Vule moves towards the 2nd gargoyle (I3) and will take a shot with his bow. Attack: 25 Damage: 15
Edit-left of sneak attack. Should be 2d6, 3 but crit so add an additional 2d6 9
(You also mistyped the damage for the first attack. It showd the damage as 6 instead of 1d6, so it did 6*2+3 isntead of 2d6+3, so roll 2d6 to see the actual damage on the original roll)
Kaladin moves closer to attack with his pike, but is unable to hit his target.
Vule lands a solid shot with his bow (Actual damage to be determined; and you had your shortsword and dagger equipped last round, though you threw the dagger. You can only sheath or draw one weapon per round without using your action, so you'd have to drop the shortsword - which is free, doesn't use your item interaction - to be able to draw the bow and fire it. Or else move into melee and use the shortsword instead. You can reach melee if you want, and you can keep the critical attack roll either way, damage doesn't change, just affects where you are and if you have the shortsword equipped or drop it and have the bow equipped).
Sam moves around to flank the gargoyle, striking 2 more successful blows with his sword and crossbow.
Mathecko tries two more strikes as well, but is unable to land either of them.
Vule moves towards the 2nd gargoyle (I3) and will take a shot with his bow. Attack: 25 Damage: 15
Edit-left of sneak attack. Should be 2d6, 3 but crit so add an additional 2d6 9
(You also mistyped the damage for the first attack. It showd the damage as 6 instead of 1d6, so it did 6*2+3 isntead of 2d6+3, so roll 2d6 to see the actual damage on the original roll)
Sam moves around to flank the gargoyle, striking 2 more successful blows with his sword and crossbow.
(And just FYI I'm not actually using the Flanking rules. With 6 characters and a lot of encounters only being 1-2 monsters - though not all - it's a huge advantage for the players without much risk)
Sam moves around to flank the gargoyle, striking 2 more successful blows with his sword and crossbow.
(And just FYI I'm not actually using the Flanking rules. With 6 characters and a lot of encounters only being 1-2 monsters - though not all - it's a huge advantage for the players without much risk)
Absolutely, I haven’t been playing for that. Let’s keep it simple where we can.
On Sam’s next turn, he’ll try to conserve his bolts and swing his shortsword.
Vule moves towards the 2nd gargoyle (I3) and will take a shot with his bow. Attack: 25 Damage: 15
Edit-left of sneak attack. Should be 2d6, 3 but crit so add an additional 2d6 9
(You also mistyped the damage for the first attack. It showd the damage as 6 instead of 1d6, so it did 6*2+3 isntead of 2d6+3, so roll 2d6 to see the actual damage on the original roll)
(Apologies for the delay, I was away on work yesterday and ended up without time to post!)
Glad to see the Gargoyle giving her an opening Vuna wills her spiritual weapon to keep dealing damage to the beast and then calls on the divine power of the Red Knight and releases it as a brilliant guiding bolt.
Action:guiding bolt Attack: 22 Damage: 8 Radiant damage. (Advantage from Percy is cancelling out the disadvantage for being in melee when casting a ranged spell). Additionally the next attack against it will have advantage (If I hit)
Bonus Action: Spiritual Weapon Attack: 23 Damage: 11 Force damage
Sam moves around to flank the gargoyle, striking 2 more successful blows with his sword and crossbow.
(And just FYI I'm not actually using the Flanking rules. With 6 characters and a lot of encounters only being 1-2 monsters - though not all - it's a huge advantage for the players without much risk)
Absolutely, I haven’t been playing for that. Let’s keep it simple where we can.
(You're doing 2 attack rolls per attack, so wasn't sure)
(Vuna - 1, Macketho - 2, Sam - 3, Vule - 4. 2
Vuna's bolt followed by the spiritual weapon's attack knock huge chunks out of the Gargoyle, leaving it staggering, but it still manages to get off another pair of attacks, even while barely able to keep on it's feet. Spinning, it tries to sink it's teeth and claws into Vule. It gets nothing more than a mouthful of leather for it's bite, but the claws find their target.
As the gargoyle drops Vuna nods at it in a gesture of respect before she turns towards the remaining two statues in the room. "We ought to be checking those before they come checking us." she says to the others.
(There's like 15 more statues in the room :P. But to save time:)
The group quickly searches the rest of the statues in the room, but they all appear to be nothing but normal statues, no more gargoyles. While searching, anyone who passes by can see through the portcullis or the open archway to see the hallways beyond. The hall past the portcullis extends west, eventually turning to the right, with a break in the left-hand wall leading to another hall going south. Past the archway, the hall also goes west, then turns north at about the same point as the other hall turned turned south, and also has another hall breaking off from the left-hand wall.
As the group finishes checking the statues and confirms there will be no more gargoyles Vuna relaxes a little bit. Moving towards the portcullis and the open archway she looks down and sees the passages turning north and south. She gestures towards the open passage and says to the others "This passage appears to head back towards where we started, I would suggest that we investigate that direction first and make sure we have our backs covered."
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Kaladin will move to H5 and attack with his long spear Attack: 13 Damage: 6
Vule moves towards the 2nd gargoyle (I3) and will take a shot with his bow. Attack: 25 Damage: 15
Edit-left of sneak attack. Should be 2d6, 3 but crit so add an additional 2d6 9
Sam will run around to the back of the gargoyle and slash him with a shortsword before shooting him with the hand crossbow in his offhand.
18 21
4
21 11
7
Paladin - warforged - orange
Macketho continues to attack. The Gargoyle can hear the word ‘Ow’ swimming through it’s head.
Attack: 10 Damage: 6
Attack: 6 Damage: 6
(You also mistyped the damage for the first attack. It showd the damage as 6 instead of 1d6, so it did 6*2+3 isntead of 2d6+3, so roll 2d6 to see the actual damage on the original roll)
Kaladin moves closer to attack with his pike, but is unable to hit his target.
Vule lands a solid shot with his bow (Actual damage to be determined; and you had your shortsword and dagger equipped last round, though you threw the dagger. You can only sheath or draw one weapon per round without using your action, so you'd have to drop the shortsword - which is free, doesn't use your item interaction - to be able to draw the bow and fire it. Or else move into melee and use the shortsword instead. You can reach melee if you want, and you can keep the critical attack roll either way, damage doesn't change, just affects where you are and if you have the shortsword equipped or drop it and have the bow equipped).
Sam moves around to flank the gargoyle, striking 2 more successful blows with his sword and crossbow.
Mathecko tries two more strikes as well, but is unable to land either of them.
Kip calls down more sacred flame on the gargoyle for dex13 or 5 radiant damage
percy still helps Vuna
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Dex: 19
Kip calls another wave of radiant flames at the Gargoyle, but it is able to dodge out of the way.
9
If I can reach melee range then I'll do that.
(And just FYI I'm not actually using the Flanking rules. With 6 characters and a lot of encounters only being 1-2 monsters - though not all - it's a huge advantage for the players without much risk)
Absolutely, I haven’t been playing for that. Let’s keep it simple where we can.
On Sam’s next turn, he’ll try to conserve his bolts and swing his shortsword.
18 10
6
Paladin - warforged - orange
(Yah you can)
Sweet
(Apologies for the delay, I was away on work yesterday and ended up without time to post!)
Glad to see the Gargoyle giving her an opening Vuna wills her spiritual weapon to keep dealing damage to the beast and then calls on the divine power of the Red Knight and releases it as a brilliant guiding bolt.
Action: guiding bolt Attack: 22 Damage: 8 Radiant damage. (Advantage from Percy is cancelling out the disadvantage for being in melee when casting a ranged spell). Additionally the next attack against it will have advantage (If I hit)
Bonus Action: Spiritual Weapon Attack: 23 Damage: 11 Force damage
(You're doing 2 attack rolls per attack, so wasn't sure)
(Vuna - 1, Macketho - 2, Sam - 3, Vule - 4. 2
Vuna's bolt followed by the spiritual weapon's attack knock huge chunks out of the Gargoyle, leaving it staggering, but it still manages to get off another pair of attacks, even while barely able to keep on it's feet. Spinning, it tries to sink it's teeth and claws into Vule. It gets nothing more than a mouthful of leather for it's bite, but the claws find their target.
Teeth Attack: 23 Damage: 3
Claws Attack: 9 Damage: 5
Kaladin again attacks the gargoyle with his long spear Attack: 18 Damage: Unable to parse dice roll.
Kaladin strikes the gargoyle again, finishing the creature off.
(Combat is finished. It had exactly 1 hp left after Vuna's hits. Everyone have 150 xp)
As the gargoyle drops Vuna nods at it in a gesture of respect before she turns towards the remaining two statues in the room. "We ought to be checking those before they come checking us." she says to the others.
(There's like 15 more statues in the room :P. But to save time:)
The group quickly searches the rest of the statues in the room, but they all appear to be nothing but normal statues, no more gargoyles. While searching, anyone who passes by can see through the portcullis or the open archway to see the hallways beyond. The hall past the portcullis extends west, eventually turning to the right, with a break in the left-hand wall leading to another hall going south. Past the archway, the hall also goes west, then turns north at about the same point as the other hall turned turned south, and also has another hall breaking off from the left-hand wall.
(Fair enough! :D )
As the group finishes checking the statues and confirms there will be no more gargoyles Vuna relaxes a little bit. Moving towards the portcullis and the open archway she looks down and sees the passages turning north and south. She gestures towards the open passage and says to the others "This passage appears to head back towards where we started, I would suggest that we investigate that direction first and make sure we have our backs covered."