Ushered through a secret door beneath the stairs, Arkhan, Beetle, Syna and Zyltris stand at the top of a narrow winding staircase, dimly lit by candles laid into the walls. Outside, the sound of crashing metal drowns out the yelling as the armour descends onto the intruders. Lerissa strides quickly down the stone steps into the darkness, her long black cloak whipping behind her, “This way! We need to get Zyltris out of here!”
“Thank you Lerissa.” Sheepishly looking to Syna as the companions descend, Zyltris lifts a candle from the wall to light the way, “They’ve been after me for a while. Toblen said he had men asking about me in Phandalin... I had a feeling they’d catch up eventually. It’s a long story I’m afraid.... basically my ex liege lord wants me dead. Consumed with madness, and convinced I am seeking the throne..... all lies I can assure you.”
The air cools dramatically as they continue downwards. A short time later they arrive at a dead end. Lerissa waits at the bottom of the stone stairway, ear pressed against the damp wall. “It’s clear. This doorway leads to the harbour... there’s a ship leaving for The Moonshae Isles tonight..... if you’re looking for an escape Zyltris?” Pressing a hand against the wall Lerissa pushes hard, revealing a blue portal behind a second hidden doorway. The group step outside into the cold salty air, half expecting another ambush. “I need to get back upstairs... it was a pleasure to see you again. You’re welcome back anytime!” Hurriedly Lerissa disappears back inside.
Overhead a seagull cries in the dark night air. “Hmm... perhaps it is time for a change,” Reluctance is thick in Zyltris’ voice, “If I stay they’ll just find me again.... but with more men. I can’t put you guys in any further unnecessary danger....” Nervously he glances down the harbour. A tall wooden ship in the distance raises its anchor. “I guess that’s it?”
Serak:
Stepping out of the bright green portal Serak arrives on the hovering ground of the Moonstone Mask. The bard straightens his jacket as he steps up to the front door, half expecting a warm welcome that is not forthcoming.
Pushing open the door, Serak is met by a scene of disarray. With no patrons inside, the centre of the room is dominated by a group of at least 10 masked burly men sit tied up and paralysed, surrounded by upturned tables and chairs. Several blue suits of armour stand guard over them, swords drawn. Perplexed, Serak stands silently in the doorway.
“Serak! Sorry about the mess!” A masked woman shouts from across the room. “It’s me Lerissa! You’ve just missed the others.... here come with me!”
Taking the dumbstruck bard by the hand, she leads him through a hidden doorway into a narrow damp stairway. “They’re just down here.”
As Lerissa quickly ushers him out of the room, Serak thinks a moment in an attempt to recognize the two groups of men. With a smile, he says, "Don't mind me, gentlemen! Carry on!"
History: 6
Following after Lerissa, the bard moves quickly to regain his companions. After thanking the young lady, he sprints down the hidden stairs without a second thought. Upon catching up to his companions, he says, "Here I thought I was the one that had an exciting evening! What happened back there?"
Leaping through the portal at the foot of the stairs, Serak finds himself back at the harbour, his companions grouped before him. The mood is somber.
”They’ve found me....” Zyltris states fiddling with his knapsack, “I’m a danger to the group and the mission... so I’m leaving.” Further down the dock a bell rings loudly. Sailors yell as a boat prepares to leave port. “Doubt I’ll need these....” With a heavy sigh he holds out the knapsack to Beetle, “Guess I better be going then...”
Watching Zyltris making his way to the ship, Syna looks on with sadness. "Though the Ladies have stopped the bounty hunters, let us wait till the ship is safe away." While he waits for the ship to cast off, he turns to Serak. "And were you successful?" Once the ship is away, "Let us return to our meals and plan our next moves. I had the idea to look for a historian or library to try and find this missing castle."
"I understand why you want to go Zyltris," Beetle sadly says with another of his companions leaving..."I am saddened to see you go but before you do..." Beetle places a hand on Zyltrus shoulder and closes his eyes..."Tyr, even though this man is not of your flock, he has helped bring your vengeance to evil. Please guide him and watch over him along his journey..."
Arkhan walks the pier until he sees a familiar emblem.
“Ahoy! Captain, I need to ask a favor. See that one there? He’s been good to me and he’s got quite the mess of bounty hunters after him. Can you allow him passage. Until next you port unless you think he’s useful beyond that? He’ll work.”
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Serak: Solemnly, Serak steps forward and shakes Zyltris' hand, saying, "You've been a stalwart ally and a trustworthy companion. You will be missed, my friend. I wish you safe journey and fare seas." The bard watches quietly as the elven warrior says his goodbyes and boards the ship.
Turning to Syna, he answers, "Well, I suppose successful would be one way of putting it. I'll fill you in when we're someplace a bit more private. Suffice it to say, I was unable to sell the glands without putting them into the hands of the enemy."
Stroking his goatee in thought, Serak finally continues, "Jelenneth suggested we seek out her friend Aramil, at one of the local taverns. We can find a buyer for the Dragon appendages in the morning and be on our way."
“Aye lad, show ‘im aboard! We’ll look after ‘im!” Arkhans captain calls over the side of the tall ship - a tall muscled elf with a badly disfigured face. Carefully making his way up the gangway, Zyltris bids his farewell “Thankyou Arkhan.... if you vouch for these men it’s a safe a place as any.... Goodbye my friends. Perhaps one day soon I’ll be able to return....”
A few minutes later the huge bulking ship bobs slowly away from the dock. The ships bell rings three times, followed by a single voice breaking into song. Others quickly follow as a long white sail catches the wind above. Zyltris stands proudly at the ships stern, waving in rhythm as the shanty gathers speed.
As the others watch him sail away into the distance, Beetle checks through the knapsack Zyltris had handed him. The elf’s ring of protection and enough for 63 gold pieces each. Tucking the valuables away for now, Beetle waves back. A new life on the sea. Perhaps one day he will follow.... but for now there is work to be done.
OOC: Coin totals in the campaign notes need an update tomorrow to get you the current totals. Zyltris Ring If Protection is up for grabs now too.
Serak: Pausing to be sure the ship sets sail without incident, Serak regrets not being able to do more to help his friend. His sacrifice for the good of the mission will not be forgotten.
Shaking himself, the bard says, "Let us find this Aramil then. I suggest trying The Driftwood Tavern first. It is just across the harbor there." Serak falls to the rear, slipping into the shadows. He keeps the party in view while on the lookout for anyone that might be watching or following them.
Perception: 24
Stealth: 26
OOC: If there are no objections, the Ring of Protection would really help with Serak's survivability. Beetle and Arkhan in Heavy armor with Shield Spells and Syna about to get Scale Mail, Serak is feeling a little under protected in his Studded Leather. lol
OOC: If there are no objections, the Ring of Protection would really help with Serak's survivability. Beetle and Arkhan in Heavy armor with Shield Spells and Syna about to get Scale Mail, Serak is feeling a little under protected in his Studded Leather. lol
OCC: We should hammer it out and make a torc out of it to protect your voice :)
Within a matter of moments, Zyltris is gone. The ship now no more than a deep black dot, crushed between the darkness on the horizon. An eerie silence falls upon the companions as they stand huddled on the dock. Eager to get going, Serak is first to come to his senses, "Let us find this Aramil then. I suggest trying The Driftwood Tavern first. It is just across the harbor there." Taking care to watch the rear, Serak slinks into the shadows. The walk appears to be a short one, but he has seen enough tonight to make him wary of prying eyes.
Though Driftwood Tavern is no more than a stones throw away, the wide expanse of the river mouth forces them back into the city to find a crossing. With only two bridges, their options are fairly limited, though the closest (The Sleeping Dragon Bridge) is their best bet.
Spanning the river between the Halls of Justice and Castle Never, the Sleeping Dragon bridge is as impressive as it is daunting. Easily 50 foot long and meticulously carved from stone centuries ago, the bridge is carved as its name suggests - A Sleeping Dragon, sprawled across the river from head to tail. Beneath the dragons body, a wide passage leads to the other side. For the briefest of moments, Syna swears the dragons eyes pop open in the dim light, half expecting the wyrm to rise up and attack any second. But the attack is not forthcoming.
The bridge is empty as they cross, their footsteps echoing lightly against the stone walls running along either side. Half way, Beetle notices that the stonework dramatically changes. The old stone repaired and restored where the bridge has clearly collapsed in the past. Recently too. At a guess, no more than ten years ago.
Reaching the opposite side of the river and stepping out into the city streets, the company are met with the dominating ruin of Castle Never. Tall, crumbling and derelict, the castle would have been imposing in its day. Now though, it is no more than a relic. Empty, save for the crows that guard it's towers.
Turning left and back downhill, the companions finally arrive at the north dock - a much grander affair than its southern counterpart. Unlike the south dock, teeming with traders and fishing vessels, the north side is largely empty. The few vessels that are moored here are mostly long pleasure yachts and barges, bobbing gently on the tide. These ships are well tended, likely spending more time in dock than on the open sea. Arkhan grumbles to himself as the pair pass a particularly glamorous barge - painted in rich reds and greens with a shining golden goose emblem on its side.
Contrary to the lavish appearance of the harbour, the surrounding area seems to have fallen to the same fate as the nearby castle. Crumbled, falling buildings barely fit for habitation line the dock. Only one appears to be well maintained - a grand brick building, isolated from the others, its interior still lit and baring signs of life. A guard stands watch at the front door, dressed in a full suit of armour. Above him, painted in huge letters on the buildings front wall are the words, "DRIFTWOOD TAVERN"
OOC: Just for reference I've updated all the coin totals to the correct amounts in the campaign notes. This updates everyones coin hoard to Zyltris' departure.
Serak: Catching up to the party as they approach the Inn, Serak scans the exterior and takes note of the exits. He takes special care to mark each face he sees as he enters the establishment behind the others. Surveying the crowd for anyone suspicious, the bard looks for an old wood elf that is deep in his cups.
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
This post has potentially manipulated dice roll results.
Syna, his nose wrinkled from the smell of dead fish, in and out of the harbour steps inside the tavern. Then side steps to put his back to the wall as he surveys the crowd. As he scans, he is looking for anyone paying more than a passing attention to the new comers.
The guard outside grunts as the party make their way inside, clicking his heels to attention in a well practiced fashion. Well drilled... but apparently not particularly bright.
Inside is a somber affair, far from the loud and jaunty atmosphere found in the inns the party has so far encountered. The few patrons that inhabit this establishment are richly dressed, quiet and well mannered. A few glance at the door as it swings open, only to sneer as the bedraggled companions and return to their drinks and whispered conversations. Humans and Halflings, with no elves to be seen.
The rooms decor strikes each of them as slightly eccentric. In each corner of the room stands a curious collection of weathered statues - none of which the party recognise. The inns tables, beautifully decorated doors, and above them hanging from the ceiling a collection of stained glass windows surrounded by candles. The stools lining the bar sit invitingly empty.
As Syna takes his position along the far wall, a gentle voice speaks from behind the bar, barely daring to break the atmosphere. “Hello there gentlemen. You’re just in time for last orders. What’ll it be?”
The barwoman, a human female, is as well dressed as her patrons. A delicate golden necklace sits around her neck, gently hanging over a dress made of fine red silk.
Relieved at the quiet atmosphere, Syna approaches the bar, "Good evening to you. If I might bother you for a mug and hot water, only. My companions will undoubtedly wish for stronger refreshment, but prefer a quite, relaxing tea. It is, I assure your, one part of the secret of the long lives of Elves and Druids alike."
“But of course Mr Elf. We have the widest selection of teas in all of Neverwinter in here.... Pine, Herbal, Strawberry, Blueberry, Oakrot? What’ll it be?” The barmaid lifts and opens a long oak box onto the bar. Inside are several compartments each filled with different coloured powders and leaves. Cautiously she offers the box to Syna, eyeing up the companions individually as if they might attack at any second, “....I’m afraid we don’t get much of your kind in here... which of the barges did you say you were working on exactly?”
"I just so happen to quite famished still... my stomach has barely had its fill of food and drink." (as a note walking through towns Arkhan keeps a hood up) Arkhan lowers his hood, "You might have heard of me -- I do stop by these parts often to dock... Arkhan Voldez... I really am hungry."
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
To post a comment, please login or register a new account.
Arkhan, Beetle, Syna:
Ushered through a secret door beneath the stairs, Arkhan, Beetle, Syna and Zyltris stand at the top of a narrow winding staircase, dimly lit by candles laid into the walls. Outside, the sound of crashing metal drowns out the yelling as the armour descends onto the intruders. Lerissa strides quickly down the stone steps into the darkness, her long black cloak whipping behind her, “This way! We need to get Zyltris out of here!”
“Thank you Lerissa.” Sheepishly looking to Syna as the companions descend, Zyltris lifts a candle from the wall to light the way, “They’ve been after me for a while. Toblen said he had men asking about me in Phandalin... I had a feeling they’d catch up eventually. It’s a long story I’m afraid.... basically my ex liege lord wants me dead. Consumed with madness, and convinced I am seeking the throne..... all lies I can assure you.”
The air cools dramatically as they continue downwards. A short time later they arrive at a dead end. Lerissa waits at the bottom of the stone stairway, ear pressed against the damp wall. “It’s clear. This doorway leads to the harbour... there’s a ship leaving for The Moonshae Isles tonight..... if you’re looking for an escape Zyltris?” Pressing a hand against the wall Lerissa pushes hard, revealing a blue portal behind a second hidden doorway. The group step outside into the cold salty air, half expecting another ambush. “I need to get back upstairs... it was a pleasure to see you again. You’re welcome back anytime!” Hurriedly Lerissa disappears back inside.
Overhead a seagull cries in the dark night air. “Hmm... perhaps it is time for a change,” Reluctance is thick in Zyltris’ voice, “If I stay they’ll just find me again.... but with more men. I can’t put you guys in any further unnecessary danger....” Nervously he glances down the harbour. A tall wooden ship in the distance raises its anchor. “I guess that’s it?”
Serak:
Stepping out of the bright green portal Serak arrives on the hovering ground of the Moonstone Mask. The bard straightens his jacket as he steps up to the front door, half expecting a warm welcome that is not forthcoming.
Pushing open the door, Serak is met by a scene of disarray. With no patrons inside, the centre of the room is dominated by a group of at least 10 masked burly men sit tied up and paralysed, surrounded by upturned tables and chairs. Several blue suits of armour stand guard over them, swords drawn. Perplexed, Serak stands silently in the doorway.
“Serak! Sorry about the mess!” A masked woman shouts from across the room. “It’s me Lerissa! You’ve just missed the others.... here come with me!”
Taking the dumbstruck bard by the hand, she leads him through a hidden doorway into a narrow damp stairway. “They’re just down here.”
"It has been a sad few days of parting. May the wind take you to your destination safely and our paths cross again in happier times."
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Serak:
As Lerissa quickly ushers him out of the room, Serak thinks a moment in an attempt to recognize the two groups of men. With a smile, he says, "Don't mind me, gentlemen! Carry on!"
History: 6
Following after Lerissa, the bard moves quickly to regain his companions. After thanking the young lady, he sprints down the hidden stairs without a second thought. Upon catching up to his companions, he says, "Here I thought I was the one that had an exciting evening! What happened back there?"
"Not all those who wander are lost." - J.R.R. Tolkien
Leaping through the portal at the foot of the stairs, Serak finds himself back at the harbour, his companions grouped before him. The mood is somber.
”They’ve found me....” Zyltris states fiddling with his knapsack, “I’m a danger to the group and the mission... so I’m leaving.” Further down the dock a bell rings loudly. Sailors yell as a boat prepares to leave port. “Doubt I’ll need these....” With a heavy sigh he holds out the knapsack to Beetle, “Guess I better be going then...”
Watching Zyltris making his way to the ship, Syna looks on with sadness. "Though the Ladies have stopped the bounty hunters, let us wait till the ship is safe away." While he waits for the ship to cast off, he turns to Serak. "And were you successful?" Once the ship is away, "Let us return to our meals and plan our next moves. I had the idea to look for a historian or library to try and find this missing castle."
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
"I may know a crew that can take care of you. You'll have to work and they look rough, but they're good people."
DM:
Could I set him up with my old crewmates.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
OOC: Of course Arkhan, feel free
"I understand why you want to go Zyltris," Beetle sadly says with another of his companions leaving..."I am saddened to see you go but before you do..." Beetle places a hand on Zyltrus shoulder and closes his eyes..."Tyr, even though this man is not of your flock, he has helped bring your vengeance to evil. Please guide him and watch over him along his journey..."
Arkhan walks the pier until he sees a familiar emblem.
“Ahoy! Captain, I need to ask a favor. See that one there? He’s been good to me and he’s got quite the mess of bounty hunters after him. Can you allow him passage. Until next you port unless you think he’s useful beyond that? He’ll work.”
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Serak: Solemnly, Serak steps forward and shakes Zyltris' hand, saying, "You've been a stalwart ally and a trustworthy companion. You will be missed, my friend. I wish you safe journey and fare seas." The bard watches quietly as the elven warrior says his goodbyes and boards the ship.
Turning to Syna, he answers, "Well, I suppose successful would be one way of putting it. I'll fill you in when we're someplace a bit more private. Suffice it to say, I was unable to sell the glands without putting them into the hands of the enemy."
Stroking his goatee in thought, Serak finally continues, "Jelenneth suggested we seek out her friend Aramil, at one of the local taverns. We can find a buyer for the Dragon appendages in the morning and be on our way."
"Not all those who wander are lost." - J.R.R. Tolkien
“Aye lad, show ‘im aboard! We’ll look after ‘im!” Arkhans captain calls over the side of the tall ship - a tall muscled elf with a badly disfigured face. Carefully making his way up the gangway, Zyltris bids his farewell “Thankyou Arkhan.... if you vouch for these men it’s a safe a place as any.... Goodbye my friends. Perhaps one day soon I’ll be able to return....”
A few minutes later the huge bulking ship bobs slowly away from the dock. The ships bell rings three times, followed by a single voice breaking into song. Others quickly follow as a long white sail catches the wind above. Zyltris stands proudly at the ships stern, waving in rhythm as the shanty gathers speed.
As the others watch him sail away into the distance, Beetle checks through the knapsack Zyltris had handed him. The elf’s ring of protection and enough for 63 gold pieces each. Tucking the valuables away for now, Beetle waves back. A new life on the sea. Perhaps one day he will follow.... but for now there is work to be done.
OOC: Coin totals in the campaign notes need an update tomorrow to get you the current totals. Zyltris Ring If Protection is up for grabs now too.
Serak: Pausing to be sure the ship sets sail without incident, Serak regrets not being able to do more to help his friend. His sacrifice for the good of the mission will not be forgotten.
Shaking himself, the bard says, "Let us find this Aramil then. I suggest trying The Driftwood Tavern first. It is just across the harbor there." Serak falls to the rear, slipping into the shadows. He keeps the party in view while on the lookout for anyone that might be watching or following them.
Perception: 24
Stealth: 26
OOC: If there are no objections, the Ring of Protection would really help with Serak's survivability. Beetle and Arkhan in Heavy armor with Shield Spells and Syna about to get Scale Mail, Serak is feeling a little under protected in his Studded Leather. lol
"Not all those who wander are lost." - J.R.R. Tolkien
OCC: We should hammer it out and make a torc out of it to protect your voice :)
Off the the Driftwood Tavern...
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Within a matter of moments, Zyltris is gone. The ship now no more than a deep black dot, crushed between the darkness on the horizon. An eerie silence falls upon the companions as they stand huddled on the dock. Eager to get going, Serak is first to come to his senses, "Let us find this Aramil then. I suggest trying The Driftwood Tavern first. It is just across the harbor there." Taking care to watch the rear, Serak slinks into the shadows. The walk appears to be a short one, but he has seen enough tonight to make him wary of prying eyes.
Though Driftwood Tavern is no more than a stones throw away, the wide expanse of the river mouth forces them back into the city to find a crossing. With only two bridges, their options are fairly limited, though the closest (The Sleeping Dragon Bridge) is their best bet.
Spanning the river between the Halls of Justice and Castle Never, the Sleeping Dragon bridge is as impressive as it is daunting. Easily 50 foot long and meticulously carved from stone centuries ago, the bridge is carved as its name suggests - A Sleeping Dragon, sprawled across the river from head to tail. Beneath the dragons body, a wide passage leads to the other side. For the briefest of moments, Syna swears the dragons eyes pop open in the dim light, half expecting the wyrm to rise up and attack any second. But the attack is not forthcoming.
The bridge is empty as they cross, their footsteps echoing lightly against the stone walls running along either side. Half way, Beetle notices that the stonework dramatically changes. The old stone repaired and restored where the bridge has clearly collapsed in the past. Recently too. At a guess, no more than ten years ago.
Reaching the opposite side of the river and stepping out into the city streets, the company are met with the dominating ruin of Castle Never. Tall, crumbling and derelict, the castle would have been imposing in its day. Now though, it is no more than a relic. Empty, save for the crows that guard it's towers.
Turning left and back downhill, the companions finally arrive at the north dock - a much grander affair than its southern counterpart. Unlike the south dock, teeming with traders and fishing vessels, the north side is largely empty. The few vessels that are moored here are mostly long pleasure yachts and barges, bobbing gently on the tide. These ships are well tended, likely spending more time in dock than on the open sea. Arkhan grumbles to himself as the pair pass a particularly glamorous barge - painted in rich reds and greens with a shining golden goose emblem on its side.
Contrary to the lavish appearance of the harbour, the surrounding area seems to have fallen to the same fate as the nearby castle. Crumbled, falling buildings barely fit for habitation line the dock. Only one appears to be well maintained - a grand brick building, isolated from the others, its interior still lit and baring signs of life. A guard stands watch at the front door, dressed in a full suit of armour. Above him, painted in huge letters on the buildings front wall are the words, "DRIFTWOOD TAVERN"
OOC: Just for reference I've updated all the coin totals to the correct amounts in the campaign notes. This updates everyones coin hoard to Zyltris' departure.
Serak: Catching up to the party as they approach the Inn, Serak scans the exterior and takes note of the exits. He takes special care to mark each face he sees as he enters the establishment behind the others. Surveying the crowd for anyone suspicious, the bard looks for an old wood elf that is deep in his cups.
"Not all those who wander are lost." - J.R.R. Tolkien
Syna, his nose wrinkled from the smell of dead fish, in and out of the harbour steps inside the tavern. Then side steps to put his back to the wall as he surveys the crowd. As he scans, he is looking for anyone paying more than a passing attention to the new comers.
Perception: 18
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
The guard outside grunts as the party make their way inside, clicking his heels to attention in a well practiced fashion. Well drilled... but apparently not particularly bright.
Inside is a somber affair, far from the loud and jaunty atmosphere found in the inns the party has so far encountered. The few patrons that inhabit this establishment are richly dressed, quiet and well mannered. A few glance at the door as it swings open, only to sneer as the bedraggled companions and return to their drinks and whispered conversations. Humans and Halflings, with no elves to be seen.
The rooms decor strikes each of them as slightly eccentric. In each corner of the room stands a curious collection of weathered statues - none of which the party recognise. The inns tables, beautifully decorated doors, and above them hanging from the ceiling a collection of stained glass windows surrounded by candles. The stools lining the bar sit invitingly empty.
As Syna takes his position along the far wall, a gentle voice speaks from behind the bar, barely daring to break the atmosphere. “Hello there gentlemen. You’re just in time for last orders. What’ll it be?”
The barwoman, a human female, is as well dressed as her patrons. A delicate golden necklace sits around her neck, gently hanging over a dress made of fine red silk.
Relieved at the quiet atmosphere, Syna approaches the bar, "Good evening to you. If I might bother you for a mug and hot water, only. My companions will undoubtedly wish for stronger refreshment, but prefer a quite, relaxing tea. It is, I assure your, one part of the secret of the long lives of Elves and Druids alike."
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
“But of course Mr Elf. We have the widest selection of teas in all of Neverwinter in here.... Pine, Herbal, Strawberry, Blueberry, Oakrot? What’ll it be?” The barmaid lifts and opens a long oak box onto the bar. Inside are several compartments each filled with different coloured powders and leaves. Cautiously she offers the box to Syna, eyeing up the companions individually as if they might attack at any second, “....I’m afraid we don’t get much of your kind in here... which of the barges did you say you were working on exactly?”
"I just so happen to quite famished still... my stomach has barely had its fill of food and drink." (as a note walking through towns Arkhan keeps a hood up) Arkhan lowers his hood, "You might have heard of me -- I do stop by these parts often to dock... Arkhan Voldez... I really am hungry."
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen