Serak: Trusting that his friends can take care of themselves in the wilderness, Serak returns to the tower. As everyone finishes their breakfast and preparations for travel, the bard says, "Jelenneth, say farewell to Brots and Dayereth for us, will you? And thank Brots for our gifts! Now then, off to Neverwinter!"
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
“I will indeed, they can’t have gotten far I’m sure.” Jelenneth says with a reassuring smile, detecting a hint of disappointment in the bards voice, “Just follow the river west, you’ll be in Neverwinter again by nightfall!” With that the party gather their things and make their way back along the overgrown dirt road, leaving the ruined village behind them.
As Serak had already found out, the weather has taken a turn for the worst. Today’s rain is heavy and relentless, bringing with it the inevitable end of midsummer. As instructed, they follow the river as it meanders ever downward towards the sea. Though today the water seems higher, the river wider, dirtier and more dangerous.
Mile after squelching mile they march onwards passing a small, abandoned fishing pontoon jutting out into the rushing water. The only structure of any interest thus far. However, gradually over a few miles, the river widens and signs of civilisation begin to emerge once more. Jetties and ruined cottages become more commonplace, then the occasional fishing boat. Fishermen braving the weather start to become a regular sight along the riverbank as the day finally grows darker.
As night falls, the darkness is broken by the twinkling lights of the City of Neverwinter. The river carving her in two as it pours towards the harbour. Having only stayed in the city briefly, Arkhan takes a moment to appreciate the finer details as the party make their way west following the cities walls. Passing under the second of the gates they encounter, the party enter into the section of the city known as the Protectors Enclave once more. Narrow twisting streets all seem to lead westwards, pulling them downwards towards the sea. Before them, dominating the skyline in this part of the city, the crumbling ruin of Castle Never.
The city is quiet. Its markets long emptied. Darkness creeps in the narrow alley ways warded off by the brightly lit lanterns lining the cities slightly wider streets. A drunken man stumbles across the street infront of them, falling awkwardly as his balance abandons him. As they continue down one of the twisting passages and the sound of the river grows louder, Zyltris clears his throat to speak, "So..... This place is dead. Where are we heading?"
OOC: As before there’re a couple of choices for bed and board in Neverwinter.
Driftwood Tavern - an inn in the Blacklake District which caters for the richer residents of the city.
Moonstone Mask - an inn magically hovering off the ground in the west of the city - Protectors Enclave.
Broken Crown Inn - an inn full of sailors in the docklands.
The Fallen Tower Inn - a rough establishment built into the ruin of a fallen tower in the east of the city.
You guys are currently in the marketplace on the map.
Beetle turns tohis companions.... "We are going to need to find magic shops, armor shops, an apothecary shop, those will probably give us the best prices on the dragon parts we want to sell. If possible I would like to upgrade to plate armor but not sure we will make enough as I do not know what these kind of things are worth."Beetle pauses.... "I know they are valulable to the right buyer though,just not sure who that is."
OOC: minus the scales Syna will use for armor what else did we have from the dragon to sell? Claws? Teeth? Blood? I can't 100% remember what we have.
Syna, based on the information about the city, "Perhaps the Moonmask Inn. An magically floating Inn, though expensive, would more likely to be a place where magi might bid for the items we have found. And I do not relish a few nights of drunken sailors."
OOC: Beetle, I have the following recorded in the parties treasure hoard:
9 Green Dragon Claws 9 Green Dragon Scales 4 Silver Goblets with Inlaid Moonstones 3 Diamonds in a wooden lock-box 2 Green Dragon Horns 2 Green Dragon Eyes 2 Green Dragon Poison Sacks 1 Potion of Healing 1 Green Dragon Tongue
Individually you guys have a few other items, those are tracked as well in the campaign notes. If I've missed anything let me know!
"Ok" Beetle replies to Arkhan, "Those should be our 1st priority then so we get best price before decay. I'm thinking possibly a potion shop an apothecary should have a good use for them"
This post has potentially manipulated dice roll results.
Serak: Smiling while waving his hand dismissively, Serak says, "Oh, such innocence... Dealing in poisons is strictly prohibited by law, my friends. Luckily, I have a contact within the city that can assist. I'll meet you at the inn in a few hours."
Serak slips into an alley, doing his best not to be followed as he seeks out his Shadow Thieves' contact in Neverwinter. Though far from their home in Athkatla, the Guild maintains a presence in every major city along The Sword Coast.
Perception: 18
Stealth: 12
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
With a click of his ankles Serak skips away, leaving the others where they stand. A second drunk stumbles by, staggering his way along the river before turning north across the bridge. In the distance, muffled music starts and echoes over the rooftops from the west.
Serak:
The dark alleyways of Neverwinter. To locals, they are damp, dangerous holes to be avoided at this time of night. Full to the brim with drunks and debauchery. But to the trained eye, the passages' secrets are revealed. Serak wastes no time disappearing into the darkness, heading east. He sticks to the shadows. Silent.
Twisting streets tighten together as he edges slowly eastwards. Buildings gradually shrink, crowding together to find space. A perfect spot for his brethren.... but still no sign. Darting across a brightly lit street, Serak ducks for cover as a pair of lovers dance merrily by. The colored lights painting their skin in beautiful shades of green and red. As they disappear into the night, the bard continues, hope dwindling by the second. Perhaps he has not been observant enough. Perhaps he has missed something. Determined not to return empty handed, he slinks around another corner. Then he sees it.
It's small. But a clear indication that he is close. Etched into the wall of an abandoned cottage, the familiar sign. a dagger thrust through a silk mask. Tiny, surrounded by other graffiti but obvious to a fellow Shadow Thief. He is close. The cottage door lies broken on the floor inside, the building apparently long abandoned. Serak gingerly steps inside. Shattered glass crunches softly under his feet, echoing against the empty walls.
Entering the cottage, Serak searches for further signs or clues. Long has it been since the bard has required assistance from the Guild, and protocols may have changed. Calling out, he uses all the code words and secret phrases he can remember from his years among the Shadow Thieves as he continues his search.
Perception: 9
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
The silence within the cottage is deafening. Increasingly frustrated, Serak continues to search in vain for any further clues but comes up empty handed. When each corner of the structure is thoroughly searched, and each of his pass phrases is exhausted he takes a reluctant step back towards the doorway.
”Leaving so soon Serak the Skald?” A disembodied whisper hangs in the air. The voice saddened by Seraks failure, “.... pity. You do seem so determined.” The bard stops in his tracks. Behind him the room is completely empty.
This post has potentially manipulated dice roll results.
Serak:
Accustom to the games of rogues, Serak changes things up, "Who's that then? Ashrak? Daskal? Who else would they send so far north where they can't be a nuisance?" Serak scans the walls for hidden doorways as he continues. "I've been out in the cold a long year, brother. Now I've got business that involves the family."
Perception: 18
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
A long pause hangs in the air as Seraks voice trails away. The cottage remains silent and dark. Cooly turning back inside, Serak runs his hand along a nearby wall as he paces around, secretly checking for hidden doors or switches. "A year is a long time.... brother." The whisper has moved. Now barely audible from the ceiling to his left. "You're seeking a merchant, that is simple enough... but there are other.... folk of interest in Neverwinter tonight." Another long pause. Finding nothing, Serak stops his sly search, coming to a rest beside the cottages old crumbling fireplace. Casually he leans against the wall, arms folded, trying his best to appear unphased by the disembodied whisper. Suddenly very close in his right ear, the voice reappears, making him jump slightly. This voice is different. Deeper, gravelly, oddly familiar, perhaps even a different person altogether, "Of course.... brother or no.... information isn't cheap and everything has value. How much do you value the guild?"
While Serek is doing nefarious deeds, Syna will remain at the Inn and query regarding local Druids and wood-elf communities near the city. He will also spend time in the tavern, sifting the conversations for bits of local history.
If "awhile" is a couple hours of game time, we can stand around.. get a meal close by.. or go to the Inn. Being a "country boy", knows nothing of this big city.
Doing his best to stay cool, Serak casually replies, "I am forever loyal, as are we all, brother. I did my time in Waterdeep on the fool's errand of regaining a foothold there. Now I'm strictly freelance."
Stroking his goatee in silent thought, the bard chooses his words carefully and continues, "Indeed I require equipment of a unique sort... but I would not impose on my brothers for this alone. There is a troublesome vixen going by the name of Halia... She is the proprietor of the Prospector's Office in a small town called Phandalin and she knows far more than she has business knowing. She uncovered my affiliation within a day of my arrival in the humble little hamlet. She must be well connected and it effects us all, so here I am."
Serak reaches into his pack and retrieves the venom glades, saying "Perhaps these little treasures will speed this conversation up a tad..." He opens the tin, revealing his prize.
Serak: Trusting that his friends can take care of themselves in the wilderness, Serak returns to the tower. As everyone finishes their breakfast and preparations for travel, the bard says, "Jelenneth, say farewell to Brots and Dayereth for us, will you? And thank Brots for our gifts! Now then, off to Neverwinter!"
"Not all those who wander are lost." - J.R.R. Tolkien
2
“I will indeed, they can’t have gotten far I’m sure.” Jelenneth says with a reassuring smile, detecting a hint of disappointment in the bards voice, “Just follow the river west, you’ll be in Neverwinter again by nightfall!” With that the party gather their things and make their way back along the overgrown dirt road, leaving the ruined village behind them.
As Serak had already found out, the weather has taken a turn for the worst. Today’s rain is heavy and relentless, bringing with it the inevitable end of midsummer. As instructed, they follow the river as it meanders ever downward towards the sea. Though today the water seems higher, the river wider, dirtier and more dangerous.
Mile after squelching mile they march onwards passing a small, abandoned fishing pontoon jutting out into the rushing water. The only structure of any interest thus far. However, gradually over a few miles, the river widens and signs of civilisation begin to emerge once more. Jetties and ruined cottages become more commonplace, then the occasional fishing boat. Fishermen braving the weather start to become a regular sight along the riverbank as the day finally grows darker.
As night falls, the darkness is broken by the twinkling lights of the City of Neverwinter. The river carving her in two as it pours towards the harbour. Having only stayed in the city briefly, Arkhan takes a moment to appreciate the finer details as the party make their way west following the cities walls. Passing under the second of the gates they encounter, the party enter into the section of the city known as the Protectors Enclave once more. Narrow twisting streets all seem to lead westwards, pulling them downwards towards the sea. Before them, dominating the skyline in this part of the city, the crumbling ruin of Castle Never.
The city is quiet. Its markets long emptied. Darkness creeps in the narrow alley ways warded off by the brightly lit lanterns lining the cities slightly wider streets. A drunken man stumbles across the street infront of them, falling awkwardly as his balance abandons him. As they continue down one of the twisting passages and the sound of the river grows louder, Zyltris clears his throat to speak, "So..... This place is dead. Where are we heading?"
OOC: As before there’re a couple of choices for bed and board in Neverwinter.
You guys are currently in the marketplace on the map.
Beetle turns tohis companions.... "We are going to need to find magic shops, armor shops, an apothecary shop, those will probably give us the best prices on the dragon parts we want to sell. If possible I would like to upgrade to plate armor but not sure we will make enough as I do not know what these kind of things are worth."Beetle pauses.... "I know they are valulable to the right buyer though,just not sure who that is."
OOC: minus the scales Syna will use for armor what else did we have from the dragon to sell? Claws? Teeth? Blood? I can't 100% remember what we have.
Syna, based on the information about the city, "Perhaps the Moonmask Inn. An magically floating Inn, though expensive, would more likely to be a place where magi might bid for the items we have found. And I do not relish a few nights of drunken sailors."
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
OOC: Beetle, I have the following recorded in the parties treasure hoard:
9 Green Dragon Claws
9 Green Dragon Scales
4 Silver Goblets with Inlaid Moonstones
3 Diamonds in a wooden lock-box
2 Green Dragon Horns
2 Green Dragon Eyes
2 Green Dragon Poison Sacks
1 Potion of Healing
1 Green Dragon Tongue
Individually you guys have a few other items, those are tracked as well in the campaign notes. If I've missed anything let me know!
"If I remember correctly, those sacks are worth a lot of gold, we should sell them as soon as possible to avoid decay." Arkhan says.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
"Ok" Beetle replies to Arkhan, "Those should be our 1st priority then so we get best price before decay. I'm thinking possibly a potion shop an apothecary should have a good use for them"
Serak: Smiling while waving his hand dismissively, Serak says, "Oh, such innocence... Dealing in poisons is strictly prohibited by law, my friends. Luckily, I have a contact within the city that can assist. I'll meet you at the inn in a few hours."
Serak slips into an alley, doing his best not to be followed as he seeks out his Shadow Thieves' contact in Neverwinter. Though far from their home in Athkatla, the Guild maintains a presence in every major city along The Sword Coast.
Perception: 18
Stealth: 12
"Not all those who wander are lost." - J.R.R. Tolkien
With a click of his ankles Serak skips away, leaving the others where they stand. A second drunk stumbles by, staggering his way along the river before turning north across the bridge. In the distance, muffled music starts and echoes over the rooftops from the west.
Serak:
The dark alleyways of Neverwinter. To locals, they are damp, dangerous holes to be avoided at this time of night. Full to the brim with drunks and debauchery. But to the trained eye, the passages' secrets are revealed. Serak wastes no time disappearing into the darkness, heading east. He sticks to the shadows. Silent.
Twisting streets tighten together as he edges slowly eastwards. Buildings gradually shrink, crowding together to find space. A perfect spot for his brethren.... but still no sign. Darting across a brightly lit street, Serak ducks for cover as a pair of lovers dance merrily by. The colored lights painting their skin in beautiful shades of green and red. As they disappear into the night, the bard continues, hope dwindling by the second. Perhaps he has not been observant enough. Perhaps he has missed something. Determined not to return empty handed, he slinks around another corner. Then he sees it.
It's small. But a clear indication that he is close. Etched into the wall of an abandoned cottage, the familiar sign. a dagger thrust through a silk mask. Tiny, surrounded by other graffiti but obvious to a fellow Shadow Thief. He is close. The cottage door lies broken on the floor inside, the building apparently long abandoned. Serak gingerly steps inside. Shattered glass crunches softly under his feet, echoing against the empty walls.
Serak:
Entering the cottage, Serak searches for further signs or clues. Long has it been since the bard has required assistance from the Guild, and protocols may have changed. Calling out, he uses all the code words and secret phrases he can remember from his years among the Shadow Thieves as he continues his search.
Perception: 9
"Not all those who wander are lost." - J.R.R. Tolkien
Serak:
The silence within the cottage is deafening. Increasingly frustrated, Serak continues to search in vain for any further clues but comes up empty handed. When each corner of the structure is thoroughly searched, and each of his pass phrases is exhausted he takes a reluctant step back towards the doorway.
”Leaving so soon Serak the Skald?” A disembodied whisper hangs in the air. The voice saddened by Seraks failure, “.... pity. You do seem so determined.” The bard stops in his tracks. Behind him the room is completely empty.
Serak:
Accustom to the games of rogues, Serak changes things up, "Who's that then? Ashrak? Daskal? Who else would they send so far north where they can't be a nuisance?" Serak scans the walls for hidden doorways as he continues. "I've been out in the cold a long year, brother. Now I've got business that involves the family."
Perception: 18
"Not all those who wander are lost." - J.R.R. Tolkien
“I suppose I best not drink tonight then Syna hah. I was on a bit of shore leave when I was captured by those weaklings.”
Arkhan grins, “Yeah a bit of a sailor I suppose you could say.”
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Serak:
A long pause hangs in the air as Seraks voice trails away. The cottage remains silent and dark. Cooly turning back inside, Serak runs his hand along a nearby wall as he paces around, secretly checking for hidden doors or switches. "A year is a long time.... brother." The whisper has moved. Now barely audible from the ceiling to his left. "You're seeking a merchant, that is simple enough... but there are other.... folk of interest in Neverwinter tonight." Another long pause. Finding nothing, Serak stops his sly search, coming to a rest beside the cottages old crumbling fireplace. Casually he leans against the wall, arms folded, trying his best to appear unphased by the disembodied whisper. Suddenly very close in his right ear, the voice reappears, making him jump slightly. This voice is different. Deeper, gravelly, oddly familiar, perhaps even a different person altogether, "Of course.... brother or no.... information isn't cheap and everything has value. How much do you value the guild?"
While Serek is doing nefarious deeds, Syna will remain at the Inn and query regarding local Druids and wood-elf communities near the city. He will also spend time in the tavern, sifting the conversations for bits of local history.
OCC: still here :)
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
OOC: This is the Moonstone Mask you’re going to Syna?
Meant to say you guy said can continue on, Serak may be a while! Lol
If "awhile" is a couple hours of game time, we can stand around.. get a meal close by.. or go to the Inn. Being a "country boy", knows nothing of this big city.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Arkhan will go into the nearest place with food and drink.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Serak:
Doing his best to stay cool, Serak casually replies, "I am forever loyal, as are we all, brother. I did my time in Waterdeep on the fool's errand of regaining a foothold there. Now I'm strictly freelance."
Stroking his goatee in silent thought, the bard chooses his words carefully and continues, "Indeed I require equipment of a unique sort... but I would not impose on my brothers for this alone. There is a troublesome vixen going by the name of Halia... She is the proprietor of the Prospector's Office in a small town called Phandalin and she knows far more than she has business knowing. She uncovered my affiliation within a day of my arrival in the humble little hamlet. She must be well connected and it effects us all, so here I am."
Serak reaches into his pack and retrieves the venom glades, saying "Perhaps these little treasures will speed this conversation up a tad..." He opens the tin, revealing his prize.
"Not all those who wander are lost." - J.R.R. Tolkien
Syna will go with Arkhan
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG