*Just loud enough for the floating orbs to hear*"If you keep doing that and drawing unwanted attention to us, you'll have more to worry about than being avenged.." He thinks back to Sorvas' warning of being stealthy through the woods.
Sorvas will slowly remove himself from hiding and remove all the tension from his bow freeing up one hand, but leave the arrow knocked and still held in place with the other. Lets go then, if you are agreeing to fight on our side and to also not harm us when we have finished with this business. A dead enemy is better than one we do not know exists that can ambush us at any time.
Sorvas moves closer to Arya and says to her quietly, If they are in fact what they say, then let them fight our next enemies up ahead, if not then we have the enemy in our sight not at our backs wondering constantly if they will come back and attack us. There will be more enemies up ahead I know this to be true, so if we encounter something other than what they have described, if their intentions are true they will then also assist us in that fight as well.
Al takes a gold coin out of his pouch and flips it into the air, then catches it and stares at the result pondering. "I'll agree to help as well, double-cross us and the only vengeance you will get is ours."
The two orbs begin making their way at a comfortable pace low to the ground, shining brightly enough to reveal pockets of marshy ground and other potential tripping hazards. It might be surprisingly helpful given some of the emotions of the previous conversations.
Ayra will follow closer to the back of the group. While she agrees that preparing for a potential double-cross is likely a good strategic move, she does not really understand the rules of engagement, so wants to keep an eye on the orbs and the rest of the party.
As the party works its way behind the glowing orbs, the air begins to thicken and become a bit more humid in the afternoon warmth (though the canopy of leaves seems to darken the sun more and more as you progress). After traveling for well past a half hour (it is a bit harder to tell time in this place), the two lights slow and begin dimming to barely visible, and before you, a small lake appears. Your eyes travel across the still waters, bits of fog resting in pockets around rocks that slice upward through the glassy surface. As you all come near the edge, you note the other side about 200 feet away, and with it a medium-sized campfire, a few tents, and some sort of medium-sized building. It's hard to tell from this far away, but it does appear built partially into the ground like a dugout. Indiscernible voices, maybe a command barked here or there, travel over the waters to you.
Sorvas says quietly to the group, I do not believe I have ever been to this lake. Be on your guard. Sorvas will flank the party and try to stay hidden and out of sight as much as the terrain ect. allows.
Straining his eyes trying to keep the orbs in sight, Al heeds Sorvair's warning. When they get close enough to the encampment, he plans to use Eyes of the Grave to sense anymore undead around the area just in case this is a trap.
[ooc: As an action, you know the location of any undead within 60 ft. of you that isn’t behind total cover and that isn’t protected from divination magic until the end of your next turn.]