Placing his hand on Morn's shoulder and laughing "I guess is we destroy the tunnel and finish the job. We mustn't keep destiny waiting, that's how you lose its favor."
"Shall we finish the escort and come back to flush out the rest of the horde? This way, we don't leave the life of this innocent merchant in the hands of luck that nothing else comes along whilst he is without guards
I feel we need to get the merchant to his destination. Why don't 2 of us wait by the tracks and the rest get the merchant to its destination and get back here. We can set up a camp and wait.
[BTW, you all know that the merchant's destination is the lower merchant district of the Writ Spires (even if you have never been there), and it is still about 2 days from your current location.]
Also, was Alesandair still checking corpses and bodies? If so, make another roll and name the creature.
My father always used to say "Out of sight, out of mind" . If we can put a good days travel between here and us, does it really matter if there is a hole in the world? There are plenty of holes in the world, doesn't mean we need to venture into each one we come across. Stuck my arm in enough badger holes on the farm to know that if its dark and moist you just best stay away from that hole.
As Ayra leaves the tavern still processing her interview and noting the black bird perched outside, it suddenly jumps into action, the bird caws and swoops back and forth around her, leaving a strange black mist around trailing the whisps of its feathers. Hearing the queen's call through the creature, Wraven breaks from his revery and comes crashing out the door into the mist, into Ayra, into the crow. You both feel a shared presence in your mind. "The order has been broken. It must be discovered...it must be resolved. In the forests, there were three and one. There are three in one. The one is out of order...the three are good...they were protected...they will be a completion...it MUST be resolved....[in a fading whisper]...the order has been broken...the west road south...the forest...the servant of a master sent..[wailing]...tttooooo eeeaaarrrrlllyyyyy...BE GONE!"
The crow has gone. The mist has gone. The tavern, the street, the sign. All have gone except Ayra, except Wraven...and a road and trees. A deep howl a mile or two south from some impure beast.
I believe we should cautiously have a close look at the foot steps and where they lead, i don't want something following us into the night. I head to the rocks to investigate the footprints.
Now that Mobya has pointed out the prints, you follow them back to the large outcropping of rocks, and in the center, you see a low cave (about 3-1/2 ft or a bit over a meter high) whose floor drops low fairly quickly. With the brightness of the afternoon sun even through the canopy, you note that once past the entrance most could stand upright. The footprints seem to come from further below.
As Morn and Mobya move closer to the rock outcropping, you hear a strange shuffling scratching noise from behind the large gathering of rocks hiding the cave tunnel.
Silv'ar roles his eyes and takes a huge breath in the memory of being knocked unconcious with one hit, he fears it may happen again. With this he jumps into the hole to get it over and done with.
As Mobya points behind the rocks that enclose the entrance to the cave tunnel, she sees Silv'ar move quickly into the dimly lit entrance. Silv'ar quickly sees that the cave tunnel turns and moves down steeply shifting from the dim echoes of daylight into extremely dark as the tunnel continues. Mobya, focused on the source of the noise, also begins to discern small snorting, grunting, and ...whimpering? sounds.
Mobya watches in shock as the halfling suddenly jumps into the hole and disappears from view. She turns to the rest of the group and franctically points to the hole, loudly saying:
“Did you just see that?! What the heck is he doing?!?”
This post has potentially manipulated dice roll results.
After Alesandair regains his composure from wretching at the foul state of the mangled corpse, he will hold his breath and attempt to investigate the lone creature that was the initial target for the grim and the dog. Investigate= 20
Pushing past the oxidizing blood as it turns a deep auburn color, Alesandair realizes these are the remnants of a gray-skinned dark-haired possibly elven woman (it is hard to tell). On the shoulder that is still partially intact, you notice an intricate tattoo of a raven with a sharp edged and stylized K overlaying the black bird iconography, bits of shredded black leather armor lie saturated in crimson. Half a dozen piercings ring her nose, and as you look more closely, her shogee lies beneath her.
Moving around the back of the rock outcropping, the large edifices towering over you as you skirt them, you see a large woven basket with leather arm straps stuffed in a crevice between two of the larger rocks. the basket has fallen over, and pushing out from under a leather topper, you see a very small hand...two hands actually...wait...three small hands...three small smooth hands like those of small children, only two of them are a deep orange umber and the third is a pale green coming from the other side. As the flap pushes up further on one side, the whimpering sound gets a bit louder, and a small head and face appear connected to the orange hands with a flat diamond nose and wide-pointed ears.
Placing his hand on Morn's shoulder and laughing "I guess is we destroy the tunnel and finish the job. We mustn't keep destiny waiting, that's how you lose its favor."
"Shall we finish the escort and come back to flush out the rest of the horde? This way, we don't leave the life of this innocent merchant in the hands of luck that nothing else comes along whilst he is without guards
I feel we need to get the merchant to his destination. Why don't 2 of us wait by the tracks and the rest get the merchant to its destination and get back here. We can set up a camp and wait.
[BTW, you all know that the merchant's destination is the lower merchant district of the Writ Spires (even if you have never been there), and it is still about 2 days from your current location.]
Also, was Alesandair still checking corpses and bodies? If so, make another roll and name the creature.
Dungeon Master - The Chronicle Campaign PbP
[Lol]
Or we could leave the merchant here and follow these tracks?
Lil
My father always used to say "Out of sight, out of mind" . If we can put a good days travel between here and us, does it really matter if there is a hole in the world? There are plenty of holes in the world, doesn't mean we need to venture into each one we come across. Stuck my arm in enough badger holes on the farm to know that if its dark and moist you just best stay away from that hole.
Meanwhile, back at the Writ Spires...
As Ayra leaves the tavern still processing her interview and noting the black bird perched outside, it suddenly jumps into action, the bird caws and swoops back and forth around her, leaving a strange black mist around trailing the whisps of its feathers. Hearing the queen's call through the creature, Wraven breaks from his revery and comes crashing out the door into the mist, into Ayra, into the crow. You both feel a shared presence in your mind. "The order has been broken. It must be discovered...it must be resolved. In the forests, there were three and one. There are three in one. The one is out of order...the three are good...they were protected...they will be a completion...it MUST be resolved....[in a fading whisper]...the order has been broken...the west road south...the forest...the servant of a master sent..[wailing]...tttooooo eeeaaarrrrlllyyyyy...BE GONE!"
The crow has gone. The mist has gone. The tavern, the street, the sign. All have gone except Ayra, except Wraven...and a road and trees. A deep howl a mile or two south from some impure beast.
Dungeon Master - The Chronicle Campaign PbP
I believe we should cautiously have a close look at the foot steps and where they lead, i don't want something following us into the night. I head to the rocks to investigate the footprints.
Now that Mobya has pointed out the prints, you follow them back to the large outcropping of rocks, and in the center, you see a low cave (about 3-1/2 ft or a bit over a meter high) whose floor drops low fairly quickly. With the brightness of the afternoon sun even through the canopy, you note that once past the entrance most could stand upright. The footprints seem to come from further below.
As Morn and Mobya move closer to the rock outcropping, you hear a strange shuffling scratching noise from behind the large gathering of rocks hiding the cave tunnel.
Dungeon Master - The Chronicle Campaign PbP
Mobya, hearing the sounds, quickly shakes her head in denial and fear, turns to the group and points to the direction the sounds are coming from:
(agitated)“Did you hear that?!? Did you hear that noise?!
Silv'ar roles his eyes and takes a huge breath in the memory of being knocked unconcious with one hit, he fears it may happen again. With this he jumps into the hole to get it over and done with.
As Mobya points behind the rocks that enclose the entrance to the cave tunnel, she sees Silv'ar move quickly into the dimly lit entrance. Silv'ar quickly sees that the cave tunnel turns and moves down steeply shifting from the dim echoes of daylight into extremely dark as the tunnel continues. Mobya, focused on the source of the noise, also begins to discern small snorting, grunting, and ...whimpering? sounds.
Dungeon Master - The Chronicle Campaign PbP
Mobya watches in shock as the halfling suddenly jumps into the hole and disappears from view. She turns to the rest of the group and franctically points to the hole, loudly saying:
“Did you just see that?! What the heck is he doing?!?”
After Alesandair regains his composure from wretching at the foul state of the mangled corpse, he will hold his breath and attempt to investigate the lone creature that was the initial target for the grim and the dog. Investigate= 20
Pushing past the oxidizing blood as it turns a deep auburn color, Alesandair realizes these are the remnants of a gray-skinned dark-haired possibly elven woman (it is hard to tell). On the shoulder that is still partially intact, you notice an intricate tattoo of a raven with a sharp edged and stylized K overlaying the black bird iconography, bits of shredded black leather armor lie saturated in crimson. Half a dozen piercings ring her nose, and as you look more closely, her shogee lies beneath her.
Dungeon Master - The Chronicle Campaign PbP
Sil'var pops his head out the top of the tunnel like a meerkat checking for safety, to find out what is happening.
Morn cautiously approaches the noise to investigate
Moving around the back of the rock outcropping, the large edifices towering over you as you skirt them, you see a large woven basket with leather arm straps stuffed in a crevice between two of the larger rocks. the basket has fallen over, and pushing out from under a leather topper, you see a very small hand...two hands actually...wait...three small hands...three small smooth hands like those of small children, only two of them are a deep orange umber and the third is a pale green coming from the other side. As the flap pushes up further on one side, the whimpering sound gets a bit louder, and a small head and face appear connected to the orange hands with a flat diamond nose and wide-pointed ears.
Dungeon Master - The Chronicle Campaign PbP
(Morn)
"ummm...guys...you need to see this!!!"
Silv'ar reappears from the hole and walks over to Morn