Pops sheathes his weapons and relaxes his shoulders. "Glasstaff, I presume? I'm glad we finally found you. We've gone through a lot of trouble to find you."
Pops pauses; he's not used to winging it quite like this. He looks at Petros with a slight plea in his eyes.
Petros notes the apprehension in the voice of the man before him. The dissonance between the strength of his words and the timidness of his stance. Petros puts away his weapons and speaks with an air of authority "Greetings wizard! We are indeed glad you have arrived. There is a horrible green monster in this cavern. He has captured some of your townfolk. I think he has plans to eat them. We could really use your help in dispatching him! Are you Glasstaff?"
Petros briefly turns his attention inward, searching his mind for any remnants of the telepathic connection he once had with the creature..."Who are these men creature? Do they wish us harm?"...
"That creature has captured no one! This is the quarters of the city guard, the Redbrands, hired to protect this town by the Townmaster Wester."He motions to the fat man standing next to him. "We found some of my men dead in the city just outside of a tavern. Know anything about that? What about the dead guards by the prisoner cells?"He motions to some of his men to move forward with manacles and crossbows drawn on you all.
Sven moves forward with his halberd in front of him. "Those we killed deserved it!" he yells out. "And so do you!" Sven jerks and gets the first few steps of a dash in, but he is almost immediately locked in place, midstride. Your eyes go from watching Sven to Glasstaff who is holding out a hand in Sven's direction. An arcane energy sparks around his fingers. Two Redbrands approach Sven and disarm him of his weapon. Sven is placed in the manacles and released from the magical hold, being escorted across the bridge to the east. Nyana stands in disbelief of what is taken place. Her mace slides from her loose grip and "tings" on the stone floor.
"You are all under arrest for the murders of six city guards! Lay your weapons down, now." Glasstaff says sternly.
Petros is unable to receive a message from the creature.
(I'm working on getting replacement players, but I want it to make some sense. Not just "a portal opens up and two new members walk through it. Really didn't think we were going to lost all but two...)
"Ahhhh, Petros, old boy...." Pops smiles broadly, reaches out his arm and claps Petros on the shoulder, in a rather out-of-character gesture.
"I think we need to show them where the real trouble is."
Tugging on Petros' cloak, Pops suddenly dashes for the door he just unlocked to the northwest. He'll wait a second to let in any party members who took his cue, and then attempt to lock the door behind them.
This post has potentially manipulated dice roll results.
Petros
Initially confused by Pops' sudden genial nature, Petros quickly recognizes his intention and joins him inside the room. Once inside, Petros quickly scans the room, looking for another way out. A secret door perhaps. Investigation: 23.
Pops and Petros dash into the room. Behind you two, you hear the sound of crossbow bolts hitting the stone walls. Sven and Nyana are not with you two any longer. This room appears to be a wizard's workshop. A rat scurries across the floor and takes refuge under a large worktable set up with alembics, retorts, distillation coils, and other alchemical devices, all of it stewing and bubbling away. Bookshelves are crowded with sheaves of parchment and strange-looking tomes. You hear the beating boots hitting the stone floor getting louder as the Redbrands give chase.
With a quick search, Petros find another door on the east wall. Petros also takes note of three small bottles, holding rare reagents: mercury, dragon bile, and powdered nightshade. Everything else here is rather common materrials.
Pops scrambles to quickly try and push that worktable against the door. "Help me, Petros!"
Athletics/Strength: 2
"Sorry, guys" he mutters to the absent Sven and Nyana.
Regardless of whether he succeeds (or discovers he cannot) Pops quickly rushes next to open the door to the east. "There better be a way out of here." (He has the sinking feeling that there ain't...)
Pops attempts to move to the table, but in the rush, Pops slips and falls to the ground. The door you were attempting to block is thrown open. Pops gets up and dashes to the next door to the east. Pops is about to open the door but is frozen in place as a purple arcane energy swirls around Pops. Petros looks up to see Glasstaff casting magic to hold Pops. Crossbowmen move into the room demanding Petros to the ground. Pops gets clubbed in the back of the knees, going to his knees. Three Redbrands surround Pops and begin to place him in manacles on his wrists and his ankles. "Won't be running anytime soon, huh ol' man," one of the Redbrands mutters. "Is your life worth all this?" Glasstaff says to Petros. "Drop the lute music man." A Redbrand with a crossbow moves forward pointing a bolt your way. "Test me."
Petros watches as Pops is subdued and shackled. It seems their chances of escape have all but disappeared. Petros removes the leather strap securing the lute to his body and walks toward the Redbrand with the crossbow. He holds up his lute says "Boy, I need you to watch after my lute for a minute. Don't, and I can't stress this enough, don't play it in front of your mother. Those strings have a direct connection to her most sensitive areas if you know what I mean!"
Petros looks at Glasstaff and says "Let's go, wizard."
(I laughed pretty good at that one Petros. Take a point of inspiration for that.)
The Redbrand takes your lute and gives you a scowl at the comment about his mother. Petros is placed in manacles as the fat man approaches. "You are under arrest by my order. I don't think we met yet," he says with a shit eating grin. "Heard there were some trouble makers come into town. I am Townmaster Wester and am in charge of keeping this town safe. The Redbrands here are the hired city guards."
You both out you are led out of the Redbrand's base of operations. Being dragged through the cavern, neither of you see the fate of either Sven or Nyana. As you are taken outside, the evening has begun to cast long shadows across the land. As you're lead down the path toward the town proper, there is a body lying along the path. Once you get closer, you notice crossbow bolts stuck into the green skin of Bratz. He lies motionless and in a pool of blood.
You are taken to the Townmaster's hall. It's a simple room with a few desks and another door on the back wall. One of the guards says to you, "no fighting now, ya hear?"He takes a club and bounces it off Petros head, knocking him out. He then turns to Pops. "Night night, ol' man."Pops is then knocked out.
(Welcome new players!)
Morning rolls around and sun cuts into the room waking a groggy Pops and Petros up in a holding cell. When you take a look around, there are three others there with you, a dragonborn, a half-elf and a half-orc. Each of you are in your own cell, but they are all connected by a shared wall. Everyone has been stripped of any tools and weapons. No one knows why anyone is there. Share as much as you care to. (Player intros and such!)
Pops and Petros, the forced sleep with the assistance of a club will count as a long rest for you both.
This post has potentially manipulated dice roll results.
"...Blessed be to the Mother Earth and Forest Father, Silvanus. Let a new day grant me new strength" Silva whispers to herself her morning prayer and reflects on her situation. Hmm... Two new prisoners added in the night. Is a town's holding cells always this full? Silva uncrosses her legs and stretches. As she extends arms and legs in a routine warm-up she takes an opportunity to feel around the stone wall and bars hoping beyond hope to find something loose.
Investigate: 9 +1 Modifier
(First Time playing online and using the dice roller)
Grum, a fairly young half-orc, looks across the others in the cells, trying to avoid eye contact with anyone else. He looks sullen, grumpy and downcast. He mutters to himself on a fairly regular basis, short angry sentences, but too low for anyone else to make out what he's saying.
After a while, he can't help but meet eyes with Pops, who is also looking around. Grum nods shortly, and returns to his muttering.
This post has potentially manipulated dice roll results.
Pops
Pops remains seated, silent, and expressionless. His clothes are a mess, and his greasy hair is standing up on one side. He catches Grum's eye, points to the bars, and pantomimes bending two bars apart.
Then, stirring painfully, he'll quietly give it a shot himself (assuming no guards are watching.)
Opening his eyes Petros remains absolutely still, almost comatose as his outward senses and foggy memory attempt to rearrange and organize the occurrences of the past twelve hours. "POPS! POPS! WHERE ARE WE!" Petros shouts forcing himself into a sitting position. Gravity pulls on all the bruised and bloody parts of his body, intensifying the pain and volume of his voice as he yells for his comrade. It is then Petros realizes he is not alone. The bard attempts to regain his composure, adjusting the collar of his shirt and straightening his vest as he returns the stares from the three strangers. He sees Pops in an adjacent cell looking as miserly as ever. He repeats in a much more measured voice, "Pops, where are we?"
Pops: You do not see any guards around, but you do see a door on one of the walls. With you being knocked out before arriving in the cell, you are unsure where that door would lead. You're also unable to bend the bars, though it looks like you tried very hard.
"Good mornin'," he says to Silva earnestly, "or whatever the hell time it is. Welcome to Phandalin."
He doffs an imaginary hat and makes a small, polite bow.
"I suggest we try to figure a way out of here. Phandalin's not a very welcoming sort of place. I don't expect prisoners here have a particularly long life expectancy."
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Pops
Pops sheathes his weapons and relaxes his shoulders. "Glasstaff, I presume? I'm glad we finally found you. We've gone through a lot of trouble to find you."
Pops pauses; he's not used to winging it quite like this. He looks at Petros with a slight plea in his eyes.
"Petros here will explain."
Petros
Petros notes the apprehension in the voice of the man before him. The dissonance between the strength of his words and the timidness of his stance. Petros puts away his weapons and speaks with an air of authority "Greetings wizard! We are indeed glad you have arrived. There is a horrible green monster in this cavern. He has captured some of your townfolk. I think he has plans to eat them. We could really use your help in dispatching him! Are you Glasstaff?"
Petros briefly turns his attention inward, searching his mind for any remnants of the telepathic connection he once had with the creature..."Who are these men creature? Do they wish us harm?"...
"That creature has captured no one! This is the quarters of the city guard, the Redbrands, hired to protect this town by the Townmaster Wester." He motions to the fat man standing next to him. "We found some of my men dead in the city just outside of a tavern. Know anything about that? What about the dead guards by the prisoner cells?" He motions to some of his men to move forward with manacles and crossbows drawn on you all.
Sven moves forward with his halberd in front of him. "Those we killed deserved it!" he yells out. "And so do you!" Sven jerks and gets the first few steps of a dash in, but he is almost immediately locked in place, midstride. Your eyes go from watching Sven to Glasstaff who is holding out a hand in Sven's direction. An arcane energy sparks around his fingers. Two Redbrands approach Sven and disarm him of his weapon. Sven is placed in the manacles and released from the magical hold, being escorted across the bridge to the east. Nyana stands in disbelief of what is taken place. Her mace slides from her loose grip and "tings" on the stone floor.
"You are all under arrest for the murders of six city guards! Lay your weapons down, now." Glasstaff says sternly.
Petros is unable to receive a message from the creature.
PC: Brozznan Kane - Undead in Skyraker |
DM:
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Pops
"Ahhhh, Petros, old boy...." Pops smiles broadly, reaches out his arm and claps Petros on the shoulder, in a rather out-of-character gesture.
"I think we need to show them where the real trouble is."
Tugging on Petros' cloak, Pops suddenly dashes for the door he just unlocked to the northwest. He'll wait a second to let in any party members who took his cue, and then attempt to lock the door behind them.
If needed, general Dex roll (modify as needed): 14
Petros
Initially confused by Pops' sudden genial nature, Petros quickly recognizes his intention and joins him inside the room. Once inside, Petros quickly scans the room, looking for another way out. A secret door perhaps. Investigation: 23.
Pops and Petros dash into the room. Behind you two, you hear the sound of crossbow bolts hitting the stone walls. Sven and Nyana are not with you two any longer. This room appears to be a wizard's workshop. A rat scurries across the floor and takes refuge under a large worktable set up with alembics, retorts, distillation coils, and other alchemical devices, all of it stewing and bubbling away. Bookshelves are crowded with sheaves of parchment and strange-looking tomes. You hear the beating boots hitting the stone floor getting louder as the Redbrands give chase.
With a quick search, Petros find another door on the east wall. Petros also takes note of three small bottles, holding rare reagents: mercury, dragon bile, and powdered nightshade. Everything else here is rather common materrials.
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Pops
Pops scrambles to quickly try and push that worktable against the door. "Help me, Petros!"
Athletics/Strength: 2
"Sorry, guys" he mutters to the absent Sven and Nyana.
Regardless of whether he succeeds (or discovers he cannot) Pops quickly rushes next to open the door to the east.
"There better be a way out of here." (He has the sinking feeling that there ain't...)
Pops attempts to move to the table, but in the rush, Pops slips and falls to the ground. The door you were attempting to block is thrown open. Pops gets up and dashes to the next door to the east. Pops is about to open the door but is frozen in place as a purple arcane energy swirls around Pops. Petros looks up to see Glasstaff casting magic to hold Pops. Crossbowmen move into the room demanding Petros to the ground. Pops gets clubbed in the back of the knees, going to his knees. Three Redbrands surround Pops and begin to place him in manacles on his wrists and his ankles. "Won't be running anytime soon, huh ol' man," one of the Redbrands mutters. "Is your life worth all this?" Glasstaff says to Petros. "Drop the lute music man." A Redbrand with a crossbow moves forward pointing a bolt your way. "Test me."
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Petros
Petros watches as Pops is subdued and shackled. It seems their chances of escape have all but disappeared. Petros removes the leather strap securing the lute to his body and walks toward the Redbrand with the crossbow. He holds up his lute says "Boy, I need you to watch after my lute for a minute. Don't, and I can't stress this enough, don't play it in front of your mother. Those strings have a direct connection to her most sensitive areas if you know what I mean!"
Petros looks at Glasstaff and says "Let's go, wizard."
Pops
Pops doesn't try to resist the manacles. He grimaces from the pain in his knees, but is otherwise silent. He gives Petros a heavy, dark shrug.
(I laughed pretty good at that one Petros. Take a point of inspiration for that.)
The Redbrand takes your lute and gives you a scowl at the comment about his mother. Petros is placed in manacles as the fat man approaches. "You are under arrest by my order. I don't think we met yet," he says with a shit eating grin. "Heard there were some trouble makers come into town. I am Townmaster Wester and am in charge of keeping this town safe. The Redbrands here are the hired city guards."
You both out you are led out of the Redbrand's base of operations. Being dragged through the cavern, neither of you see the fate of either Sven or Nyana. As you are taken outside, the evening has begun to cast long shadows across the land. As you're lead down the path toward the town proper, there is a body lying along the path. Once you get closer, you notice crossbow bolts stuck into the green skin of Bratz. He lies motionless and in a pool of blood.
You are taken to the Townmaster's hall. It's a simple room with a few desks and another door on the back wall. One of the guards says to you, "no fighting now, ya hear?" He takes a club and bounces it off Petros head, knocking him out. He then turns to Pops. "Night night, ol' man." Pops is then knocked out.
(Welcome new players!)
Morning rolls around and sun cuts into the room waking a groggy Pops and Petros up in a holding cell. When you take a look around, there are three others there with you, a dragonborn, a half-elf and a half-orc. Each of you are in your own cell, but they are all connected by a shared wall. Everyone has been stripped of any tools and weapons. No one knows why anyone is there. Share as much as you care to. (Player intros and such!)
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
"...Blessed be to the Mother Earth and Forest Father, Silvanus. Let a new day grant me new strength" Silva whispers to herself her morning prayer and reflects on her situation. Hmm... Two new prisoners added in the night. Is a town's holding cells always this full? Silva uncrosses her legs and stretches. As she extends arms and legs in a routine warm-up she takes an opportunity to feel around the stone wall and bars hoping beyond hope to find something loose.
Investigate: 9 +1 Modifier
(First Time playing online and using the dice roller)
Pops
Pops wakes up with a splitting headache. He's sullen and silent. He studies the construction of the place, and eyes his new neighbors.
Pops is an aging human, wiry, quiet, and grim. Grey haired, weathered face, seen a lot of stuff.
(Any guards in the room with us?)
Grum
Grum, a fairly young half-orc, looks across the others in the cells, trying to avoid eye contact with anyone else. He looks sullen, grumpy and downcast. He mutters to himself on a fairly regular basis, short angry sentences, but too low for anyone else to make out what he's saying.
After a while, he can't help but meet eyes with Pops, who is also looking around. Grum nods shortly, and returns to his muttering.
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationPops
Pops remains seated, silent, and expressionless. His clothes are a mess, and his greasy hair is standing up on one side.
He catches Grum's eye, points to the bars, and pantomimes bending two bars apart.
Then, stirring painfully, he'll quietly give it a shot himself (assuming no guards are watching.)
Athletics: 15
Petros
Opening his eyes Petros remains absolutely still, almost comatose as his outward senses and foggy memory attempt to rearrange and organize the occurrences of the past twelve hours. "POPS! POPS! WHERE ARE WE!" Petros shouts forcing himself into a sitting position. Gravity pulls on all the bruised and bloody parts of his body, intensifying the pain and volume of his voice as he yells for his comrade. It is then Petros realizes he is not alone. The bard attempts to regain his composure, adjusting the collar of his shirt and straightening his vest as he returns the stares from the three strangers. He sees Pops in an adjacent cell looking as miserly as ever. He repeats in a much more measured voice, "Pops, where are we?"
Pops
"We're in a jail," announces Pops in a monotone. "Which is better than dead."
Silva
Finishing her morning routine, Silva stands and takes note of her fellow cellmates. She addresses the one called "Pops"
"What do you call this Village?"
Pops: You do not see any guards around, but you do see a door on one of the walls. With you being knocked out before arriving in the cell, you are unsure where that door would lead. You're also unable to bend the bars, though it looks like you tried very hard.
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Pops
"Good mornin'," he says to Silva earnestly, "or whatever the hell time it is. Welcome to Phandalin."
He doffs an imaginary hat and makes a small, polite bow.
"I suggest we try to figure a way out of here. Phandalin's not a very welcoming sort of place. I don't expect prisoners here have a particularly long life expectancy."