Cliste stops for a second upon reaching the corridor with the obvious bits of crumbled statues. She doesn't want to take any chances so while being sure of everything around her she sneaks up to the first set of alcoves to see what is in them besides statues minus the obvious parts lying on the floor.
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PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
Much to your chagrin, the volume of debris on the floor makes quiet movement exceedingly difficult. Your footfalls tend to crunch in the combination of tile and stone bits.
Approaching the first recess, you see that each side is approximately 5' wide x 5' deep (you guessed it, they're exactly one dungeon square) and is arched in a similar fashion to the corridor its self. In each of the first two recesses, you see the crumbled remaining bits of over-sized dwarven statues. Old dwarven runes carved into the bases mark the names and titles of each individual for which the statues once stood.
Further down the corridor, a bit of the ceiling breaks free and crashes to the floor.
Cliste finds what she expected, but determines the magic did not move them again. They were definitely below the dwarven city she and Lerikyn had left for only two weeks prior. The rubble closer to the alcoves made it hard to sneak. She could feel some of the chunks under her feet. (Disadvantage stealth roll was 6+7=13) Things did not look all that stable in here and to prove the point, she sucks in a breath as a portion of the ceiling falls further down the corridor. Mystra better really be on their side or she would be having one heck of a conversation with Lerikyn in the afterlife about that. She smirks at that thought as she pulls up a mask over her nose and mouth to help with the dust raised from the ceiling crashing down.
The rest had to have heard that. She stayed still a moment waiting for everything to settle.
(Meta: Also had to roll a perception - rolled 15+1=16. Bring it DM ;D)
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PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
By the grace of Tymora, the Lady of Luck herself, Kjørynreis's footsteps fell not on a single shingle [19 Stealth; Disadvantage], allowing him to move silently through the worn down room. Vocally, he was not as graceful.
Coughing loudly, he exclaims, "The very air of this room is attacking my lungs! This place truly is an evil location, and harbors wretched abominations that I will love cleaving in two with my axe..." Sensing Rea's discontent at his statement, he adds, "After offering them a chance at mercy and redemption, of course."
Rea's nerves began to get the better of her, so she started to hum a little song her mother used to sing under her breath. These tunnels were creepy, and she needed every ounce of comfort she could find. Unfortunately, her humming was much louder than she thought, and it echoed throughout the tunnel.
Luckily, Reis's coughing brought her out of her song. She chose to ignore her friend's violent outburst, instead calling out across the way. "Cliste, are there any places we shouldn't step on!" She shouted. "You know, because of traps!"
Continuing to the second alcove, Cliste sees a similar sight. The alcoves on either side contain statues of revered dwarven ancestors from long ago. At this second alcove, the statue to the left (west) is much more intact, so she can see more of its features. She can tell from the manner of his dress and the braiding of his facial hair that he's from the Ice Mountains around the time the construction on Citadel Adbar began, some 700 years ago.
(META: Someone in the group is sure to remember enough history of this region to have heard about the halls under Citadel Adbar that were initially constructed as living quarters for the workers, then turned into mausoleums after the citadel was completed. This place is certainly consistent in appearance to one of those locations...)
As she makes progress down the hall, Cliste sees the same pattern as far as her vision will take her. Another 20', another pair of recesses, another 20' another pair of recesses... The only feature breaking up the monotony is a decent sized cave-in at the edge of her vision. It looks like there's a way around, but she can't be sure.
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PBP "Beregost Blues" - Dungeon Master of Gnome Slaying +5
As Cliste picks carefully down the hallway, she passes the 2nd set of alcoves, then the 3rd. As she reaches the 4th, she can see the cave-in ahead. It appears the right wall gave way and the majority of the right side, including the 4th alcove on that side, crumbled inward and blocked most of the passage. There's still enough room to scrabble over the debris on the left side, however. As she does so, she sees that some of the debris is wet, indicating there's some water source leaking in through the collapse. It must be a very slow leak, however, because the amount of moisture is minimal at present.
As she's checking the moisture to determine the extent of the leak, a rotted scrap of navy blue cloth catches her eye. It appears there's a small velvet pouch near the rubble's surface. Digging at it carefully with her dagger, expecting a trap or worse, she determines it's the remains of an old coin pouch containing a total of 14 gold coins minted in an octagonal style consistent with the dwarves of the Ice Mountains many centuries ago.
(META: Cliste should mark 14 gold coins in her inventory. Include as much lore as you wish.)
As she climbs past the rubble and makes her way to the corridor on the other side, toward the 5th set of alcoves, she notes an opening in the corridor some 60' ahead. It appears, approximately 15' past the 6th set of alcoves, the corridor opens into a room...
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PBP "Beregost Blues" - Dungeon Master of Gnome Slaying +5
By the time Cliste is climbing over the cave-in, the group trailing behind finds it difficult to see or smell anything other than dust. She's careful and light-footed, but that doesn't keep the debris from shifting and throwing up a cloud behind her.
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PBP "Beregost Blues" - Dungeon Master of Gnome Slaying +5
Lerikyn is a bit fascinated by the statues and takes a few moments to inspect some of the more intact ones. It brings to mind the question as to why this crypt is beneath this house, but so far logic has been thrown out of the window with the teleportation and time warping. He makes a mental note to try to find other clues about the dungeon's origins and continues to follow.
Silthy continues gingerly through the hallway and watches every step she makes. She refrains from speaking until she is sure that it is safe, watching her team carefully, ready to point out any impending danger.
She smiles at Rea's humming, and finds it somehow comforting, but quickly returns to her disinterested facade.
Ever vigilant, Kjørynreis kept his shield and axe ready, should an ambush result. He glared at the dwarven statues, half-expecting them to come alive. "In my village, there are tales of dark magic, capable of animating even the most mundane and lifeless objects, like the bones of the dead." Seeing Lerikyn go and examine them more closely, Kjørynreis shouts out, "Lerikyn! Be careful! Those statues could be under the influence of dark magic and attack you!"
"Dark magic?" Lerikyn chuckles, "There is only the weave, my boy. It is merely the intention behind the use of the weave that others deem as evil or good. It is in everything, even this statue. Besides, a homunculus would have taken better care of itself."
He sees Cliste disappear further down past the rubble, "Come - We've got to catch up."
Cliste only takes a moment to look at the coins before pocketing them. History was not her forte, but she tried to remember if she knew anything about the dwarves and the use of this particular coin. Nothing comes to mind other than that it was definitely an old coin style long out of use. Considering it was also in the rubble she had to wonder if it was left in honor to the dwarf the statue had been made for.
The other concern was the dampness to the rocks. Possibly the tunnel was starting to crumble due to some water source changing course as it flowed through the rock. She could not hear anything, so it wasn't close enough to breaking through... yet. She had a feeling they would not be leaving the way they entered.
She paused with a wince as she heard the barbarian shout back beyond the rock pile. A smile spreads across her face just as quickly as she pulls out a piece of chalk she kept at hand in a pocket. She draws a winking smiley face and writes, "Shhh," under it for the fun of it.
The corridor soon appears to open into a room. She pauses a bit longer after her quick checks of the alcoves to listen for any sounds from the room. Then she inches closer still trying her best to be highly alert to her surroundings and ...
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PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
An eerie silence hovers over the corridor and the opening ahead. The closer Cliste gets, the more certain she becomes that the corridor is opening to a large chamber of sorts. It looks to be wider than it is deep, sitting perpendicular to the corridor they're in now. She smells an old odor emanating from the chamber ahead, something like old lamp oil.
Peeking her head around the corner, she sees a vast chamber some 70' wide and 15' deep. It appears the corridor has opened into the center of its south wall. Bits of huge tapestries hang from the high, arched ceiling, all tattered and rotten. The floor is littered with scraps of colored cloth and shards of embossed tiles that have fallen from the ceiling and shattered on the floor. The east and west walls of this chamber slant toward alcoves containing two more statues, though these are of featureless robed dwarves that once held bowls out for offering. The bowls, and the arms holding them, have long since crashed to the floor and broken.
Pushing in a little further, she sees 2 stone doors along the south wall, one 10' to the left and the other 10' to the right. Both are closed.
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PBP "Beregost Blues" - Dungeon Master of Gnome Slaying +5
Cliste finally finds a change of pace from the long corridor and finds it interesting that both doors in this room open south in the direct they had come and were also positioned so if they went too far south the walls would have to line up with the alcoves. She pondered that while making sure there was nothing of interest in the room hidden in the alcoves before thoroughly examining the doors.
She seemed to have more issues with the door that had been to her left upon entering than the one on the right. She tried to determine if there were traps and if they were locked. She even made note if anything looked damaged, but they were definitely well made dwarven stone doors. The only issue might be the hinges and thinking of that she made sure she also knew which way they would swing when they opened.
(Meta: Investigation of +5 on rolls - left door total was 10 and right door total was 16)
She heard the group entering the room and had to blink a couple times to adjust her eyes as the torchbearer walked into the room.
"Do NOT touch the doors yet."
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PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
You see no indication of traps set on either door, though you do note the frame seems to have compressed around the door on the east side - it appears to be stuck hard and it's difficult to say how much weight it's bearing and what, exactly, will happen if it is somehow opened or removed. The west door seems healthy enough, though the hinges are concealed within the frame, so it's difficult to tell their status.
The room contains little else of interest except to a loremaster. It appears this was once a grand hall for feasting and celebrating. Scorch marks and oil residue on the bowls once held by the statues indicate they were originally used as large bowl-lanterns. The tapestries themselves are consistent with the original dwarf clans that settled the Ice Mountains and constructed Citadel Adbar.
"Nothing exciting here other than the history of the place that one can glean from the ruins. But..." she smiles forgetting she still has her face concealed by the cloth mask she pulled up against the dust, "we have two doors. This one," she points to the one that was to their right as they entered, "appears to be settled to the point it is really wedged in there. To be honest I think it is the same side the collapsing mostly came from in the corridor we just traveled. Probably not a good idea at all." She then points at the other one that had been on the left when they entered. "That one, other than possibly having weak hinges which I can't see, looks like it will open okay. I see no traps on either other than the one overly settled upon leads to the possibility of a cave in. I say we try the safer door if all are inclined. I'm ready to find something really interesting or something to dance with." She pats the hilt of her rapier.
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PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
"Great job Cliste," Lerikyn says as he scrambles over the rubble pile. "Now lets get that door open and make sure it's clear, then we can have Kjørynreis bash open the other one. You never know what treasures will lie on the other side."
Lerikyn inspects the ceiling and door on the other side as Cliste takes care of the 'safe' door. "According to the integrity of the stonework and the construction of this door, we should be able to bust through." He pushes on the door a couple times to test it, and as he does there are a few loud pops, after which spiderweb cracks begin to spread across the door.... (Investigation nat 1)
"No time better than the present!" Cliste opens the 'safe' door and steps in as she listens to the rumbling. "I'm telling your daddy about this if I get out of here!" She blinks a bit in the dark trying to see what the safe side holds.
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PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
Kjørynreis was with with Lerikyn, axe ready to break down the door. As the gnome examined the door and began tapping on it, Kjørynreis saw the spiderweb cracks begin to form, and he picked up the low rumbling from the other side. "What foul beast have we awoken..." he questioned. As the cracks grew larger and Cliste disappeared through the other doorway, he shouted at Rea, "Rea! Get through the door Cliste just went through, now!" Barking his orders, he hung his battleaxe through the loop on his belt, and gave himself a freehand to lift the gnome up onto his person.
Heaving at the gnome with all of his might, he couldn't get the gnome up onto his shoulder. "You're not helping with this!" he shouted. But his strength was better than this... It must be my positioning. With such little time, he could only try once before any other attempts might be waisted, and so ran behind the little gnome and his short legs, keeping himself between Lerikyn and the door that was slowly breaking down.
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Cliste stops for a second upon reaching the corridor with the obvious bits of crumbled statues. She doesn't want to take any chances so while being sure of everything around her she sneaks up to the first set of alcoves to see what is in them besides statues minus the obvious parts lying on the floor.
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain
PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
Much to your chagrin, the volume of debris on the floor makes quiet movement exceedingly difficult. Your footfalls tend to crunch in the combination of tile and stone bits.
Approaching the first recess, you see that each side is approximately 5' wide x 5' deep (you guessed it, they're exactly one dungeon square) and is arched in a similar fashion to the corridor its self. In each of the first two recesses, you see the crumbled remaining bits of over-sized dwarven statues. Old dwarven runes carved into the bases mark the names and titles of each individual for which the statues once stood.
Further down the corridor, a bit of the ceiling breaks free and crashes to the floor.
Cliste finds what she expected, but determines the magic did not move them again. They were definitely below the dwarven city she and Lerikyn had left for only two weeks prior. The rubble closer to the alcoves made it hard to sneak. She could feel some of the chunks under her feet. (Disadvantage stealth roll was 6+7=13) Things did not look all that stable in here and to prove the point, she sucks in a breath as a portion of the ceiling falls further down the corridor. Mystra better really be on their side or she would be having one heck of a conversation with Lerikyn in the afterlife about that. She smirks at that thought as she pulls up a mask over her nose and mouth to help with the dust raised from the ceiling crashing down.
The rest had to have heard that. She stayed still a moment waiting for everything to settle.
(Meta: Also had to roll a perception - rolled 15+1=16. Bring it DM ;D)
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain
PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
By the grace of Tymora, the Lady of Luck herself, Kjørynreis's footsteps fell not on a single shingle [19 Stealth; Disadvantage], allowing him to move silently through the worn down room. Vocally, he was not as graceful.
Coughing loudly, he exclaims, "The very air of this room is attacking my lungs! This place truly is an evil location, and harbors wretched abominations that I will love cleaving in two with my axe..." Sensing Rea's discontent at his statement, he adds, "After offering them a chance at mercy and redemption, of course."
Rea's nerves began to get the better of her, so she started to hum a little song her mother used to sing under her breath. These tunnels were creepy, and she needed every ounce of comfort she could find. Unfortunately, her humming was much louder than she thought, and it echoed throughout the tunnel.
Luckily, Reis's coughing brought her out of her song. She chose to ignore her friend's violent outburst, instead calling out across the way. "Cliste, are there any places we shouldn't step on!" She shouted. "You know, because of traps!"
((OOC: Nat 1 on stealth.))
PBP: DM of Titans of Tomorrow
PBP: Lera Zahuv in Whispers of Dissent
PBP: Evaine Brae in Innistrad: Dark Ascension
PBP: Cor'avin in Tomb of Annihilation
Continuing to the second alcove, Cliste sees a similar sight. The alcoves on either side contain statues of revered dwarven ancestors from long ago. At this second alcove, the statue to the left (west) is much more intact, so she can see more of its features. She can tell from the manner of his dress and the braiding of his facial hair that he's from the Ice Mountains around the time the construction on Citadel Adbar began, some 700 years ago.
(META: Someone in the group is sure to remember enough history of this region to have heard about the halls under Citadel Adbar that were initially constructed as living quarters for the workers, then turned into mausoleums after the citadel was completed. This place is certainly consistent in appearance to one of those locations...)
As she makes progress down the hall, Cliste sees the same pattern as far as her vision will take her. Another 20', another pair of recesses, another 20' another pair of recesses... The only feature breaking up the monotony is a decent sized cave-in at the edge of her vision. It looks like there's a way around, but she can't be sure.
As Cliste picks carefully down the hallway, she passes the 2nd set of alcoves, then the 3rd. As she reaches the 4th, she can see the cave-in ahead. It appears the right wall gave way and the majority of the right side, including the 4th alcove on that side, crumbled inward and blocked most of the passage. There's still enough room to scrabble over the debris on the left side, however. As she does so, she sees that some of the debris is wet, indicating there's some water source leaking in through the collapse. It must be a very slow leak, however, because the amount of moisture is minimal at present.
As she's checking the moisture to determine the extent of the leak, a rotted scrap of navy blue cloth catches her eye. It appears there's a small velvet pouch near the rubble's surface. Digging at it carefully with her dagger, expecting a trap or worse, she determines it's the remains of an old coin pouch containing a total of 14 gold coins minted in an octagonal style consistent with the dwarves of the Ice Mountains many centuries ago.
(META: Cliste should mark 14 gold coins in her inventory. Include as much lore as you wish.)
As she climbs past the rubble and makes her way to the corridor on the other side, toward the 5th set of alcoves, she notes an opening in the corridor some 60' ahead. It appears, approximately 15' past the 6th set of alcoves, the corridor opens into a room...
By the time Cliste is climbing over the cave-in, the group trailing behind finds it difficult to see or smell anything other than dust. She's careful and light-footed, but that doesn't keep the debris from shifting and throwing up a cloud behind her.
"Whoa Cliste," Lerikyn whispers ahead, "Yer getting outta sight."
Lerikyn is a bit fascinated by the statues and takes a few moments to inspect some of the more intact ones. It brings to mind the question as to why this crypt is beneath this house, but so far logic has been thrown out of the window with the teleportation and time warping. He makes a mental note to try to find other clues about the dungeon's origins and continues to follow.
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Silthy continues gingerly through the hallway and watches every step she makes. She refrains from speaking until she is sure that it is safe, watching her team carefully, ready to point out any impending danger.
She smiles at Rea's humming, and finds it somehow comforting, but quickly returns to her disinterested facade.
Ever vigilant, Kjørynreis kept his shield and axe ready, should an ambush result. He glared at the dwarven statues, half-expecting them to come alive. "In my village, there are tales of dark magic, capable of animating even the most mundane and lifeless objects, like the bones of the dead." Seeing Lerikyn go and examine them more closely, Kjørynreis shouts out, "Lerikyn! Be careful! Those statues could be under the influence of dark magic and attack you!"
"Dark magic?" Lerikyn chuckles, "There is only the weave, my boy. It is merely the intention behind the use of the weave that others deem as evil or good. It is in everything, even this statue. Besides, a homunculus would have taken better care of itself."
He sees Cliste disappear further down past the rubble, "Come - We've got to catch up."
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Cliste only takes a moment to look at the coins before pocketing them. History was not her forte, but she tried to remember if she knew anything about the dwarves and the use of this particular coin. Nothing comes to mind other than that it was definitely an old coin style long out of use. Considering it was also in the rubble she had to wonder if it was left in honor to the dwarf the statue had been made for.
The other concern was the dampness to the rocks. Possibly the tunnel was starting to crumble due to some water source changing course as it flowed through the rock. She could not hear anything, so it wasn't close enough to breaking through... yet. She had a feeling they would not be leaving the way they entered.
She paused with a wince as she heard the barbarian shout back beyond the rock pile. A smile spreads across her face just as quickly as she pulls out a piece of chalk she kept at hand in a pocket. She draws a winking smiley face and writes, "Shhh," under it for the fun of it.
The corridor soon appears to open into a room. She pauses a bit longer after her quick checks of the alcoves to listen for any sounds from the room. Then she inches closer still trying her best to be highly alert to her surroundings and ...
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain
PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
An eerie silence hovers over the corridor and the opening ahead. The closer Cliste gets, the more certain she becomes that the corridor is opening to a large chamber of sorts. It looks to be wider than it is deep, sitting perpendicular to the corridor they're in now. She smells an old odor emanating from the chamber ahead, something like old lamp oil.
Peeking her head around the corner, she sees a vast chamber some 70' wide and 15' deep. It appears the corridor has opened into the center of its south wall. Bits of huge tapestries hang from the high, arched ceiling, all tattered and rotten. The floor is littered with scraps of colored cloth and shards of embossed tiles that have fallen from the ceiling and shattered on the floor. The east and west walls of this chamber slant toward alcoves containing two more statues, though these are of featureless robed dwarves that once held bowls out for offering. The bowls, and the arms holding them, have long since crashed to the floor and broken.
Pushing in a little further, she sees 2 stone doors along the south wall, one 10' to the left and the other 10' to the right. Both are closed.
Cliste finally finds a change of pace from the long corridor and finds it interesting that both doors in this room open south in the direct they had come and were also positioned so if they went too far south the walls would have to line up with the alcoves. She pondered that while making sure there was nothing of interest in the room hidden in the alcoves before thoroughly examining the doors.
She seemed to have more issues with the door that had been to her left upon entering than the one on the right. She tried to determine if there were traps and if they were locked. She even made note if anything looked damaged, but they were definitely well made dwarven stone doors. The only issue might be the hinges and thinking of that she made sure she also knew which way they would swing when they opened.
(Meta: Investigation of +5 on rolls - left door total was 10 and right door total was 16)
She heard the group entering the room and had to blink a couple times to adjust her eyes as the torchbearer walked into the room.
"Do NOT touch the doors yet."
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain
PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
You see no indication of traps set on either door, though you do note the frame seems to have compressed around the door on the east side - it appears to be stuck hard and it's difficult to say how much weight it's bearing and what, exactly, will happen if it is somehow opened or removed. The west door seems healthy enough, though the hinges are concealed within the frame, so it's difficult to tell their status.
The room contains little else of interest except to a loremaster. It appears this was once a grand hall for feasting and celebrating. Scorch marks and oil residue on the bowls once held by the statues indicate they were originally used as large bowl-lanterns. The tapestries themselves are consistent with the original dwarf clans that settled the Ice Mountains and constructed Citadel Adbar.
Cliste steps back from the doors.
"Nothing exciting here other than the history of the place that one can glean from the ruins. But..." she smiles forgetting she still has her face concealed by the cloth mask she pulled up against the dust, "we have two doors. This one," she points to the one that was to their right as they entered, "appears to be settled to the point it is really wedged in there. To be honest I think it is the same side the collapsing mostly came from in the corridor we just traveled. Probably not a good idea at all." She then points at the other one that had been on the left when they entered. "That one, other than possibly having weak hinges which I can't see, looks like it will open okay. I see no traps on either other than the one overly settled upon leads to the possibility of a cave in. I say we try the safer door if all are inclined. I'm ready to find something really interesting or something to dance with." She pats the hilt of her rapier.
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain
PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
"Great job Cliste," Lerikyn says as he scrambles over the rubble pile. "Now lets get that door open and make sure it's clear, then we can have Kjørynreis bash open the other one. You never know what treasures will lie on the other side."
Lerikyn inspects the ceiling and door on the other side as Cliste takes care of the 'safe' door. "According to the integrity of the stonework and the construction of this door, we should be able to bust through." He pushes on the door a couple times to test it, and as he does there are a few loud pops, after which spiderweb cracks begin to spread across the door.... (Investigation nat 1)
A low rumbling is heard beyond the door.
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"No time better than the present!" Cliste opens the 'safe' door and steps in as she listens to the rumbling. "I'm telling your daddy about this if I get out of here!" She blinks a bit in the dark trying to see what the safe side holds.
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain
PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
Kjørynreis was with with Lerikyn, axe ready to break down the door. As the gnome examined the door and began tapping on it, Kjørynreis saw the spiderweb cracks begin to form, and he picked up the low rumbling from the other side. "What foul beast have we awoken..." he questioned. As the cracks grew larger and Cliste disappeared through the other doorway, he shouted at Rea, "Rea! Get through the door Cliste just went through, now!" Barking his orders, he hung his battleaxe through the loop on his belt, and gave himself a freehand to lift the gnome up onto his person.
Heaving at the gnome with all of his might, he couldn't get the gnome up onto his shoulder. "You're not helping with this!" he shouted. But his strength was better than this... It must be my positioning. With such little time, he could only try once before any other attempts might be waisted, and so ran behind the little gnome and his short legs, keeping himself between Lerikyn and the door that was slowly breaking down.