This is a short one shot, maybe longer, if everyone is enjoying themselves. Everyone in the party will be the goblin race from Volo's. I have a homebrew copy of the race that I can share after players have been picked for character creation. Players will start at level 3. All player must be at least one level of rogue. This game will take place in Waterdeep, a place where goblins are not welcome. Your group will be employed by a wizard to retrieve certain magical items throughout the city, al la heist movie. Some of these stolen magic items may be used during other heists. Looking for 4 or 5 players to play this PBP game.
Waterdeep, also known as the City of Splendors or the Crown in the North, is the most important and influential city in the North and perhaps in all Faerûn. Waterdeep was named for its outstanding natural deep-water harbor, and the city that grew up at this site became the commercial crossroads of the northern Realms. More than 100,000 people made their home in Waterdeep.
The City Watch was the local police force and in addition to capturing criminals, its members settled petty disputes, gave directions, summoned medical and priestly aid, generally performing duties that promoted the idea that Waterdeep was a city open to all who knew how to behave themselves. The city watch will take action when necessary. The more you steal, the harder the city guard will be on the lookout for the criminals (you all).
5e game! PbP game posting at least once a day. Casual game folks! We all have lives. I enjoy roleplay and I want this to be a roleplay heavy game, so feel free to roleplay with one another between my posts. I tend to like detailed posters. One-liners tend to hem up the game quite a bit. And please please please use proper English.
I’m Kyle, I'll be your illustrious and benevolent dungeon master during our adventure here. My only real experience is in D&D 5e. I am a newer DM here ready to bring others into the D&D universe. I will be running a heist-style game. I can post at least once a day for the most part, but they will be lengthy so there should be plenty to work off of.
If you’re new to this, don’t worry, I am as well. I want to keep the group small and manageable.
Players will start as a level 3 goblin with standard array or point buy. All players must be at least one level of rogue. You can multiclass or go full rogue. I am looking for a nice mix of players.
Ability Score Increase: Your Dexterity score increases by 2, and your Constitution score increases by 1.
Age: Goblins reach adulthood at age 8 and live up to 60 years.
Alignment: Goblins are typically neutral evil, as they care only for their own needs. A few goblins might tend toward good or neutrality, but only rarely.
Size: Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small.
Speed: Your base walking speed is 30 feet.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fury of the Small: When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.
Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns.
Languages: You can speak, read, and write Common and Goblin.
Apply by posting your character here. Include the following:
Character name
Class
Race
Background
Backstory (Impress with that backstory (roleplay heavy game)
Character description
Give me a line about your experience as well. Just curious about your experience level.
Again, this is intended to be roleplay heavy in proper English.
DO NOT WORRY ABOUT MAKING A CHARACTER SHEET AT THIS POINT. WE WILL DO THIS ONCE PLAYERS ARE SELECTED AND I CAN CONTENT SHARE THE RACE
Example: I run toward the gap in the floor and jump. This isn’t going to be good. Just prior to jumping, I cast light on my quarterstaff. As I land, I take a swing at the guard with my quarterstaff. “You killed my father!”
Any skills, attacks and damage rolls (rolls need to be done in the forum with the dice roller) in the third line like so:
Milestone. I am not a fan of running games with XP leveling up. This gives the idea to players that killing everyone and everything will level up your character faster. I do not want to run a game filled with murder hobos killing everything in their wake and not roleplaying any other solutions. I will level your character when appropriate. Killing extra will not get you there any faster. I am not sure yet if you will be leveling up during this or not. Depends how "wowed" I am by your antics.
Initiative and combat:
Once we enter initiative, I will roll for everyone. This is to save time so we do not have to wait for someone to post a single roll to begin and proceed. The initiative will be listed in, most likely, its own post for easy access. I don’t want to tie the game up waiting for combat so if you take a while, I will post your action with your best interest in mind.
Loot and treasure:
Coins will be decided evenly to avoid a player vs player fight. The remainder goes to the Gods! You’re part of a team with some common goal, so act the part. Treasure items will be worked out between the party members. That is for you all to roleplay through and decide upon. No fighting like children. Looting will only find you coins and worthy items. I don’t want to have to deal with someone carrying 17 goblin swords to sell later for a grand total of 2 gp. I’ll give you guys coin and items so don’t worry about that.
Help action:
If you plan on "helping" another player to gain advantage, I won't grant it if you simply say "I help." I need to know how you are going to help this other person in this action. "I will help pull the door closed." "I will help push this item out of the way." Those would be fine to use the help action. Some actions I cannot bring myself to grant advantage for helping, such as lockpicking. How is a second person going to "help" you pick a lock?
Rule disagreements:
I don’t mind a discussion about rules (I’m still learning as well), but at the end of the day, I’m the DM (not trying to sound like a dick). The discussion will take place in the chat thread.
My only pet peeve:
Do not run my game and do not run another player’s character. We are here to have fun. This is not a war game where combat optimization is key, this is a roleplaying game. Taking over a game ruins the experience for everyone else involved. Don’t be that player please or a rogue tarrasque will take care of your character for me.
Our player characters:
Gizzmo Getsum (Wakarusa) - Wizard (School of Tinkering)/Rogue
Jallmur the Great (tarrasque111) - Barbarian/Rogue
Skeekbad-who-sneaks-bad (abunny) - Druid (Circle of the Land)/Rogue
Tsux Bonethief (MrAlienLlama) - Ranger/Rogue
Wensa (cogema) - Rogue/Blood Hunter
NPC list:
Chadwick Gloomblast - Your patron and one of the most famous wizards in Faerun
Wadsworth - The Gloomblast family butler
Quinlan - A Gnome tinkerer, employed by Chad, in charge of "Q Branch"
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Magic items still to collect:
- Deck of Many Things
If you use the deck, you must state how many cards you wish to blindly pull from the deck before you pull them. I will have you roll to see which card you get. I will only allow a reroll if you draw the donjon, void, the flames, skull and moon card and you, and only you, have an inspiration to burn. If you use a reroll, the card is removed from the deck is discarded, unless it is the wish card that reenters the deck. Other than that, you must live with the consequences. Most cards are single-use cards, but some reenter the deck after they are used.
(1) The Fates: Reality's fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die.
(2) Balance: Your mind suffers a wrenching alteration, causing your Alignment to change. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you.
(3) Flames: A powerful devil becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.
(4) Comet: If you single-handedly defeat the next hostile monster or group of Monsters you encounter, you gain Experience Points enough to gain one level. Otherwise, this card has no effect.
(5) Vizier: At any time you choose within one year of drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or another dilemma. In other words, the knowledge comes with Wisdom on how to apply it.
(6) Star: Increase one of your Ability Scores by 2. The score can exceed 20 but can't exceed 24.
(7) Donjon: You disappear and become entombed in a state of suspended animation in an extradimensional Sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until you are found and removed from the Sphere. You can't be located by any Divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
(8) Euryale: The card's medusa-like visage curses you. You take a -2 penalty on Saving Throws while cursed in this way. Only a god or the magic of The Fates card can end this curse.
(9) Idiot: Permanently reduce your Intelligence by 1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
(10) Key: A rare or rarer Magic Weapon with which you are proficient appears in your hands. The DM chooses the weapon.
(11) Rogue: A nonplayer character of the DM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals it. Nothing less than a wish spell or Divine Intervention can end the NPC's hostility toward you.
(12) Fool: You lose 10,000 XP, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just enough XP to keep your level.
(13) Gem: Twenty-five pieces of jewelry worth 2,000 gp each or fifty gems worth 1,000 gp each appear at your feet.
(14) Skull: You summon an avatar of death-a ghostly humanoid Skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the DM's choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 Hit Points, whereupon it disappears. If anyone tries to help you, the helper summons its own avatar of death. A creature slain by an avatar of death can't be restored to life.
(15) Jester: You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
(16) Knight: You gain the service of a 4th-level Fighter who appears in a space you choose within 30 feet of you. The Fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character.
(17) Throne: You gain proficiency in the Persuasion skill, and you double your Proficiency Bonus on checks made with that skill. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently in the hands of Monsters, which you must clear out before you can claim the keep as. yours.
(18) Ruin: All forms of Wealth that you carry or own, other than Magic Items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears.
(19) The Void: This black card Spells Disaster. Your soul is drawn from your body and contained in an object in a place of the DM's choice. One or more powerful beings guard the place. While your soul is trapped in this way, your body is Incapacitated. A wish spell can't restore your soul, but the spell reveals the location of the object that holds it. You draw no more cards.
(20) Sun: You gain 50,000 XP, and a wondrous item (which the DM determines randomly) appears in your hands.
(21) Talons: Every magic item you wear or carry disintegrates. Artifacts in your possession aren't destroyed but do Vanish.
(22) Moon: You are granted the ability to cast the wish spell 1d3 times.
Cards can be used by the players, but drawing of the Moon card will lose the game.
Late in the evening, you find yourself asleep on your favorite pile of trash, animal bones or dirt. A bird squawking awakes you. Above you is a small clockwork raven flying in circles, squawking like it’s trying to get your attention. Gripped in its tiny, mechanical claws you see a small white rectangle. “This is for you. This is for you,” the raven says as the white rectangle falls toward you. You watch as the raven squawks once last time before it disappears into the night sky. Fallen into your possession is an envelope of white and sealed with a purple wax seal. An ornate “G” I pressed into the wax as well as a fine ribbon. Once the seal is broken and opened, you are blasted with the sound of fanfare trumpet music that lasts only for a few seconds. Inside you find a trifolded letter of fine parchment paper written with fine handwriting. But what’s even more odd is you notice the letter is written completely in goblin.
The letter reads as follows:
Congratulations initiate,
You have been selected to partake in a secret operation that will fulfill all your wildest fantasies! Riches you seek? Power? Opportunity? A permanent home? All can be had after the procurement and return of a few items from the City of Waterdeep!
Interested? Great! This letter will transport you to my home where we can discuss business. It’s simple. Place this letter on the ground, stand on it and say the command word, “ut salire.” You will be immediately transported away and this letter will burn up in the process. Teleportation using this letter is a legal binding contract into this endeavor and does not guarantee your mortality.
A word of caution though: This letter is attuned to the recipient. Unauthorized use by others will most likely result in dismemberment and/or death.
Have a magical day,
C. B. Gloomblast
(You can start your post by RPing how you acted when awoken, where you had been sleeping, how you decided to accept the terms of the letter, what you look like, things like that.)
Awoken from her sleep by this terrible squawking Wensa crawls out of the small nook she had found in the foundation of a building. She moves the empty crate shed placed to hide her location. Looking for the source of the noise she sees the bird drop the letter and fly off. She reads it and feels annoyed at no address having been provded so she could just go there instead of relying on this unknown magic. The promise of power and wealth pulls to strongly though. Wensa pulls the ribbon off of the letter, picking off what wax she can, and ties it in her hair. Sets the letter down and steps on to it. "Ut Salire"
This post has potentially manipulated dice roll results.
Skeekbad-who-sneaks-bad
Skeekbad is sleeping soundly atop a few of her younger brothers and sisters who share the same pile of bones in a shoddily put together tent. She is wearing her boar pelt, although the boar's head hood has slid down so that it looks like it is feasting on one of her siblings. As the mechanical bird enters her family's hovel, she stirs and leaps off of the sibling-pile trying to catch the raven in mid air.
She skillfully, plucks the metal bird out of the sky and falls into a silent roll through the tent flaps and into the cool evening.
Shhh... the litter is sleeping.
She tells the raven, carefully pulling the note from its claws before releasing it back into the sky.
Startled to find that the note is written in Goblin as hardly anyone in her tribe is literate, she reads the note three times. She sits in the dirt under the gentle glow of the moon and adjusts her boars head so that it sits upright atop her own, thinking.
Finally, she nods, having decided.
She lays out the letter carefully, and climbs aboard. There is a tremble in her voice as she whispers.
Gizzmo held the schematic he was working on up to the light and shook his head. He wasn't sure if the spring wheeled squirrel would ever...spring. He looked across the room at his failures. Clockwork kitty, gear work gopher, mechanical mole. A fluttering noise brought him out of his funk. He looked up in shock, a clockwork Raven was flying around his workshop. It dropped a message that Gizzmo scooped off the table. The fantastic bird was gone. He read the letter. Gloomblast ! Somehow he wasn't surprised, though he never thought he'd hear from him. He thought of the promises in the letter but he was equally curious about the man and what he might learn. Gizzmo set about packing his gear, tools, bags, gizmos and gadgets (the ones that worked) and his spell book. He followed the instructions on the letter. With pack packed he stepped on the letter and said
Tsux lays in a pile of furs beneath the roots of an ancient tree. Even in it's death nature still is able to provide comfort to Tsux. Tsux wears ragged leather armor that is composed of various rodents and mammals. Bags hang under his eyes, he just can't seem to get a good night's rest anymore. The spirits just don't seem to quit talking. He takes in a deep breath, as he has resigned to his fate years back, the spirits are all he has now. Around the tree lays various bones, along with a few trinkets that he has managed to scavenge from a near by graveyard. He takes out his pipe and lights it up, and takes a deep drag. The tobacco floods his system with feelings of happiness, as he exhales the smoke quickly fills the area. As it escapes his lungs, the smoke seems to take the shape of a skull. Morbid perhaps, but Tsux finds joy in the strange omen. It's little things that keeps him going.
Tsux eyes suddenly comes into focus as he hears a strange squawking. Hmm , that is no bird that resides in the region. The bird swoops in fast, heading straight for him. Tsux quickly rolls to the side, grabbing his bow and knocking an arrow. Just as he is about to let the arrow fly, he notices the note hanging from the birds feet. He releases the tension and allows the bird to approach. He greedily grabs the note, trying to grab the bird as well, it would make a nice addition to his collection. Unfortunately, the mechanical bird was too quick. One day you will be mine!His eyes narrow as the bird flies away. He quickly tears open the letter, and reads over it. He pauses for a moment at the mention of a permanent home. This is quite the proposal. I have no choice but to take it. He gathers his belongings and flattens the paper onto the ground. He sits cross-legged on the paper with his bow sitting across his lap. He takes in a deep breathe, as he looks around the place he has called home for the past couple of years. "Well, here goes nothing. ut salire." Smoke surrounds him, as he vanishes from the tree. All the is left is a small skull made of smoke, that quickly fades away.
Jallmur is sleeping in a small hole he dug into the corner of an abandoned building. When the mechanical raven begins to squawk, he throws a rock at it, misses, and goes back to sleep. When it begins to speak, he clambers out of his hole in shock. "You are strange birdy, aren't you? What do you want?" Jallmur, not noticing the letter, watches in awe as the strange mechanical contraption flutters around. When it finally flies away, he notices the letter in front of him. Jallmur then scrapes the wax off of the letter and attempts to eat it. It doesn't taste very good. Eventually, Jallmur realizes this letter isn't food and opens it. After reading through it, he decides he has nothing to lose from the offer.
"Ut Celery." When the magical words do not transport him to Gloomblast's home, Jallmur steps off the letter and reads it again.
As you place the letter on the ground, you notice it does not move, even if there is a slight wind or draft. You stand on the paper and mutter the command word. A green flame starts to rise from the paper and before you can move, you are engulfed in flames. The flames are not hot and do not burn anything, but it is very very unsettling for the half minute as the fire grows.
The flames subside and you find yourself in front of a manor overlooking a green valley and a stream running through it. The place is almost unnaturally green. Hills surround the property as far as you can see. It's quiet and serene here. The manor is an amalgamation of a few different architectural designs from throughout the years. Most of the manor is rectangular except for a spire attached on the left side of the manor. The tall roof of the manor is made of wooden shingles. To the right, anchored down with large ropes is what appears to be a large wooden boat. Above the boat is a football-shaped balloon attached with more heavy rope. An oversized wooden propeller hangs off the back. A worn dirt path leads to the front of the manor and circles back around a bronze statue. The statue is of a human wizard in a cape and outstretched arm with a wand. A few wide stone steps lead to the front double doors of the manor. Four other goblins are standing near you with what you assume is the same look of terror you have after the teleportation.
(This would be a chance to introduce yourselves to each other a bit. You will have a chance to delve deeper with each other soon, so you don't have to go into too much detail right now.)
As we all look around one of the others you see is scrawny, even for a goblin, she has on some leather armor with two short swords sheathed at her back. The rest of her clothes is really just an assortment of rags and discarded clothing. As she takes in the rest of you she draws her swords. "Who are you? Did you come to steal Wensa's treasure?!? Wensa will not let you have it!" As she is saying this Wensa is backing away from the group fearfully.
Gizzmo waits for his stomach to settle a moment. He sees the other Goblins and his hands quickly go to guard his valuables. He begins to ask which one of them sent the letter when he notices the statue. He forgets about them for a moment, and looks more closely at the statue. However, he becomes completely distracted and enamored when he sees the balloon and propeller contraption.
"Oh my...an Airship...well I must have a closer look..." he walks around the statue and then walks toward the Airship.
Skeekbad raises herself to her full height and tries to puff her boar-skin cloak up to make herself look bigger. She's only about a head taller than Wensa, and that's with the boar's head on top of her own. She's covered in dirt and mud, but where you can see her skin she has strange tattoos. She widens her red eyes and raises her ceremonial spear above his head shakes it so that the bone charms rattle ominously as she waves them over the unknown goblins.
I am Skeekbad-who-sneaks-bad a shaman of the Blugbog tribe! Who are you all? she curses under her breath and whispers but loud enough that everyone can hear Why did I tell them that bad bad nickname?
She's trying her best to look intimidating but is not doing a very good job.
Gizzmo waits for his stomach to settle a moment. He sees the other Goblins and his hands quickly go to guard his valuables. He begins to ask which one of them sent the letter when he notices the statue. He forgets about them for a moment, and looks more closely at the statue. However, he becomes completely distracted and enamored when he sees the balloon and propeller contraption.
"Oh my...an Airship...well I must have a closer look..." he walks around the statue and then walks toward the Airship.
As you approach the statue, you assume this is Gloomblast in bronze form. He has a smirk on his face and appears to be casting a magic spell. The cape is frozen in place and looks as if the wind had blown it out of place. When you circle and walk by the statue, you catch a glance of what you believe was a wink from the bronze statue.
When you approach the ship, it appears to have been a seafaring vessel before it was converted to an airship. You do not see a way to make it to the deck of the ship. The airship is made of dark wood with brass portholes and brass adornments throughout. "High Seas" is written in common script on the bow on both sides. The airship is sitting on a pair of round wooden landing skids attached to the bottom. The mast has been removed to accommodate for the large football-shaped balloon. The balloon is a natural canvass white with a purple "G" painted on both sides. The rudder is still in place but has been trimmed on the bottom so it does not hit the ground. Above the rudder is a triprop, you'd guess nearly 50' in diameter, made of wood. The leading edge of the props have a brass cover to protect from damage.
As the flames and smoke subside, Tsux gives himself a pat. Good, made it in one piece.He looks around to see four other goblins standing nearby, looking just as terrified as Tsux felt. He slowly stands up, still unsure of the effects of the teleportation. He quickly inspects his bow, it is made of the bones of animals, bound together using tendons and rope. "Everything seems to be in order." He looks around trying to the other goblins. None of them seem to want kill him quite yet. Tsux stays back a bit to see how the others react.
Seeing that the other goblins are not trying to murder her or take her things yet, Skeekbad moves closer to the statue to examine it. She studies it for a long time, ignoring everything else around her, trying to figure out what spell he's casting, and whether she can steal the statue and melt it down into copper pieces. She even tries to lift it up, and climbs up on the pedestal it's on and gnaws on one of the toes.
Eventually, (assuming this is fruitless), she wanders off and into the manor to see what all the fuss is about.
This post has potentially manipulated dice roll results.
Gizzmo - wizard
Gizzmo doesn't find any tools to add to his workshop and doesn't see a workshop nearby so he walks back up the path to the statue. He notices that some of the goblins are missing and immediately checks over his shoulder. Sneaky Goblinses. He noticed something unusual about the statue when he walked by the first time but he was too excited to see a real airship up close.
Seeing that the other goblins are not trying to murder her or take her things yet, Skeekbad moves closer to the statue to examine it. She studies it for a long time, ignoring everything else around her, trying to figure out what spell he's casting, and whether she can steal the statue and melt it down into copper pieces. She even tries to lift it up, and climbs up on the pedestal it's on and gnaws on one of the toes.
Eventually, (assuming this is fruitless), she wanders off and into the manor to see what all the fuss is about.
As Skeekbad messes with the statue, a purple streak of light launches from the unmoving wand. It creates a trail of smoke across the meadow as the purple streak begins to spark off. Eventually it dies out. Gizzmo catches the trail end of the light show. Gizzmo can tell this is a solid bronze statue with little auras of magic on the wand and the eye. There is a small plaque in the pedestal.
“Chadwick Bernard Gloomblast
Circa 1485
The magic missile that ended the Moon Fire Wars.”
As Skeekbad and Wensa rush to the front door, you notice another clockwork raven perched above and to the left of the door. The raven squawks as you approach. Skeekbad tries the door, but it’s locked. You hear the noise of foot steps approaching the door.
This post has potentially manipulated dice roll results.
Skeekbad
She is still trying the door when she looks up to see the new raven, Skeekbad stops trying to pry the door open with her spear and waves at it.
Hello little bird, where is your master?
As she hears the footsteps she jumps behind Wensa, holding the other goblin in front of her like a shield and points her spear over Wensa's shoulder, trying to prepare for what comes next.
At the sound of foot steps Wensa shoves her thieves tools back into a pocket. As Seekbad starts to hide behind her she decides its a good idea. So she starts trying to hide behind Skeekbad resulting in the two rolling around each other trying to use each other as cover.
----------------------- UTILITY POST -----------------------
Rules:
GAME/POSTING/CHARACTER CREATION/RULES
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Synopsis:
This is a short one shot, maybe longer, if everyone is enjoying themselves. Everyone in the party will be the goblin race from Volo's. I have a homebrew copy of the race that I can share after players have been picked for character creation. Players will start at level 3. All player must be at least one level of rogue. This game will take place in Waterdeep, a place where goblins are not welcome. Your group will be employed by a wizard to retrieve certain magical items throughout the city, al la heist movie. Some of these stolen magic items may be used during other heists. Looking for 4 or 5 players to play this PBP game.
Waterdeep, also known as the City of Splendors or the Crown in the North, is the most important and influential city in the North and perhaps in all Faerûn. Waterdeep was named for its outstanding natural deep-water harbor, and the city that grew up at this site became the commercial crossroads of the northern Realms. More than 100,000 people made their home in Waterdeep.
The City Watch was the local police force and in addition to capturing criminals, its members settled petty disputes, gave directions, summoned medical and priestly aid, generally performing duties that promoted the idea that Waterdeep was a city open to all who knew how to behave themselves. The city watch will take action when necessary. The more you steal, the harder the city guard will be on the lookout for the criminals (you all).
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Game type:
5e game! PbP game posting at least once a day. Casual game folks! We all have lives. I enjoy roleplay and I want this to be a roleplay heavy game, so feel free to roleplay with one another between my posts. I tend to like detailed posters. One-liners tend to hem up the game quite a bit. And please please please use proper English.
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About me:
I’m Kyle, I'll be your illustrious and benevolent dungeon master during our adventure here. My only real experience is in D&D 5e. I am a newer DM here ready to bring others into the D&D universe. I will be running a heist-style game. I can post at least once a day for the most part, but they will be lengthy so there should be plenty to work off of.
If you’re new to this, don’t worry, I am as well. I want to keep the group small and manageable.
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Character creation:
Players will start as a level 3 goblin with standard array or point buy. All players must be at least one level of rogue. You can multiclass or go full rogue. I am looking for a nice mix of players.
Apply by posting your character here. Include the following:
Again, this is intended to be roleplay heavy in proper English.
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Layout for posting in the forum:
Example: Jeff the wizard
Example: I run toward the gap in the floor and jump. This isn’t going to be good. Just prior to jumping, I cast light on my quarterstaff. As I land, I take a swing at the guard with my quarterstaff. “You killed my father!”
Example: Attack: 15 Damage: 4 type of damage
Example: Stealth: 13
Link to dice roller walkthrough: https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/2985-rolling-dice
Example: OOC - How far away am I to the door? Is the guard bloodied?
I understand all the tool tips and such won’t always happen. I post a lot from my phone and this type of format shouldn’t be too hard to follow.
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Other rules:
XP or milestone?
Milestone. I am not a fan of running games with XP leveling up. This gives the idea to players that killing everyone and everything will level up your character faster. I do not want to run a game filled with murder hobos killing everything in their wake and not roleplaying any other solutions. I will level your character when appropriate. Killing extra will not get you there any faster. I am not sure yet if you will be leveling up during this or not. Depends how "wowed" I am by your antics.
Initiative and combat:
Once we enter initiative, I will roll for everyone. This is to save time so we do not have to wait for someone to post a single roll to begin and proceed. The initiative will be listed in, most likely, its own post for easy access. I don’t want to tie the game up waiting for combat so if you take a while, I will post your action with your best interest in mind.
Loot and treasure:
Coins will be decided evenly to avoid a player vs player fight. The remainder goes to the Gods! You’re part of a team with some common goal, so act the part. Treasure items will be worked out between the party members. That is for you all to roleplay through and decide upon. No fighting like children. Looting will only find you coins and worthy items. I don’t want to have to deal with someone carrying 17 goblin swords to sell later for a grand total of 2 gp. I’ll give you guys coin and items so don’t worry about that.
Help action:
If you plan on "helping" another player to gain advantage, I won't grant it if you simply say "I help." I need to know how you are going to help this other person in this action. "I will help pull the door closed." "I will help push this item out of the way." Those would be fine to use the help action. Some actions I cannot bring myself to grant advantage for helping, such as lockpicking. How is a second person going to "help" you pick a lock?
Rule disagreements:
I don’t mind a discussion about rules (I’m still learning as well), but at the end of the day, I’m the DM (not trying to sound like a dick). The discussion will take place in the chat thread.
My only pet peeve:
Do not run my game and do not run another player’s character. We are here to have fun. This is not a war game where combat optimization is key, this is a roleplaying game. Taking over a game ruins the experience for everyone else involved. Don’t be that player please or a rogue tarrasque will take care of your character for me.
Our player characters:
Gizzmo Getsum (Wakarusa) - Wizard (School of Tinkering)/Rogue
Jallmur the Great (tarrasque111) - Barbarian/Rogue
Skeekbad-who-sneaks-bad (abunny) - Druid (Circle of the Land)/Rogue
Tsux Bonethief (MrAlienLlama) - Ranger/RogueWensa (cogema) - Rogue/Blood Hunter
NPC list:
Chadwick Gloomblast - Your patron and one of the most famous wizards in Faerun
Wadsworth - The Gloomblast family butler
Quinlan - A Gnome tinkerer, employed by Chad, in charge of "Q Branch"
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Magic items still to collect:
- Deck of Many Things
If you use the deck, you must state how many cards you wish to blindly pull from the deck before you pull them. I will have you roll to see which card you get. I will only allow a reroll if you draw the donjon, void, the flames, skull and moon card and you, and only you, have an inspiration to burn. If you use a reroll, the card is removed from the deck is discarded, unless it is the wish card that reenters the deck. Other than that, you must live with the consequences. Most cards are single-use cards, but some reenter the deck after they are used.
Deck of Many Things - TBD
- Extra magic items:
Wand of Enemy Detection - city guard watchtower in the South Ward in district 61
Ring of Feather Falling - Khammeral’s Coins in the Trades Ward in district 30
Cloak of Protection and ring of protection - The Bloody Fist tavern in the Dock Ward in district 50Wand of Wonder - Balthorr's Rare and Wonderous Treasure in the Castle Ward in district 13
Mace of Disruption - Jardeth villa, a small house in the North Ward in district 21
Magic items in your possession:
Sending stones
bag of holding
immovable rod
pipes of haunting
Maps:
TBD:
Put your spoiler here.
----- DM STUFF -----
Initiative:
TBD:
Put your spoiler here.
TBD:
Put your spoiler here.
PC: Brozznan Kane - Undead in Skyraker |
DM:
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Late in the evening, you find yourself asleep on your favorite pile of trash, animal bones or dirt. A bird squawking awakes you. Above you is a small clockwork raven flying in circles, squawking like it’s trying to get your attention. Gripped in its tiny, mechanical claws you see a small white rectangle. “This is for you. This is for you,” the raven says as the white rectangle falls toward you. You watch as the raven squawks once last time before it disappears into the night sky. Fallen into your possession is an envelope of white and sealed with a purple wax seal. An ornate “G” I pressed into the wax as well as a fine ribbon. Once the seal is broken and opened, you are blasted with the sound of fanfare trumpet music that lasts only for a few seconds. Inside you find a trifolded letter of fine parchment paper written with fine handwriting. But what’s even more odd is you notice the letter is written completely in goblin.
The letter reads as follows:
Congratulations initiate,
You have been selected to partake in a secret operation that will fulfill all your wildest fantasies! Riches you seek? Power? Opportunity? A permanent home? All can be had after the procurement and return of a few items from the City of Waterdeep!
Interested? Great! This letter will transport you to my home where we can discuss business. It’s simple. Place this letter on the ground, stand on it and say the command word, “ut salire.” You will be immediately transported away and this letter will burn up in the process. Teleportation using this letter is a legal binding contract into this endeavor and does not guarantee your mortality.
A word of caution though: This letter is attuned to the recipient. Unauthorized use by others will most likely result in dismemberment and/or death.
Have a magical day,
C. B. Gloomblast
PC: Brozznan Kane - Undead in Skyraker |
DM:
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Wensa
Awoken from her sleep by this terrible squawking Wensa crawls out of the small nook she had found in the foundation of a building. She moves the empty crate shed placed to hide her location. Looking for the source of the noise she sees the bird drop the letter and fly off. She reads it and feels annoyed at no address having been provded so she could just go there instead of relying on this unknown magic. The promise of power and wealth pulls to strongly though. Wensa pulls the ribbon off of the letter, picking off what wax she can, and ties it in her hair. Sets the letter down and steps on to it. "Ut Salire"
Skeekbad-who-sneaks-bad
Skeekbad is sleeping soundly atop a few of her younger brothers and sisters who share the same pile of bones in a shoddily put together tent. She is wearing her boar pelt, although the boar's head hood has slid down so that it looks like it is feasting on one of her siblings. As the mechanical bird enters her family's hovel, she stirs and leaps off of the sibling-pile trying to catch the raven in mid air.
acrobatics : 17
She skillfully, plucks the metal bird out of the sky and falls into a silent roll through the tent flaps and into the cool evening.
Shhh... the litter is sleeping.
She tells the raven, carefully pulling the note from its claws before releasing it back into the sky.
Startled to find that the note is written in Goblin as hardly anyone in her tribe is literate, she reads the note three times. She sits in the dirt under the gentle glow of the moon and adjusts her boars head so that it sits upright atop her own, thinking.
Finally, she nods, having decided.
She lays out the letter carefully, and climbs aboard. There is a tremble in her voice as she whispers.
Ut Salire...
~♡~
Gizzmo - the wizzard
Gizzmo held the schematic he was working on up to the light and shook his head. He wasn't sure if the spring wheeled squirrel would ever...spring. He looked across the room at his failures. Clockwork kitty, gear work gopher, mechanical mole. A fluttering noise brought him out of his funk. He looked up in shock, a clockwork Raven was flying around his workshop. It dropped a message that Gizzmo scooped off the table. The fantastic bird was gone. He read the letter. Gloomblast ! Somehow he wasn't surprised, though he never thought he'd hear from him. He thought of the promises in the letter but he was equally curious about the man and what he might learn. Gizzmo set about packing his gear, tools, bags, gizmos and gadgets (the ones that worked) and his spell book. He followed the instructions on the letter. With pack packed he stepped on the letter and said
"Ut Salire"
Tsux Bonethief
Tsux lays in a pile of furs beneath the roots of an ancient tree. Even in it's death nature still is able to provide comfort to Tsux. Tsux wears ragged leather armor that is composed of various rodents and mammals. Bags hang under his eyes, he just can't seem to get a good night's rest anymore. The spirits just don't seem to quit talking. He takes in a deep breath, as he has resigned to his fate years back, the spirits are all he has now. Around the tree lays various bones, along with a few trinkets that he has managed to scavenge from a near by graveyard. He takes out his pipe and lights it up, and takes a deep drag. The tobacco floods his system with feelings of happiness, as he exhales the smoke quickly fills the area. As it escapes his lungs, the smoke seems to take the shape of a skull. Morbid perhaps, but Tsux finds joy in the strange omen. It's little things that keeps him going.
Tsux eyes suddenly comes into focus as he hears a strange squawking. Hmm , that is no bird that resides in the region. The bird swoops in fast, heading straight for him. Tsux quickly rolls to the side, grabbing his bow and knocking an arrow. Just as he is about to let the arrow fly, he notices the note hanging from the birds feet. He releases the tension and allows the bird to approach. He greedily grabs the note, trying to grab the bird as well, it would make a nice addition to his collection. Unfortunately, the mechanical bird was too quick. One day you will be mine! His eyes narrow as the bird flies away. He quickly tears open the letter, and reads over it. He pauses for a moment at the mention of a permanent home. This is quite the proposal. I have no choice but to take it. He gathers his belongings and flattens the paper onto the ground. He sits cross-legged on the paper with his bow sitting across his lap. He takes in a deep breathe, as he looks around the place he has called home for the past couple of years. "Well, here goes nothing. ut salire." Smoke surrounds him, as he vanishes from the tree. All the is left is a small skull made of smoke, that quickly fades away.
Jallmur the Great
Jallmur is sleeping in a small hole he dug into the corner of an abandoned building. When the mechanical raven begins to squawk, he throws a rock at it, misses, and goes back to sleep. When it begins to speak, he clambers out of his hole in shock. "You are strange birdy, aren't you? What do you want?" Jallmur, not noticing the letter, watches in awe as the strange mechanical contraption flutters around. When it finally flies away, he notices the letter in front of him. Jallmur then scrapes the wax off of the letter and attempts to eat it. It doesn't taste very good. Eventually, Jallmur realizes this letter isn't food and opens it. After reading through it, he decides he has nothing to lose from the offer.
"Ut Celery." When the magical words do not transport him to Gloomblast's home, Jallmur steps off the letter and reads it again.
"Oh...Ut Salire!"
As you place the letter on the ground, you notice it does not move, even if there is a slight wind or draft. You stand on the paper and mutter the command word. A green flame starts to rise from the paper and before you can move, you are engulfed in flames. The flames are not hot and do not burn anything, but it is very very unsettling for the half minute as the fire grows.
The flames subside and you find yourself in front of a manor overlooking a green valley and a stream running through it. The place is almost unnaturally green. Hills surround the property as far as you can see. It's quiet and serene here. The manor is an amalgamation of a few different architectural designs from throughout the years. Most of the manor is rectangular except for a spire attached on the left side of the manor. The tall roof of the manor is made of wooden shingles. To the right, anchored down with large ropes is what appears to be a large wooden boat. Above the boat is a football-shaped balloon attached with more heavy rope. An oversized wooden propeller hangs off the back. A worn dirt path leads to the front of the manor and circles back around a bronze statue. The statue is of a human wizard in a cape and outstretched arm with a wand. A few wide stone steps lead to the front double doors of the manor. Four other goblins are standing near you with what you assume is the same look of terror you have after the teleportation.
(This would be a chance to introduce yourselves to each other a bit. You will have a chance to delve deeper with each other soon, so you don't have to go into too much detail right now.)
PC: Brozznan Kane - Undead in Skyraker |
DM:
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Wensa
As we all look around one of the others you see is scrawny, even for a goblin, she has on some leather armor with two short swords sheathed at her back. The rest of her clothes is really just an assortment of rags and discarded clothing. As she takes in the rest of you she draws her swords. "Who are you? Did you come to steal Wensa's treasure?!? Wensa will not let you have it!" As she is saying this Wensa is backing away from the group fearfully.
Gizzmo - wizard
Gizzmo waits for his stomach to settle a moment. He sees the other Goblins and his hands quickly go to guard his valuables. He begins to ask which one of them sent the letter when he notices the statue. He forgets about them for a moment, and looks more closely at the statue. However, he becomes completely distracted and enamored when he sees the balloon and propeller contraption.
"Oh my...an Airship...well I must have a closer look..." he walks around the statue and then walks toward the Airship.
Skeekbad
Skeekbad raises herself to her full height and tries to puff her boar-skin cloak up to make herself look bigger. She's only about a head taller than Wensa, and that's with the boar's head on top of her own. She's covered in dirt and mud, but where you can see her skin she has strange tattoos. She widens her red eyes and raises her ceremonial spear above his head shakes it so that the bone charms rattle ominously as she waves them over the unknown goblins.
I am Skeekbad-who-sneaks-bad a shaman of the Blugbog tribe! Who are you all? she curses under her breath and whispers but loud enough that everyone can hear Why did I tell them that bad bad nickname?
She's trying her best to look intimidating but is not doing a very good job.
~♡~
As you approach the statue, you assume this is Gloomblast in bronze form. He has a smirk on his face and appears to be casting a magic spell. The cape is frozen in place and looks as if the wind had blown it out of place. When you circle and walk by the statue, you catch a glance of what you believe was a wink from the bronze statue.
When you approach the ship, it appears to have been a seafaring vessel before it was converted to an airship. You do not see a way to make it to the deck of the ship. The airship is made of dark wood with brass portholes and brass adornments throughout. "High Seas" is written in common script on the bow on both sides. The airship is sitting on a pair of round wooden landing skids attached to the bottom. The mast has been removed to accommodate for the large football-shaped balloon. The balloon is a natural canvass white with a purple "G" painted on both sides. The rudder is still in place but has been trimmed on the bottom so it does not hit the ground. Above the rudder is a triprop, you'd guess nearly 50' in diameter, made of wood. The leading edge of the props have a brass cover to protect from damage.
PC: Brozznan Kane - Undead in Skyraker |
DM:
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Tsux Bonethief
As the flames and smoke subside, Tsux gives himself a pat. Good, made it in one piece. He looks around to see four other goblins standing nearby, looking just as terrified as Tsux felt. He slowly stands up, still unsure of the effects of the teleportation. He quickly inspects his bow, it is made of the bones of animals, bound together using tendons and rope. "Everything seems to be in order." He looks around trying to the other goblins. None of them seem to want kill him quite yet. Tsux stays back a bit to see how the others react.
Wensa
Seeing one of the others run off Wensa makes a mad dash for manor. “You won’t steal rewards from Wensa!”
Skeekbad
Seeing that the other goblins are not trying to murder her or take her things yet, Skeekbad moves closer to the statue to examine it. She studies it for a long time, ignoring everything else around her, trying to figure out what spell he's casting, and whether she can steal the statue and melt it down into copper pieces. She even tries to lift it up, and climbs up on the pedestal it's on and gnaws on one of the toes.
Eventually, (assuming this is fruitless), she wanders off and into the manor to see what all the fuss is about.
~♡~
Gizzmo - wizard
Gizzmo doesn't find any tools to add to his workshop and doesn't see a workshop nearby so he walks back up the path to the statue. He notices that some of the goblins are missing and immediately checks over his shoulder. Sneaky Goblinses. He noticed something unusual about the statue when he walked by the first time but he was too excited to see a real airship up close.
Gizzmo examines the statue.
Arcana: 11
As Skeekbad messes with the statue, a purple streak of light launches from the unmoving wand. It creates a trail of smoke across the meadow as the purple streak begins to spark off. Eventually it dies out. Gizzmo catches the trail end of the light show. Gizzmo can tell this is a solid bronze statue with little auras of magic on the wand and the eye. There is a small plaque in the pedestal.
“Chadwick Bernard Gloomblast
Circa 1485
The magic missile that ended the Moon Fire Wars.”
As Skeekbad and Wensa rush to the front door, you notice another clockwork raven perched above and to the left of the door. The raven squawks as you approach. Skeekbad tries the door, but it’s locked. You hear the noise of foot steps approaching the door.
PC: Brozznan Kane - Undead in Skyraker |
DM:
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Skeekbad
She is still trying the door when she looks up to see the new raven, Skeekbad stops trying to pry the door open with her spear and waves at it.
Hello little bird, where is your master?
As she hears the footsteps she jumps behind Wensa, holding the other goblin in front of her like a shield and points her spear over Wensa's shoulder, trying to prepare for what comes next.
perception : 13
~♡~
Wensa
At the sound of foot steps Wensa shoves her thieves tools back into a pocket. As Seekbad starts to hide behind her she decides its a good idea. So she starts trying to hide behind Skeekbad resulting in the two rolling around each other trying to use each other as cover.
Gizzmo
After examining the statue he notices the sounds of a commotion down by the manor. It looks as if two of the Goblins are fighting.
He turns to the other two. "It looks like we might be missing out on a fight!" He says encouraging them.
He heads toward the manor but tries to keep the other two in front of him.