As the hag retreats, you assume she will not be coming back for more. You two are out of initiative. The rope hangs in the well and seems sturdy.
Initiative: Round 6
Jallmur - 15
DM - 14 - dead/18/0/0g/0g/0g
Gizzmo - 7
Jallmur is able to get a hit off on the zombie that was trying to take him down. He looks rough from all the slices in his rotting flesh.
That zombie will try to take a bite out of Jallmur. Attack: 21 Damage: 3
The one free of the net will continue on towards Gizzmo and swipes his hand. Attack: 18 Damage: 3
The other three attempt to break free. 21113 One does break free.
I'm trying to imaging the tinkers glove. Would you have to remove it to hook it to the well? If so, you can do that, but you're without the glove for the moment. If not, that would be your action to remove part of the glove to tie it off. You will also get clawed at again with an AoO. Attack: 15 Damage: 2
((the winch is sort of a backpack or belt unit device. The glove is being used as an arcane focus. I'm hooking the winch, and not the glove to the crossbar. 1st attack hits, second misses))
((the winch is sort of a backpack or belt unit device. The glove is being used as an arcane focus. I'm hooking the winch, and not the glove to the crossbar. 1st attack hits, second misses))
I’d say to take it off and hook it up to something else would be an action.
Jallmur slices through the assaulting zombie as it falls into an unmoving pile. Wensa and Skeekbad are able to move up the ~120 foot rope up to their speed.
Initiative: Round 7
Skeekbad - 17
Wensa -17
Jallmur - 15
DM - 14 - dead/dead/0G/0/0g/0g
Gizzmo - 7
The two zombies in the net continue trying to escape. 615 At this point, the net has been torn apart and both are able to escape.
One continues toward Gizzmo, but Gizzmo is far enough away not to be in attack range, 10 feet away.
The other turns around after Jallmur fell the other zombie and begins making its way toward Jallmur, 10 feet away.
Three streaks of energy cross through the field toward the zombie. A meat packing sound is made as they hit the zombie. Gizzmo is about 60 feet from the well to the east.
As Wensa continues to climb she looks around for whatever Gizzmo had sent her down to look at.
Perception : 19
(I’m not sure what you mean with you comment on our movement. If we can climb the rope at our full walking speed then Wensa would be 60’ up already and at the top after this round. Though she will stop if she finds what Gizzmo was talking about.)
(I’m not sure what you mean with you comment on our movement. If we can climb the rope at our full walking speed then Wensa would be 60’ up already and at the top after this round. Though she will stop if she finds what Gizzmo was talking about.)
I am aware of my lack of posting. This week is a nightmare for me. I'll be postponing posting until the weekend. Sorry for the lack of heads up. I didn't realize the storm I was walking into at work. I'll try getting posted sooner if possible.
This post has potentially manipulated dice roll results.
Wensa starts to look for the odd stone she was told about by Gizzmo. About 30 feet below ground level, you do see an odd stone slab. This slab does not match the other slabs that line the wall of the well. Skeekbad is right below Wensa on the rope.
(A meta game moment here. I assume Skeekbad and Wensa are going to investigate the well since they do not know a battle is going on up top. If so, I'll pull you two out of initiative, if that's ok.)
Jallmur is able to take a massive hit against the zombie, cutting an arm right off. That one will try to slam you with its body. Attack: 13 Damage: 7
Initiative: Round 8
Jallmur - 15
DM - 14 - dead/dead/7G/16J/0/0
Gizzmo - 7
The other two will make it back to Jallmur and both will try to bite you. Attack: 18 Damage: 2 Attack: 21 Damage: 4
The one advancing on Gizzmo will continue. Gizzmo, you will notice that you are still in the city, and bringing a zombie battle into the surrounding neighborhood may draw unwanted attention.
((not at computer, but wanted to convey my intent for Gizzmo. To the best that he is able, keep moving so he is out of melee with the zombie that is after him but stay in bolt range of Jallimur's melee. So I imagine a big circle, not drawing zombie off into town.)) ((Now to try something in addition...))
Gizzmo circles around the well to get out of sight of zombie and goes to the end of his movement ((can he use a cantrp minor illusion to create a big rock that he can hide in 5ft cube, ?)) And then fire a bolt at Jallimur's zombie. ((Trying to hide from zombie chasing him)).
Gizzmo will hook the winch onto the horizontal crossbar of the well. (So they have something secure to climb)
((If that counts as an action he would then move away from the zombie. If he still has action he will fire a hand bolt at zombie vs. Jallimur))
Attack13
Damage 5
Sneak 1
As the hag retreats, you assume she will not be coming back for more. You two are out of initiative. The rope hangs in the well and seems sturdy.
Jallmur is able to get a hit off on the zombie that was trying to take him down. He looks rough from all the slices in his rotting flesh.
That zombie will try to take a bite out of Jallmur. Attack: 21 Damage: 3
The one free of the net will continue on towards Gizzmo and swipes his hand. Attack: 18 Damage: 3
The other three attempt to break free. 21 11 3 One does break free.
I'm trying to imaging the tinkers glove. Would you have to remove it to hook it to the well? If so, you can do that, but you're without the glove for the moment. If not, that would be your action to remove part of the glove to tie it off. You will also get clawed at again with an AoO. Attack: 15 Damage: 2
Jallmur is up!
PC: Brozznan Kane - Undead in Skyraker |
DM:
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Wensa
”Wensa going!”
Wensa will use her movement and dash action to climb 30 feet up the rope.
((the winch is sort of a backpack or belt unit device. The glove is being used as an arcane focus. I'm hooking the winch, and not the glove to the crossbar. 1st attack hits, second misses))
I’d say to take it off and hook it up to something else would be an action.
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Jallmur
Jallmur brushes off the zombie's attack and tries to end its life for good
Attack: 5 Damage: 3
(Apparently DDB doesn't like me anymore. Those rolls should be 10 and 8)
(Changed my climb to 30 feet. Using both move and dash I could get 30 feet.)
Skeekbad
Skeekbad tries to scramble up the rope after Wensa.
athletics : 17
~♡~
Jallmur slices through the assaulting zombie as it falls into an unmoving pile. Wensa and Skeekbad are able to move up the ~120 foot rope up to their speed.
Skeekbad - 17Wensa -17Jallmur - 15The two zombies in the net continue trying to escape. 6 15 At this point, the net has been torn apart and both are able to escape.
One continues toward Gizzmo, but Gizzmo is far enough away not to be in attack range, 10 feet away.
The other turns around after Jallmur fell the other zombie and begins making its way toward Jallmur, 10 feet away.
Skeekbad - 17Wensa -17Jallmur - 15DM - 14 - dead/dead/0G/0J/0/0Gizzmo is up!
PC: Brozznan Kane - Undead in Skyraker |
DM:
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Gizzmo is going to move 30' away and point his and pull a trigger
[Tooltip Not Found] magic missle
7
Three streaks of energy cross through the field toward the zombie. A meat packing sound is made as they hit the zombie. Gizzmo is about 60 feet from the well to the east.
Group 1 is up!
PC: Brozznan Kane - Undead in Skyraker |
DM:
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Jallmur
Jallmur closes the distance between the zombie and him and attacks.
Attack: 17 Damage: 16
Wensa
As Wensa continues to climb she looks around for whatever Gizzmo had sent her down to look at.
Perception : 19
(I’m not sure what you mean with you comment on our movement. If we can climb the rope at our full walking speed then Wensa would be 60’ up already and at the top after this round. Though she will stop if she finds what Gizzmo was talking about.)
That's what I meant. Sorry about that.
PC: Brozznan Kane - Undead in Skyraker |
DM:
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(Did the 24 perception check find the thing Gizzmo was talking about?)
PC: Brozznan Kane - Undead in Skyraker |
DM:
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((Kyle, no worries. Stay sane.))
Wensa starts to look for the odd stone she was told about by Gizzmo. About 30 feet below ground level, you do see an odd stone slab. This slab does not match the other slabs that line the wall of the well. Skeekbad is right below Wensa on the rope.
(A meta game moment here. I assume Skeekbad and Wensa are going to investigate the well since they do not know a battle is going on up top. If so, I'll pull you two out of initiative, if that's ok.)
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Jallmur is able to take a massive hit against the zombie, cutting an arm right off. That one will try to slam you with its body. Attack: 13 Damage: 7
Jallmur - 15The other two will make it back to Jallmur and both will try to bite you. Attack: 18 Damage: 2 Attack: 21 Damage: 4
The one advancing on Gizzmo will continue. Gizzmo, you will notice that you are still in the city, and bringing a zombie battle into the surrounding neighborhood may draw unwanted attention.
Jallmur - 15Gizzmo is up!
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
((not at computer, but wanted to convey my intent for Gizzmo. To the best that he is able, keep moving so he is out of melee with the zombie that is after him but stay in bolt range of Jallimur's melee. So I imagine a big circle, not drawing zombie off into town.)) ((Now to try something in addition...))
Gizzmo circles around the well to get out of sight of zombie and goes to the end of his movement ((can he use a cantrp minor illusion to create a big rock that he can hide in 5ft cube, ?)) And then fire a bolt at Jallimur's zombie. ((Trying to hide from zombie chasing him)).
Attack 18
Damage 8
Sneak 3
Damage:
(skip the illusion part. It is an action. Just attack)