Jallmur reacts and cleaves into the skeleton with the mighty blade. Bits of bone fall to the ground.
Initiative:
Dreadful skeleton - 18 (23)
Jallmur - 9
Gizzmo - 7
Skeekbad - 6
Wensa - 4
A ball of fire grows in the skeletal hand of the animated bones. The fire bolt is unleashed toward Gizzmo while the skeleton brings the sword down on Jallmur.
Fire bolt: Attack: 0 Damage: 8
Shortsword: Attack: 14 Damage: 4
The fire bolt hits the wall, crumbling some of the old stone pillar. Jallmur is able to easily deflect the sword attack.
This post has potentially manipulated dice roll results.
Gizzmo
Gizzmo'seyes go wide as a bolt of fire shoots from the hand of the skeleton. "When did they start doing that?" he thought. Dust and debris fell onto his hair and shoulders. He peers through the smoke and looks for Charlotte's helpful beam of light again. When he sees it, a line of green light from the ceiling to the chest of the skeleton, he smiles. "Atta girl, Char."
This post has potentially manipulated dice roll results.
The ninja goblin Wensa is able to land a hit after appearing but again disappears almost instantly. The skeleton is hit in the eyes by Charlotte's targeting beam and Gizzmo is able to find his target. As the goblin reels from the so attacks, Jallmur barely misses the bones. Skeekbad lands a rock toss of the skeletal head of the creature. The skeleton is looking pretty bad.
Initiative:
Dreadful skeleton - 18 (41)
Jallmur - 9
Gizzmo - 7
Skeekbad - 6
Wensa - 4
The skeleton's eye burn a bright red filling the cavern with red glow as the skeleton begins to cackle. "This is not the end of me!" Flames begin to grow on the ground below the skeleton. The flames grow surrounding the skeleton. Since Jallmur is the only one close by, make a dex check (DC 10 or 7 fire damage) to avoid the flames. As the flames subside, the skeletal figure is reduced to a pile of ash on the ground.
Darting out of hiding I am ready to throw my other dagger. Not seeing him I look around frantically. "Where boneman go?" Not seeing him I run over to the pile of ash and retrieve my dagger. Do I see anything else in the ash?
Darting out of hiding I am ready to throw my other dagger. Not seeing him I look around frantically. "Where boneman go?" Not seeing him I run over to the pile of ash and retrieve my dagger. Do I see anything else in the ash?
You find the key on the chain in the ash pile. It is on an ornate chain.
Looking at Jallmur with a hurt look on my face. "Wensa no some on Wiz-bones! Wensa get shiny key!" I hold up the key in my ash covered hand. Then but the chain around my neck "Wensa look pretty?"
Hearing the click Wensa pushes on the wall which doesn't give. Frustrated she looks in the lock. "Maybe something stuck in lock. Wensa fix it!" Wensa takes the key and sticks it in the hole twisting it around trying to clear out whatever is stuck.
Wensa turns the key in the lock. The mortar around the stone wall begins to fade away. A roughly shaped door opens into another set of stairs leading down, but these are different than the others. This is not a finished stone hallway but rather tunneled through the earth. Heading down the tunnel, you enter into another cavern. You get the feeling you are pretty deep within the earth. The first section of the chamber has three sections inlaid in the wall displaying a candlestick holder, a large dark crystal that is split horizontally with a hinge on one side and a clasp on the other and the third is a mace, golden in color. You assume this to be the mace of disruption. At the end of this large hall is an altar with a large tapestry hanging above a round stone dais. An urn rests on the dais.
As Wensa got in trouble for touching something she sits aside while Gizzmo is looking and waits and waits and waits.....after a few hours of waiting (actually about 10 seconds) she remembers something. Sneaking away from the others she makes her way to the final unopened crypt and uncovers it.
As Wensa got in trouble for touching something she sits aside while Gizzmo is looking and waits and waits and waits.....after a few hours of waiting (actually about 10 seconds) she remembers something. Sneaking away from the others she makes her way to the final unopened crypt and uncovers it.
9
With use of the crowbar, you crack open the last crypt. 38
152 (damn, that's a good roll for you!)
Inside are bones and musty clothing rags. Alongside the bones is a wooden-handled broom.
Jallmur
Jallmur draws his greataxe and charges the skeleton. (Bonus Action to Rage)
Attack: 17
Damage: 11
Jallmur reacts and cleaves into the skeleton with the mighty blade. Bits of bone fall to the ground.
A ball of fire grows in the skeletal hand of the animated bones. The fire bolt is unleashed toward Gizzmo while the skeleton brings the sword down on Jallmur.
Fire bolt: Attack: 0 Damage: 8
Shortsword: Attack: 14 Damage: 4
The fire bolt hits the wall, crumbling some of the old stone pillar. Jallmur is able to easily deflect the sword attack.
Dreadful skeleton - 18 (23)Group 2 is up!
PC: Brozznan Kane - Undead in Skyraker |
DM:
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Wensa
Wensa pops up from behind the crypt throwing a dagger at the skeleton. Then ducks back down.
Attack: 25 Damage: 11
Hide: 24
Gizzmo
Gizzmo's eyes go wide as a bolt of fire shoots from the hand of the skeleton. "When did they start doing that?" he thought. Dust and debris fell onto his hair and shoulders. He peers through the smoke and looks for Charlotte's helpful beam of light again. When he sees it, a line of green light from the ceiling to the chest of the skeleton, he smiles. "Atta girl, Char."
Attack 15
Damage 7
Sneak 4
Jallmur
Jallmur is terrified of the skeleton, but tries to maintain his composure.
"Bony Wizard bad! Jallmur kill wizard with axe!"
Attack: 13
Damage: 14
Skeekbad
Skeekbad tumbles backwards trying to get one of her allies between the skeleton and herself and throws another magic stone at it.
attack : 24 damage : 6
~♡~
The ninja goblin Wensa is able to land a hit after appearing but again disappears almost instantly. The skeleton is hit in the eyes by Charlotte's targeting beam and Gizzmo is able to find his target. As the goblin reels from the so attacks, Jallmur barely misses the bones. Skeekbad lands a rock toss of the skeletal head of the creature. The skeleton is looking pretty bad.
The skeleton's eye burn a bright red filling the cavern with red glow as the skeleton begins to cackle. "This is not the end of me!" Flames begin to grow on the ground below the skeleton. The flames grow surrounding the skeleton. Since Jallmur is the only one close by, make a dex check (DC 10 or 7 fire damage) to avoid the flames. As the flames subside, the skeletal figure is reduced to a pile of ash on the ground.
We are now out of initiative.
PC: Brozznan Kane - Undead in Skyraker |
DM:
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Wensa
Darting out of hiding I am ready to throw my other dagger. Not seeing him I look around frantically. "Where boneman go?" Not seeing him I run over to the pile of ash and retrieve my dagger. Do I see anything else in the ash?
Jallmur
Jallmur tries to jump out of the way of the flames
Dexterity : 9
"Why did Wensa summon Bony Wizard? Goblin should know that Bony Wizards bad."
You find the key on the chain in the ash pile. It is on an ornate chain.
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Wensa
Looking at Jallmur with a hurt look on my face. "Wensa no some on Wiz-bones! Wensa get shiny key!" I hold up the key in my ash covered hand. Then but the chain around my neck "Wensa look pretty?"
Gizzmo
"Wensa that's wonderful. Skeebad found a keyhole over here. Perhaps you can open it?"
Wensa
”Wensa good at that.“ I run over pulling out my thieves‘ tools and pick the lock.
Thieves tools: 19
The lock clicks and you believe that the lock would open, but the seal around the door remains and keeps the door closed.
Once the key is used, the seal between the door and wall will fade and allow the door to be pushed open.
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Wensa
Hearing the click Wensa pushes on the wall which doesn't give. Frustrated she looks in the lock. "Maybe something stuck in lock. Wensa fix it!" Wensa takes the key and sticks it in the hole twisting it around trying to clear out whatever is stuck.
Wensa turns the key in the lock. The mortar around the stone wall begins to fade away. A roughly shaped door opens into another set of stairs leading down, but these are different than the others. This is not a finished stone hallway but rather tunneled through the earth. Heading down the tunnel, you enter into another cavern. You get the feeling you are pretty deep within the earth. The first section of the chamber has three sections inlaid in the wall displaying a candlestick holder, a large dark crystal that is split horizontally with a hinge on one side and a clasp on the other and the third is a mace, golden in color. You assume this to be the mace of disruption. At the end of this large hall is an altar with a large tapestry hanging above a round stone dais. An urn rests on the dais.
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Gizzmo
Gizzmo activates the tinker's glove, attuning it to detect magic. Suspicious, he begins an investigation to find any traps.
Investigation: 18
Wensa
As Wensa got in trouble for touching something she sits aside while Gizzmo is looking and waits and waits and waits.....after a few hours of waiting (actually about 10 seconds) she remembers something. Sneaking away from the others she makes her way to the final unopened crypt and uncovers it.
9
Your glove does not notice any traps from the artifacts that are on display.
With use of the crowbar, you crack open the last crypt. 38
1 52 (damn, that's a good roll for you!)
Inside are bones and musty clothing rags. Alongside the bones is a wooden-handled broom.
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Skeekbad
Skeekbad approaches the artifacts and climbs up to examine the candlestick holder without disturbing it, her tongue stuck out between her teeth.
investigation : 2
~♡~