“What sort of map do you have there? Anything interesting?” Chad looks of the map trying to dicipher what Wensa’s map looks like.
Wensa found map marks favorite places so Wensa does not forget them. Here is place that throws out lots of old fish guts, Wensa can sleep and eat there. Lady here have many cats. Wensa use snack as bait then not have to eat snack.
She points out a few other little hidey holes and such. Chad probably notes a more prominent marking that Wensa says nothing about. She then follows the others to the equipment room nervously letting the gnomes do their work. And greedily grabbing up equipment. She looks uncertainly at the contraption presented toward the end but at the words "self destructs" goes ahead and takes it.
Wensa would like better armor if Quinwan has some.
“What sort of map do you have there? Anything interesting?” Chad looks of the map trying to dicipher what Wensa’s map looks like.
Wensa found map marks favorite places so Wensa does not forget them. Here is place that throws out lots of old fish guts, Wensa can sleep and eat there. Lady here have many cats. Wensa use snack as bait then not have to eat snack.
She points out a few other little hidey holes and such. Chad probably notes a more prominent marking that Wensa says nothing about. She then follows the others to the equipment room nervously letting the gnomes do their work. And greedily grabbing up equipment. She looks uncertainly at the contraption presented toward the end but at the words "self destructs" goes ahead and takes it.
Wensa would like better armor if Quinwan has some.
Before heading down stairs, Chad will point out the peculiar marking and try to get Wensa to tell me what that is. "That little marking there. It's different than all the others. Is it something special?"
Persuasion: 15
-------------
Quinlan takes the prototype feather fall pack back from you. "This one has been having issues. Test subjects have been afflicted with broken limbs and such. Your new and improved feather fall packs are waiting on the airship. They should be up to par......" Quinlan gives the pack to another gnome who throws it in a bin marked "HAZARDOUS".
"Armor, armor..... Yes! Armor!" Quinlan runs off and brings back red leather armor. "Red Skin Leather of a particular creature. Should work out rather well, though it's never been tested. You'll have to let me know how it works." Quinlan stands there looking rather proud.
The new armor has been added into your inventory, Wensa.
"I think a healing potion or two wouldn't be amiss"
He seems to be quite taken with the gadgets, making mental notes for future reference. He seems very interested in the hazardous bin. Goblinses have a less stringent notion of the word hazardous.
"I think a healing potion or two wouldn't be amiss"
He seems to be quite taken with the gadgets, making mental notes for future reference. He seems very interested in the hazardous bin. Goblinses have a less stringent notion of the word hazardous.
Quinlan retrieves 8 greater potion of healing placing them on a little push cart. "Each of you gets 2 of them. they should heal you up pretty darn good!" They are a green liquid with purple specks floating in it.
Gizzmo rummages through the hazardous bin. Looking for things he thinks he can salvage or re-purpose. "Humans... always throwing aways the bestest bits."
Gizzmo will find a little clockwork spider in the pile of junk. It has been painted brown with hints of black over a brass body. The legs are bent, but you think you could fix it. You’re not sure it works, what it does or if it’s going to kill you in your sleep.
He cradles the spider in his hands and begins cooing to it. "There there Charlotte. Gizzmo won't throw you away. Gizzmo will rebuild you. You'll be faster, stronger, better than you were berfore...." He starts making adjustments to Charlotte with an arcane focused multi-tool. Sparks zap between the two. Gizzmo cackles. "It's Alive !" Charlotte's legs twitch twice then stop. He grumbles and continues making adjustments.
Skeekbad is very curious about the hazardous invention at first, and then is even more intrigued by it when she sees that it is in the shape of something natural like a spider. She peers over Gizzmo's shoulder and takes an errant shock or two before she realizes that it is a machine.
Raaarrgh! Khurgorbaeyag take you you Spawn of Meriadar!
She hisses as she jumps behind the nearest gnome or goblin. She sees that Gizzmo is intent on working on this mechanical beast thing, and while she distrusts it, she decides to leave them be.
Chad looks over at Gizzmo. "That thing is yours if you can get it working. We called it the "spy-der." It can listen and look but does not have a very long range. We could never get it to work right. It actually attacked one of the gnomes, rest his soul......"
Chad hears Skeekbad begin to freak out a little. "Skeekbad, it's ok. It's only a toy spider. It shouldn't cause any harm."
"Well if that is all everyone thinks they could use, we will get a move on." Chad leads you all upstairs. He will explain possible escape routes out of the city while you all walk.
"As far as your escape, there are three possible options. The first would be to charter a ship in the dock ward. It's going to cost you and you better be rather persuasive. Sea captains are not known for their manners or haste to leave port.
The second is through a hole in the city wall. The issue with that is the hole in the wall is in the City of the Dead. As the name implies, the city is filled with undead guardians. It will be a fight to get through.
The third involves a cart. One you're going to have to steal and a fast one would be best. After the operation starts, the city gates are going to be locked down. Now, this doesn't mean you can't break through, but you best be moving quickly if you're going to do so. The north gate is wider than the south gate. I would assume exiting through the north would be easiest to get through.
You do not have to decide now and you may come up with your own plan to escape, but none are going to be easy."
----------------
Chad leads you outside the front door of the manor to the airship at the side of the house. The sun is beginning to set over the horizon casting everything in an orange glow. Wadsworth is there preparing the airship to set sail. Chad is the first one to climb up the rope ladder hanging over the side. At the front of the airship is a large harpoon gun. Two cannons sit on either side of the ship. Chad makes his way to the helm of the ship behind a large wooden wheel. Wadsworth begins to untie the anchor ropes to the airship. All four of you are standing on the front deck of the ship. "Onward and upward my old man used to say!" The airship begins to rise into the clouds. Once at a cruising altitude, Chad moves a lever forward and the airship begins to lurch forward, gaining speed. "Only about a day and a half trip now," Chad says from the helm. "You will find sleeping quarters below deck along with your feather fall packs." He points to a set of stairs in the center of the ship's deck leading down.
(What is everyone going to do during the short trip to Waterdeep?)
Not being trusting of mechanical things, Skeekbad is wary of the massive airship, but her fascination with flight outweighs her distrust. After a short time being shooed away from places and mechanisms where Chad would rather her not poke around in, she finds a place where she can feel the air on her dirty face and really feel as if she is flying. It is a dream of hers to master forms that have flight, but thus far they the actual ability to fly has evaded her.
Eventually, she will remember herself and start making markings in chalk in strategic places around the ship and consulting the bones from the purse around her neck, then chant and shake her bone spear. She doesn't have any qualms about onlookers and will growl at any folk that try to get in her way, she's trying to ward off evil spirits and bad luck.
After she's finished with her rituals, and spends a little more time basking in the glory of being on the air, Skeekbad will curl up wherever seems most inconvenient and settle in for a nap.
Wensa will start by dashing all over the deck and in the rigging. Asking incessantly what things do but not waiting for an answer before messing with whatever’s caught her attention. She will most likely hurt herself, someone else, or the ship in some small way. When she does she will meekly slink toward whatever sleeping quarters she has been told of, getting distracted along the way with looking through the interior of the ship.
After an exhaustive search of the ship Wensa does eventually make her way to her quarters. Forgoing what ever bed there is for the smallest cubby she can find that she fits in.
This post has potentially manipulated dice roll results.
Gizzmo
Gizzmo will take particular interest in the working of the Airship and it's power source. He will ask questions and then nod like he knows what they are saying.
Investigation 22
He will also make his gear is tuned up and will study his blueprints and schematics.
"We need to decide the order of operations and where we are going to travel."
Wensa will start by dashing all over the deck and in the rigging. Asking incessantly what things do but not waiting for an answer before messing with whatever’s caught her attention. She will most likely hurt herself, someone else, or the ship in some small way. When she does she will meekly slink toward whatever sleeping quarters she has been told of, getting distracted along the way with looking through the interior of the ship.
After an exhaustive search of the ship Wensa does eventually make her way to her quarters. Forgoing what ever bed there is for the smallest cubby she can find that she fits in.
Gizzmo will take particular interest in the working of the Airship and it's power source. He will ask questions and then nod like he knows what they are saying.
Investigation 20
He will also make his gear is tuned up and will study his blueprints and schematics.
"We need to decide the order of operations and where we are going to travel."
Taking the stairs down toward the sleeping quarters you find another door toward the front of the ship. This door leads to a combo storage room and eating quarters room. There is a bit of food on the shelves. Looks like just enough for the trip. This could be a place to plan to move through the city and which items to acquire first. You do not have to try getting all the extra loot.
Those that explore the top of the deck find that all the weapons have a little red light on the back side near the handles. Nothing you do changes those lights.
Toward the back of the ship is a hatch. A ladder leads down into a hot room with a large metal contraption. It is making a whirling noise and you can see little sparks of electricity inside. Outside on the front of the case, stamped into the metal is "Capissen 38". When asked about the engine, Chad will tell you that he acquired it from "an extraplanetary vehicle." Chad doesn't give too much info and you get the sense this thing is either highly sought after or very illegal.
You all find the feather fall packs sitting on the bunks in the bottom of the ship.
Gizzmo asks everyone to meet in the storage room after they have finished with whatever..
Gizzmo spreads the map out on table in the storage room. Alongside a list of the targets. "So... where are we landing and what are we hitting first..?"
He looks around for everyone to make a suggestion.. "Skeebad had a suggestion about which items might be useful in getting the other targets. Gloomblast told us movement is going to become more difficult as we go, Wensa knows some sneaky ways through the city though. They won't like what us Goblinses will do. Maybe we should consider our targets according to the location on the map, never crossing back into a district we've already hit?" He points to how the blue dots run North and South.
Wensa rests for a bit after having explored the ship. When she awakes she heads to the galley and spreads out her map. If others are already there or as they join she remarks. “Goblins have choice to make. Start with easy or start with best. Goblins pick easy goblins have less risk and learn to work together. But guards watch more when go for best. Goblins pick best might be less guards but also more risk no work together. Wensa think goblins should get cloak and ring by dock first. Then feather ring. Then mace. Then wand with wizard. Then wand with guard. Wensa say goblins go slow. Look. Learn. Then steal. Then wait before next one.
Despite being very grumpy at being woken up from her nap, Skeekbad will attend Gizzmo's Grubby Grumpy Goblin Gathering. At Gizzmo's mention of her suggestion, Skeekbad preens. When Gizzmo offers his own advice she becomes thoughtful. When one of the others looks like they have something to say she starts to open her mouth as if she had something to say first, but then waves her hands as if she doesn't mind them speaking first.
Rollback Post to RevisionRollBack
~♡~
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Wensa
Wensa found map marks favorite places so Wensa does not forget them. Here is place that throws out lots of old fish guts, Wensa can sleep and eat there. Lady here have many cats. Wensa use snack as bait then not have to eat snack.
She points out a few other little hidey holes and such. Chad probably notes a more prominent marking that Wensa says nothing about. She then follows the others to the equipment room nervously letting the gnomes do their work. And greedily grabbing up equipment. She looks uncertainly at the contraption presented toward the end but at the words "self destructs" goes ahead and takes it.
Wensa would like better armor if Quinwan has some.
Before heading down stairs, Chad will point out the peculiar marking and try to get Wensa to tell me what that is. "That little marking there. It's different than all the others. Is it something special?"
Persuasion: 15
-------------
Quinlan takes the prototype feather fall pack back from you. "This one has been having issues. Test subjects have been afflicted with broken limbs and such. Your new and improved feather fall packs are waiting on the airship. They should be up to par......" Quinlan gives the pack to another gnome who throws it in a bin marked "HAZARDOUS".
"Armor, armor..... Yes! Armor!" Quinlan runs off and brings back red leather armor. "Red Skin Leather of a particular creature. Should work out rather well, though it's never been tested. You'll have to let me know how it works." Quinlan stands there looking rather proud.
The new armor has been added into your inventory, Wensa.
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Wensa
Wisdom Saving Throw : 13
Without thinking Wensa blurts out "Wensa spys on secret meetings there. Wensa learn tricks to fight there."
Realizing what she's said Wensa goes very very quiet. Ears dropping sadly for a bit until she forgets what she told.
Gizzmo
"I think a healing potion or two wouldn't be amiss"
He seems to be quite taken with the gadgets, making mental notes for future reference. He seems very interested in the hazardous bin. Goblinses have a less stringent notion of the word hazardous.
Chad doesn't ask her any more questions about it. Obviously, she did not want to tell all her secrets.
Quinlan retrieves 8 greater potion of healing placing them on a little push cart. "Each of you gets 2 of them. they should heal you up pretty darn good!" They are a green liquid with purple specks floating in it.
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Gizzmo
Gizzmo rummages through the hazardous bin. Looking for things he thinks he can salvage or re-purpose. "Humans... always throwing aways the bestest bits."
Perception: 5
Investigation: 23
Gizzmo will find a little clockwork spider in the pile of junk. It has been painted brown with hints of black over a brass body. The legs are bent, but you think you could fix it. You’re not sure it works, what it does or if it’s going to kill you in your sleep.
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Gizzmo
He cradles the spider in his hands and begins cooing to it. "There there Charlotte. Gizzmo won't throw you away. Gizzmo will rebuild you. You'll be faster, stronger, better than you were berfore...." He starts making adjustments to Charlotte with an arcane focused multi-tool. Sparks zap between the two. Gizzmo cackles. "It's Alive !" Charlotte's legs twitch twice then stop. He grumbles and continues making adjustments.
Skeekbad
Skeekbad is very curious about the hazardous invention at first, and then is even more intrigued by it when she sees that it is in the shape of something natural like a spider. She peers over Gizzmo's shoulder and takes an errant shock or two before she realizes that it is a machine.
Raaarrgh! Khurgorbaeyag take you you Spawn of Meriadar!
She hisses as she jumps behind the nearest gnome or goblin. She sees that Gizzmo is intent on working on this mechanical beast thing, and while she distrusts it, she decides to leave them be.
~♡~
Chad looks over at Gizzmo. "That thing is yours if you can get it working. We called it the "spy-der." It can listen and look but does not have a very long range. We could never get it to work right. It actually attacked one of the gnomes, rest his soul......"
Chad hears Skeekbad begin to freak out a little. "Skeekbad, it's ok. It's only a toy spider. It shouldn't cause any harm."
"Well if that is all everyone thinks they could use, we will get a move on." Chad leads you all upstairs. He will explain possible escape routes out of the city while you all walk.
"As far as your escape, there are three possible options. The first would be to charter a ship in the dock ward. It's going to cost you and you better be rather persuasive. Sea captains are not known for their manners or haste to leave port.
The second is through a hole in the city wall. The issue with that is the hole in the wall is in the City of the Dead. As the name implies, the city is filled with undead guardians. It will be a fight to get through.
The third involves a cart. One you're going to have to steal and a fast one would be best. After the operation starts, the city gates are going to be locked down. Now, this doesn't mean you can't break through, but you best be moving quickly if you're going to do so. The north gate is wider than the south gate. I would assume exiting through the north would be easiest to get through.
You do not have to decide now and you may come up with your own plan to escape, but none are going to be easy."
----------------
Chad leads you outside the front door of the manor to the airship at the side of the house. The sun is beginning to set over the horizon casting everything in an orange glow. Wadsworth is there preparing the airship to set sail. Chad is the first one to climb up the rope ladder hanging over the side. At the front of the airship is a large harpoon gun. Two cannons sit on either side of the ship. Chad makes his way to the helm of the ship behind a large wooden wheel. Wadsworth begins to untie the anchor ropes to the airship. All four of you are standing on the front deck of the ship. "Onward and upward my old man used to say!" The airship begins to rise into the clouds. Once at a cruising altitude, Chad moves a lever forward and the airship begins to lurch forward, gaining speed. "Only about a day and a half trip now," Chad says from the helm. "You will find sleeping quarters below deck along with your feather fall packs." He points to a set of stairs in the center of the ship's deck leading down.
(What is everyone going to do during the short trip to Waterdeep?)
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Skeekbad
Not being trusting of mechanical things, Skeekbad is wary of the massive airship, but her fascination with flight outweighs her distrust. After a short time being shooed away from places and mechanisms where Chad would rather her not poke around in, she finds a place where she can feel the air on her dirty face and really feel as if she is flying. It is a dream of hers to master forms that have flight, but thus far they the actual ability to fly has evaded her.
Eventually, she will remember herself and start making markings in chalk in strategic places around the ship and consulting the bones from the purse around her neck, then chant and shake her bone spear. She doesn't have any qualms about onlookers and will growl at any folk that try to get in her way, she's trying to ward off evil spirits and bad luck.
After she's finished with her rituals, and spends a little more time basking in the glory of being on the air, Skeekbad will curl up wherever seems most inconvenient and settle in for a nap.
~♡~
Wensa
Wensa will start by dashing all over the deck and in the rigging. Asking incessantly what things do but not waiting for an answer before messing with whatever’s caught her attention. She will most likely hurt herself, someone else, or the ship in some small way. When she does she will meekly slink toward whatever sleeping quarters she has been told of, getting distracted along the way with looking through the interior of the ship.
Investigation : 20
After an exhaustive search of the ship Wensa does eventually make her way to her quarters. Forgoing what ever bed there is for the smallest cubby she can find that she fits in.
Gizzmo
Gizzmo will take particular interest in the working of the Airship and it's power source. He will ask questions and then nod like he knows what they are saying.
Investigation 22
He will also make his gear is tuned up and will study his blueprints and schematics.
"We need to decide the order of operations and where we are going to travel."
Taking the stairs down toward the sleeping quarters you find another door toward the front of the ship. This door leads to a combo storage room and eating quarters room. There is a bit of food on the shelves. Looks like just enough for the trip. This could be a place to plan to move through the city and which items to acquire first. You do not have to try getting all the extra loot.
Those that explore the top of the deck find that all the weapons have a little red light on the back side near the handles. Nothing you do changes those lights.
Toward the back of the ship is a hatch. A ladder leads down into a hot room with a large metal contraption. It is making a whirling noise and you can see little sparks of electricity inside. Outside on the front of the case, stamped into the metal is "Capissen 38". When asked about the engine, Chad will tell you that he acquired it from "an extraplanetary vehicle." Chad doesn't give too much info and you get the sense this thing is either highly sought after or very illegal.
You all find the feather fall packs sitting on the bunks in the bottom of the ship.
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Jallmur
Jallmur is also very interested in the workings of the ship. His first priority is learning how the sails work.
Investigation : 19
In addition, Jallmur will work on his halfling accent. He tries it out on Chadwick, and uses any paste he can find as makeup. Deception : 6
"Hello there mister Chaduh Wickuh. As you can tell uh, I am completely disguised. Now, the humans won't know who I am."
(OOC: I didn't know how to type in this accent, but it is supposed to be a higher pitched Christopher Walken on SNL as Hook)
After "mastering his accent", he will experiment with the Bag of Holding.
Gizzmo asks everyone to meet in the storage room after they have finished with whatever..
Gizzmo spreads the map out on table in the storage room. Alongside a list of the targets. "So... where are we landing and what are we hitting first..?"
He looks around for everyone to make a suggestion.. "Skeebad had a suggestion about which items might be useful in getting the other targets. Gloomblast told us movement is going to become more difficult as we go, Wensa knows some sneaky ways through the city though. They won't like what us Goblinses will do. Maybe we should consider our targets according to the location on the map, never crossing back into a district we've already hit?" He points to how the blue dots run North and South.
Wensa
Wensa rests for a bit after having explored the ship. When she awakes she heads to the galley and spreads out her map. If others are already there or as they join she remarks. “Goblins have choice to make. Start with easy or start with best. Goblins pick easy goblins have less risk and learn to work together. But guards watch more when go for best. Goblins pick best might be less guards but also more risk no work together. Wensa think goblins should get cloak and ring by dock first. Then feather ring. Then mace. Then wand with wizard. Then wand with guard. Wensa say goblins go slow. Look. Learn. Then steal. Then wait before next one.
Wensa
”Wensa day not go in line. Humans like lines. Goblins go in line, humans wait at line.”
Skeekbad
Despite being very grumpy at being woken up from her nap, Skeekbad will attend Gizzmo's Grubby Grumpy Goblin Gathering. At Gizzmo's mention of her suggestion, Skeekbad preens. When Gizzmo offers his own advice she becomes thoughtful. When one of the others looks like they have something to say she starts to open her mouth as if she had something to say first, but then waves her hands as if she doesn't mind them speaking first.
~♡~