This post has potentially manipulated dice roll results.
Morrig hurdles past the stunned duergar and leaps onto the back of one of the shambling ogres, annihilating the last semblance of sentience in the brutish creature with his mind-rotting spell.
The wounded duergar mutters a few words in Undercommon and grows to an immense size, looming over even the ogres.
The other two duergar recover from their initial surprise and swing bloodstained war picks at Waz and Rhubble.
Waz Attack: 16 Damage: 8
Rhubble Attack: 13 Damage: 10
Roaring in outrage, Rhubble returns the blow with a crippling swing of his dwarven-forged battleaxe. Attack: 14 Damage: 5
Inquiry steps back involuntarily as the duergar grows in size. She then lobs another bolt of flame, this time at the dark dwarf recovering from Rhubble's counter.
Wazzock keeps her eyes on the duergar as it grows in size, cursing under her breath. It's clear that she doesn't have any real training in how to use a rapier, she's swinging and thrusting with it as if it were a longsword, her brute strength driving the blade home. She tries to finish off whichever smaller duergar looks most injured, eyes red with bloodlust.
Attack : 14Damage : 6
Sneak Attack Damage : 5 (assuming another enemy of the target is within 5ft)
Brixo, still up on the ledge surveys the battle going on below. He holds out one of his large stony hands and conjures a ball of flame between his fingers, whispering to it in Terran, bringing forth more flame from the Elemental Planes. Once he's satisfied with the size of the fire in his palm, he looks to the enlarged duergar and flings the fire at the snarling grey dwarf whilst shouting, "Die, follower of Amorsopheus!"
Produce Flame:24Damage:5 fire damage
Rollback Post to RevisionRollBack
"The most important step a person can take is always the next one." -Dalinar Kholin; Oathbringer
Brixo's sphere of fire sets the duergar's prominent beard on fire, inducing a bellow of rage from the titanic dwarf as he struggles to beat out the flames without damaging his beard.
The ogre who Morrig is engaged with casually swats Morrig with his ponderous mornigstar, (Attack: 22 Damage: 8) while the second ogre lumbers towards the ledge and clambers into the narrow tunnel, looming over the gathered adventurers.
Daedelus and Chazrael! (Now that you are in melee with an undead ogre I figured you would want to change your action. If not, roll your longbow attacks again to account for disadvantage. Faerie Fire has worn off by this time.)
(Faerie Fire lasts one minute. Each turn takes 6 seconds, so 10 turns = 1 minute.)
The Order of Combat
A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other.
Morrig hurdles past the stunned duergar and leaps onto the back of one of the shambling ogres, annihilating the last semblance of sentience in the brutish creature with his mind-rotting spell.
The wounded duergar mutters a few words in Undercommon and grows to an immense size, looming over even the ogres.
The other two duergar recover from their initial surprise and swing bloodstained war picks at Waz and Rhubble.
Waz Attack: 16 Damage: 8
Rhubble Attack: 13 Damage: 10
Roaring in outrage, Rhubble returns the blow with a crippling swing of his dwarven-forged battleaxe. Attack: 14 Damage: 5
Inquiry!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Inquiry steps back involuntarily as the duergar grows in size. She then lobs another bolt of flame, this time at the dark dwarf recovering from Rhubble's counter.
To Hit: 11
Damage: 2 Fire
(OOC: WOW...)
Edit: Advantage Roll for FF: 8
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
(OOC: I think it's my turn, but either way...)
Wazzock keeps her eyes on the duergar as it grows in size, cursing under her breath. It's clear that she doesn't have any real training in how to use a rapier, she's swinging and thrusting with it as if it were a longsword, her brute strength driving the blade home. She tries to finish off whichever smaller duergar looks most injured, eyes red with bloodlust.
Attack : 14 Damage : 6
Sneak Attack Damage : 5 (assuming another enemy of the target is within 5ft)
~♡~
(When's its my turn)
Chazrael is going to fire two more arrows at the ogre.
Attack 1: Attack: 21 Damage: 10 Hunter's Mark Dice 3
Attack 2: Attack: 18 Damage: 5 Hunter's Mark Dice 1
I have an intelligence of six, I know what I'm doing.
Inquiry's Fire Bolt flies over the head of the enlarged duergar, colliding with the stone wall in a shower of fire and stone debris.
The duergar locks blades with Wazzok and grins, his black eyes glittering with malice.
Brixo!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Brixo, still up on the ledge surveys the battle going on below. He holds out one of his large stony hands and conjures a ball of flame between his fingers, whispering to it in Terran, bringing forth more flame from the Elemental Planes. Once he's satisfied with the size of the fire in his palm, he looks to the enlarged duergar and flings the fire at the snarling grey dwarf whilst shouting, "Die, follower of Amorsopheus!"
Produce Flame: 24 Damage: 5 fire damage
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
Brixo's sphere of fire sets the duergar's prominent beard on fire, inducing a bellow of rage from the titanic dwarf as he struggles to beat out the flames without damaging his beard.
The ogre who Morrig is engaged with casually swats Morrig with his ponderous mornigstar, (Attack: 22 Damage: 8) while the second ogre lumbers towards the ledge and clambers into the narrow tunnel, looming over the gathered adventurers.
Daedelus and Chazrael! (Now that you are in melee with an undead ogre I figured you would want to change your action. If not, roll your longbow attacks again to account for disadvantage. Faerie Fire has worn off by this time.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(okie doke)
Chazrael puts his bow away, draws his two shortswords and makes two attacks.
Attack 1: Attack: 10 Damage: 6
Attack 2: Attack: 12 Damage: 2
(Also is the ogre below its max hit points, if it is, I will use the Colossus Slayer, which adds 1d8 to attacks - 3
I have an intelligence of six, I know what I'm doing.
[OoC]: Wait, what? Faerie Fire lasts 10 rounds and it's only been one, two at most with the surprise round! :O
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
(Faerie Fire lasts one minute. Each turn takes 6 seconds, so 10 turns = 1 minute.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
The Order of Combat
A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other.
https://www.dndbeyond.com/compendium/rules/phb/combat#TheOrderofCombat
We've done 2 rounds.
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
(Wow, I had no idea. Thanks for clearing that up. I've been playing 1 turn = 6 seconds for two and a half years.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(so should I reroll my attacks then since I didn't take into the advantage?)
I have an intelligence of six, I know what I'm doing.
(They both hit anyway, but if you want to try for a crit just roll 1d20 + your attack modifier and use the higher of the two.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
No problem man, I just wanted it cleared up otherwise we'd be seriously hampering some player abilities :)
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
(Nah, let's keep moving, if they both hit that's fine).
I have an intelligence of six, I know what I'm doing.
Chazrael lacerates the ogre's decomposing stomach, spilling it's intestines onto the stone floor.
Cori! (If Cori doesn't post in the next 24 hours I'll roll for her.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Chazrael stops and giggles at his handiwork
(OOC: Picture Ron Swanson's giggle)
I have an intelligence of six, I know what I'm doing.
Cori whips out her rapier and plunges it up to the hilt in the ogre's ribs. Attack: 21 Damage: 5
Morrig!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Morrig once more calls out to Moradin as a beam of Light strikes the undead ogre searing it's flesh
Guiding Bolt: To Hit 24 Damage 15