An ancient evil - Ranegot, the mad immortal, is rising. His power is quickly growing, and no one - not even you heroes can defeat him. The only way to do so is to find the Starcrusher - a superweapon that after the defeat of Namegot, has been destroyed and scattered across the land. Once the superweapon has been reassembled, a group of powerful heroes are to be sent into Ranegot's lair and to weaken him before destroying. Beware - even in his weakened form, Ranegot is a formidable foe.
In order to join, submit your char sheet (you don't need an overly long backstory, just a concise one). Use point buy, get your starting gear plus 20 gp, and pick a feat. Start at level 3, and also, the only human - is variant human.
Feat: Actor (+1 to Cha, advantage on Persuasion and Deception checks when pretending to be another person, ability to fake noises I've heard)
Equipment:
An entertainer’s pack, a rapier, a viol, Leather armor and a dagger, a crowbar, a set of dark common clothes including a hood, and a pouch containing 35 gp
Personality: I don’t pay attention to the risks in a situation. Never tell me the odds; I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
Ideals:Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic); People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
Bonds: I’m guilty of a terrible crime. I hope I can redeem myself for it; Someone I loved died because of I mistake I made. That will never happen again.
Flaws: When I see something valuable, I can’t think about anything but how to steal it.
Fey Ancestry: Advantage on Saving Throws against being charmed, and magic can't put you to sleep
Trance: Meditate for 4 hours a day.
Elf Weapon Training: Proficiency with longsword, shortsword, longbow and shortbow
Spellcasting: Cantrips: 4
1st: 2
Cold Sorcery: At 1st level, you have ice in your blood and a cold, sharp mind. You can resist extreme cold. Ice also covers your body, speckling your skin with white flakes. Your AC is equal to 11 + your Dexterity modifier without armor.
You are hardy enough to survive on your own and become self sufficient. You can survive the extreme cold and heat but do not gain resistance. Increase your Constitution stat by 1.
Equipment:
Quarterstaff
Arcane Focus ( Medallion of mithral with the form of a snow flake)
Explorer's pack
Daggers: 2
Longsword
Amulet carved on a falange bone of frost giant.
Travalere's clothes.
Belt pouch with 10 GP
Background: Outlander
Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Personality Trait:I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry Frost Giant.
Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe.
Bond:My family, clan, or tribe is the most important thing in my life, even when they are far from me.
Flaw:I am slow to trust members of other races, tribes, and societies.
History:
Vrailin was born and raised as the heir of the Chieftain of the tribe Vy'elya, one of the tribes of the Galatai elves. She was the fourth in the heir line, but recent events made her second. His two twin older brothers had been killed by frost giants sent to lay destruction to the Galatai lands by Ranegot.
Since she was born it was obvious that she was "blessed by the ice" as her people says. Always playing outside despite the low temperatures and at a very young age she started to manipulate the snow, the ice and the wind as easily as other children played with toys. Her parents encouraged that powers and soon her education was done by the tribe shaman.
Unfortunately she was as cold as her beloved ice. She was firmly educated and takes very seriously the responsabilities of her heritage, but she knows that she is above the rest. Earn her respect is as dificult as melt an entire iceberg. She loves her family, and only desires that her people has a fruitful and prosperous live. She really cares and loves her family, and the death of her two twin brothers had made a profound change in her. She has become more distant and cold, but a deep anger runs in her veins, meneacing to melt the ice that cover her.
After swore a vengace oath with her older sister and the first in the heirloom line. The chieftain took a decision.
He woll try to unite the tribes and along with their heir will stand and fight with their people against whatever Ranegot sends, while she will look for a way to defeat that ancient evil once and for all.
Equipment: a greataxe, two handaxes, an explorer’s pack and four javelins, a staff, a hunting trap, a wolf fang on a necklace, and set of traveler’s clothes.
Languages: Norse, common, dwarvish.
Profeciency: pan flute, Light armor, medium armor, shields, Simple weapons, martial weapons.
Spellcasting: 3 cantrips (Sacred Flame, Light, Thaumaturgy) and Cleric spells
Disciple of Life
Rustic Hospitality
Feats:
Heavy Armor Master (While wearing heavy armor, bludgeoning, piercing, and slashing damage taken from nonmagical weapons is reduced by 3. [+1 Strength])
War Caster (Advantage on Con saves to maintain concentration on spells when damaged. Perform somatic components even when holding weapons or shield in one or both hands. Cast spell of 1 action casting time that targets only one creature instead of an opportunity attack.) (Human variant bonus feat)
Equipment:
Mace and shield
Light crossbow and 20 bolts
Chain mail
Explorer's pack, Holy symbol (steel pendant in the shape of an infinity symbol), 30 gold
Personality:If someone is in trouble, I'm always ready to lend help.
Ideals: Everyone deserves to be treated with dignity and respect.
Bonds:I will protect those who cannot protect themselves.
Flaws:Secretly, I believe that things would be better if I were a tyrant lording over the land.
History: Ayala grew up in the small village of Greycliff in a remote valley, daughter of the local woodworker. Every month, she and her father would climb the steep valley walls to reach the high forests, known for producing the strong, beautiful woods that became the best furniture, tools, and delicate carvings. The climb was treacherous, but the villagers of Greycliff knew their paths well, and easily found their way to forests, grazing lands, and the other resources their home provided.
During the spring of her 18th year, it was discovered that particularly heavy rains were destabilizing the cliff paths that her village relied on, which were becoming unsafe. A plea for help was sent to the local lord for assistance in stabilizing the hillside, but as the lord was loath to expend expensive resources on a tiny outlying village, it was ignored.
As the danger increased, Ayala became more and more uneasy. She warned her family and friends to avoid the hillside, but although they knew the danger life went on. Until one terrible day, with a thunderous rolling crash that seemed to last for hours, the entire hillside collapsed in a massive landslide. Horrified, Ayala ran from her home to find hundreds of villagers trapped, injured, or killed by the disaster. Stumbling over the uneven ground, she managed to find her father, half pinned beneath the rubble and almost dead.
Half sobbing, she called out to Mishakal, goddess of healing, praying for her to heal her father. She was shocked from her tears when her hands began to glow, and she felt divine magic and strength flowing through her and mending his wounds. Almost in a daze, she rose and found the next injured person and the next, healing each one with the goddess's guidance. When her whole village stood before her, alive and well, Mishakal's light faded from her hands. However, Ayala knew that in this she had found her calling.
From that day, Ayala vowed to use her goddess's gift to heal and protect all those in need.
EDIT: Okay, now everyone uses the base hp for their size. With the exception of firbolgs (large, so 1d10), and smaller races (kobold, goblin, halfling, gnome), everyone uses d8 as hit die. Fighters, Paladins, and Barbs however, can add double their proficiency bonus to hit points when they level up, in order to balance it out. Firbolgs now lose powerful build, are giant size, and large.
Your backstory is nice, but here's a problem - Galateans do NOT have "houses" or royal families. Only tribes. Although warring at times, the tribes are surprisingly united. If you want an Elsa backstory, scrap the Galatai and grab something else. Galatai are tough, determined, and NOT squishy. You gotta be like that if you want to eat polar bear, salmon, and frost giant for breakfast. Also, no "houses. This is not ASoIaF and also, I would suggest a more optimized race for sorcerers.
Your backstory is nice, but here's a problem - Galateans do NOT have "houses" or royal families. Only tribes. Although warring at times, the tribes are surprisingly united. If you want an Elsa backstory, scrap the Galatai and grab something else. Galatai are tough, determined, and NOT squishy. You gotta be like that if you want to eat polar bear, salmon, and frost giant for breakfast. Also, no "houses. This is not ASoIaF and also, I would suggest a more optimized race for sorcerers.
I see. Well no problem in that.I'll change it to be the daughter of the chieftain of one of the tribes and she will be tough instead of a well cared and sophisticated. I was just remaking an old character concept :) (Elsa was born from my screcthbook, they copycat me! Hehe ;) )
If you like I'll change her backgroud and her skills to reflect this. Posting from phone right now, will do it later if you don't mind.
No problem for the race and class mix for me. The more I hear about the Galatai the more I like them hehe. (Do they actually eat frost giant for breakfeast? What the... XD)
They don't eat Frost Giant for breakfast, they have it for lunch. (yes, they do).
Love it!
Made some changes on the Character sheet. Changed the Stats of CHA and WIS, and change the background to Outlander. She is still the daughter of the Chieftain, but I think this is more like it.
I am seriously thinking in changing CHA for STR too. She is cold and distant, hard to trust other people, and she needs to be tought to survive in the cold wastes of her homeland. What do you think? It is a reasonable change?
Rollback Post to RevisionRollBack
PbP Character: A few ;)
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An ancient evil - Ranegot, the mad immortal, is rising. His power is quickly growing, and no one - not even you heroes can defeat him. The only way to do so is to find the Starcrusher - a superweapon that after the defeat of Namegot, has been destroyed and scattered across the land. Once the superweapon has been reassembled, a group of powerful heroes are to be sent into Ranegot's lair and to weaken him before destroying. Beware - even in his weakened form, Ranegot is a formidable foe.
In order to join, submit your char sheet (you don't need an overly long backstory, just a concise one). Use point buy, get your starting gear plus 20 gp, and pick a feat. Start at level 3, and also, the only human - is variant human.
Also, if you want to - use my homebrew fighting styles and my random homebrew stuff
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
Ezal Nevuz, Eladrin Bard, Criminal (see Page 286 of the DMG for racial features)
Str: 10 (+0) Dex: 13 (+1) Con: 12 (+1) Int: 11 (+0) Wis: 13 (+1) Cha: 16 (+3)
HP: 21
AC: ??
PP: 15
Proficencies:
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords, shortbow, and longbow
Tools: Viol, Bagpipes, Lute, Cards, thieves’ tools
Saving Throws: Dexterity, Charisma
Skills: Insight, Investigation, Acrobatics, Perception*, Deception, Stealth*
*Expertise'd
Features:
Fey Step
Criminal Contact
Darkvision 60
Fey Ancestry
Trance
Spellcasting
Bardic Inspiration (d6)
Song of Rest (d6)
Expertise
Jack of All Trades
Bardic College: Whispers
Feat: Actor (+1 to Cha, advantage on Persuasion and Deception checks when pretending to be another person, ability to fake noises I've heard)
Equipment:
An entertainer’s pack, a rapier, a viol, Leather armor and a dagger, a crowbar, a set of dark common clothes including a hood, and a pouch containing 35 gp
Personality: I don’t pay attention to the risks in a situation. Never tell me the odds; I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
Ideals: Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic); People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
Bonds: I’m guilty of a terrible crime. I hope I can redeem myself for it; Someone I loved died because of I mistake I made. That will never happen again.
Flaws: When I see something valuable, I can’t think about anything but how to steal it.
Vrailin Vy'elya
Galatai Elf Sorcerer ( Cold Sorcery ) Lvl 1 LG
Stats:
STR: 8 (-1) DEX: 16 (+3) CON: 16 (+3)* INT: 13 (+1) WIS: 15 (+2) CHA: 12 (+1)
* Stat with point but: 14; +1 Galatai Race; +1 Feat Survivalist.
AC: 14 HP: 9 Init: +3
Skills:
Arcana +3
Athletics +1
Insight +4
Perception +4
Survival +4
Features:
Darkvision: 60 feet
Keen Senses: Proficency in the Perception Skill
Fey Ancestry: Advantage on Saving Throws against being charmed, and magic can't put you to sleep
Trance: Meditate for 4 hours a day.
Elf Weapon Training: Proficiency with longsword, shortsword, longbow and shortbow
Spellcasting: Cantrips: 4
1st: 2
Cold Sorcery: At 1st level, you have ice in your blood and a cold, sharp mind. You can resist extreme cold. Ice also covers your body, speckling your skin with white flakes. Your AC is equal to 11 + your Dexterity modifier without armor.
Languages: Common, Elvish, Frost Giant.
Spells:
Cantrip:
Blade Ward
Chill Touch
Mage Hand
Ray of Frost
1st level:
Magic Missile
Sleep
Feat:
Survivalist
You are hardy enough to survive on your own and become self sufficient. You can survive the extreme cold and heat but do not gain resistance. Increase your Constitution stat by 1.
Equipment:
Quarterstaff
Arcane Focus ( Medallion of mithral with the form of a snow flake)
Explorer's pack
Daggers: 2
Longsword
Amulet carved on a falange bone of frost giant.
Travalere's clothes.
Belt pouch with 10 GP
Background: Outlander
Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Personality Trait: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry Frost Giant.
Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe.
Bond: My family, clan, or tribe is the most important thing in my life, even when they are far from me.
Flaw: I am slow to trust members of other races, tribes, and societies.
History:
Vrailin was born and raised as the heir of the Chieftain of the tribe Vy'elya, one of the tribes of the Galatai elves. She was the fourth in the heir line, but recent events made her second. His two twin older brothers had been killed by frost giants sent to lay destruction to the Galatai lands by Ranegot.
Since she was born it was obvious that she was "blessed by the ice" as her people says. Always playing outside despite the low temperatures and at a very young age she started to manipulate the snow, the ice and the wind as easily as other children played with toys. Her parents encouraged that powers and soon her education was done by the tribe shaman.
Unfortunately she was as cold as her beloved ice. She was firmly educated and takes very seriously the responsabilities of her heritage, but she knows that she is above the rest. Earn her respect is as dificult as melt an entire iceberg. She loves her family, and only desires that her people has a fruitful and prosperous live. She really cares and loves her family, and the death of her two twin brothers had made a profound change in her. She has become more distant and cold, but a deep anger runs in her veins, meneacing to melt the ice that cover her.
After swore a vengace oath with her older sister and the first in the heirloom line. The chieftain took a decision.
He woll try to unite the tribes and along with their heir will stand and fight with their people against whatever Ranegot sends, while she will look for a way to defeat that ancient evil once and for all.
Portrait:
https://goo.gl/images/WUS5Be
PbP Character: A few ;)
If I can play I'll play a fighter it's simple and yes I'll make a 5 Ed character
Dude
Dragonborn male fighter 3rd
Str 16 dex 14 con 14
Int 10 wis 10 Cha 11. Hp 25
Move 30
Prof bonus +2
AC 14 gp40
Skills intimidate history Athletics
Armor hide
AC 14
Weapons
Maul. 2d6 +3 damage
Longbow 1d8 +2 damage 200 arrows
Lang dragonborn,common
Equipment torches rations waterskins backpack bedroll Bell rope grappling hook pickaxe tinderbox
Background soldier
Fighting style battle master
Breath weapon
Fire resistance
1 or 2 damage die reroll
Second wind
Action surge
Disarm
Parry
Menace
Feat dragonmark (sentenel bladeward compelled duel)
Gunnar Berg. Chaotic Neutral. Outlander. 36.
Barbarian: Berseker. Lv: 3 (ST: str & con)
Str: 15. Dex: 14. Con: 15. Wis 8. Int: 10. Cha: 12.
Hp: 36. Current Hp: 36. AC: 14
Skills- Survival: +1, Athletics: +4, Intimidation: +3, Perception: +1
Features: Tough, Rage, Unarmored defense, Reckless attack, Danger sense, and Frenzy.
Equipment: a greataxe, two handaxes, an explorer’s pack and four javelins, a staff, a hunting trap, a wolf fang on a necklace, and set of traveler’s clothes.
Languages: Norse, common, dwarvish.
Profeciency: pan flute, Light armor, medium armor, shields, Simple weapons, martial weapons.
GP: 30
Myron Craw- Isles of Famine
I will make a cleric, and update here with my character sheet in a few hours. Edit: added below.
Ayala Dunwood, Human (Variant) Life Cleric, Folk Hero, NG
Str: 16 (+3) Dex: 10 (+0) Con: 14 (+2) Int: 10 (+0) Wis: 15 (+2) Cha: 10 (+0)
HP: 24
AC: 18
Proficiencies:
Armor: Light, Medium, Heavy Armor, Shields
Weapons: Simple weapons
Tools: Carpenter's tools, Vehicles
Saving Throws: Wis, Cha
Skills: Animal Handling, Perception, Persuasion, Religion, Survival
Features:
Channel Divinity: Turn Undead and Preserve Life
Spellcasting: 3 cantrips (Sacred Flame, Light, Thaumaturgy) and Cleric spells
Disciple of Life
Rustic Hospitality
Feats:
Heavy Armor Master (While wearing heavy armor, bludgeoning, piercing, and slashing damage taken from nonmagical weapons is reduced by 3. [+1 Strength])
War Caster (Advantage on Con saves to maintain concentration on spells when damaged. Perform somatic components even when holding weapons or shield in one or both hands. Cast spell of 1 action casting time that targets only one creature instead of an opportunity attack.) (Human variant bonus feat)
Equipment:
Mace and shield
Light crossbow and 20 bolts
Chain mail
Explorer's pack, Holy symbol (steel pendant in the shape of an infinity symbol), 30 gold
Personality:If someone is in trouble, I'm always ready to lend help.
Ideals: Everyone deserves to be treated with dignity and respect.
Bonds:I will protect those who cannot protect themselves.
Flaws:Secretly, I believe that things would be better if I were a tyrant lording over the land.
History: Ayala grew up in the small village of Greycliff in a remote valley, daughter of the local woodworker. Every month, she and her father would climb the steep valley walls to reach the high forests, known for producing the strong, beautiful woods that became the best furniture, tools, and delicate carvings. The climb was treacherous, but the villagers of Greycliff knew their paths well, and easily found their way to forests, grazing lands, and the other resources their home provided.
During the spring of her 18th year, it was discovered that particularly heavy rains were destabilizing the cliff paths that her village relied on, which were becoming unsafe. A plea for help was sent to the local lord for assistance in stabilizing the hillside, but as the lord was loath to expend expensive resources on a tiny outlying village, it was ignored.
As the danger increased, Ayala became more and more uneasy. She warned her family and friends to avoid the hillside, but although they knew the danger life went on. Until one terrible day, with a thunderous rolling crash that seemed to last for hours, the entire hillside collapsed in a massive landslide. Horrified, Ayala ran from her home to find hundreds of villagers trapped, injured, or killed by the disaster. Stumbling over the uneven ground, she managed to find her father, half pinned beneath the rubble and almost dead.
Half sobbing, she called out to Mishakal, goddess of healing, praying for her to heal her father. She was shocked from her tears when her hands began to glow, and she felt divine magic and strength flowing through her and mending his wounds. Almost in a daze, she rose and found the next injured person and the next, healing each one with the goddess's guidance. When her whole village stood before her, alive and well, Mishakal's light faded from her hands. However, Ayala knew that in this she had found her calling.
From that day, Ayala vowed to use her goddess's gift to heal and protect all those in need.
Lunarsand, now I still see problems. Go arrange it nicely, and get a fighting style. Battle Master isn't one.
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
EDIT: Okay, now everyone uses the base hp for their size. With the exception of firbolgs (large, so 1d10), and smaller races (kobold, goblin, halfling, gnome), everyone uses d8 as hit die. Fighters, Paladins, and Barbs however, can add double their proficiency bonus to hit points when they level up, in order to balance it out. Firbolgs now lose powerful build, are giant size, and large.
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
Your backstory is nice, but here's a problem - Galateans do NOT have "houses" or royal families. Only tribes. Although warring at times, the tribes are surprisingly united. If you want an Elsa backstory, scrap the Galatai and grab something else. Galatai are tough, determined, and NOT squishy. You gotta be like that if you want to eat polar bear, salmon, and frost giant for breakfast. Also, no "houses. This is not ASoIaF and also, I would suggest a more optimized race for sorcerers.
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
i meant martial arche type not fighting style
Then change it! Also go make your character post easier to understand. Go do it like how LunaticKnight (lk) did it.
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
ill just let someone else fill in my spot if you want you can just use him as an Npc or something
PbP Character: A few ;)
They don't eat Frost Giant for breakfast, they have it for lunch. (yes, they do).
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
Hi! Is this thread still recruiting? If so, I would like to submit my character, Carcywin Nuluck.
Character Stats
Character Details
Roll CHA to see if you can persuade your friend to roll CHA for you.
Carcywin Nuluck, Beyond this Earthly Realm - PbPYes, is it still? I would love to join if so, but I'm not leveling up my old character until I know.
DM, player, and worshipper of dragons. Hi!
Serifey Maladaela, dragonborn monk-Beyond This Earthly Realm "My name means angel of vengeance in Draconic. It describes me well."
https://docs.google.com/document/d/1QmE20iYrKdBOxlDu6tPNiRnWlYrQsBtdXFowmYPIZgs/edit?usp=sharing
here is the link to the character, if you wish to see. I will need to level up to 3 and add a feat. ability scores are at the bottom.
Thanks!
DM, player, and worshipper of dragons. Hi!
Serifey Maladaela, dragonborn monk-Beyond This Earthly Realm "My name means angel of vengeance in Draconic. It describes me well."
Okay, its still recruiting, you're in, now I just need to wait for Finny. As for Serfey, go add a feat and level up.
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
PbP Character: A few ;)