Wow, guys, I think I might have just peed myself a little, I hope you guys saw what I saw and heard. let's check out this room and then little Walter's. I'm pretty terrified about what we may find in there
Puddin gasps. Oh.....my.....Shar. Gentlemen, what if....what if this whole family is dead? The house is occupied not by flesh, but by ghosts doomed to occupy the storyline they inhabited at their moment of mortem for all eternity? Isn't that just saddest thing you can imagine? Praise Shar. Perhaps the gorge fest you two had downstairs was by two mischievous children playing a supernatural trick on you. The armor? Perhaps Mr. Durst himselftrying to protect his home.
If that's the case, what creature or spell is able to bar all those who die to continue as phantoms in a paralyzed timeline?
And better yet....why are we still in this Sharforsaken house?
The bedroom contains a large bed, two end tables, and an empty wardrobe. Mounted on the wall next to the wardrobe is a full-length mirror with an ornate wooden frame carved to look like ivy and berries.
You discover two things about the mirror: you notice eyeballs among the berries, and the mirror itself swings open to reveal a stately doorway into a narrow, dusty room with a steep flight of stairs. This is, you realize, a second secret door into the same stairwell.
The nursery itself is dusty and dark. There is a bundle in the crib that is baby-sized, but when you lean in to inspect it you see that the bundle is empty. The last door leads out onto a balcony overlooking the front of the house, though you don't see anything out there.
Back in the main room on the third floor, there is the door due west, and there are doors in the little hall to the northwest. Double doors, on the north side of the hallway, and a small door facing south. There are also the stairs behind the secret doors that lead (you would guess) to the attic.
Also, congratulations. You have defeated my This Creature Could Kill You All trap!
You mean we talked our way outta trouble instead of swinging axes...unheard of
At the beginning of the encounter, I very nearly wrote - responding to Barnaby initiating the conversation - something like this: "Ok. Roll a Persuasion check. A very important Persuasion check." But then I figured that that was too much, so I left it alone.
Puddin, we are still here because each mystery we solve in this troubled land is a potential clue to unlocking the curse that not only shrouds it in doom, but also traps us here. If we are ever to leave, we must begin to understand what is going on. You know, knowledge is power. That cliche is not just for breakfast anymore.
Dusty shelves line the walls of this room. A few of the shelves have folded sheets, blankets, and old bars of soap on them. You are welcome to search the small room, or you could move on.
And with that poor perception check, you fail to notice that one of the cleaning implements in this closet is actually an Animated Broom! It rises from where it's leaning against the wall, swoops toward you from the air, and tries to slap you in the head.
It gets a surprise round, rolling a 14 to attack. If that succeeds, it deals 4 points of damage.
Roll for initiative!
This angry instrument of dust removal does not look quite so fearsome as the animated armor, nor so scary as the spectral nursemaid.
Wow, guys, I think I might have just peed myself a little, I hope you guys saw what I saw and heard. let's check out this room and then little Walter's. I'm pretty terrified about what we may find in there
looking about the room 23 perception
Puddin gasps. Oh.....my.....Shar. Gentlemen, what if....what if this whole family is dead? The house is occupied not by flesh, but by ghosts doomed to occupy the storyline they inhabited at their moment of mortem for all eternity? Isn't that just saddest thing you can imagine? Praise Shar. Perhaps the gorge fest you two had downstairs was by two mischievous children playing a supernatural trick on you. The armor? Perhaps Mr. Durst himself trying to protect his home.
If that's the case, what creature or spell is able to bar all those who die to continue as phantoms in a paralyzed timeline?
And better yet....why are we still in this Sharforsaken house?
The bedroom contains a large bed, two end tables, and an empty wardrobe. Mounted on the wall next to the wardrobe is a full-length mirror with an ornate wooden frame carved to look like ivy and berries.
You discover two things about the mirror: you notice eyeballs among the berries, and the mirror itself swings open to reveal a stately doorway into a narrow, dusty room with a steep flight of stairs. This is, you realize, a second secret door into the same stairwell.
The nursery itself is dusty and dark. There is a bundle in the crib that is baby-sized, but when you lean in to inspect it you see that the bundle is empty. The last door leads out onto a balcony overlooking the front of the house, though you don't see anything out there.
Back in the main room on the third floor, there is the door due west, and there are doors in the little hall to the northwest. Double doors, on the north side of the hallway, and a small door facing south. There are also the stairs behind the secret doors that lead (you would guess) to the attic.
Also, congratulations. You have defeated my This Creature Could Kill You All trap!
You mean we talked our way outta trouble instead of swinging axes...unheard of
At the beginning of the encounter, I very nearly wrote - responding to Barnaby initiating the conversation - something like this: "Ok. Roll a Persuasion check. A very important Persuasion check." But then I figured that that was too much, so I left it alone.
well I'm glad mine was ok because his was crap
What say we open the door to the west, next to Ireena?
Yes, let's move forward.
Puddin, we are still here because each mystery we solve in this troubled land is a potential clue to unlocking the curse that not only shrouds it in doom, but also traps us here. If we are ever to leave, we must begin to understand what is going on. You know, knowledge is power. That cliche is not just for breakfast anymore.
Sorry for the delay.
Dusty shelves line the walls of this room. A few of the shelves have folded sheets, blankets, and old bars of soap on them. You are welcome to search the small room, or you could move on.
Barnaby will search; investigation: 9, -2 for perception.
And with that poor perception check, you fail to notice that one of the cleaning implements in this closet is actually an Animated Broom! It rises from where it's leaning against the wall, swoops toward you from the air, and tries to slap you in the head.
It gets a surprise round, rolling a 14 to attack. If that succeeds, it deals 4 points of damage.
Roll for initiative!
This angry instrument of dust removal does not look quite so fearsome as the animated armor, nor so scary as the spectral nursemaid.
Initiating 8
initiative : 15
After first fail: halfling reroll 4
Kewl. Go ahead and have inspiration for that 1->20 swing.
. . . and yet the broom still goes first! I don't think anybody can beat its combined roll + bonus, so I'll go ahead and take its turn.
The broom tries again to whack Barnaby on the dome with its wooden shaft. This time (for sure) it misses.
Don't forget, Barnaby, to take that 4 damage if the 14 hit in the surprise round.
If you haven't rolled initiative, please go ahead and do so. Regardless, everybody may act.
Roll20 may have eaten the map. I'm not sure. It's possible that we'll be doing the rest of this lovely house in the theater of the mind.
. . . and it appears that Roll20 has eaten the map. I apologize for my part in feeding the map to Roll20.