The door opens smoothly. This dust-choked room contains a slender bed, a nightstand, a small iron stove, a writing desk with a stool, an empty wardrobe, and a rocking chair. A smiling doll in a lacy yellow dress sits in the northern window box, cobwebs draping it like a wedding veil.
There are windows - darkened by dust - leading out of this room, but no doors that you see. I put it on Roll20 just so you can see the shape of the room.
Everything in this room is as it seems. The thickness of the dust suggests the attic has not been entered for decades or more, so it is unlikely that this doll belonged to a living child.
Wonderful D&D friends, I leave behind the world of fantasy adventure to embark on the other kind. Perhaps I'll get in a couple posts between now and Sunday, but maybe not. I'll be away from the internet for most of July and maybe into August. I may get internet access once every 2 weeks or so for a bit, and you may hear from me then, but I don't know.
We have a new player. He'll be joining us in a few weeks, during which he'll (among other things) make a character. In the meantime, I will operate Puddin, as necessary, and Josh can puppet Fope while Dov is away.
So we're moving on. This room has nothing for you but dust and sneezing, other than what I've already said. You go back to the main room on this floor. What's next?
You make your way up the narrow staircase and find a door at the top. You open the door at the top to reveal a large, irregularly shaped room. It's choked with dust and cobwebs but otherwise bare.
Several doors lead out of it. There is a window directly to your north, but it is so darkened by dust and filth that almost no light enters the room.
You can see the room on Roll20, just to orient yourselves. I may or may not be able to remanufacture the whole floor this way, but because this room is so oddly shaped I wanted to put it up there for you to look at.
You’re in the attic already. You can use the map on roll20. It’s not great, but it sort of works.
You try the door directly to your north - the one with the little dot on it - and observe that it appears to be secured with a simple locking mechanism in the doorknob. Closer examination reveals a keyhole.
Barnaby tries the key, and the door unlocks. Kif opens the door.
This room contains a bricked-up window flanked by two dusty, wood-framed beds sized for children. Closer to the door is a toy chest with windmills painted on its sides and a dollhouse that’s a perfect replica of the dreary edifice in which you stand. These furnishings are draped in cobwebs. Lying in the middle of the floor are two small skeletons wearing tattered but familiar clothing. The smaller of the two cradles a stuffed doll.
Everybody roll an Investigation check. If you rolled a 10 or higher, read the following:
The clothes are familiar because they are what Rose and Thorn were wearing when you encountered them outside. These are, of course, fragments and tatters; outside they looked ordinary. The stuffed doll is the one that Thorn was holding outside, as well.
You get that for free, from the doorway. If you wish to enter the room and do something, please say so, and roll a Perception check to see how well you do (if appropriate).
The door opens smoothly. This dust-choked room contains a slender bed, a nightstand, a small iron stove, a writing desk with a stool, an empty wardrobe, and a rocking chair. A smiling doll in a lacy yellow dress sits in the northern window box, cobwebs draping it like a wedding veil.
There are windows - darkened by dust - leading out of this room, but no doors that you see. I put it on Roll20 just so you can see the shape of the room.
Look at that doll. Perhaps we should burn the house down after all.
Does it look like the missing girl’s doll?
Before we go too far, does it look like there are any footprints or signed of activity in the dust
14 survival
Everything in this room is as it seems. The thickness of the dust suggests the attic has not been entered for decades or more, so it is unlikely that this doll belonged to a living child.
Dropping his crook, Føpé will charge forward and attempt to cleave the doll in two with his scimitar. Attack: 18 Damage: 6
Re roll with halfling luck: Attack: 20 Damage: 7
You have destroyed a doll.
Studying the broken bits, you become convinced of one thing:
You have destroyed a doll.
Lawl.
That isn't to say it might not have become animated like the broom or the armor of he hadn't preempted with his attack.
Wonderful D&D friends, I leave behind the world of fantasy adventure to embark on the other kind. Perhaps I'll get in a couple posts between now and Sunday, but maybe not. I'll be away from the internet for most of July and maybe into August. I may get internet access once every 2 weeks or so for a bit, and you may hear from me then, but I don't know.
Have fun! Don't get eaten by a bear!
Have fun storming the castle.
Good news!
We have a new player. He'll be joining us in a few weeks, during which he'll (among other things) make a character. In the meantime, I will operate Puddin, as necessary, and Josh can puppet Fope while Dov is away.
So we're moving on. This room has nothing for you but dust and sneezing, other than what I've already said. You go back to the main room on this floor. What's next?
cool, good news
So what say we go up the stairs to the attic
You’re in the attic already. You can use the map on roll20. It’s not great, but it sort of works.
sorry, I lost track
You try the door directly to your north - the one with the little dot on it - and observe that it appears to be secured with a simple locking mechanism in the doorknob. Closer examination reveals a keyhole.
Barnaby, you have that key we found in the desk downstairs, why don't you give it a try
Barnaby tries the key, and the door unlocks. Kif opens the door.
This room contains a bricked-up window flanked by two dusty, wood-framed beds sized for children. Closer to the door is a toy chest with windmills painted on its sides and a dollhouse that’s a perfect replica of the dreary edifice in which you stand. These furnishings are draped in cobwebs. Lying in the middle of the floor are two small skeletons wearing tattered but familiar clothing. The smaller of the two cradles a stuffed doll.
Everybody roll an Investigation check. If you rolled a 10 or higher, read the following:
The clothes are familiar because they are what Rose and Thorn were wearing when you encountered them outside. These are, of course, fragments and tatters; outside they looked ordinary. The stuffed doll is the one that Thorn was holding outside, as well.
You get that for free, from the doorway. If you wish to enter the room and do something, please say so, and roll a Perception check to see how well you do (if appropriate).