Ok, friends, I'm back to my regular schedule. I apologize for my slowness the last few weeks. A combination of work, life, and (other) hobby activities simply overwhelmed me.
I didn't *mean* to say "Kif" could go again. I meant to give (as far as I can remember) Barnaby a turn. Or somebody. But I said the wrong thing. Anyway, I'll carry over those rolls.
The Insect Swarm approaches Kif and creeps down to the floor and begins to swarm him, but (with its poor attack roll), Kif steps neatly out of the way. Carrying over Kif's attack roll, he manages to trample enough of the swarm and smash enough of them with his blade that the insect swarm is no longer a thread.
Barnaby, I moved you a little bit so that you can get a better look at these crypts.
The northern one - next to Barnaby - bears the name Gustav Durst. The southern one, with Kif and the dead insects, bears the name Elisabeth Durst. On the other (west) side of the passage, there is a matching pair of sarcophagi, also labeled with empty coffins atop each: Rosavalda Durst, to the north, and Thornboldt Durst, to the south. There doesn't appear to be anything here, other than four empty coffins and four biers (I think that's the right word) on top of which each coffin rests.
Barnaby mentioned gathering the Durst's family remains and putting them in the coffins. Is that something you want to do? And if so, do you want to do it now, or keep exploring first?
edit: In the interest of moving things along, I'm going to make this decision for you. You all climb back up the narrow staircase into the house. You gather the hanged body of Gustav from the third floor, and the skeletal remains of the children from the attic. You make your way back down into the basement. You discover that, curiously, Gustav's body disintegrates into dust as you begin to make your way through the basement, but it is easy enough to put Rose's and Thorn's remains into the coffins bearing their names. As you slide the coffin lids in place, you each hear a bit of a contented sigh.
You continue exploring down the hallway to the south, and you enter a rugged dining hall. This room contains a plain wooden table flanked by long benches. Moldy humanoid bones lie strewn on the dirt floor—the remains of vile banquets.
Everybody roll a perception check.
If you roll a 10 or higher:
There is a small alcove in the eastern wall. Probably a pantry, at one time.
Barnaby steps back just in time. Two gricks come slithering out of the alcove! One at Fope and one at Kif. You immediately realize that this will be a more formidable challenge than the swarm of insects writihing out from behind Elisabeth Durst's empty coffin.
A grick is basically a huge worm, maybe 5' long, but at the front end it has a sort of a parrot beak surrounded by four nasty tentacles. It's a very unpleasant looking thing. Everybody roll initiative again, and this time I mean it!
Barnaby will firebolt the one in front of Fope. 24 These beasts don't seem as dead as the other denizens of this cursed house. I wonder if they are just dwelling here, or if there presence is related to the foul deeds that were performed here? Damage: 9