OOC: Yes. My bad. Too many plates I'm juggling today me thinks! Yes 1/2 damage transfers if you max out creature and PCs AC with an attack. Using thunderclap both the swarms and who's ever in them will have to roll.
Dex save 6 against Golver the burnator; more drop off but there's still some up!
S2 attack again 11 of HP. From Golver! I goofed the order but attack here 14 damage above plus 2 (used the wrong mod) 16 to hit. So, attack 16 damage 11 and the striges are now attached to Golver!!
Necey, looking a little singed but mostly bloodied from all the punctures and fist, shakes her head in disbelief. She pulls out a vial and downs its contents. "Okay! You little things can go away now!"she says as she begins to pull the pests off.
OOC: However many attached with one attack should be the same that can be removed with one action. Otherwise, I would think that each one attempting to attach needs a separate attack roll.
OOC: the swarm attacks as a group like all the other swarms. This is also a homebrewed monster. I am telling you they have one attack with several attached hence why I'm rolling more damage. You remove them you need to roll STR checks. They're attached like leeches. You can't just brush leeches off can you, no? You have to actively remove each one with effort. This is how you will interact with this monster. Also you couldn't just brush a swarm or rats or bats or any other swarm away. Any other questions?
Kat frowns and stops punching, hitting the lever on her horn again as the whispering floods towards the swarm on Necey. (DC 12 Wis ST from the swarm or they take 10 damage and have to move away at their speed with their reaction. If they make the save they take half damage and don't have to move). As Kat shoves the lever, it wiggles loosely and makes a uncertain grinding noise. Kat frowns. "I don't know how many times I can do this!"
This post has potentially manipulated dice roll results.
As the Stirge's dig into his flesh, Golver is going to let out a deep snarl "Rraagghhh! I am sick of this!" The dragonborn would yell in frustration as his anger seems to give him some new found strength. Looking down at the small creatures covering his body, Golver will grip his orb tightly in his hand and mutter under his breath as he erupts into flame.... casting burning hands on himself.
******************* Dex14 save or take 8 fire damage, half on a success. Golver Dex Save 21. Golver is resistant to fire and going through the arch you said that the potion stacked with that fire damage so I am hoping that is the same here :D.
Golver is using his bonus action to use second wind and regain 3 HP
according to my calculations, I made my save.. so 5 damage... and half of that would be 2 damage because of dragonborn fire resist... (everything always rounds down right?) and then half of that because of potion so 1 damage total I would take? If I have to take 2 damage I GUESS that is fine :D
OOC I think they are asking if casting that spell on the stirges that are attacking the player... if it will only hit the stirges and not the player since the whispers are only being delivered to the stirges in their mind.
Necey grits her teeth and goes down on all fours and her form grows in a draft horse. The horse moves next to Caelan (if not already adjacent). With a whinny, an aura appears around the group with spectral bears appearing around the party trying to fend off the swarms.
A voice comes to the mind of Kat. "Tell the others just to get them off however you can!"
Action: Wildshape
BA: Spirit Totem, Bear - All gain 7 temp hp
Bear Spirit. The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when the spirit appears gains temporary hit points equal to 5 + your druid level. In addition, you and your allies gain advantage on Strength checks and Strength saving throws while in the aura.
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OOC: I meant the ones that maxed your AC. No worries. I trust everyone's handling damage on rge character sheets. I explained that here:
Dex save 6 against Golver the burnator; more drop off but there's still some up!
S2 attack again 11 of HP. From Golver! I goofed the order but attack here 14 damage above plus 2 (used the wrong mod) 16 to hit. So, attack 16 damage 11 and the striges are now attached to Golver!!
Necey up!
S3 on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Necey, looking a little singed but mostly bloodied from all the punctures and fist, shakes her head in disbelief. She pulls out a vial and downs its contents. "Okay! You little things can go away now!" she says as she begins to pull the pests off.
BA: Healing Potion 7
Action: Pull the stirges off.
STR check DC 12 to remove them. Each removal will be an action however considering their attached by the 1/2 dozen.
S3 attached to Necey pull another 6 HP
Caerlan up!
Top of the round
ROUND 3
Kat on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: However many attached with one attack should be the same that can be removed with one action. Otherwise, I would think that each one attempting to attach needs a separate attack roll.
Str check 21
OOC: the swarm attacks as a group like all the other swarms. This is also a homebrewed monster. I am telling you they have one attack with several attached hence why I'm rolling more damage. You remove them you need to roll STR checks. They're attached like leeches. You can't just brush leeches off can you, no? You have to actively remove each one with effort. This is how you will interact with this monster. Also you couldn't just brush a swarm or rats or bats or any other swarm away. Any other questions?
Necey removes a stirge. She's still in the swarm.
Caerlan is still up.
Top of the round
Kat on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Grabbing at the closest Stirge the gnome attempts to free Necey
Strenghth 16
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Caerlan pulls it off and just like the other Necey removed it the joins the swarm.
OOC: you need to kill them for them to go away forever people just like any other swarm.
Kat up!
S1 on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Posting the full order for my benefit... I hate trying to look back :D
Initiative order
Kat
S1
Golver
S2
Necey
S3
Caerlan prone
Kat frowns and stops punching, hitting the lever on her horn again as the whispering floods towards the swarm on Necey. (DC 12 Wis ST from the swarm or they take 10 damage and have to move away at their speed with their reaction. If they make the save they take half damage and don't have to move). As Kat shoves the lever, it wiggles loosely and makes a uncertain grinding noise. Kat frowns. "I don't know how many times I can do this!"
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Necey save too please.
OOC: ANY attacks against a swarm with a PC then PC takes damage.
S1 moves to attack Caerlan Attack: 21 Damage: 17
Golver up!
S2 on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Dissonant whispers states specifically that only one creature within range can hear it, since it's psychic, is that being bypassed?
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
WisST 16
Neecey wobbles a bit looking dazed after hearing Kat's music. "Oof... I don't feel so good," she says clutching her head.
As the Stirge's dig into his flesh, Golver is going to let out a deep snarl "Rraagghhh! I am sick of this!" The dragonborn would yell in frustration as his anger seems to give him some new found strength. Looking down at the small creatures covering his body, Golver will grip his orb tightly in his hand and mutter under his breath as he erupts into flame.... casting burning hands on himself.
*******************
Dex14 save or take 8 fire damage, half on a success. Golver Dex Save 21. Golver is resistant to fire and going through the arch you said that the potion stacked with that fire damage so I am hoping that is the same here :D.
Golver is using his bonus action to use second wind and regain 3 HP
according to my calculations, I made my save.. so 5 damage... and half of that would be 2 damage because of dragonborn fire resist... (everything always rounds down right?) and then half of that because of potion so 1 damage total I would take? If I have to take 2 damage I GUESS that is fine :D
OOC: I negated it to effect the swarm are you saying it only effects 1 creature then that would apply to only 1 stirge then not the swarm.
Golver halves the half yeah.
S2 takes 4 from Golver
Dex save 10; 5 dmg
Necey up!
S3 on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC I think they are asking if casting that spell on the stirges that are attacking the player... if it will only hit the stirges and not the player since the whispers are only being delivered to the stirges in their mind.
OOC: Ok. I'll agree the whispers are dedicated at the stirges!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(OCC: Holding my turn as I'm not seeing a WisST for S3 on Kat's Dissonant Whispers. If they fail they would use a reaction to flee from Kat.)
OOC: grrr it ate the end of my post.
Wis save 5; 5 dmg stays put.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Necey grits her teeth and goes down on all fours and her form grows in a draft horse. The horse moves next to Caelan (if not already adjacent). With a whinny, an aura appears around the group with spectral bears appearing around the party trying to fend off the swarms.
A voice comes to the mind of Kat. "Tell the others just to get them off however you can!"
Action: Wildshape
BA: Spirit Totem, Bear - All gain 7 temp hp
Bear Spirit. The bear spirit grants you and your allies its might and endurance. Each creature of your choice in the aura when the spirit appears gains temporary hit points equal to 5 + your druid level. In addition, you and your allies gain advantage on Strength checks and Strength saving throws while in the aura.