The six of you have been hired to preform a rescue mission. Polla is an older dwarf woman and has decades of experience as a smith. She was discovered missing, her forge in disarray and showing signs of a struggle. Some of you have taken this mission up for the reward money, others for the renown, and some for a genuine interest in Polla's welfare.
For the past three days, you have been following Polla's trail into the mountains. You now find yourselves in front of a massive pair of metal double doors that lead into what was once Everforge Hall. One of the doors is open wide enough for a medium sized creature to squeeze through. Polla is the last surviving member of Clan Everforge. All of the other dwarfs of that clan were killed in a mysterious incident here over seventy years ago.
As you prepare to enter, everyone go ahead and make a post describing your character- including anything the others would have learned after travelling with you for a handful of days.
Rollback Post to RevisionRollBack
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Cold eyes gaze at the monumental gate into what once was a thriving people. The white scaled shoulders shrugged, looking to the rest.
Lucky Silver was small to most, his scrawny lizard like frame declaring to the world his barbaric and savage ancestry. A kobold, the very last thing many would think would try to help a dwarf. After the past couple days however, much of the crew knew very well Lucky may have originated as most kobolds do, but his past was far from a scavenger. A wizard’s apprentice and apparently a creature that craved to help others. He was a bounty hunter, but curious as the rest of them to see what possibly could have hunted the sole survivor of the Everforge.
His small clawed hands both tapped on holsters at his hips, two wands already unclipped and ready to pull. For a wizard, he lacked the conventional robes. Belts and harnesses held thing in pouches. Black leather pants consisted of his reasonable wardrobe, revealing his clean and polished pearlescent scales chest up.
”So...anyone feel like going first?” He hummed, his small voice sharp but strong.
Raldaen stands at the entrance to the halls, staring up at the huge doors "Well, for the name, I thought this place'd be bigger!"
The shaggy looking pirate looks as dishevelled as he has for the entirety of the trip. Raldaen is not a pretty man, his crooked nose was never set after being broken on his first voyage, and his leathery skin shows the wear of a man who has spent too much time exposed to the elements. His jet black hair is 'cut' to a medium length and messy, though usually held back by his customary bandana; the thick mane continues down his face into his thick beard which is as raggedly cut as his hair. He cuts an unimposing figure, standing average height a little over five and a half feet; lean muscle all over is especially notable on his calves and forearms, and his hands and feet are well callused from his time on deck and scampering up and down the rigging.
Raldaen's appearance is only equalled by his painful singing voice, which he demonstrates to all after a few tankards of ale, or his preferred rum swill. The man knows a shanty in every language of the realm, though he wouldn't know what they actually mean. Despite this, the man is savvy and the more perceptive amongst the party will have noted that his bawdy behaviour is guaged against the mood of the group, and kept such that it remains an annoyance rather than an aggravation.
Fealton a pretty tall well built water genasi with a few cuts mainly on his face. Hes wearing a vest and a small little belt with a few vials of sand and water in it along with a waterskin.
Fealton was just a freelancer who was tired of his home life in a small boring town. Hes had his way around a fair bit and with his warlock gifts hes learned a decent lot about himself and his abilities.
"Eh I can go first, wonder if they've got any cool weapons they'll give us when were done with this." He will say as he goes to walk into the forge
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
Graymar a stout and rather gruff dwarf but a bit of a loner. His red hair and beard almost always filled with some manner of oil, soot, or random small tool. His talents lie more in crafting than in socializing. Graymar is dress in simple white cotton shirt covered in oil, and grease stains with plain breeches. When not tinkering hes down for only two things ale and a good fight. Doning no armor in battle he prefers freedom of movement and a battleaxe in hand.
Gazing up at the door way a look of awe "Just imagine this place in its prime" looking over at Fealton " There will certainly be a lot more than weapons in there lad be on your guards."
Vengalyn is a stout hobgoblin. Not large even for his race but he is built like a tree trunk, thick and solid. His military mannerism seemed almost overbearing at first but a rigid pattern was quickly present after the first couple of days. Thoughout the journey he never complained or slowed, a few times sweat beaded his deep red skin. He always maintained his flail and shield which were never far from his hands. At night a steady eye showed him pulling an old tatter cloth from a small wooden box, he would stay focused on it for only a little while before packing it back away.
"I will follow you in Fealton. Lets not silhouette ourselves in the door for too long. I would prefer to find any weapons without owners." He quickly readies his shield and Flail and steps a couple paces behind Fealton.
Leon is a tall, barrel-chested young human. Boisterous and loud, he tried very hard to pull everyone out of their shells and make the journey here into as much of a party as he could. After about the 6th time he said, "Did I ever tell you about the time I saved my village from orcs?" the less patient among you might have developed an issue with him.
As we approach the Halls, he becomes more serious. "Fealton, my friend, let us enter side by side and face what lurks within together!"
Rollback Post to RevisionRollBack
Liarin: Against the Cult of the Reptile God Adewild: Shadows and Light 2 Brother Thaddeus: Rime of the Frostmaiden.
Fealton approaches the door and takes a look inside.
Large, intricate marble sculptures depicting weapons, shields, and armor line the walls of this great hall. Six stone doors stand among the statuary. At the end of the long hall is a large set of double doors, decorated with a carving that resembles dwarves working at a forge.
Thick dust covers the area, and obvious tracks are evidence of heavy traffic of human-sized boots. Smaller reptilian tracks are also visible.
(The doors you are entering through are at the bottom of the map)
The silvery kobold peeks his head in after Fealton, his eyes drawn to the incredible statues and down to the clawed footprints ahead. He squinted, his mind whirling trying to figure it out.
”Well, at least we know they for sure went this way. Careful, if it’s who I believe, we can trust there are well hidden traps everywhere we go.” He chimed in.
Rollback Post to RevisionRollBack
Active Games:
Shadows Over Nuulund:Limus the Marked - Lv 9 Faunling Paladin
The Occult Collective: Erroski Bane - Lv 5 Changling Bard
"So, how play we this exploration malarkey. Straight to the big obvious doors, or be ye folks what like to clear what's at yer backs 'fore moving forwards?"
Raldaen doesn't discern much else about the footprints. The boot prints likely belong to medium sized humanoids, and lucky is almost certainly correct that the other footprints are kobolds.
Lucky, examines the hall, knowing his own kind have a fondness for trap making, and does spot four pressure plates on the far end of the hall in front of the double doors. (Marked with the Red Xs on the map)
“Ahhh... Careful, careful.” Lucky pipes, his finger pointing to the trapped tiles. “Look at the grouting, the scratches along side them...pressure plates.” He said proudly.
Rollback Post to RevisionRollBack
Active Games:
Shadows Over Nuulund:Limus the Marked - Lv 9 Faunling Paladin
The Occult Collective: Erroski Bane - Lv 5 Changling Bard
"A fortunate spot. Not bad for such a wee thing." Raldaen pats Silver on the shoulder. "Let's be to checkin these other doors first then. Maybe we find something to spring the trap for us behind one."
Raldaen moves over to the first of the side doors, nearest to where the group entered, and listens with his ear to the door trying to discern any sound at all from beyond. He will also just try to determine how each door opens as he is next to them.
He repeats the process for the other side doors, in turn proceeding away from the entrance, carefully avoiding the pressure plates as he goes to the last door. ((Rolling for each, feel free to take the first roll, average them, or use them in order - up to you))
Second Door on the Left: You hear the sound of several voices talking.
Second Door on the Right: You don't hear anything.
Third Door on the Left: (Nat 20!) This room is definitely occupied. You hear a voice in common say, "I wish Spencius would hurry up getting the information he needs from that dwarf. This place an that Dragon give me the creeps."
Third Door on the Right: You don't hear any noise coming from this room.
Rollback Post to RevisionRollBack
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Reporting his findings back to everyone else, Raldaen advises, "There be at least two rooms occupied on the left side. I suggest we stay quiet and enter the 3rd door on the left. Graymar, Leon, perhaps you two should take the lead."
Welcome to Hall of the Everforge!
The six of you have been hired to preform a rescue mission. Polla is an older dwarf woman and has decades of experience as a smith. She was discovered missing, her forge in disarray and showing signs of a struggle. Some of you have taken this mission up for the reward money, others for the renown, and some for a genuine interest in Polla's welfare.
For the past three days, you have been following Polla's trail into the mountains. You now find yourselves in front of a massive pair of metal double doors that lead into what was once Everforge Hall. One of the doors is open wide enough for a medium sized creature to squeeze through. Polla is the last surviving member of Clan Everforge. All of the other dwarfs of that clan were killed in a mysterious incident here over seventy years ago.
As you prepare to enter, everyone go ahead and make a post describing your character- including anything the others would have learned after travelling with you for a handful of days.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Cold eyes gaze at the monumental gate into what once was a thriving people. The white scaled shoulders shrugged, looking to the rest.
Lucky Silver was small to most, his scrawny lizard like frame declaring to the world his barbaric and savage ancestry. A kobold, the very last thing many would think would try to help a dwarf. After the past couple days however, much of the crew knew very well Lucky may have originated as most kobolds do, but his past was far from a scavenger. A wizard’s apprentice and apparently a creature that craved to help others. He was a bounty hunter, but curious as the rest of them to see what possibly could have hunted the sole survivor of the Everforge.
His small clawed hands both tapped on holsters at his hips, two wands already unclipped and ready to pull. For a wizard, he lacked the conventional robes. Belts and harnesses held thing in pouches. Black leather pants consisted of his reasonable wardrobe, revealing his clean and polished pearlescent scales chest up.
”So...anyone feel like going first?” He hummed, his small voice sharp but strong.
Active Games:
Shadows Over Nuulund: Limus the Marked - Lv 9 Faunling Paladin
The Occult Collective: Erroski Bane - Lv 5 Changling Bard
Maalim, the Land Awakened: DM
Raldaen stands at the entrance to the halls, staring up at the huge doors "Well, for the name, I thought this place'd be bigger!"
The shaggy looking pirate looks as dishevelled as he has for the entirety of the trip. Raldaen is not a pretty man, his crooked nose was never set after being broken on his first voyage, and his leathery skin shows the wear of a man who has spent too much time exposed to the elements. His jet black hair is 'cut' to a medium length and messy, though usually held back by his customary bandana; the thick mane continues down his face into his thick beard which is as raggedly cut as his hair. He cuts an unimposing figure, standing average height a little over five and a half feet; lean muscle all over is especially notable on his calves and forearms, and his hands and feet are well callused from his time on deck and scampering up and down the rigging.
Raldaen's appearance is only equalled by his painful singing voice, which he demonstrates to all after a few tankards of ale, or his preferred rum swill. The man knows a shanty in every language of the realm, though he wouldn't know what they actually mean. Despite this, the man is savvy and the more perceptive amongst the party will have noted that his bawdy behaviour is guaged against the mood of the group, and kept such that it remains an annoyance rather than an aggravation.
Bring out your inner chatacter class...
Fealton a pretty tall well built water genasi with a few cuts mainly on his face. Hes wearing a vest and a small little belt with a few vials of sand and water in it along with a waterskin.
Fealton was just a freelancer who was tired of his home life in a small boring town. Hes had his way around a fair bit and with his warlock gifts hes learned a decent lot about himself and his abilities.
"Eh I can go first, wonder if they've got any cool weapons they'll give us when were done with this." He will say as he goes to walk into the forge
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Graymar a stout and rather gruff dwarf but a bit of a loner. His red hair and beard almost always filled with some manner of oil, soot, or random small tool. His talents lie more in crafting than in socializing. Graymar is dress in simple white cotton shirt covered in oil, and grease stains with plain breeches. When not tinkering hes down for only two things ale and a good fight. Doning no armor in battle he prefers freedom of movement and a battleaxe in hand.
Gazing up at the door way a look of awe "Just imagine this place in its prime" looking over at Fealton " There will certainly be a lot more than weapons in there lad be on your guards."
Vengalyn is a stout hobgoblin. Not large even for his race but he is built like a tree trunk, thick and solid. His military mannerism seemed almost overbearing at first but a rigid pattern was quickly present after the first couple of days. Thoughout the journey he never complained or slowed, a few times sweat beaded his deep red skin. He always maintained his flail and shield which were never far from his hands. At night a steady eye showed him pulling an old tatter cloth from a small wooden box, he would stay focused on it for only a little while before packing it back away.
"I will follow you in Fealton. Lets not silhouette ourselves in the door for too long. I would prefer to find any weapons without owners." He quickly readies his shield and Flail and steps a couple paces behind Fealton.
Leon is a tall, barrel-chested young human. Boisterous and loud, he tried very hard to pull everyone out of their shells and make the journey here into as much of a party as he could. After about the 6th time he said, "Did I ever tell you about the time I saved my village from orcs?" the less patient among you might have developed an issue with him.
As we approach the Halls, he becomes more serious. "Fealton, my friend, let us enter side by side and face what lurks within together!"
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Fealton approaches the door and takes a look inside.
Large, intricate marble sculptures depicting weapons, shields, and armor line the walls of this great hall. Six stone doors stand among the statuary. At the end of the long hall is a large set of double doors, decorated with a carving that resembles dwarves working at a forge.
Thick dust covers the area, and obvious tracks are evidence of heavy traffic of human-sized boots. Smaller reptilian tracks are also visible.
(The doors you are entering through are at the bottom of the map)
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
(I did not make an OOC thread, but I can make one since I've been asked about it! Here we go - https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/33704-hall-of-the-everforge-ooc-thread )
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
The silvery kobold peeks his head in after Fealton, his eyes drawn to the incredible statues and down to the clawed footprints ahead. He squinted, his mind whirling trying to figure it out.
”Well, at least we know they for sure went this way. Careful, if it’s who I believe, we can trust there are well hidden traps everywhere we go.” He chimed in.
Active Games:
Shadows Over Nuulund: Limus the Marked - Lv 9 Faunling Paladin
The Occult Collective: Erroski Bane - Lv 5 Changling Bard
Maalim, the Land Awakened: DM
"There be tracks here, we should try our best to identify them. Knowing what be on the horizon can make our sailing far calmer."
Raldaen will check the tracks himself Survival 13, or help anyone undertaking an investigation in the area.
Bring out your inner chatacter class...
“I know my own feet.” Lucky chimed in, but grateful to see the travelers were just as happy to be cautious as he.
His eyes scanned for any traps, knowing what kobolds as he were known for.
[investigation: 7 ]
Active Games:
Shadows Over Nuulund: Limus the Marked - Lv 9 Faunling Paladin
The Occult Collective: Erroski Bane - Lv 5 Changling Bard
Maalim, the Land Awakened: DM
"So, how play we this exploration malarkey. Straight to the big obvious doors, or be ye folks what like to clear what's at yer backs 'fore moving forwards?"
Bring out your inner chatacter class...
Raldaen doesn't discern much else about the footprints. The boot prints likely belong to medium sized humanoids, and lucky is almost certainly correct that the other footprints are kobolds.
Lucky, examines the hall, knowing his own kind have a fondness for trap making, and does spot four pressure plates on the far end of the hall in front of the double doors. (Marked with the Red Xs on the map)
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
“Ahhh... Careful, careful.” Lucky pipes, his finger pointing to the trapped tiles. “Look at the grouting, the scratches along side them...pressure plates.” He said proudly.
Active Games:
Shadows Over Nuulund: Limus the Marked - Lv 9 Faunling Paladin
The Occult Collective: Erroski Bane - Lv 5 Changling Bard
Maalim, the Land Awakened: DM
"A fortunate spot. Not bad for such a wee thing." Raldaen pats Silver on the shoulder. "Let's be to checkin these other doors first then. Maybe we find something to spring the trap for us behind one."
Raldaen moves over to the first of the side doors, nearest to where the group entered, and listens with his ear to the door trying to discern any sound at all from beyond. He will also just try to determine how each door opens as he is next to them.
Perception: 18
He repeats the process for the other side doors, in turn proceeding away from the entrance, carefully avoiding the pressure plates as he goes to the last door. ((Rolling for each, feel free to take the first roll, average them, or use them in order - up to you))
Perception: 10, Perception: 8, Perception: 25, Perception: 22, and Perception: 9
Bring out your inner chatacter class...
First Door on the Left: You don't hear anything.
First Door on the Right: You don't hear anything.
Second Door on the Left: You hear the sound of several voices talking.
Second Door on the Right: You don't hear anything.
Third Door on the Left: (Nat 20!) This room is definitely occupied. You hear a voice in common say, "I wish Spencius would hurry up getting the information he needs from that dwarf. This place an that Dragon give me the creeps."
Third Door on the Right: You don't hear any noise coming from this room.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Reporting his findings back to everyone else, Raldaen advises, "There be at least two rooms occupied on the left side. I suggest we stay quiet and enter the 3rd door on the left. Graymar, Leon, perhaps you two should take the lead."
Bring out your inner chatacter class...
"Yeah, good idea," Says Leon.
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
If everyone is in agreement on a sneaky approach I'll need a Stealth Check from everyone.
Edit: Also let me know if you want to be in the front, middle, or back when you breach the door.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv