Mirza follows the goliath downstairs. As he runs, the flames fade from his scimitar just before he sheathes the blade. The cracks running across his hand don't get a chance to heal however as flame ignites at the tip of his crossbow. He loads a bolt and fires it right as he skids to a stop in the doorway. The bolt finds its mark, sinking in with a small burst of fire.
The hanging scarecrow catches the fiery missile and its patchwork clothes catch fire. Thrashing on the post, it flings itself down and slaps a flaming arm against the ground before charging for the door. A glimmer in the moonlight hints at metal on the ends of both arms.
"Look out!" Jeric cries. He shoves the caravan leader down to the floor of the front wagon, draws an ornate wand and orb from his robes, then kneels to cover himself halfway in the vehicle. Touching the wand to the orb, he draws a line of smoke and swirls it overhead. The mist explodes and blankets the whole area in a patch of thick fog.
(Fog Cloud to blanket 20' in all directions in fog. Front 2 wagons cannot be seen from outside and Fin stands on the outside edge of the fog bank.)
The two bandits facing Fin make good attempts at their interrogator. The one in front lunges with his spear, but is set aside by Fin's axe. The rear narrowly misses as his bolt is caught by Fin's shield.
Retribution is swift as Fin barks for vengence. His axe glimmers momentarily before it descends on the spear-wielding bandit, burying itself in the man's shoulder.
As the bandits from the right bear down, an arrow glances off of Fin's pauldron and the first rogue with an axe delivers a hard blow to the back of the knight's hip. With a snap reaction, he spins and cleaves his weapon across the face of the second charging bandit. The last two never stood a chance as their attacks were deflected with ease.
(Kestrell and Fenric'a turns! Let me know where you would like to start in relation to the caravan wagons. The first two are heavily obscured (effectively blinded looking in or out), so there's a lot of room to hide within. 4 bandits are in melee with Fin, another close by with a crossbow, and other off the the right side hill with a bow. 5 from the left are closing in with another archer on the hill to that side as well.)
(Pest Problems in River's Rush)
(Just need Taegon's turn against the last, injured rat.)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Kestrell was back by the third wagon according to our last post on marching order. He can't see past the fog cloud at the front, so moves between the wagons so he can see the bandits on the left. He targets the lead bandit on the left with [spell]Frostbite[spell].
"Here we go Fenric! Aim true!"
After casting Frostbite, Kestrell ducks down between the second and third wagons looking to the left and right.
[OOC] The targeted bandit has to make a constitution saving throw of 13, or he takes 4 and has disadvantage on his next attack.
Fenric just shifted slight on the third wagon to see a target and let his knocked arrow fly at the first bandit he saw. "I was hoping they'd back off. Just make sure the wagons aren't damaged."
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Ehlora tries to hurl another firebolt trough the window towards the other scarecrow but the angle is just not right and the bolt his top high getting lost into the night’s air.
She curses in infernal and tries to hide leaning against the wall outside line of sight of the window
An archer from the left misses Fin by a wide margin, but his five allies re-route themselves when they see the attackers from further back in the carvan (will reach Fenric and Kestrell next round).
A hawk sails up from the dense fog, coasting high above the skirmish.
The crossbow bandit in the road attempts another shot at Fin, but the growing melee prevents any good shot. (Miss)
Fin's axe shimmers in the daylight and a glancing blow rends across a bandit's arm.
The bandit on the hill to the right landed an arrow in Fin's armor, but it barely phased the seasoned warrior. Of those in melee, they found no attempt from their weapons could stop the knight.
The rat manages to curry away from Taegon's blade, but a blast of flame catches the rat in the side and incinerates it.
(Combat is over, there is a hole in the back corner about 1' tall by 2' wide and behind some boxes where the rats came from. The rest of the storeroom is littered with various boxes and crates. If you'd like to check the hole or supplies, roll an Investigation check.)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Taegon shrugs as he watches the rat catch fire. Wipes his blade and puts it into the sheath. He then walks along side Vasha and gives her a fist bump. He continues to walk towards the boxes and starts rummaging through them.
An archer from the left misses Fin by a wide margin, but his five allies re-route themselves when they see the attackers from further back in the carvan (will reach Fenric and Kestrell next round).
The bandit on the hill to the right landed an arrow in Fin's armor, but it barely phased the seasoned warrior. Of those in melee, they found no attempt from their weapons could stop the knight.
Kestrell looks to the right, and seeing the bandit on the hill casts Catapult, launching a rock from the side of the road straight at the archer on the hill.
[OOC] The bandit must make a DC13 saving throw or take 5 bludgeoning damage.
Fenric watched the arrow come from the right "Archer on the hill to the right" he called out as he knocked an arrow and turned towards the bandit. He just smiled as he released the arrow.
This post has potentially manipulated dice roll results.
(Farmhouse)
(Morzuk's turn)
Everyone seems to be filing downstairs. Just as a refresher for the layout: Walking in from the front door, there's a set of stairs leading up on the left, a hallway straight to a back kitchen ahead, and a common room to the right (where the first scarecrow was fought). Partway down the hall is a door on the left and a back door through the kitchen can be seen from the door. An entrance to the common room is visible across from the front door leading in from the kitchen.
(Salt Mine Caravan)
The archer to the right turns just to see the launched projectile coming, but takes it square in the head. His head pops back in the distance as he tumbles behind the hill and doesn't return.
Fenric's arrow is just barely dodged by a bandit attacking Fin (adjusted target due to archer getting whacked).
The bandits coming from the left begin surrounding the back half of the caravan. The first rounds a corner and attacks Kestrell: 8 for 2 damage.
Ray 1 (with advantage from hawk's Help Action): 27 for 6 fire damage
Ray 2: 13 for 7 fire damage
Ray 3: 28 for 7 fire damage
The hawk which appeared from Jeric's fog bank glided down and began harassing the crossbow-wielding bandit in the road. The distraction gave Jerric a much better opening and he appeared from the fog with an elaborate wand drawn. Tracing a series of lines in the air, flames materialize in his open hand and three beams of flame launch from his fingers. A beam goes wide and glances off Fin's shield, but the other two strike their target who immediately drops his weapon and flees.
Fin continues to hold off the tide of bandits threatening to overwhelm him (Axe: 17 for 3 radiant plus 13 slashing dmg). The brigand never stood a chamce against the knight as the axe buries in his chest.
Forgot the last archer's attack against 2 Fin: 19 for 5 (miss!)
The three bandits try to circle Fin, flanking him on all sides (Advantage on their attacks)
Right Bandit 1: 18 for 6
Right Bandit 2: 13 for 3
Right Bandit 3: 20 for 7
Amid the torrent of clubs and short blades, one strikes true and catches Fin under his ear, slicing a nice gash across neck and jaw. (Extra dmg for crit: 6)
(3 bandits left fighting Fin, 5 just reached the third wagon with Kestrell and Fenric, 1 still on the hill to the left.)
Taegon's inspections turn up many alchemical and mundane home supplies. Within the rat's nest, the hole is very developed: sheets curled into beds, plenty of space carved out, and bricks removed, rather than broken, form the rim of the breach.
Vasha is already gone from the cellar. Her voice can scarcely be heard upstairs, but she is clearing talking to someone enthusiastically.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
(Salt Mine Caravan)
Bandit CON save: 18. A bandit reels as he rounds the corner and takes a face-full of caustic gas.
(Clarification, the archer to the right was brained by Kestrell's Catapult spell. Last post shifted to a nearby bandit, but missed regardless.) Fenric's arrow strikes the man in the side. Wounded, but not quite done yet, he turns his attention to his new adversary by the wagons.
(Arrow vs. Fenric: 19 for 5. Granting half cover (+2 AC) due to surrounding melee and proximity to wagons)
The remaining bandits quickly surround Kestrell and Fenric on both sides of the wagon, but cannot flank due to the two fighting back-to-back.
Bandit 1 vs. Kestrell: 23 for 2
Bandit 2 vs. Kestrell: 11 for 2
Bandit 3 vs. Fenric: 8 for 4
Bandit 4 vs. Fenric: 7 for 2
Bandit 5 vs. Fenric: 22 for 5
A shout is heard just before the hawk swoops in and terrifies a bandit that hit Kestrell
(Jeric casts Scorching Ray, targetting the two that hit Kestrell, with Help from the hawk)
Ray 1: 19 for 12 fire damage
Ray 1: 26 for 6 fire damage
Ray 1: 19 for 6 fire damage
As soon as the hawk flies away, a beam of fire strikes the man's head and he falls immediately. A second beam strikes the second man's chest and he falls instantly. Jeric appears with wand in hand and a cocky smile as he glances the third off the knee of one fighting Fenric, "Now to clean up."
(Fin Bonus Action: Channel Divinity, Vow of Enmity for advantage against a bandit. Fin attack: 20 for 9 plus 1 radiant. Re-rolled attack for advantage: 26)
Fin evokes a vow of divine wrath against a bandit, then drives his axe down and through the man's club. The bandit never stood a chance and falls limp as the other two make one last attempt to bring the knight down.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"It's an ambush, they want our...salt?!"
OOC: Initiative: 10
Mirza follows the goliath downstairs. As he runs, the flames fade from his scimitar just before he sheathes the blade. The cracks running across his hand don't get a chance to heal however as flame ignites at the tip of his crossbow. He loads a bolt and fires it right as he skids to a stop in the doorway. The bolt finds its mark, sinking in with a small burst of fire.
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
(Farmhouse)
The hanging scarecrow catches the fiery missile and its patchwork clothes catch fire. Thrashing on the post, it flings itself down and slaps a flaming arm against the ground before charging for the door. A glimmer in the moonlight hints at metal on the ends of both arms.
(Ehlona's turn!)
(Salt Mine Caravan)
Jeric(21)22, BanditsC(19)11, Fin(15)44, BanditsR(12)55, Kestrell(10), Fenric(7), BanditsL(5)66
"Look out!" Jeric cries. He shoves the caravan leader down to the floor of the front wagon, draws an ornate wand and orb from his robes, then kneels to cover himself halfway in the vehicle. Touching the wand to the orb, he draws a line of smoke and swirls it overhead. The mist explodes and blankets the whole area in a patch of thick fog.
(Fog Cloud to blanket 20' in all directions in fog. Front 2 wagons cannot be seen from outside and Fin stands on the outside edge of the fog bank.)
The two bandits facing Fin make good attempts at their interrogator. The one in front lunges with his spear, but is set aside by Fin's axe. The rear narrowly misses as his bolt is caught by Fin's shield.
Retribution is swift as Fin barks for vengence. His axe glimmers momentarily before it descends on the spear-wielding bandit, burying itself in the man's shoulder.
As the bandits from the right bear down, an arrow glances off of Fin's pauldron and the first rogue with an axe delivers a hard blow to the back of the knight's hip. With a snap reaction, he spins and cleaves his weapon across the face of the second charging bandit. The last two never stood a chance as their attacks were deflected with ease.
(Kestrell and Fenric'a turns! Let me know where you would like to start in relation to the caravan wagons. The first two are heavily obscured (effectively blinded looking in or out), so there's a lot of room to hide within. 4 bandits are in melee with Fin, another close by with a crossbow, and other off the the right side hill with a bow. 5 from the left are closing in with another archer on the hill to that side as well.)
(Pest Problems in River's Rush)
(Just need Taegon's turn against the last, injured rat.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Kestrell was back by the third wagon according to our last post on marching order. He can't see past the fog cloud at the front, so moves between the wagons so he can see the bandits on the left. He targets the lead bandit on the left with [spell]Frostbite[spell].
"Here we go Fenric! Aim true!"
After casting Frostbite, Kestrell ducks down between the second and third wagons looking to the left and right.
[OOC] The targeted bandit has to make a constitution saving throw of 13, or he takes 4 and has disadvantage on his next attack.
Frostbite
Fenric just shifted slight on the third wagon to see a target and let his knocked arrow fly at the first bandit he saw. "I was hoping they'd back off. Just make sure the wagons aren't damaged."
[OOC]
Attack: 24
Damage: 6
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
(Salt Mine Caravan)
The bandit panics as he charges, frantically swatting the encroaching cold until it passes. (CON save: 17)
Fenric's arrow catches a bandit in the side, grievously injuring them, but not taking them out of the fight.
(Let me know which group you are aiming for and I'll deduct the hp from the pool. Defaulted it to the group already in melee with Fin.)
Jeric(21)22, BanditsC(19)11, Fin(15)44, BanditsR(12)49, Kestrell(10), Fenric(7), BanditsL(5)66
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Ehlora tries to hurl another firebolt trough the window towards the other scarecrow but the angle is just not right and the bolt his top high getting lost into the night’s air.
She curses in infernal and tries to hide leaning against the wall outside line of sight of the window
PbP Character: A few ;)
Taegon spins around blade in hand towards the rat
(Farmhouse)
(Morzuk's up!)
(Salt Mine Caravan)
An archer from the left misses Fin by a wide margin, but his five allies re-route themselves when they see the attackers from further back in the carvan (will reach Fenric and Kestrell next round).
A hawk sails up from the dense fog, coasting high above the skirmish.
The crossbow bandit in the road attempts another shot at Fin, but the growing melee prevents any good shot. (Miss)
Fin's axe shimmers in the daylight and a glancing blow rends across a bandit's arm.
The bandit on the hill to the right landed an arrow in Fin's armor, but it barely phased the seasoned warrior. Of those in melee, they found no attempt from their weapons could stop the knight.
Jeric(21)22, BanditsC(19)11, Fin(15)43, BanditsR(12)39, Kestrell(10), Fenric(7), BanditsL(5)66
(Pest Problems in River's Rush)
The rat manages to curry away from Taegon's blade, but a blast of flame catches the rat in the side and incinerates it.
(Combat is over, there is a hole in the back corner about 1' tall by 2' wide and behind some boxes where the rats came from. The rest of the storeroom is littered with various boxes and crates. If you'd like to check the hole or supplies, roll an Investigation check.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Taegon shrugs as he watches the rat catch fire. Wipes his blade and puts it into the sheath. He then walks along side Vasha and gives her a fist bump. He continues to walk towards the boxes and starts rummaging through them.
Kestrell looks to the right, and seeing the bandit on the hill casts Catapult, launching a rock from the side of the road straight at the archer on the hill.
[OOC] The bandit must make a DC13 saving throw or take 5 bludgeoning damage.
Fenric watched the arrow come from the right "Archer on the hill to the right" he called out as he knocked an arrow and turned towards the bandit. He just smiled as he released the arrow.
[OOC]:
Attack: 10 Damage: 7
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
(Farmhouse)
(Morzuk's turn)
Everyone seems to be filing downstairs. Just as a refresher for the layout: Walking in from the front door, there's a set of stairs leading up on the left, a hallway straight to a back kitchen ahead, and a common room to the right (where the first scarecrow was fought). Partway down the hall is a door on the left and a back door through the kitchen can be seen from the door. An entrance to the common room is visible across from the front door leading in from the kitchen.
(Salt Mine Caravan)
The archer to the right turns just to see the launched projectile coming, but takes it square in the head. His head pops back in the distance as he tumbles behind the hill and doesn't return.
Fenric's arrow is just barely dodged by a bandit attacking Fin (adjusted target due to archer getting whacked).
The bandits coming from the left begin surrounding the back half of the caravan. The first rounds a corner and attacks Kestrell: 8 for 2 damage.
Scorching Ray
Ray 1 (with advantage from hawk's Help Action): 27 for 6 fire damage
Ray 2: 13 for 7 fire damage
Ray 3: 28 for 7 fire damage
The hawk which appeared from Jeric's fog bank glided down and began harassing the crossbow-wielding bandit in the road. The distraction gave Jerric a much better opening and he appeared from the fog with an elaborate wand drawn. Tracing a series of lines in the air, flames materialize in his open hand and three beams of flame launch from his fingers. A beam goes wide and glances off Fin's shield, but the other two strike their target who immediately drops his weapon and flees.
Fin continues to hold off the tide of bandits threatening to overwhelm him (Axe: 17 for 3 radiant plus 13 slashing dmg). The brigand never stood a chamce against the knight as the axe buries in his chest.
Forgot the last archer's attack against 2 Fin: 19 for 5 (miss!)
The three bandits try to circle Fin, flanking him on all sides (Advantage on their attacks)
Right Bandit 1: 18 for 6
Right Bandit 2: 13 for 3
Right Bandit 3: 20 for 7
Amid the torrent of clubs and short blades, one strikes true and catches Fin under his ear, slicing a nice gash across neck and jaw. (Extra dmg for crit: 6)
(3 bandits left fighting Fin, 5 just reached the third wagon with Kestrell and Fenric, 1 still on the hill to the left.)
Jeric(21)22, BanditsC(19)2FLEEING, Fin(15)29, BanditsR(12)28, Kestrell(10), Fenric(7), BanditsL(5)66
(Pest Problems in River's Rush)
Taegon's inspections turn up many alchemical and mundane home supplies. Within the rat's nest, the hole is very developed: sheets curled into beds, plenty of space carved out, and bricks removed, rather than broken, form the rim of the breach.
Vasha is already gone from the cellar. Her voice can scarcely be heard upstairs, but she is clearing talking to someone enthusiastically.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Kestrell sees the bandits approach and casts Poison Spray at the first bandit to get within 10 feet of him.
The bandit must make a constitution saving throw of 13 or take 7 poison damage.
Seeing the archer dodge his arrow, Fenric just snares. Not wanting to be out done by an archer, he grabs another arrow draws it and fires again.
[OOC]
Attack: 16 Damage: 6
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
(Salt Mine Caravan)
Bandit CON save: 18. A bandit reels as he rounds the corner and takes a face-full of caustic gas.
(Clarification, the archer to the right was brained by Kestrell's Catapult spell. Last post shifted to a nearby bandit, but missed regardless.) Fenric's arrow strikes the man in the side. Wounded, but not quite done yet, he turns his attention to his new adversary by the wagons.
(Arrow vs. Fenric: 19 for 5. Granting half cover (+2 AC) due to surrounding melee and proximity to wagons)
The remaining bandits quickly surround Kestrell and Fenric on both sides of the wagon, but cannot flank due to the two fighting back-to-back.
Bandit 1 vs. Kestrell: 23 for 2
Bandit 2 vs. Kestrell: 11 for 2
Bandit 3 vs. Fenric: 8 for 4
Bandit 4 vs. Fenric: 7 for 2
Bandit 5 vs. Fenric: 22 for 5
A shout is heard just before the hawk swoops in and terrifies a bandit that hit Kestrell
(Jeric casts Scorching Ray, targetting the two that hit Kestrell, with Help from the hawk)
Ray 1: 19 for 12 fire damage
Ray 1: 26 for 6 fire damage
Ray 1: 19 for 6 fire damage
As soon as the hawk flies away, a beam of fire strikes the man's head and he falls immediately. A second beam strikes the second man's chest and he falls instantly. Jeric appears with wand in hand and a cocky smile as he glances the third off the knee of one fighting Fenric, "Now to clean up."
(Fin Bonus Action: Channel Divinity, Vow of Enmity for advantage against a bandit. Fin attack: 20 for 9 plus 1 radiant. Re-rolled attack for advantage: 26)
Fin evokes a vow of divine wrath against a bandit, then drives his axe down and through the man's club. The bandit never stood a chance and falls limp as the other two make one last attempt to bring the knight down.
Advantaged attack 1: 22 for 2
Advantaged attack 2: 20 for 5
Ouch for Fin. Bonus Damages: 2+2
(Back to Kestell and Fenric!)
Jeric(21)22, Fin(15)15, BanditsR(12)16, Kestrell(10), Fenric(7), BanditsL(5)29
(BanditsL: archer=3hp, 3 still engaged with Fenric but with 1 injured)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Farmhouse
Morzuk files back down stairs. Breath heavy as he is not used to running all over the place. He takes a couple steps outside the door onto the porch.
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
Kestrell crouches down and casts Frostbite at the bandit closest to him.
[OOC]Bandit must make a Con saving throw of 13. If he fails, he takes 2 cold damage and has disadvantage on his next attack roll.
Taegon takes the alchemical elements and heads upstairs to find the old man and to tell him the job is done.
Fenric just drops his bow and grabs his swords "Come on then." he says as he attacks the bandit in front of him.
[OOC]
Attack: 18 Damage: 6
Attack: 12 Damage: 7
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9