Grurim tends to speak in monosyllables and doesn't even have the wherewithal to speak her own name which she pronounces "Grim". She is large for a goliath and loves wearing shiny armor and smashing things with his maul which she calls "Big Hammer". She considers Big Hammer to be her best friend and freaks out whenever they are apart. She doesn't really know the difference between right and wrong, only the difference between friends and smashables.
She was conscripted as a soldier for a time, but was eventually discharged for her lack of functional communication skills. Now she wanders around allowing people to take care of her if they feel so inclined or feel sorry for her, and smashing things that appear to be scary or are otherwise in need of smashing.
Exiled by her clan for a crime she did not commit, Namira now wanders through the world seeking for a chance to prove herself and potentially rehabilitate in the eyes of her people. Changing their minds and making them believe that she's not guilty and she was framed may not be possible, but she’s confident of her abilities and believes that someday at least her brothers and sisters will be able to look into her face without and talk with her without any signs of despise.
Using her expierience from serving in a clans guard and fighting skills, for a short period of time she did work with a mercenary company, but then after some severe failures she left it pursuing more freedom. Now she works as a hired gun for trade caravans, somewhat of a bounty hunter, protector, monster slayer… Whatever there’s to do for someone with her skills and whatever can actually help local folks, brings her some money, and helps to further improve.
Gnarls Footstrong, Halfling Paladin, Oath of Conquest
ddb.ac/characters/9442889/GlTJrH
Ability rolls: Ability scores: 14814111615
Gnarls is an aggressive, commandeering halfling who used to be a general but was removed from duty because he refused to surrender on a command from his superior. He is now a mercernary who drives a hard-deal and gives his enemies no quarter.
The daughter of a genasi sailor and a tiefling cartographer, Saada spent much of her youth traveling the world with her parents. She even followed her father's footstep and became a cartographer. However, the elemental power of her mother's ancestry soon emerged, forcing her to make a pilgrimage to her mother's homeland. It was here that she learned the truth of her powers and encounter the powerful elemental that is their source.
Saada now works for her guild as a for hire cartographer, surveyor, and explorer, while learining the limits, and history, of her powers.
This post has potentially manipulated dice roll results.
Hi, I'd be interested in participating here. A quick question that I think I should be asking, what to does the DM plan on running? Will it be something homebrew, or do you plan on using one of the pre-made adventures?
(Hermit Background) Valentia grew her childhood under the cares of her aunt, without too much information about her parents, except for they "had" to go away. Up to her mid teen years, her life seemed to be boring, she wanted to do something, but on her small town, with very few people there simply wasn't anything for her there.
One day, a group of hermits passed by the town, and after staying for a few days before returning to travel, they decided to invite Valentia to go with them, it took a lot of reluctance from herself, since her aunt seemed to be accepting of both of her choices. In the end, she decides she would be following them.
In her travels, they presented her to the deity they believed in, (Kelemvor), and while she didn't care at the start. She eventually found enjoyment in seeing how happy the others seemed to believe in him, so she followed suit. With time, her faith kept building tougher and tougher, until the deity himself gave her the blessing of being able to become a Cleric, which she was eager to accept.
Personality wise, Valentia started her travels as plain average in most areas, if not shy, but with time, she removed her insecurities, which made quite a change on her. Now, she seems stern most of the time, she's serious, but at the same time oblivious to etiquette and social expectations, as she's not been interacting with many except for her group, so despite her nice appearances, it might not be worth much with her social skills.
O.o.C note: Kelemvor is between parenthesis because I don't know which gods can be used, but that one is part of Forgotten Realms, and also makes part of the recommended list of deities for the Grave Domain cleric.
I literally fell off of my chair after I discovered I was in. Thank you very much!
The wait is okay, but I have another question, will there be any link to a campaign page? Just so you can get more details over our characters, and we can more easily see our party members.
Ok it's time to set the scene. You are all in a caravan, traveling to the town of Tinbark.
Valentia is here because here her hermit companions agreed to meet her there. The reason they departed was because Valentia received a vision to travel to a library in a seperate village. Kelemvor asked of the task because he wanted her to study lore, however he didn't specify why.
Namira Faelkel is here because she was paid to guard the vessel as it moved through the forest. She recalls that Tinbark is near where her clan was before she was exiled.
I don't have Onisestra's backstory so I can't explain why they're here.
Glynbalar is here because he is traveling to see some friends.
Can I get you to decide where you guys are at the moment to the caravan and what you're doing. The caravan is 25 feet long, the five feet at the front are out doors with two wooden chairs. Inside there are two bunk beds meaning 4 beds in total. There is also a table and 3 chairs plus a chest with some bread loaves, cheese and wine. The caravan is supported by 4 wheels and driven by 2 horses. It is a rental caravan and is due to be returned in 6 months.
(It's kind of a question... Hm, we're already done with recruitments, right? So, shouldn't you change the game's status to reflect that? Otherwise people will start asking if the game is still recruiting until you change it.)
Valentia is on the front of the car, possibly helping take care of the horses, but her main objective there is keeping an eye on the road, as she's exceptionally good at that.
Oniestra stands tall a study yet strange pitchfork resting over one shoulder as the large fur-clad goliath watched the road before them seeking to find her way back to the little trope that saved her from a horrible frigid death. The Rage filled Monk was a whirlwind of contradiction as she studied being a cook in a roadside inn of her adopted parents. Despite her upbringing, she is still a bit closed emotionally to others. Still, she left her home to see the world and now is halfway back home.
Oniestra would sit up front to help steer. She knows how to drive a wagon to do to her going with her adopted parents to market. So she feels comfortable behind the wheel if necessary
[also I need a feat and all my page will let me do is Grappler. does anyone know if you can right one in?]
Yup, the DM is right, you have to buy it. If you want you can sepparately buy the specific feat you want for $1.99, instead of buying the full player's handbook.
OoC: May i ask how fast are we going? How many people in total are there with the caravan? Have we just begun the travel or are we on the road for some time now (if so, then for how long?)? And one more, which ties to the previous question... What do our surroundings look like right now?
You are going at a mild pace, about 20 feet per round. (I don't know what that is in mph)
It is close to sunset. You are on a dirt road about 20 feet wide, surrounded by trees. You left the previous village Yesterday and are due to arrive tomorrow morning. The only people in the caravan are you guys; Valentia, Namira Faelkel, Onisestra and Glynbalar.
OOC: A note to VanderLegion, who I knows has been on in the last few minutes on my other game. You're one of the two players were waiting for imput on, namely about where you at the caravan and what you are doing.
Ability Scores : Ability scores: 13 11 9 10 14 3
Haha oof.
Name: Grurim Onyxbane
Race: Goliath
Class: Fighter
Grurim tends to speak in monosyllables and doesn't even have the wherewithal to speak her own name which she pronounces "Grim". She is large for a goliath and loves wearing shiny armor and smashing things with his maul which she calls "Big Hammer". She considers Big Hammer to be her best friend and freaks out whenever they are apart. She doesn't really know the difference between right and wrong, only the difference between friends and smashables.
She was conscripted as a soldier for a time, but was eventually discharged for her lack of functional communication skills. Now she wanders around allowing people to take care of her if they feel so inclined or feel sorry for her, and smashing things that appear to be scary or are otherwise in need of smashing.
~♡~
Big oof rolled 4 1s
I'm fairly new to D&D, but not to RP in general so i'll try my luck.
Name: Namira Faelkel
Race: Dragonborn
Class: Barbarian
Backstory (still refining the details):
Exiled by her clan for a crime she did not commit, Namira now wanders through the world seeking for a chance to prove herself and potentially rehabilitate in the eyes of her people. Changing their minds and making them believe that she's not guilty and she was framed may not be possible, but she’s confident of her abilities and believes that someday at least her brothers and sisters will be able to look into her face without and talk with her without any signs of despise.
Using her expierience from serving in a clans guard and fighting skills, for a short period of time she did work with a mercenary company, but then after some severe failures she left it pursuing more freedom. Now she works as a hired gun for trade caravans, somewhat of a bounty hunter, protector, monster slayer… Whatever there’s to do for someone with her skills and whatever can actually help local folks, brings her some money, and helps to further improve.
Gnarls Footstrong, Halfling Paladin, Oath of Conquest
ddb.ac/characters/9442889/GlTJrH
Ability rolls: Ability scores: 14 8 14 11 16 15
Gnarls is an aggressive, commandeering halfling who used to be a general but was removed from duty because he refused to surrender on a command from his superior. He is now a mercernary who drives a hard-deal and gives his enemies no quarter.
I'll throw my hat into the ring. The only homebrew items is the background and a possible 9th level spell.
Name: Saada Yasar
Race: Tielfing (Levistus)
Class: Sorcerer (Storm Sorcery)
The daughter of a genasi sailor and a tiefling cartographer, Saada spent much of her youth traveling the world with her parents. She even followed her father's footstep and became a cartographer. However, the elemental power of her mother's ancestry soon emerged, forcing her to make a pilgrimage to her mother's homeland. It was here that she learned the truth of her powers and encounter the powerful elemental that is their source.
Saada now works for her guild as a for hire cartographer, surveyor, and explorer, while learining the limits, and history, of her powers.
Full details in the notes.
Hi, I'd be interested in participating here. A quick question that I think I should be asking, what to does the DM plan on running? Will it be something homebrew, or do you plan on using one of the pre-made adventures?
Now, for my character:
Name: Valentia Forestsong
Class: Cleric 5 (Grave Domain)
Race: Human (Variant)
Ability scores: 11 9 14 12 9 12
(Character Sheet)
Backstory:
(Hermit Background) Valentia grew her childhood under the cares of her aunt, without too much information about her parents, except for they "had" to go away. Up to her mid teen years, her life seemed to be boring, she wanted to do something, but on her small town, with very few people there simply wasn't anything for her there.
One day, a group of hermits passed by the town, and after staying for a few days before returning to travel, they decided to invite Valentia to go with them, it took a lot of reluctance from herself, since her aunt seemed to be accepting of both of her choices. In the end, she decides she would be following them.
In her travels, they presented her to the deity they believed in, (Kelemvor), and while she didn't care at the start. She eventually found enjoyment in seeing how happy the others seemed to believe in him, so she followed suit. With time, her faith kept building tougher and tougher, until the deity himself gave her the blessing of being able to become a Cleric, which she was eager to accept.
Personality wise, Valentia started her travels as plain average in most areas, if not shy, but with time, she removed her insecurities, which made quite a change on her. Now, she seems stern most of the time, she's serious, but at the same time oblivious to etiquette and social expectations, as she's not been interacting with many except for her group, so despite her nice appearances, it might not be worth much with her social skills.
O.o.C note: Kelemvor is between parenthesis because I don't know which gods can be used, but that one is part of Forgotten Realms, and also makes part of the recommended list of deities for the Grave Domain cleric.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Hi guys,
I'm going to pick the characters this time tomorrow, so you have 24 hours to post them.
Ok I've made my decision. I've made the names white so you need to select them to find out what they are.
I'm going to pick *drum roll* ..... Valentia Forestsong!
Accompanied by *drum roll* ..... Glynbalar!
And don't forget *drum roll* ..... Onisestra!
Last but not least *drum roll* ..... Namira Faelkel!
:)
I'll start the campaign in about 18 hours, sorry for the delay.
But to get everyone thinking the campaign will involve dragon borns, a hag crossbreed, a fire giant and a powerful magical gear artefact.
Oh yeah! Cool. Can't wait for it.
I literally fell off of my chair after I discovered I was in. Thank you very much!
The wait is okay, but I have another question, will there be any link to a campaign page? Just so you can get more details over our characters, and we can more easily see our party members.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Ok, I've just created a campaign: https://ddb.ac/campaigns/join/3831582857860235.
Ok it's time to set the scene. You are all in a caravan, traveling to the town of Tinbark.
Valentia is here because here her hermit companions agreed to meet her there. The reason they departed was because Valentia received a vision to travel to a library in a seperate village. Kelemvor asked of the task because he wanted her to study lore, however he didn't specify why.
Namira Faelkel is here because she was paid to guard the vessel as it moved through the forest. She recalls that Tinbark is near where her clan was before she was exiled.
I don't have Onisestra's backstory so I can't explain why they're here.
Glynbalar is here because he is traveling to see some friends.
Can I get you to decide where you guys are at the moment to the caravan and what you're doing. The caravan is 25 feet long, the five feet at the front are out doors with two wooden chairs. Inside there are two bunk beds meaning 4 beds in total. There is also a table and 3 chairs plus a chest with some bread loaves, cheese and wine. The caravan is supported by 4 wheels and driven by 2 horses. It is a rental caravan and is due to be returned in 6 months.
If you have any more questions just ask.
(It's kind of a question... Hm, we're already done with recruitments, right? So, shouldn't you change the game's status to reflect that? Otherwise people will start asking if the game is still recruiting until you change it.)
Valentia is on the front of the car, possibly helping take care of the horses, but her main objective there is keeping an eye on the road, as she's exceptionally good at that.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Oniestra stands tall a study yet strange pitchfork resting over one shoulder as the large fur-clad goliath watched the road before them seeking to find her way back to the little trope that saved her from a horrible frigid death. The Rage filled Monk was a whirlwind of contradiction as she studied being a cook in a roadside inn of her adopted parents. Despite her upbringing, she is still a bit closed emotionally to others. Still, she left her home to see the world and now is halfway back home.
Oniestra would sit up front to help steer. She knows how to drive a wagon to do to her going with her adopted parents to market. So she feels comfortable behind the wheel if necessary
[also I need a feat and all my page will let me do is Grappler. does anyone know if you can right one in?]
I think you need to purchase something first, but I'll let you use whatever feat you want as long as you Private Message me it and its legal.
Yup, the DM is right, you have to buy it. If you want you can sepparately buy the specific feat you want for $1.99, instead of buying the full player's handbook.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
OoC: May i ask how fast are we going? How many people in total are there with the caravan? Have we just begun the travel or are we on the road for some time now (if so, then for how long?)? And one more, which ties to the previous question... What do our surroundings look like right now?
You are going at a mild pace, about 20 feet per round. (I don't know what that is in mph)
It is close to sunset. You are on a dirt road about 20 feet wide, surrounded by trees. You left the previous village Yesterday and are due to arrive tomorrow morning. The only people in the caravan are you guys; Valentia, Namira Faelkel, Onisestra and Glynbalar.
OOC: A note to VanderLegion, who I knows has been on in the last few minutes on my other game. You're one of the two players were waiting for imput on, namely about where you at the caravan and what you are doing.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon