Glybalar takes a seat and tosses a few silver onto the table.
Depending how you want the game, can I have an ability check. Deception if you want to try to deceive your opponents to put them on edge. Sleight of hand if you want use fancy rolling techniques to put the odds in your favour. Insight or investigation if you want to see inside your opponents' strategy. Persuasion or performance to try a either distract or negotiate with your opponents. And of couse add your proficiency bonus if your proficient with a dice set.
This post has potentially manipulated dice roll results.
(Sadly I apparently went with playing cards proficiency instead of dice, so clearly I looked for the wrong kind of game :P. Lets go with a deception check)
"I'm not familiar with this game," Glynbalar claims, "what do I want to roll again?"
One of the men tried to negotiate with Glynbalar, but he could see it was a bad idea and avoided it. The other man tried to roll fancy but he just made himself look bad. However, the women Gylbalar can tell was an expert on this game. She countered every one of his moves and took the victory. She collects all of the silver pieces at the centre of the table, "Good game boys."
"We're going to join our companion, if you don't mind? She sits right there, with her friends.", she tells the barkeeper and points to the table where she believes Valentia should be if she went to meet with the guy who shouted to her when they entered the tavern. "We going?", Namira grabs her dring and a plate with food if she can and waits for the Onisestra.
This post has potentially manipulated dice roll results.
Glynbalar adds his own silver coins to the pile. Since the others have figured out by now that Glynbalar knows the game after all, he gives up the deception and hopes to use his skills to finesse his rolls.
This game ended up completely backwards from the last. Due to the strategy change, the woman got completely confused and made some bad decisions. One of the men did much better in his special rolls and took out second place. The other man managed to persuade everyone to do exactly what he needed, hence he won. The man swipes the silver pieces from the centre of the table, "Ha, I got you all this time!"
(I mean, I didn't really finish my conversation, but it wasn't that exciting to begin with (sorry, it was partly my fault for not talking much), so I think it's good to say, as the party proceeded to leave the tavern, Valentia said goodbye to Zurbam and followed them...)
The town square is full of energy and excitement. There are bards singing songs, musicians performing beautiful melodies and children running and playing. There are dozens of stalls spread across the area.
Using the map, you find Quollo's stall with no trouble. It is an ornate table, shaded by a artistic purple tarp. Sitting on the other side of the table, and old lady smiles at you. She is wearing a flowery purple dress and has an 'I know something you don't' look in her eyes. The lady says, "Good day folks, what may I do for you today."
Namira takes a step ahead of everyone and stops right beside the table. She stares down the lady behind it and for quite a while says nothing. Just looks her in the eyes. "I've heard something interesting about myself. People said it came from you. Thought maybe you'd like to elaborate about it and maybe share more of your knowledge.", she breaks the silence and waits.
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"Sounds great" She says in return as she slaps another coin on the table."More mead! and Keep them coming"
(Lol, no worries)
Glybalar takes a seat and tosses a few silver onto the table.
Depending how you want the game, can I have an ability check. Deception if you want to try to deceive your opponents to put them on edge. Sleight of hand if you want use fancy rolling techniques to put the odds in your favour. Insight or investigation if you want to see inside your opponents' strategy. Persuasion or performance to try a either distract or negotiate with your opponents. And of couse add your proficiency bonus if your proficient with a dice set.
(Sadly I apparently went with playing cards proficiency instead of dice, so clearly I looked for the wrong kind of game :P. Lets go with a deception check)
"I'm not familiar with this game," Glynbalar claims, "what do I want to roll again?"
Deception: 16
Persuasion (Player 1): 4
Sleight of hand (Player 2): 6
Investigation (Player 3): 19
One of the men tried to negotiate with Glynbalar, but he could see it was a bad idea and avoided it. The other man tried to roll fancy but he just made himself look bad. However, the women Gylbalar can tell was an expert on this game. She countered every one of his moves and took the victory. She collects all of the silver pieces at the centre of the table, "Good game boys."
"We're going to join our companion, if you don't mind? She sits right there, with her friends.", she tells the barkeeper and points to the table where she believes Valentia should be if she went to meet with the guy who shouted to her when they entered the tavern.
"We going?", Namira grabs her dring and a plate with food if she can and waits for the Onisestra.
Glynbalar shrugs and smiles at the victor. "Care for another game?"
She smiles and says, "Why not?" Everyone puts another two silver pieces in the centre of the table.
Player 1: 18
Player 2: 14
Player 3: 9
Glynbalar adds his own silver coins to the pile. Since the others have figured out by now that Glynbalar knows the game after all, he gives up the deception and hopes to use his skills to finesse his rolls.
Sleight of hand: 22
This game ended up completely backwards from the last. Due to the strategy change, the woman got completely confused and made some bad decisions. One of the men did much better in his special rolls and took out second place. The other man managed to persuade everyone to do exactly what he needed, hence he won. The man swipes the silver pieces from the centre of the table, "Ha, I got you all this time!"
"Lead the way Namira," She says as she grabs a new tankard of mead and smiles.
Glynbalar shakes his head. "Apparently today is not my day he says," standing from the table and heading back toward his allies.
(Are you going to leave to Quollo's stall now?)
(Glyn is ready when the others are)
OoC: Yeah, assuming that some time has passed, i think we should be ready to go. At least Namira is getting to leave in that direction.
Agreed
(I mean, I didn't really finish my conversation, but it wasn't that exciting to begin with (sorry, it was partly my fault for not talking much), so I think it's good to say, as the party proceeded to leave the tavern, Valentia said goodbye to Zurbam and followed them...)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
The town square is full of energy and excitement. There are bards singing songs, musicians performing beautiful melodies and children running and playing. There are dozens of stalls spread across the area.
Using the map, you find Quollo's stall with no trouble. It is an ornate table, shaded by a artistic purple tarp. Sitting on the other side of the table, and old lady smiles at you. She is wearing a flowery purple dress and has an 'I know something you don't' look in her eyes. The lady says, "Good day folks, what may I do for you today."
Namira takes a step ahead of everyone and stops right beside the table. She stares down the lady behind it and for quite a while says nothing. Just looks her in the eyes.
"I've heard something interesting about myself. People said it came from you. Thought maybe you'd like to elaborate about it and maybe share more of your knowledge.", she breaks the silence and waits.