"I wouldn't say no to some healing," Rethan responds. "He poked a few good holes in me." He looks at the map. "I vote we head back and get some sleep, then head over in the morning. I doubt a lot will change between now and then."
(It's some time in the night at this point, correct?)
(Let me know if your character sets off to do something else on this day.)
The group manages to grab more than a few hours of sleep (all characters had a long rest), rising to another scorching day. After a sparse breakfast, the group heads out again, this time to the city of the dead. It is an expansive public park, open to the public from dawn to dusk. Mausoleums dot the landscape of gently rolling hills, large, shady trees, and manicured lawns.
"This is amazing," Laniel says as the group navigates through the park.
It is barely mid-morning and the sun is already blazing hot. Even the shade only offers a brief respite from the ever-warming day. Before long, the group finds themselves in front of a large, well-cared for Mausoleum with CASSALANTER engraved at the top in large, ornate letters. The Mausoleum is, unsurprisingly, locked.
Laniellooks a little nervous. "From what you said about the Cassalanters, they are decent people," he says. "I am puzzled as to why Bel was sent here. And breaking into their family tomb feels so very disrespectful. And in broad daylight no less."
Titusstands on guard with his back to the rest of the party. He was already hot from the heat of the sun beating down on them, but the added anxiety of breaking into a tomb and possibly being spotted by passing citizens make his heart race. He was uneasy with the situation, and this was visibly evident upon seeing him. However Titusremained quiet, and dutifully stood ready to follow the party into the tomb, or make a quick exit if necessary.
Rollback Post to RevisionRollBack
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
A rapechoes around Maland the surrounding park. Some wildlife flutter and scamper at the sound but then quiet falls on the park again. And the lock clicks, unlatching. With a gentle push, Malswings the door open into the musty mausoleum.
Inside, a family emblem is emblazoned on the floor between four ostentatious marble coffins. The coffins are engraved with the names of Cassalanter ancestors. None of the coffins have been opened any time recently as the dirt and dust coating each of them reveals. Footsteps crisscross the floor of the tomb, however, indicating people have recently been here. Their trail leads both downstairs into the catacombs and back through the entrance Mal just opened.
Morph easily finds the footsteps matching the construct which are somewhat trampled by other humanoid footprints. Like the other footprints, Bel's heads downstairs and also back through the entrance Morph just entered.