This post has potentially manipulated dice roll results.
Alwin just nods at Wazzok's words - he just stands up "I'm sorry, we should've been more sensitive." he said moving back to the table looking at the party as they converse with the child. He just takes in the continuing growing sights of the inn, thinking about what the next move should be from here. It seems like this group that he has somehow become apart of is going to try and rescue people and be heroes, he just sat in silent contemplation of what he wanted to do.
'A clearly surprised Thurk looks back over a scaled and muscled shoulder, replying as he continues on his way,'
"This is the first that I have heard of your plan, but of course I would be willing to be involved. However, I am well known here and it is also known in Ambersilt that... I no longer hunt or fish. But I would be willing, should you still want me as your lure when you come by my forge this evening."
"Oh, my apologies, I thought you were listening. Yes, let's discuss further over hot buttered rums around your forge this evening."
As Thurk walks away, Mazin thinks on the words that Thurk said as he left. "Would it be worth while to talk to some other people in town first? Perhaps Thurk's sister, the Shaman of the Lizardfolk here. She would know all the victims, and they would have told her if anything was amiss before they were killed. Also, she would be able to spread word among her kind. They should not go out alone at night."
"Good idea Mazin. I did not hear that Thurk's sister was the shaman of the lizardfolk. Even if she has not been told information, maybe she can ask the spirits for assistance. We have shaman among the Windspeaker and they can often look into the future or past to retrieve answers from the spirits. We should talk to her before we leave town and head to Bullcroak Creek"
Altani shifts impatiently, a farrow across her face as she muls over how better she could have approach talking to the child.
Rollback Post to RevisionRollBack
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
'Kestrell walks towards Thurk's smith, intending to ask anyone he sees where they might find the shaman of the lizardfolk. If they don't find anyone in the street, he will get directions from Thurk.'
Alwin just listens as the group talks through their decision and eventually finds the strength to speak up"I th...ink inspecting the ruins could be useful. It might be more helpful and sa...fer to explore th..em in the daylight."
'Kestrell walks towards Thurk's smith, intending to ask anyone he sees where they might find the shaman of the lizardfolk. If they don't find anyone in the street, he will get directions from Thurk.'
'Asking a passing ragged crook-backed man who is leading a heavily burdened mule down the centre of the dirt street, Kestrell sees the swarthy fellows eyes go wide at first, before he shrugs and scratches himself, while pointing Eastward towards the large hillock that you can all see rising about a mile beyond the town wall.'
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist DM Ghosts of a Forgotten Land DM Beyond the Bitter Shore DM Echos of a Burning Crown
Alwin just listens as the group talks through their decision and eventually finds the strength to speak up"I th...ink inspecting the ruins could be useful. It might be more helpful and sa...fer to explore th..em in the daylight."
'Following the pointing arm of the mule owner towards the hillock to the East, Alwin notices what looks to be a number of decrepit and damaged old buildings atop it.'
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist DM Ghosts of a Forgotten Land DM Beyond the Bitter Shore DM Echos of a Burning Crown
'Asking a passing ragged crook-backed man who is leading a heavily burdened mule down the centre of the dirt street, Kestrell sees the swarthy fellows eyes go wide at first, before he shrugs and scratches himself, while pointing Eastward towards the large hillock that you can all see rising about a mile beyond the town wall.'
"Thank you good sir! Onwards fellow travelers. Let's go to that grassy knoll over yonder."
Mazin is glad the others liked his suggestion. He's hoping that presenting Thurk's sister with the totem will help the others there inquiries.
As Kestrell goes over to ask where the Shaman is, Mazin suddenly realizes that they forgot to ask Thurk about that. He's glad someone is taking the lead.
At Altani's words, he will say "Yes, lets go! Did any of the murders happen in that direction, as well?" He begins striding forward towards the hillock.
'As your party walks East along the basic gravel inlaid earthen road, you notice the day-to-day activities of the townsfolk - produce and rudimentary trade goods being loaded onto mules, carts and wagons, dirt stained children playing in the streets, while barter and good natured haggling takes place between adults most everywhere you look. Scraggly hounds abound, clearly domesticated but with a still wild look about them, leashed by equally rough looking men and women, either on their way to hunt or to check snares. Most of those you see leaving town are halflings, humans and dwarves, and all are armed and travelling in pairs or small groups.
A faint hammering *clank-clank-clank* is audible now from Thurk's forge behind you and what looks to be a coopers shed near a corner of the town square. Apart fron the odd flower pot or travelling merchants cloak or hat, the only real profussion of colour visible in the frontier town comes from the large circus tent and its equally colourful keepers, some of whom are glimpsed handing out flyers to passibg townsfolk. The three Silverstars at the Eastgate appear to be older, seasoned militiamen and women, but all wear stern expressions as they watch the coming and going traffic, as well as the surrounding fields.
Moving beyond the protection of Ambersilt's rough palisade wall, you cross a boarded over ditch and continue down a meandering, hard packed dirt road, passing sparse fields of beligerantly growing grain crops. The odd haggard orchid of stunted apple or pear trees is also visible, though the tenders of both grain and fruit look miserable for the most part, wrestling with their less than cooperative charges. Somewhat more lively are the dagger and knife wearing labourers that you see out in the boggy and partially excavated peat fields. You can clearly hear the loud and colourful language coming from the workers, as they toil upon the soggy, though productive, land.
As you approach a fork in the road, you see what looks to be the hub of the peat mining operations another half-mile to the Southeast, while a narrower and all-but overgrown track winds Northeast towards the still distant ruined buildings upon the hilltop.'
[OOC] Everyone may make a perception check, reading the below spoiler on a score of 15 or more:
Glancing first to the Southeast, you see no sign of any other habitation beneath the smokey grey pall emitted from the half dozen large chimneys of the peat drying and storage sheds. Looking up the hill, you eventually spot what might be a small clearing half-way up the rise, the sparse open ground abutting a gnarled old willow tree. A tiny plume of lite grey smoke can barely be seen wafting up into the twisted branches overhead.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist DM Ghosts of a Forgotten Land DM Beyond the Bitter Shore DM Echos of a Burning Crown
Wazzock follows along behind, keeping an eye out for anything of interest while singing a silly song in orcish.
Ol' Edric was a barren man but his arms were full of might He woke with a start when Shaargas cam to visit him at night The god blessed him with his dark gift to bring the dead to life But clan Wazzock would have none of it and flayed him with a knife
So it is and 'ere shall be our spirits strong and bright Clan Wazzock stands against all wrongs and up for what is right...
Wazzock follows along behind, keeping an eye out for anything of interest while singing a silly song in orcish.
Ol' Edric was a barren man but his arms were full of might He woke with a start when Shaargas cam to visit him at night The god blessed him with his dark gift to bring the dead to life But clan Wazzock would have none of it and flayed him with a knife
So it is and 'ere shall be our spirits strong and bright Clan Wazzock stands against all wrongs and up for what is right...
'Leading the way up the rough trail, the broad-shouldered Wazzock is forced to bend and break a few branches amidst the thick undergrowth to clear the path, but does so with the aid of the sharp-eyed sorcerer and the powerful goliath, who almost accidentally acts as a trailbreaker, clearing away brush and deadwood with his sheer size. While the vocal half-elf calls out instructions and warnings, the mindful ceric watches for other signs, familiar as she is with with the perculiarities of tribal elders, and within moments Wazzock begins to notice subtle signals along the path - a too-deliberate scratch on a trunk here, an out of place feather in a bush there and ahead the herb scented smoke of a fire lit for more than merely warmth.
As your party of disparate individuals finally emerges into the small trailside clearing, you all notice the small ring of old stones at its centre within which a low fire of twigs, roots and dried shoots *cackles*, giving off a sweet scent and a thin stream of off-white smoke. Standing, if barely, at the back of the clearing is a small crude hut, poorly thatched and fronted by a thick green-dyed woolen blanket in place of a door. The askew building is nestled against, and likely held up by, a gnarled and stunted old willow tree, its black, twisted bare limbs branching up and out like the entwined antlers of a dozen dark stags.
The late morning sun is approaching its zenith overhead, chased by banks of yet unthreatening clouds. A cool breeze moves the long grasses that bunch at the clearing's edgem though the willow's branches move not an inch. Over the *snap* and *pop* of the low fire and the sigh of the windblown grasses, the only other sound you detect is the distant song of birds nesting elsewhere on the hillock.'
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist DM Ghosts of a Forgotten Land DM Beyond the Bitter Shore DM Echos of a Burning Crown
Alwin squints a little as Kestrell points out the old buildings "It's possible...I ha...vent really been to this area to mu...ch."
As they walk he just smiles at Wazzocks song, humming a little to it as well. He was truly enjoying the companionship of these people and they seem to put up with him. Though in the back of his mind there was a tick to how long it would last.
This post has potentially manipulated dice roll results.
Altani rides towards the hilltop with the others, slowing her pace so that she keeps in line with everybody. She listens to Wazzocks song but does not say anything, instead thinking back to the campfire songs the Centaurs would sing at night, great tales of daring champions in times past. She pauses at the clearing, looking around intently to see if she can pickup any possible movement or person watching them.
Alwin just nods at Wazzok's words - he just stands up "I'm sorry, we should've been more sensitive." he said moving back to the table looking at the party as they converse with the child. He just takes in the continuing growing sights of the inn, thinking about what the next move should be from here. It seems like this group that he has somehow become apart of is going to try and rescue people and be heroes, he just sat in silent contemplation of what he wanted to do.
[OOC] Insight Check: 1
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
"Oh, my apologies, I thought you were listening. Yes, let's discuss further over hot buttered rums around your forge this evening."
"Onward good folks, let us go to Thurk's sister!"
"Good idea Mazin. I did not hear that Thurk's sister was the shaman of the lizardfolk. Even if she has not been told information, maybe she can ask the spirits for assistance. We have shaman among the Windspeaker and they can often look into the future or past to retrieve answers from the spirits. We should talk to her before we leave town and head to Bullcroak Creek"
Altani shifts impatiently, a farrow across her face as she muls over how better she could have approach talking to the child.
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
'Kestrell walks towards Thurk's smith, intending to ask anyone he sees where they might find the shaman of the lizardfolk. If they don't find anyone in the street, he will get directions from Thurk.'
Alwin just listens as the group talks through their decision and eventually finds the strength to speak up "I th...ink inspecting the ruins could be useful. It might be more helpful and sa...fer to explore th..em in the daylight."
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
'Asking a passing ragged crook-backed man who is leading a heavily burdened mule down the centre of the dirt street, Kestrell sees the swarthy fellows eyes go wide at first, before he shrugs and scratches himself, while pointing Eastward towards the large hillock that you can all see rising about a mile beyond the town wall.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist
DM Ghosts of a Forgotten Land
DM Beyond the Bitter Shore
DM Echos of a Burning Crown
'Following the pointing arm of the mule owner towards the hillock to the East, Alwin notices what looks to be a number of decrepit and damaged old buildings atop it.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist
DM Ghosts of a Forgotten Land
DM Beyond the Bitter Shore
DM Echos of a Burning Crown
"Thank you good sir! Onwards fellow travelers. Let's go to that grassy knoll over yonder."
Altani nods "It' seems that both the Shaman and the ruins are in the same direction. This is fated, let us ride, we have no time to waste"
The centaur rears with excitement, then circles on the spot as she waits for the others.
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Mazin is glad the others liked his suggestion. He's hoping that presenting Thurk's sister with the totem will help the others there inquiries.
As Kestrell goes over to ask where the Shaman is, Mazin suddenly realizes that they forgot to ask Thurk about that. He's glad someone is taking the lead.
At Altani's words, he will say "Yes, lets go! Did any of the murders happen in that direction, as well?" He begins striding forward towards the hillock.
Cinder follows along with this group of people who seem to know what to do.
”So we’re talking with Thurk’s sister for more information? Sounds good to me, but let’s hurry before anything else bad happens.”
She’ll head to the hillock with the others.
'As your party walks East along the basic gravel inlaid earthen road, you notice the day-to-day activities of the townsfolk - produce and rudimentary trade goods being loaded onto mules, carts and wagons, dirt stained children playing in the streets, while barter and good natured haggling takes place between adults most everywhere you look. Scraggly hounds abound, clearly domesticated but with a still wild look about them, leashed by equally rough looking men and women, either on their way to hunt or to check snares. Most of those you see leaving town are halflings, humans and dwarves, and all are armed and travelling in pairs or small groups.
A faint hammering *clank-clank-clank* is audible now from Thurk's forge behind you and what looks to be a coopers shed near a corner of the town square. Apart fron the odd flower pot or travelling merchants cloak or hat, the only real profussion of colour visible in the frontier town comes from the large circus tent and its equally colourful keepers, some of whom are glimpsed handing out flyers to passibg townsfolk. The three Silverstars at the Eastgate appear to be older, seasoned militiamen and women, but all wear stern expressions as they watch the coming and going traffic, as well as the surrounding fields.
Moving beyond the protection of Ambersilt's rough palisade wall, you cross a boarded over ditch and continue down a meandering, hard packed dirt road, passing sparse fields of beligerantly growing grain crops. The odd haggard orchid of stunted apple or pear trees is also visible, though the tenders of both grain and fruit look miserable for the most part, wrestling with their less than cooperative charges. Somewhat more lively are the dagger and knife wearing labourers that you see out in the boggy and partially excavated peat fields. You can clearly hear the loud and colourful language coming from the workers, as they toil upon the soggy, though productive, land.
As you approach a fork in the road, you see what looks to be the hub of the peat mining operations another half-mile to the Southeast, while a narrower and all-but overgrown track winds Northeast towards the still distant ruined buildings upon the hilltop.'
[OOC] Everyone may make a perception check, reading the below spoiler on a score of 15 or more:
Glancing first to the Southeast, you see no sign of any other habitation beneath the smokey grey pall emitted from the half dozen large chimneys of the peat drying and storage sheds. Looking up the hill, you eventually spot what might be a small clearing half-way up the rise, the sparse open ground abutting a gnarled old willow tree. A tiny plume of lite grey smoke can barely be seen wafting up into the twisted branches overhead.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist
DM Ghosts of a Forgotten Land
DM Beyond the Bitter Shore
DM Echos of a Burning Crown
"Wow, are those the ruins that you mentioned, Alwin?" 'Kestrell points up to the ruined buildings on the hilltop.'
"Come on everyone, I think I see her place. It's about halfway up the hill, next to that old willow tree. Look closely and you can see some smoke."
"Mazin, keep your head up, watch out for that stump!"
"Hmmm?" OOC ((Dex Save: 13))
He stops himself before he trips. He gives a nod to Kestrell. "Thank you. I should keep my head clear."
Wazzock follows along behind, keeping an eye out for anything of interest while singing a silly song in orcish.
Ol' Edric was a barren man but his arms were full of might
He woke with a start when Shaargas cam to visit him at night
The god blessed him with his dark gift to bring the dead to life
But clan Wazzock would have none of it and flayed him with a knife
So it is and 'ere shall be our spirits strong and bright
Clan Wazzock stands against all wrongs and up for what is right...
~♡~
'Leading the way up the rough trail, the broad-shouldered Wazzock is forced to bend and break a few branches amidst the thick undergrowth to clear the path, but does so with the aid of the sharp-eyed sorcerer and the powerful goliath, who almost accidentally acts as a trailbreaker, clearing away brush and deadwood with his sheer size. While the vocal half-elf calls out instructions and warnings, the mindful ceric watches for other signs, familiar as she is with with the perculiarities of tribal elders, and within moments Wazzock begins to notice subtle signals along the path - a too-deliberate scratch on a trunk here, an out of place feather in a bush there and ahead the herb scented smoke of a fire lit for more than merely warmth.
As your party of disparate individuals finally emerges into the small trailside clearing, you all notice the small ring of old stones at its centre within which a low fire of twigs, roots and dried shoots *cackles*, giving off a sweet scent and a thin stream of off-white smoke. Standing, if barely, at the back of the clearing is a small crude hut, poorly thatched and fronted by a thick green-dyed woolen blanket in place of a door. The askew building is nestled against, and likely held up by, a gnarled and stunted old willow tree, its black, twisted bare limbs branching up and out like the entwined antlers of a dozen dark stags.
The late morning sun is approaching its zenith overhead, chased by banks of yet unthreatening clouds. A cool breeze moves the long grasses that bunch at the clearing's edgem though the willow's branches move not an inch. Over the *snap* and *pop* of the low fire and the sigh of the windblown grasses, the only other sound you detect is the distant song of birds nesting elsewhere on the hillock.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist
DM Ghosts of a Forgotten Land
DM Beyond the Bitter Shore
DM Echos of a Burning Crown
As they stand at the edge of the clearing, Kestrell raises his voice:
"Good morning to you in the hut! Hello!"
Alwin squints a little as Kestrell points out the old buildings "It's possible...I ha...vent really been to this area to mu...ch."
As they walk he just smiles at Wazzocks song, humming a little to it as well. He was truly enjoying the companionship of these people and they seem to put up with him. Though in the back of his mind there was a tick to how long it would last.
[OOC] perception check: 15
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Altani rides towards the hilltop with the others, slowing her pace so that she keeps in line with everybody. She listens to Wazzocks song but does not say anything, instead thinking back to the campfire songs the Centaurs would sing at night, great tales of daring champions in times past. She pauses at the clearing, looking around intently to see if she can pickup any possible movement or person watching them.
Perception 4
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Cinder looks at Kestrell as he shouts out to the building.
”A bit rude to call it a hut don’t you think? Perhaps we could walk closer so we don’t have to shout.”
She’ll walk towards the building calmly until she’s outside the curtain.
Excuse me, is anyone home? I hope we’re not disturbing you, but Thurk sent us to see if we could help with the murders.”