You are the bad guys. That pretty much tells you (almost) all you need to know, but here's the stuff you probably can't deduce from just that.
Your last memory is of taking on a powerful L/G spellcaster--and failing your saving throws.
I, the DM, hate spiders, so no Drow. As in, there are no Drow. There are also no spiders. No ankhegs, either.
You start at 3rd level, with 900XP and the usual starting equipment for your class.
Homebrew must be DM-approved.
Inspiration stacks. Short rest healing requires a Medicine check; DC 4 + number of Hit Dice to be spent. Long rests function as official rules short rests for healing, or official rules long rests for Hit Die recovery. Multiclassing requires a suitable in-game explanation.
I will assign your background benefits based on your backstory.
Characters must be at least moderately villainous.
Anything else goes!
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Some (most) of that stuff seems a little overpowered, but I'll allow it for this campaign. Except for the Drow. I like the Blood Elves for this, though.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
I'll have one posted within the next day or so. How are we generating stats (Roll, Standard, PB)?
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Dang. How am I supposed to make a supervillain that's just "Standard"? Lol :P
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Yuan-Ti Traits: Innate Spellcasting (IS): Poison Spray, Animal Friendship (on snakes), Suggestion (1/day); using CHA Magic Resistance: Advantage on savings throws against spells and other magical effects Poison Immunity: Immune to poison damage and the poisoned condition
Sorcerer Abilities: Entropic Bloodline Anti-Magic Specialist: Extra Spells Arcane Sense: Detect Nearby magic users (5/day) Sorcery Points: 3 Metamagic Quickened Spell: Cast as a Bonus Action Subtle Spell: No need for S or V
You have honed your ability to shape your personality and to read the personalities of others. You gain the following benefits:
Increase your Charisma score by 1, to a maximum of 20.
You gain proficiency with the disguise kit. If you are already proficient with it, you add double your proficiency bonus to checks you make with it.
If you spend 1 hour observing a creature, you can then spend 8 hours crafting a disguise you can quickly don to mimic that creature. Making the disguise requires a disguise kit. You must make checks as normal to disguise yourself, but you can assume the disguise as an action.
Silver-Tongued (ST)
You develop your conversational skill to better deceive others. You gain the following benefits:
Increase your Charisma score by 1, to a maximum of 20.
You gain proficiency in the Deception skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
When you take the Attack action on your turn, you can replace one attack with an attempt to deceive one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Deception) check contested by the target’s Wisdom (Insight) check. If your check succeeds, your movement doesn’t provoke opportunity attacks from the target and your attack rolls against it have advantage; both benefits last until the end of your next turn or until you use this ability on a different target. If your check fails, the target can’t be deceived by you in this way for 1 hour.
Backstory:
There is an ancient order, known only to those in it, they call themselves “The Few”. Founded by a mage long ago who began to draw Arcane powers from those he deemed unworthy, those who diluted the magic from those who deserved to wield it. He found an Orb which allowed him to determine those who were worthy of the Arcane powers.
The Orb also showed him those who were worthy to continue his cause and he sought these individuals out and instilled in her followers the philosophy: The Few are Strong. Together they worked in the shadows to remove the unworthy from the arcane arts and in so increasing their powers. They also began collecting any knowledge and secrets they could find to enhance their power so they can one day show the world their true devastation and wipe all unworthy casters from the face of the earth.
One year the orb showed The Few their newest member and they tasked Xanathar, a beholder (LE, leader of the Thieves Guild in Neverwinter) they use for their own ends, to track down and recover the child. However, he reported that when he found the child he had died. Unbeknown to The Few when Xanathar came across the child he felt a power in it and decided to keep the child as his own.
Szalki never knew his own kind, when a child he never knew anything outside the stone walls in which he was kept. Constantly under the watchful eyes of Xanathar. He started to train Szalki in the ways of secrecy and deception, but he never let him leave that room. On his 14 birthday, Xanathar gifted Szalki with an extravagant neckless and made him promise that whatever happened he was not to remove it if he was not inside the room. He found this strange but he trusted Xanathar. After that day Szalki started to take part in thieves guild activities and begun to deceive and trick people into getting his way. Yet strangely enough weird things seemed to happen when ever Szalki encountered spell casters, not only that but he was able to feel the presence of their magic flowing within them.
During one solo mission Szalki was caught by an overzealous warlock who warlock tried to put up too much of a fight and something inside him snapped and he put an end to its miserable life. As Szalki felt the life drain out of the warlock he embraced a new flood of magical power that engulfed him. As he left the fight he realized his neck had become lighter and as his hand reached up he realized the neckless was missing, he turned to run back. Before he could take one step he was surrounded by hooded figures who whispered “The Few are Strong”, and felt himself suddenly slip out of this world.
Once again Szalki felt trapped, felt like he was back in the room where Xanathar had kept him most of his life. However he also had a strange feeling of belonging, like this was where he was supposed to be. A door swung open a cloaked figure gestured for him to follow. After winding through many damp passage ways they entered a grand hall. Standing on a raised platform in front of him was a frail old humanoid who looked almost human. “Welcome Szalki” said the man, “We have been waiting a long time for this moment, Welcome to The Few”.
Need to reach out for help on this one. I always create characters picturing them as a Lvl 20 God/God-Slayer. I have a few ideas in mind, but don't know what to pick.
Evil/Fallen Paladin
Wizard/Cleric of Vecna/Orcus (Necromancer)
Warlock of Dagon
Master Assassin
Mystic (thinking world-breaker Wu Jen or terrorizing Awakened)
Villains are so fun!!!
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
As for the first two, it would be a multiclass aspiring to becoming a Lich and eventually getting a Dracolich pet (why sell yourself short?)
Warlock of Dagon is a special treat of mine. Dagon is the Demon Prince older than all others and a hoarder of secrets and knowledge. This warlock was a sacrifice at sea, saved by Dagon, and returned with limited speech ability to preserve secrets and a penchant for tearing apart minds for knowledge to give to Dagon.
Master Assassin, while generic, would be a combination of Shadow Monk, Rogue, and possibly Mystic, Sorcerer, or Articifer. Murder on a MASSIVE scale. Basically a genocidal maniac with a passion for poison and/or explosives.
Wu Jen would just be fun to walk through town blowing things up.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I swear a character is coming! I've decided to go with the necro, but I can't find any good cleric build that learns toward undeath or evil. Might just compromise and go Knowledge considering the wizard already has necro focus. Kind of need to be a bit knowledge-focused when immortality through undeath is the end-goal.
If I can't find a Knowledge deity that would be ok with a world-murdering lich as a high priest, I may request to be a follower of a Demon Prince (like Orcus) or just multi- as a Warlock.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
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You are the bad guys. That pretty much tells you (almost) all you need to know, but here's the stuff you probably can't deduce from just that.
Your last memory is of taking on a powerful L/G spellcaster--and failing your saving throws.
I, the DM, hate spiders, so no Drow. As in, there are no Drow. There are also no spiders. No ankhegs, either.
You start at 3rd level, with 900XP and the usual starting equipment for your class.
Homebrew must be DM-approved.
Inspiration stacks. Short rest healing requires a Medicine check; DC 4 + number of Hit Dice to be spent. Long rests function as official rules short rests for healing, or official rules long rests for Hit Die recovery. Multiclassing requires a suitable in-game explanation.
I will assign your background benefits based on your backstory.
Characters must be at least moderately villainous.
Anything else goes!
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Hi. Is this homebrew approved? http://homebrewery.naturalcrit.com/share/rkIfS07zW http://homebrewery.naturalcrit.com/share/rJvml6cqx http://homebrewery.naturalcrit.com/share/HJ-nmOuHz- http://homebrewery.naturalcrit.com/share/rkbsyCZOe- http://homebrewery.naturalcrit.com/share/r1MLCuccl
If it is, I will update.
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
Some (most) of that stuff seems a little overpowered, but I'll allow it for this campaign. Except for the Drow. I like the Blood Elves for this, though.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Pfff. Before it was cleaned up, it was even more OP.
Name: Templar Danver
Female Blood Elf Fighter (Zealot)
Assuming standard array - 10 16 (14+2) 13 11 12 16 (15+1)
HP: 25
Abilities: Blood Elf Casting (1d4 damage to cast Darkness, Alter Self, Enhance Ability, Augury OPLR)
Inflictor of Pain: DC 15, incapacitated for one turn, OPSR
Action Surge: FIGHT MORE, OPS/LR
Fighting Style: Archery (+2 to hit w/ bows)
Religion: the Black Archer, LE, favored Weapon Longbow
Favored Weapon: +1 to hit and damage, magical
Gear: Leather armor (14 AC), Longbow (+8 to hit, 1d8+4 pierce, magical), 20 arrows, Scimitar (+5 to hit, 1d6+3 slash), Shield (+2 AC), Handaxes *2 (+5 to hit, 1d6+3 slash), Explorer's pack.
Skills: Intimidation +5, Perception +3
AC: 14 (Leather, no shield.... yet)
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
Longbow does 1d10? Also, what about backstory?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
I'll have one posted within the next day or so. How are we generating stats (Roll, Standard, PB)?
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I knew there was something I forgot! Standard; it's easiest.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Dang. How am I supposed to make a supervillain that's just "Standard"? Lol :P
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Hey would love to play!
As it's an evil campaign, is the Yuan-Ti Pureblood race allowed?
If so id be keen to play a Yuan-Ti Draconic Sorcerer
More to follow
Mega Threads - Staff Quotes - Useful Resources - Homebrew FAQ - Pricing FAQ
It's from Volo's Guide to Monsters, so yes. I just need to get to the local Public Library to pick up a copy.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Szalki, Yuan-Ti Entropic Sorcerer
Szalki (M)
Level 3
Yuan-Ti Pureblood
Entropic Sorcerer
Lawful Evil
STR 10
DEX 14
CON 13
INT 13 (12 + 1)
WIS 8
CHA 19 (15 + 2 Yuan-Ti, + 1 MoD, +1 ST)
SAVES (CON & CHA)
HP (Take 4): 17 (6 + 4 + 4 + CON * 3)
HD: 3d6
AC: 12 (10 + DEX)
Darkvision 60'
Speed 30'
Medium
Skills: Deception +7 (Prof & ST), Persuasion +5
Proficiencies: Daggers, Darts, Slings, Quarterstaffs, Crossbow, Light
Languages: Common, Draconic, Abyssal
Personal:
Age 20
Height 5'8"
Weight 158lb
Yuan-Ti Traits:
Innate Spellcasting (IS): Poison Spray, Animal Friendship (on snakes), Suggestion (1/day); using CHA
Magic Resistance: Advantage on savings throws against spells and other magical effects
Poison Immunity: Immune to poison damage and the poisoned condition
Sorcerer Abilities:
Entropic Bloodline
Anti-Magic Specialist: Extra Spells
Arcane Sense: Detect Nearby magic users (5/day)
Sorcery Points: 3
Metamagic
Quickened Spell: Cast as a Bonus Action
Subtle Spell: No need for S or V
Spell Save DC: 14 (+6)
Sorcery Points: 3
Spells (4 Known)
Cantrips (4 Known): Poison Spray (IS), Fire Bolt, Create Bonfire, Frostbite, Minor Illusion
1st Level (4 Slots): Animal Friendship(IS), Shield (E), Absorb Elements (E), Detect Magic (E), Identify (E), Magic Missile, Mage Armor
2nd Level (2 Slots): Suggestion (IS, 1/day), Nystul's Magic Aura (E), Scorching Ray, Mirror Image
Equipment: Quarterstaff (Arcane Focus), 2 Daggers, Crossbow, Light, 20 Crossbow Bolts, Dungeoneer's Pack
Feats:
Master of Disguise (MoD)
You have honed your ability to shape your personality and to read the personalities of others. You gain the following benefits:
Silver-Tongued (ST)
You develop your conversational skill to better deceive others. You gain the following benefits:
Backstory:
There is an ancient order, known only to those in it, they call themselves “The Few”. Founded by a mage long ago who began to draw Arcane powers from those he deemed unworthy, those who diluted the magic from those who deserved to wield it. He found an Orb which allowed him to determine those who were worthy of the Arcane powers.
The Orb also showed him those who were worthy to continue his cause and he sought these individuals out and instilled in her followers the philosophy: The Few are Strong. Together they worked in the shadows to remove the unworthy from the arcane arts and in so increasing their powers. They also began collecting any knowledge and secrets they could find to enhance their power so they can one day show the world their true devastation and wipe all unworthy casters from the face of the earth.
One year the orb showed The Few their newest member and they tasked Xanathar, a beholder (LE, leader of the Thieves Guild in Neverwinter) they use for their own ends, to track down and recover the child. However, he reported that when he found the child he had died. Unbeknown to The Few when Xanathar came across the child he felt a power in it and decided to keep the child as his own.
Szalki never knew his own kind, when a child he never knew anything outside the stone walls in which he was kept. Constantly under the watchful eyes of Xanathar. He started to train Szalki in the ways of secrecy and deception, but he never let him leave that room. On his 14 birthday, Xanathar gifted Szalki with an extravagant neckless and made him promise that whatever happened he was not to remove it if he was not inside the room. He found this strange but he trusted Xanathar. After that day Szalki started to take part in thieves guild activities and begun to deceive and trick people into getting his way. Yet strangely enough weird things seemed to happen when ever Szalki encountered spell casters, not only that but he was able to feel the presence of their magic flowing within them.
During one solo mission Szalki was caught by an overzealous warlock who warlock tried to put up too much of a fight and something inside him snapped and he put an end to its miserable life. As Szalki felt the life drain out of the warlock he embraced a new flood of magical power that engulfed him. As he left the fight he realized his neck had become lighter and as his hand reached up he realized the neckless was missing, he turned to run back. Before he could take one step he was surrounded by hooded figures who whispered “The Few are Strong”, and felt himself suddenly slip out of this world.
Once again Szalki felt trapped, felt like he was back in the room where Xanathar had kept him most of his life. However he also had a strange feeling of belonging, like this was where he was supposed to be. A door swung open a cloaked figure gestured for him to follow. After winding through many damp passage ways they entered a grand hall. Standing on a raised platform in front of him was a frail old humanoid who looked almost human. “Welcome Szalki” said the man, “We have been waiting a long time for this moment, Welcome to The Few”.
Mega Threads - Staff Quotes - Useful Resources - Homebrew FAQ - Pricing FAQ
Need to reach out for help on this one. I always create characters picturing them as a Lvl 20 God/God-Slayer. I have a few ideas in mind, but don't know what to pick.
Evil/Fallen Paladin
Wizard/Cleric of Vecna/Orcus (Necromancer)
Warlock of Dagon
Master Assassin
Mystic (thinking world-breaker Wu Jen or terrorizing Awakened)
Villains are so fun!!!
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Me to the not-rescue.
Cleric of Vecna (Death domain): Just because you worship a bad guy doesn't mean you are a bad guy - just misguided.
Wizard of Orcus: Undead is always fun.
Warlock of Dagon: Cthulhu is always fun.
Master Assassin: Quite generic, also not very evil.
Mystic: World breaker Wu Jen could be a force of elemental chaos, using it to sow strife and claim power. My vote goes to this.
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
Sorcerer HP is 8+Con at 1st level, 1d8+Con per subsequent level. 8, not 6.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
As for the first two, it would be a multiclass aspiring to becoming a Lich and eventually getting a Dracolich pet (why sell yourself short?)
Warlock of Dagon is a special treat of mine. Dagon is the Demon Prince older than all others and a hoarder of secrets and knowledge. This warlock was a sacrifice at sea, saved by Dagon, and returned with limited speech ability to preserve secrets and a penchant for tearing apart minds for knowledge to give to Dagon.
Master Assassin, while generic, would be a combination of Shadow Monk, Rogue, and possibly Mystic, Sorcerer, or Articifer. Murder on a MASSIVE scale. Basically a genocidal maniac with a passion for poison and/or explosives.
Wu Jen would just be fun to walk through town blowing things up.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Mega Threads - Staff Quotes - Useful Resources - Homebrew FAQ - Pricing FAQ
Says d6 in the Player's Handbook, too. Oops.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Do you want us rolling for HP each level or can we take the average?
Mega Threads - Staff Quotes - Useful Resources - Homebrew FAQ - Pricing FAQ
I would be the first to recommend taking the average (rounded up).
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
I swear a character is coming! I've decided to go with the necro, but I can't find any good cleric build that learns toward undeath or evil. Might just compromise and go Knowledge considering the wizard already has necro focus. Kind of need to be a bit knowledge-focused when immortality through undeath is the end-goal.
If I can't find a Knowledge deity that would be ok with a world-murdering lich as a high priest, I may request to be a follower of a Demon Prince (like Orcus) or just multi- as a Warlock.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero