Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Character sheet is nearly done (just need spells). I'll update this post with the final product soon. For now, here's the backstory:
Born Aleric Kane to a moderately respected family of wizards, few expected the first-born son to aspire to priesthood. At twelve, Aleric could manipulate the magical Weave better than nearly any of his peers. However, the arcane was always overshadowed by the divine. Aleric saw magic as a tool of the Gods. In order to truly cause change in the world, godliness was needed, not sorcery. At 16, Aleric dropped out of his apprenticeship and fled for a monastery to become a simple priest. Aleric spent the next few years finding great peace for the simple life of service.
One day, Aleric was asked to bring food to one of the high priests in their study. He dutifully carried out the task, but found the priest deep in study over a menacing tome. The book was thick, leather of some uncommon animal reinforced with blue metal bindings, the spine bearing glowing runes. The priest asked Aleric to stay a few minutes while he studied further. Before long, Aleric could feel the room getting close. The air grew heavy and the high priest began to sway and groan. As Aleric reached to help him up and away from his work, the priest screamed and threw himself at the young monk. Without thinking, Aleric spat a few words and the high priest's face was struck by fire.
The room did not remain silent. The tome began to hum and throb. Aleric was pulled by sudden urges to read the secrets within. It became immediately clear that this was a book of great power and malice. The next thing he remembered was being interrogated by the Grand Bishop regarding the murder of a high priest and disappearance of an important book.
Questioning turned to interrogation, then to inquisition. The Grand Bishop drilled Aleric for days and the line between investigation and torture became blurred at times. All the while, a strange voice seemed to resonate in Aleric's mind. It goaded, bargained, and enticed. After five days, Aleric gave in.
The Grand Bishop arrived with a half dozen retainers for questioning, but Aleric led off with unknown prayers and incantations. He gave over control to the voice, letting it speak through him. Retainers began to shout prayers, commands, rebukes, but it fell on deaf ears. The Geand Bishop was locked by the voice and Aleric watched as his body moved with grim purpose. A passerby in the hallway would have been ignorant to the horrors that transpired in the next thirty minutes.
Three years after this event, news reached a local lord that the Kane family was brutally slaughtered and their estate razed. The monastery has sat dormant for eight years since the death of its Grand Bishop. No soul has ever left nor has any nearby village dared to investigate. Whispers float across the nearby towns of the name Grishkar Darkmoor, but no one knows anything other than the name appearing on mangled animals in the nearby woods.
Human Variant: +1 Int, +1 Wis Extra Skill Proficiency - Perception Extra Feat - Observant (see below)
Wizard (Necromancer): -Half gold and time cost to transcribe necromancy spells -Grim Harvest: Gain hp with spell kills once per turn (2 x Spell lvl, 3x for Necro Spells) -Ritual Casting
Cleric (Death Domain) -Channel Divinity, Touch of Death: Add (5+Double Cleric lvl) Necrotic dmg to melee dmg -Reaper: Learn 1 Necromancy Cantrip (Chill Touch), Necromancy Cantrips can hit 2 adjacent targets (5' or less apart)
Feats: Observant - +1 Wis, Can read lips if language is known, +5 to passive Perception and Investigation Arcanist - +1 Int, Arcana Proficiency (double Proficiency bonus if already taken), learn Prestidigitation and Detect Magic. Can cast Detect Magic 1x per Long Rest without using a spell slot.
Spell Save/DC: 13 (same for Wiz & Cleric) Spell Atk: 5 (same for Wiz & Cleric)
Spells (Wizard Prepared are bold):
Cantrips - Acid Splash, Blade Ward, Ray of Frost, Chill Touch, Sacred Flame, Thaumaturgy, Resistance
Level 1 (4 spell slots) - WIZARD: Ray of Sickness,Magic Missile, Identify, Detect Magic*, Color Spray, Fog Cloud, Witch Bolt, Sleep, Prestidigitation (feat), Find Familiar. CLERIC: Bane, Inflict Wounds, Shield of Faith, Command
Level 2 (2 slots) - Can't cast lvl 2 spells yet. Can cast lvl 1 spells at lvl 2 strength.
Equipment: Scale Mail (14 AC) Small Shield (+1 AC) Scimitar Whip Scholar's Pack Holy Symbol Casting Focus (Crystal) 43gp
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Very inexperienced with 5e, but a long time D&D player (and DM), via F2F, PBP and VTT. I also can rock the acronyms, IMNSHO. ;D
That said, I'd be very interested in joining this shindig, if there's still room... at this point I'd be leaning towards a Barbarian of some sort, or a Tiefling of undecided class (but not a barbarian).
Character sheet is nearly done (just need spells). I'll update this post with the final product soon. For now, here's the backstory:
Born Aleric Kane to a moderately respected family of wizards, few expected the first-born son to aspire to priesthood. At twelve, Aleric could manipulate the magical Weave better than nearly any of his peers. However, the arcane was always overshadowed by the divine. Aleric saw magic as a tool of the Gods. In order to truly cause change in the world, godliness was needed, not sorcery. At 16, Aleric dropped out of his apprenticeship and fled for a monastery to become a simple priest. Aleric spent the next few years finding great peace for the simple life of service.
One day, Aleric was asked to bring food to one of the high priests in their study. He dutifully carried out the task, but found the priest deep in study over a menacing tome. The book was thick, leather of some uncommon animal reinforced with blue metal bindings, the spine bearing glowing runes. The priest asked Aleric to stay a few minutes while he studied further. Before long, Aleric could feel the room getting close. The air grew heavy and the high priest began to sway and groan. As Aleric reached to help him up and away from his work, the priest screamed and threw himself at the young monk. Without thinking, Aleric spat a few words and the high priest's face was struck by fire.
The room did not remain silent. The tome began to hum and throb. Aleric was pulled by sudden urges to read the secrets within. It became immediately clear that this was a book of great power and malice. The next thing he remembered was being interrogated by the Grand Bishop regarding the murder of a high priest and disappearance of an important book.
Questioning turned to interrogation, then to inquisition. The Grand Bishop drilled Aleric for days and the line between investigation and torture became blurred at times. All the while, a strange voice seemed to resonate in Aleric's mind. It goaded, bargained, and enticed. After five days, Aleric gave in.
The Grand Bishop arrived with a half dozen retainers for questioning, but Aleric led off with unknown prayers and incantations. He gave over control to the voice, letting it speak through him. Retainers began to shout prayers, commands, rebukes, but it fell on deaf ears. The Geand Bishop was locked by the voice and Aleric watched as his body moved with grim purpose. A passerby in the hallway would have been ignorant to the horrors that transpired in the next thirty minutes.
Three years after this event, news reached a local lord that the Kane family was brutally slaughtered and their estate razed. The monastery has sat dormant for eight years since the death of its Grand Bishop. No soul has ever left nor has any nearby village dared to investigate. Whispers float across the nearby towns of the name Grishkar Darkmoor, but no one knows anything other than the name appearing on mangled animals in the nearby woods.
You gain proficiency in Arcana and Religion and the Arcanist feat.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Not sure how much background collab we really want as it may dilute the diversity of the groups that seem to make D&D fun. There may have been some rumblings about intertwining some backstories with mutually beneficial agendas. Considering mine is an aspiring (Un)Death Priest, a raging zealot with a burning passion for morbid/grotesque/creative murder would be an excellent partner.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Not sure how much background collab we really want as it may dilute the diversity of the groups that seem to make D&D fun. There may have been some rumblings about intertwining some backstories with mutually beneficial agendas. Considering mine is an aspiring (Un)Death Priest, a raging zealot with a burning passion for morbid/grotesque/creative murder would be an excellent partner.
Good times ahead. Just need your character sheet and everyone else's backstories.
Edit: Memory error: also need Applesauc3's character sheet.
Character sheet is nearly done (just need spells). I'll update this post with the final product soon. For now, here's the backstory:
Born Aleric Kane to a moderately respected family of wizards, few expected the first-born son to aspire to priesthood. At twelve, Aleric could manipulate the magical Weave better than nearly any of his peers. However, the arcane was always overshadowed by the divine. Aleric saw magic as a tool of the Gods. In order to truly cause change in the world, godliness was needed, not sorcery. At 16, Aleric dropped out of his apprenticeship and fled for a monastery to become a simple priest. Aleric spent the next few years finding great peace for the simple life of service.
One day, Aleric was asked to bring food to one of the high priests in their study. He dutifully carried out the task, but found the priest deep in study over a menacing tome. The book was thick, leather of some uncommon animal reinforced with blue metal bindings, the spine bearing glowing runes. The priest asked Aleric to stay a few minutes while he studied further. Before long, Aleric could feel the room getting close. The air grew heavy and the high priest began to sway and groan. As Aleric reached to help him up and away from his work, the priest screamed and threw himself at the young monk. Without thinking, Aleric spat a few words and the high priest's face was struck by fire.
The room did not remain silent. The tome began to hum and throb. Aleric was pulled by sudden urges to read the secrets within. It became immediately clear that this was a book of great power and malice. The next thing he remembered was being interrogated by the Grand Bishop regarding the murder of a high priest and disappearance of an important book.
Questioning turned to interrogation, then to inquisition. The Grand Bishop drilled Aleric for days and the line between investigation and torture became blurred at times. All the while, a strange voice seemed to resonate in Aleric's mind. It goaded, bargained, and enticed. After five days, Aleric gave in.
The Grand Bishop arrived with a half dozen retainers for questioning, but Aleric led off with unknown prayers and incantations. He gave over control to the voice, letting it speak through him. Retainers began to shout prayers, commands, rebukes, but it fell on deaf ears. The Geand Bishop was locked by the voice and Aleric watched as his body moved with grim purpose. A passerby in the hallway would have been ignorant to the horrors that transpired in the next thirty minutes.
Three years after this event, news reached a local lord that the Kane family was brutally slaughtered and their estate razed. The monastery has sat dormant for eight years since the death of its Grand Bishop. No soul has ever left nor has any nearby village dared to investigate. Whispers float across the nearby towns of the name Grishkar Darkmoor, but no one knows anything other than the name appearing on mangled animals in the nearby woods.
You gain proficiency in Arcana and Religion and the Arcanist feat.
Character sheet is nearly done (just need spells). I'll update this post with the final product soon. For now, here's the backstory:
Born Aleric Kane to a moderately respected family of wizards, few expected the first-born son to aspire to priesthood. At twelve, Aleric could manipulate the magical Weave better than nearly any of his peers. However, the arcane was always overshadowed by the divine. Aleric saw magic as a tool of the Gods. In order to truly cause change in the world, godliness was needed, not sorcery. At 16, Aleric dropped out of his apprenticeship and fled for a monastery to become a simple priest. Aleric spent the next few years finding great peace for the simple life of service.
One day, Aleric was asked to bring food to one of the high priests in their study. He dutifully carried out the task, but found the priest deep in study over a menacing tome. The book was thick, leather of some uncommon animal reinforced with blue metal bindings, the spine bearing glowing runes. The priest asked Aleric to stay a few minutes while he studied further. Before long, Aleric could feel the room getting close. The air grew heavy and the high priest began to sway and groan. As Aleric reached to help him up and away from his work, the priest screamed and threw himself at the young monk. Without thinking, Aleric spat a few words and the high priest's face was struck by fire.
The room did not remain silent. The tome began to hum and throb. Aleric was pulled by sudden urges to read the secrets within. It became immediately clear that this was a book of great power and malice. The next thing he remembered was being interrogated by the Grand Bishop regarding the murder of a high priest and disappearance of an important book.
Questioning turned to interrogation, then to inquisition. The Grand Bishop drilled Aleric for days and the line between investigation and torture became blurred at times. All the while, a strange voice seemed to resonate in Aleric's mind. It goaded, bargained, and enticed. After five days, Aleric gave in.
The Grand Bishop arrived with a half dozen retainers for questioning, but Aleric led off with unknown prayers and incantations. He gave over control to the voice, letting it speak through him. Retainers began to shout prayers, commands, rebukes, but it fell on deaf ears. The Geand Bishop was locked by the voice and Aleric watched as his body moved with grim purpose. A passerby in the hallway would have been ignorant to the horrors that transpired in the next thirty minutes.
Three years after this event, news reached a local lord that the Kane family was brutally slaughtered and their estate razed. The monastery has sat dormant for eight years since the death of its Grand Bishop. No soul has ever left nor has any nearby village dared to investigate. Whispers float across the nearby towns of the name Grishkar Darkmoor, but no one knows anything other than the name appearing on mangled animals in the nearby woods.
You gain proficiency in Arcana and Religion and the Arcanist feat.
Much obliged! I'll have my total sheet posted as additional spoilers in that post tonight. I'm not sure that I have the UA with the Arcanist feat. Could you give a quick summary?
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Character sheet is nearly done (just need spells). I'll update this post with the final product soon. For now, here's the backstory:
Born Aleric Kane to a moderately respected family of wizards, few expected the first-born son to aspire to priesthood. At twelve, Aleric could manipulate the magical Weave better than nearly any of his peers. However, the arcane was always overshadowed by the divine. Aleric saw magic as a tool of the Gods. In order to truly cause change in the world, godliness was needed, not sorcery. At 16, Aleric dropped out of his apprenticeship and fled for a monastery to become a simple priest. Aleric spent the next few years finding great peace for the simple life of service.
One day, Aleric was asked to bring food to one of the high priests in their study. He dutifully carried out the task, but found the priest deep in study over a menacing tome. The book was thick, leather of some uncommon animal reinforced with blue metal bindings, the spine bearing glowing runes. The priest asked Aleric to stay a few minutes while he studied further. Before long, Aleric could feel the room getting close. The air grew heavy and the high priest began to sway and groan. As Aleric reached to help him up and away from his work, the priest screamed and threw himself at the young monk. Without thinking, Aleric spat a few words and the high priest's face was struck by fire.
The room did not remain silent. The tome began to hum and throb. Aleric was pulled by sudden urges to read the secrets within. It became immediately clear that this was a book of great power and malice. The next thing he remembered was being interrogated by the Grand Bishop regarding the murder of a high priest and disappearance of an important book.
Questioning turned to interrogation, then to inquisition. The Grand Bishop drilled Aleric for days and the line between investigation and torture became blurred at times. All the while, a strange voice seemed to resonate in Aleric's mind. It goaded, bargained, and enticed. After five days, Aleric gave in.
The Grand Bishop arrived with a half dozen retainers for questioning, but Aleric led off with unknown prayers and incantations. He gave over control to the voice, letting it speak through him. Retainers began to shout prayers, commands, rebukes, but it fell on deaf ears. The Geand Bishop was locked by the voice and Aleric watched as his body moved with grim purpose. A passerby in the hallway would have been ignorant to the horrors that transpired in the next thirty minutes.
Three years after this event, news reached a local lord that the Kane family was brutally slaughtered and their estate razed. The monastery has sat dormant for eight years since the death of its Grand Bishop. No soul has ever left nor has any nearby village dared to investigate. Whispers float across the nearby towns of the name Grishkar Darkmoor, but no one knows anything other than the name appearing on mangled animals in the nearby woods.
You gain proficiency in Arcana and Religion and the Arcanist feat.
Character sheet is nearly done (just need spells). I'll update this post with the final product soon. For now, here's the backstory:
Born Aleric Kane to a moderately respected family of wizards, few expected the first-born son to aspire to priesthood. At twelve, Aleric could manipulate the magical Weave better than nearly any of his peers. However, the arcane was always overshadowed by the divine. Aleric saw magic as a tool of the Gods. In order to truly cause change in the world, godliness was needed, not sorcery. At 16, Aleric dropped out of his apprenticeship and fled for a monastery to become a simple priest. Aleric spent the next few years finding great peace for the simple life of service.
One day, Aleric was asked to bring food to one of the high priests in their study. He dutifully carried out the task, but found the priest deep in study over a menacing tome. The book was thick, leather of some uncommon animal reinforced with blue metal bindings, the spine bearing glowing runes. The priest asked Aleric to stay a few minutes while he studied further. Before long, Aleric could feel the room getting close. The air grew heavy and the high priest began to sway and groan. As Aleric reached to help him up and away from his work, the priest screamed and threw himself at the young monk. Without thinking, Aleric spat a few words and the high priest's face was struck by fire.
The room did not remain silent. The tome began to hum and throb. Aleric was pulled by sudden urges to read the secrets within. It became immediately clear that this was a book of great power and malice. The next thing he remembered was being interrogated by the Grand Bishop regarding the murder of a high priest and disappearance of an important book.
Questioning turned to interrogation, then to inquisition. The Grand Bishop drilled Aleric for days and the line between investigation and torture became blurred at times. All the while, a strange voice seemed to resonate in Aleric's mind. It goaded, bargained, and enticed. After five days, Aleric gave in.
The Grand Bishop arrived with a half dozen retainers for questioning, but Aleric led off with unknown prayers and incantations. He gave over control to the voice, letting it speak through him. Retainers began to shout prayers, commands, rebukes, but it fell on deaf ears. The Geand Bishop was locked by the voice and Aleric watched as his body moved with grim purpose. A passerby in the hallway would have been ignorant to the horrors that transpired in the next thirty minutes.
Three years after this event, news reached a local lord that the Kane family was brutally slaughtered and their estate razed. The monastery has sat dormant for eight years since the death of its Grand Bishop. No soul has ever left nor has any nearby village dared to investigate. Whispers float across the nearby towns of the name Grishkar Darkmoor, but no one knows anything other than the name appearing on mangled animals in the nearby woods.
You gain proficiency in Arcana and Religion and the Arcanist feat.
Much obliged! I'll have my total sheet posted as additional spoilers in that post tonight. I'm not sure that I have the UA with the Arcanist feat. Could you give a quick summary?
Arcanist
You study the arcane arts, gaining the following benefits:
Increase your Intelligence score by 1, to a maximum of 20.
You gain proficiency in the Arcana skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
You learn the prestidigitation and detect magic spells. You can cast detect magic once without expending a spell slot, and you regain the ability to do so when you finish a long rest.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Barlow just mentioned that I forgot to say anything about starting equipment, so here it is: you receive the normal starting equipment for your class; plus gold based on your class, as shown on the chart on page 143 of the Player's Handbook.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
I'll try to get my sheet and background figured tomorrow morning. All I can access until I re-locate my books are the SRD freebie options, but my friend google turned up an Ancestral Guardian path, from an Unearthed Arcana article... is that an allowable choice?
Character Sheet is up! (Added in 2nd spoiler to Background Story post)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Is the Death domain from the DMG really that bad?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Oohh I didn't check the DMG. Be right back!
Sold! Lol kind of doubling up on the bonus Necro spells, but oh well! Good to have a wide repertoire.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Character sheet is nearly done (just need spells). I'll update this post with the final product soon. For now, here's the backstory:
Born Aleric Kane to a moderately respected family of wizards, few expected the first-born son to aspire to priesthood. At twelve, Aleric could manipulate the magical Weave better than nearly any of his peers. However, the arcane was always overshadowed by the divine. Aleric saw magic as a tool of the Gods. In order to truly cause change in the world, godliness was needed, not sorcery. At 16, Aleric dropped out of his apprenticeship and fled for a monastery to become a simple priest. Aleric spent the next few years finding great peace for the simple life of service.
One day, Aleric was asked to bring food to one of the high priests in their study. He dutifully carried out the task, but found the priest deep in study over a menacing tome. The book was thick, leather of some uncommon animal reinforced with blue metal bindings, the spine bearing glowing runes. The priest asked Aleric to stay a few minutes while he studied further. Before long, Aleric could feel the room getting close. The air grew heavy and the high priest began to sway and groan. As Aleric reached to help him up and away from his work, the priest screamed and threw himself at the young monk. Without thinking, Aleric spat a few words and the high priest's face was struck by fire.
The room did not remain silent. The tome began to hum and throb. Aleric was pulled by sudden urges to read the secrets within. It became immediately clear that this was a book of great power and malice. The next thing he remembered was being interrogated by the Grand Bishop regarding the murder of a high priest and disappearance of an important book.
Questioning turned to interrogation, then to inquisition. The Grand Bishop drilled Aleric for days and the line between investigation and torture became blurred at times. All the while, a strange voice seemed to resonate in Aleric's mind. It goaded, bargained, and enticed. After five days, Aleric gave in.
The Grand Bishop arrived with a half dozen retainers for questioning, but Aleric led off with unknown prayers and incantations. He gave over control to the voice, letting it speak through him. Retainers began to shout prayers, commands, rebukes, but it fell on deaf ears. The Geand Bishop was locked by the voice and Aleric watched as his body moved with grim purpose. A passerby in the hallway would have been ignorant to the horrors that transpired in the next thirty minutes.
Three years after this event, news reached a local lord that the Kane family was brutally slaughtered and their estate razed. The monastery has sat dormant for eight years since the death of its Grand Bishop. No soul has ever left nor has any nearby village dared to investigate. Whispers float across the nearby towns of the name Grishkar Darkmoor, but no one knows anything other than the name appearing on mangled animals in the nearby woods.
Grishkar Darkmoor (Variant Human)
Level 2 Wizard (Necro)/1 Cleric (Death)
Lawful Evil
Age: 25, Height: 5'6",
Str: 10
Dex: 12
Con: 11
Int: 17 (+1 Race, +1 Arcanist Feat) (Save)
Wis: 16 (+1 Race, +1 Observant Feat) (Save)
Cha: 13
HP:18
HD: 2d6, 1d8
AC: 15 (Scale) +1 (shield)
Passive Perception: 18
Passive Investigation: 18
Speed: 30, Size: Medium
Skills: Arcana +7 (Feat/Background), History +5, Investigation +5, Perception +5 (Race), Religion +5 (Background)
Proficiency: Light/Medium Armor, Shields, Simple & Martial Weapons (Death Cleric)
Languages: Common, Elvish
Human Variant:
+1 Int, +1 Wis
Extra Skill Proficiency - Perception
Extra Feat - Observant (see below)
Wizard (Necromancer):
-Half gold and time cost to transcribe necromancy spells
-Grim Harvest: Gain hp with spell kills once per turn (2 x Spell lvl, 3x for Necro Spells)
-Ritual Casting
Cleric (Death Domain)
-Channel Divinity, Touch of Death: Add (5+Double Cleric lvl) Necrotic dmg to melee dmg
-Reaper: Learn 1 Necromancy Cantrip (Chill Touch), Necromancy Cantrips can hit 2 adjacent targets (5' or less apart)
Feats:
Observant - +1 Wis, Can read lips if language is known, +5 to passive Perception and Investigation
Arcanist - +1 Int, Arcana Proficiency (double Proficiency bonus if already taken), learn Prestidigitation and Detect Magic. Can cast Detect Magic 1x per Long Rest without using a spell slot.
Spell Save/DC: 13 (same for Wiz & Cleric)
Spell Atk: 5 (same for Wiz & Cleric)
Spells (Wizard Prepared are bold):
Cantrips - Acid Splash, Blade Ward, Ray of Frost, Chill Touch, Sacred Flame, Thaumaturgy, Resistance
Level 1 (4 spell slots) - WIZARD: Ray of Sickness, Magic Missile, Identify, Detect Magic*, Color Spray, Fog Cloud, Witch Bolt, Sleep, Prestidigitation (feat), Find Familiar. CLERIC: Bane, Inflict Wounds, Shield of Faith, Command
Level 2 (2 slots) - Can't cast lvl 2 spells yet. Can cast lvl 1 spells at lvl 2 strength.
Equipment:
Scale Mail (14 AC)
Small Shield (+1 AC)
Scimitar
Whip
Scholar's Pack
Holy Symbol
Casting Focus (Crystal)
43gp
He's Alive!!! (Mostly)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Very inexperienced with 5e, but a long time D&D player (and DM), via F2F, PBP and VTT. I also can rock the acronyms, IMNSHO. ;D
That said, I'd be very interested in joining this shindig, if there's still room... at this point I'd be leaning towards a Barbarian of some sort, or a Tiefling of undecided class (but not a barbarian).
I think a barbarian would fit nicely because at the moment we are looking like we dont have much melee...
Mega Threads - Staff Quotes - Useful Resources - Homebrew FAQ - Pricing FAQ
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Some suggestions for an evil barbarian:
Only suggestions, of course (well, possibly inspiration too).
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Suggestion:
A barbarian who believes with each man he kills, the stronger he gets.
A barbarian who killed his tribe due to anger management problems.
A barbarian who just really likes killing.
A barbarian who does not appreciate Amon Amarth, the music of barbarians.
A barbarian who has a morbid curiosity in killing people and making them into handbags.
A barbarian who hunts people, a la The Most Dangerous Game.
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
Lay me in a mound.
Raise a stone for all to see
Runes carved to my memory
Not sure how much background collab we really want as it may dilute the diversity of the groups that seem to make D&D fun. There may have been some rumblings about intertwining some backstories with mutually beneficial agendas. Considering mine is an aspiring (Un)Death Priest, a raging zealot with a burning passion for morbid/grotesque/creative murder would be an excellent partner.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Barlow just mentioned that I forgot to say anything about starting equipment, so here it is: you receive the normal starting equipment for your class; plus gold based on your class, as shown on the chart on page 143 of the Player's Handbook.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
I'll try to get my sheet and background figured tomorrow morning. All I can access until I re-locate my books are the SRD freebie options, but my friend google turned up an Ancestral Guardian path, from an Unearthed Arcana article... is that an allowable choice?
The Ancestral Guardian is here, and the Storm Herald and Zealot are here. The Berserker's on D&D Beyond, but you're on your own for the Totem Warrior.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Character Sheet is up! (Added in 2nd spoiler to Background Story post)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I'm pretty sure prestidigitation is a cantrip.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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No guiding bolt? No burning hands? WHERE IS THE DAMAGE
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)