(4 dots is a single square, so each row is 5 feet. Mule takes up 4 squares, since he's Large.)
(For example, you could make it to K-7 with 30 feet of movement. You just move one row or column of dots each five feet. I use the same scale and format as BDaddLy in the CoC, it just doesn't look quite as nice :).)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(You could make it to C4 without dashing. You started at B1 and wouldn't be able to get to D7 even if there wasn't difficult terrain. Let me know where you want me to put you.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Arabon moves forward less explosively than Henry, but his arrow has about the same effect.
Idomin moves forward as well and cloaks himself in fog, utilizing the innate magic of his people.
Map 2: Forest Glen
A B C D E F G H I J K L M N O P
1 ~ ~ . . . . . . . . . . . . . . .
2 ~ ~ . . . . . . . . . . . . . . .
3 . ~ ! ~ . . . . . . . . . . . . . .
4 . . ~ ~ . . . ^ ^ . . . . / / . .
5 . . . ~ ~ . . ^ ^ . . . . / / . .
6 . . . ~ ~ . . . . . . . . . . . .
7 ! . I . ~ ~ O ! ~ . . . . A . . . . . .
8 . . . ~ ~ ~ ~ ~ . . . . . . . ^ ^
9 . / / . . . ~ ~ . . . . . . . ^ ^
10 . / / . . . ~ ~ | ~ ~ ~ . . . . . .
11 . . ! . . . . ~ ~ | ~ ~ ~ . . . . . .
12 . . ^ ^ . . . . . . ~ ~ . . . . .
13 . . ^ ^ . . . . . H . H ~ ~ ~ . . . .
14 . . . . . . . . N . H . h . ~ ~ . . . .
15 . . . . . . . . . . . . Q ~ ~ . . .
16 . . . . . . . . . R . . . . ~ ~ . L .
. . . . . . . . . . . . . ~ ~ . .
(1 square = 5 feet, ~ = river (difficult terrain unless swimming speed), / = tree (can climb for 1/2 cover using 10 ft. movement or DC 10 check), ^ = tall rock (unclimbable, grants cover if positioning is right), | = bridge)
(H = Henry and Mule, N = Njal, O = Olwen, Q = Nirzeg, A = Arabon, L = Larry, I = Idomin, R = Ranger)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nirzeg casually tilts his head to the side, avoiding the shot, then narrowed his eyes at Araborn. "That was rather rude, Archer."He says as he waded/swam his way over to the shore and began making his way over to Henry and Mule. For if nothing else, the beast might provide some cover from the fog angle(hopefully). Stopping at 15L, he summons some magical darts to his hand and says, "Question: How many licks of my magic will it take to get to the center of your chest?"
He flicks his wrist sending 2 darts for Araborn and one for Henry. Then at his mental beckoning, Nivbog the spider climbs his way over and onto henry to start messing with his vision, and provide help against the next attack on the rider.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Njal charges, a roar erupting from him as he does, straight at the rider (H14), warhammer crashing down at his foe, calling on the divine power to speed his attacks.
Attack 9 for 5 bludgeoning damage
Bonus action - War Priest - attack 16 for 5 bludgeoning damage.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Not wanting to trigger the altered rolls message but I realise I didn't use advantage for the help action on Njal's first attack, roll is here if allowed.
Attack 16 damage posted above.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
@LST: I’m off and on these few days, so i’ll Pre roll my saves here in case I can’t make it.
19
13
6
12
Edit:
Might as well act for Mule. On my turn he will disengage and run away to where we started, and since I’m still on top of him I should be fine. If im off of him he will (if he can:) grapple me and pull me away. If he can’t, he will just stay back in the water, dodging except for when he disengages.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(4 dots is a single square, so each row is 5 feet. Mule takes up 4 squares, since he's Large.)
(For example, you could make it to K-7 with 30 feet of movement. You just move one row or column of dots each five feet. I use the same scale and format as BDaddLy in the CoC, it just doesn't look quite as nice :).)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
After seeing the teams formed, as preparation, Arabon set away his swords and drew his bow.
Arabon moves forward to K7 and shoots at Nitzeg, aiming for the eye.
Attack: 8 Damage: Unable to parse dice roll. (damage roll should be 7. My dice roller isn’t working)
Idomin moves through the river to D7 before castings Fog Cloud centered on himself
(You could make it to C4 without dashing. You started at B1 and wouldn't be able to get to D7 even if there wasn't difficult terrain. Let me know where you want me to put you.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(He has a swim speed. He’s a triton, after all.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(My bad. You still can't reach D7, though. B7 is the furthest you can get.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Okay)
A B C D E F G H I J K L M N O P
1 ~ ~ . . . . . . . . . . . . . . .
2 ~ ~ . . . . . . . . . . . . . . .
3 . ~ ! ~ . . . . . . . . . . . . . .
4 . . ~ ~ . . . ^ ^ . . . . / / . .
5 . . . ~ ~ . . ^ ^ . . . . / / . .
6 . . . ~ ~ . . . . . . . . . . . .
7 ! . I . ~ ~ O ! ~ . . . . A . . . . . .
8 . . . ~ ~ ~ ~ ~ . . . . . . . ^ ^
9 . / / . . . ~ ~ . . . . . . . ^ ^
10 . / / . . . ~ ~ | ~ ~ ~ . . . . . .
11 . . ! . . . . ~ ~ | ~ ~ ~ . . . . . .
12 . . ^ ^ . . . . . . ~ ~ . . . . .
13 . . ^ ^ . . . . . H . H ~ ~ ~ . . . .
14 . . . . . . . . N . H . h . ~ ~ . . . .
15 . . . . . . . . . . . . Q ~ ~ . . .
16 . . . . . . . . . R . . . . ~ ~ . L .
. . . . . . . . . . . . . ~ ~ . .
(1 square = 5 feet, ~ = river (difficult terrain unless swimming speed), / = tree (can climb for 1/2 cover using 10 ft. movement or DC 10 check), ^ = tall rock (unclimbable, grants cover if positioning is right), | = bridge)
(H = Henry and Mule, N = Njal, O = Olwen, Q = Nirzeg, A = Arabon, L = Larry, I = Idomin, R = Ranger)
(H A O I vs. N Q L R)
(! is the borders of Idomin's fog cloud)
(Olwen is up)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(As per prep, Henry, Arabon and Idomin each receive one Bardic Inspiration.)
Olwen moves to F6 and calls to the Ranger to deliver a vicious mockery. "It seems some of us could not bother to appear presentable today!"
She then moves to E7 in the fog cloud.
Damage: 3
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Olwen moves into range of Cy's hearing, and insults his wardrobe, then fading back into the fog.
Cy Wis save: 11
Cy is secretly highly nervous about how his wardrobe appears, and it shows.
(Larry, Nirzeg, Njal and Cy are up)
(I'll make Cy's move after everyone else goes.)
(Olwen, you need to roll damage.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Forgot to put damage, fixed)
(Is E8 within the fog cloud? If yes, I'll stay there, if not I'll go to E7 where I said I would be.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(It is, I just accidentally put you in the wrong space.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nirzeg casually tilts his head to the side, avoiding the shot, then narrowed his eyes at Araborn. "That was rather rude, Archer." He says as he waded/swam his way over to the shore and began making his way over to Henry and Mule. For if nothing else, the beast might provide some cover from the fog angle(hopefully). Stopping at 15L, he summons some magical darts to his hand and says, "Question: How many licks of my magic will it take to get to the center of your chest?"
He flicks his wrist sending 2 darts for Araborn and one for Henry. Then at his mental beckoning, Nivbog the spider climbs his way over and onto henry to start messing with his vision, and provide help against the next attack on the rider.
(1st level)Magic Missile at Henry and Araborn.
Ara's Darts: 3x2.
Henry's Darts: 2.
When you realize you're doing too much: Signature.
Nirzeg sends 3 darts streaking towards Henry And Arabon. They don’t strike hard, but it’s enough to make an impact.
(Larry, Njal And Cy are up)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Njal charges, a roar erupting from him as he does, straight at the rider (H14), warhammer crashing down at his foe, calling on the divine power to speed his attacks.
Attack 9 for 5 bludgeoning damage
Bonus action - War Priest - attack 16 for 5 bludgeoning damage.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Not wanting to trigger the altered rolls message but I realise I didn't use advantage for the help action on Njal's first attack, roll is here if allowed.
Attack 16 damage posted above.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Njal lands 2 solid hits, and it’s just enough to take down Henry with Nirzeg’s help.
(Larry And Cy are up)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
@LST: I’m off and on these few days, so i’ll Pre roll my saves here in case I can’t make it.
19
13
6
12
Edit:
Might as well act for Mule. On my turn he will disengage and run away to where we started, and since I’m still on top of him I should be fine. If im off of him he will (if he can:) grapple me and pull me away. If he can’t, he will just stay back in the water, dodging except for when he disengages.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(@Bobo Thanks.)
(I'll be inactive for a good part of tomorrow, so updates won't be coming as frequently. I should be able to update at least twice.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"bIr; chuch rur"
Larry incants in the dark toungue. A demonic hand appears next Arabon and attempts to claw his head
Attack: 16 Damage: 1
Larry will then move to N15
Chill Touch Note if it hits target can't regain hit points next turn