This post has potentially manipulated dice roll results.
Luckster successfully zaps Agne, but doesn't quite bring him down.
One bandit goes for Luckster: 10
Another bandit goes for Luckser: 18 Damage: 4
Another bandit goes for Luckster, sensing blood (Just trying to end this quickly. Also, Luckster, please keep your hit points updated. You got hit with an eldritch blast that you never recorded on your char sheet.): 8
A final bandit attack: 16
Luckster falls.
Congratulations to Solsis, Taklakaka and Agne! You each receive 100 gold and 300 XP, as well as a token for a single piece of armor, weaponry or adventuring gear from the shops in town.
Damaia and Luckster wake up in the clerics' office, and find a pouch containing 40 gold and 200 XP in their bedside tables. Luckster also finds a token much like the ones received by the winners (for leveling up on a loss).
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Horns blare, and banners unfurl! Another match has been announced!
This is open to all level four contestants.
The time is (1) early morning. The sun has barely peaked over the horizon, and contestants with Sunlight Sensitivity can still stand the light. Enough light exists to pierce the overlaying shadows from the previous night.
The map is (1 there will be more map diversity soon, just haven't had the time to make/fix anything):
Map 1: A Pitifully Unoriginal Map
AB CD EF GHI JKL M N OP
1 . . . . . . . . . . . . . . . . .
2====. . . . . . . . .====
3 . . . . . . . . . . . . . . . . .
4 . . . . . . . . . . . . . . . . .
5 . . . . . .================. . + . . .
6 . . . . . ! ! ! ! ! ! ! . . . . .
7 . .+ . . ! . . . . . ! . . . . .
8 . . . . . ! . . . . . ! . . . . .
9 . . . . . ! . . . . . ! . . . . .
10 . . . . . ! . . . . . ! . . . . .
11 . . . . . ! . . . . . !+ . . . .
12 . .+ . . ! ! ! ! ! ! ! . . . . .
13 . . . . . .================. . . . . .
14 . .+ . . . . . . . . . . . . . .
15 . . . . . . . . . . . . . . . . .
16====. . . . . . . . .====
. . . . . . . . . . . . . . . . .
(1 square = 5 feet, ! = pit sides, = = 5 ft wall, + = bush (1/2 cover if you’re in it, all spaces around can use))
After 3 rounds, a random complication will occur. After 12 rounds, an objective will appear. Capture the objective and your team wins! More details will be posted when said objective spawns, if that happens.
If you wish to join, post your initiative and choose a starting position in Row 1.
This match will begin in about 24 hours, or when everyone has joined.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
As Tolvin curls up among the wizards wild mess of hair-do, and tries to hide among them this time, Nirzeg prepares himself. Psionic energy curls about his feet like a purple mist, making him lighter on his feet. Using his staff next and incantation, his body begins to slightly vibrate, but also splits into a trio of Nirzeg.
For his last few preprations, he sets 8 Oil Flasks down at 1E to J. Lastly, he draws strength from his last prize to restore some energy as he shifts into a more guarded position at 1D with greatsword in hand instead of staff.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Larry walks into the arena...smiling with a faraway look in his eyes, and an extremely creepy Raven on his shoulder. "Blessing of the darkone on you all"
'Heghlu'meh QaQ jajvam" intones Larry.... cast Bless on himself and two allies (or his raven if only one ally).
'Qapla' Larry again intones cast Aid on himself and two allies to add 5 temp HP (or his raven if only one ally)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Idomin walks into 1N rubbing the stone he had gotten from his last match before pulling out his two scimitars and calming his breathing "Let us have a good battle, friends"
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
"Gon. Wu. Liv. Ruga!" From Nirzeg's hand appears several glowing daggers appear between his fingers. All of which he launches like throwing daggers: three for Mule, and one for Henry. While the two are still reeling from the darts, Nirzeg runs to Idomin's side using with excessive haste, eventually ending his turn at 1P. "Sorry, blue men. But between the two of us, you're quite a bit more sturdier then me." He apologize from his cover.
(@LST: The above is if needed to maintain it. But if not, ignore it.)
(@LST and Idomine: Also for you two.)
Tolvin will either sneak onto Idomin's pack/person and ready to help him attack anyone that gets into melee with him if possible, or move to 5M by the gravestone to do the same.
Forgot to roll the damage dice:
(2nd level)Magic Missile: 2 Mule takes the result times 3, and Henry just takes the results.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Idomin moves around the wall to M3 and casting Gust of Wind on m/n for 60 ft before moving left to I3(if I'm right if not just the rest of my movement)
Luckster successfully zaps Agne, but doesn't quite bring him down.
One bandit goes for Luckster: 10
Another bandit goes for Luckser: 18 Damage: 4
Another bandit goes for Luckster, sensing blood (Just trying to end this quickly. Also, Luckster, please keep your hit points updated. You got hit with an eldritch blast that you never recorded on your char sheet.): 8
A final bandit attack: 16
Luckster falls.
Congratulations to Solsis, Taklakaka and Agne! You each receive 100 gold and 300 XP, as well as a token for a single piece of armor, weaponry or adventuring gear from the shops in town.
Damaia and Luckster wake up in the clerics' office, and find a pouch containing 40 gold and 200 XP in their bedside tables. Luckster also finds a token much like the ones received by the winners (for leveling up on a loss).
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Hooray! What level is the next match?)
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
(Next match will be level 4. The one after that will be level 2.)
(Level 4 shouldn't take as long. There's fewer people, and they'll probably be able to kill each other faster.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Horns blare, and banners unfurl! Another match has been announced!
This is open to all level four contestants.
The time is (1) early morning. The sun has barely peaked over the horizon, and contestants with Sunlight Sensitivity can still stand the light. Enough light exists to pierce the overlaying shadows from the previous night.
The map is (1 there will be more map diversity soon, just haven't had the time to make/fix anything):
Map 1: A Pitifully Unoriginal Map
A B C D E F G H I J K L M N O P
1 . . . . . . . . . . . . . . . . .
2 = = = = . . . . . . . . . = = = =
3 . . . . . . . . . . . . . . . . .
4 . . . . . . . . . . . . . . . . .
5 . . . . . . ================ . . + . . .
6 . . . . . ! ! ! ! ! ! ! . . . . .
7 . . + . . ! . . . . . ! . . . . .
8 . . . . . ! . . . . . ! . . . . .
9 . . . . . ! . . . . . ! . . . . .
10 . . . . . ! . . . . . ! . . . . .
11 . . . . . ! . . . . . ! + . . . .
12 . . + . . ! ! ! ! ! ! ! . . . . .
13 . . . . . . ================ . . . . . .
14 . . + . . . . . . . . . . . . . .
15 . . . . . . . . . . . . . . . . .
16= = = = . . . . . . . . . = = = =
. . . . . . . . . . . . . . . . .
(1 square = 5 feet, ! = pit sides, = = 5 ft wall, + = bush (1/2 cover if you’re in it, all spaces around can use))
After 3 rounds, a random complication will occur. After 12 rounds, an objective will appear. Capture the objective and your team wins! More details will be posted when said objective spawns, if that happens.
If you wish to join, post your initiative and choose a starting position in Row 1.
This match will begin in about 24 hours, or when everyone has joined.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Henry and Mule ride up in 1D. With our training, no doubt, we'll win this.
Init.13
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
As Tolvin curls up among the wizards wild mess of hair-do, and tries to hide among them this time, Nirzeg prepares himself. Psionic energy curls about his feet like a purple mist, making him lighter on his feet. Using his staff next and incantation, his body begins to slightly vibrate, but also splits into a trio of Nirzeg.
For his last few preprations, he sets 8 Oil Flasks down at 1E to J. Lastly, he draws strength from his last prize to restore some energy as he shifts into a more guarded position at 1D with greatsword in hand instead of staff.
Initiative: 9.
Familiar Stealth Check: 14.
Portent Rolls:
9, 2.
To be noted in PM.
Prep Spells: Jump from racial trait, Expeditious Retreat,then Mirror Image.
Then he uses his Pearl of Power to regain that second level spell slot.
When you realize you're doing too much: Signature.
(Welp, I dont think ive had a battle here in about a month.)
(Wait scratch that. Its only been a couple weeks. Man, time gets weird when you just want to end your losing streak.)
I got alot a doods
(Most of that’s because the level one match took so long. Your match was only two matches ago, if I’m not mistaken.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Larry walks into the arena...smiling with a faraway look in his eyes, and an extremely creepy Raven on his shoulder. "Blessing of the darkone on you all"
'Heghlu'meh QaQ jajvam" intones Larry.... cast Bless on himself and two allies (or his raven if only one ally).
'Qapla' Larry again intones cast Aid on himself and two allies to add 5 temp HP (or his raven if only one ally)
Initiative: 8
(Note: aid doesn’t give temporary hit points, it actually increases your hit points and maximum.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Idomin walks into 1N rubbing the stone he had gotten from his last match before pulling out his two scimitars and calming his breathing "Let us have a good battle, friends"
The contestants are announced with minimal fanfare, since I don't have much time.
Henry and Mule are on a team with (3) Larry, and Nirzeg and Idomin are on the other team.
Idomin initiative: 8
(Idomin and Nirzeg are up first)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
A B C D E F G H I J K L M N O P
1 . . . . . . . . . . . . . . I . . N .
2 = = = = . . . . . . . . . = = = =
3 . . . . . . . . . . . . . . . . .
4 . . . . . . . . . . . . . . . . .
5 . . . . . . ================ . . + . . .
6 . . . . . ! ! ! ! ! ! ! . . . . .
7 . . + . . ! . . . . . ! . . . . .
8 . . . . . ! . . . . . ! . . . . .
9 . . . . . ! . . . . . ! . . . . .
10 . . . . . ! . . . . . ! . . . . .
11 . . . . . ! . . . . . ! + . . . .
12 . . + . . ! ! ! ! ! ! ! . . . . .
13 . . . . . . ================ . . . . . .
14 . . + . . . . . . . . . . . . . .
15= = = = H . H . . . . . . . . = = = =
16 . . . . H . H . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .
(1 square = 5 feet, ! = pit sides, = = 5 ft wall, + = bush (1/2 cover if you’re in it, all spaces around can use))
(I need Larry's starting position.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Gon. Wu. Liv. Ruga!" From Nirzeg's hand appears several glowing daggers appear between his fingers. All of which he launches like throwing daggers: three for Mule, and one for Henry. While the two are still reeling from the darts, Nirzeg runs to Idomin's side using with excessive haste, eventually ending his turn at 1P. "Sorry, blue men. But between the two of us, you're quite a bit more sturdier then me." He apologize from his cover.
Familiar Stealth Check: 23.
(@LST: The above is if needed to maintain it. But if not, ignore it.)
(@LST and Idomine: Also for you two.)
Tolvin will either sneak onto Idomin's pack/person and ready to help him attack anyone that gets into melee with him if possible, or move to 5M by the gravestone to do the same.
Forgot to roll the damage dice:
(2nd level)Magic Missile: 2 Mule takes the result times 3, and Henry just takes the results.
When you realize you're doing too much: Signature.
Nirzeg sends stinging darts at Henry and his steed.
(Idomin is up)
(I still need Larry's starting position.)
(Map is fixed, I had the bottom walls in the wrong position. Not entirely sure how I only just now noticed that.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Larry will come in on A16
(Thanks. Giving Idomin a little more time to respond since it’s a holiday weekend.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Sorry haven't been home since Friday)
Idomin moves around the wall to M3 and casting Gust of Wind on m/n for 60 ft before moving left to I3(if I'm right if not just the rest of my movement)
What direction is the gust of wind going?
Towards the bottom of the map)