This post has potentially manipulated dice roll results.
(Roll first then RP, this time...)
Reckless Attack: 25 Damage: 16
With the resilience of his opponent, Retiog pushes back his rage for a moment to allow him to find his mark this time. He gives a nod of satisfaction but takes no time to gloat as there are others to take care of. He runs to the south to survey the battle in the rest of the area, staying on the ground and squeezing up to the platform to hopefully have a brief rest after his first battle.
Alici breaths deeply, trying to refocus her mind on the battle before her. With clear eyes she watches as Retiog lashes out at her, and she raises her shield to take the brunt of his attack. She hears a loud crack and a peeling sound as the wooden shield splinters and the reverb shatters her arm, and she goes limp from the force of the blow as she is thrown back. Her body lays broken and the pace of her breathing is quick at first, she sees the dim light of the arena, watches Ducquesse floating above her. Her blood flows freely on the sand and she stops sweating. Her breathing stops. In her fading mind the voice of her mother echoes. Don't fret daughter. You must have expected this.You always were... a failure.
Her own voice does not respond. The dim light of the arena fades. Now there is only darkness.
Villanelle's blade finds purchase between his ribs and she cackles as he collapses in a pool of his own blood. One fewer fool to deal with. She then moves to E12 to engage with the Triton Bard. "Now it's your turn to die." She once again channels arcane energy into her blade and casts Booming Blade
Attack: 14 Damage: 5
5 Thunder Damage if he moves.
And I think that he's engaged with Felkin, so he'll take 1 Sneak Attack damage if she connects.
Rollback Post to RevisionRollBack
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
Watching the woman bleed out below her, two of her own arrows sticking out of gaps in her armour Duc sighs, it was always going to have been this way, people have to die, no time for regrets, taking another arrow from her quiver she releases it at the blond woman with the rapier, as much because she seems to be revelling in the kill she has made as anything else. As she watches the arrow fly she begins to descend in preparation for the final stages of the battle.
This post has potentially manipulated dice roll results.
Nat sneers as the gnome casts the same spell again: You need some new material, frie- and he gasps as a rapier plunges into his torso from behind. The pain is intense, and the strange vibration that accompanies it tingles with warning not to move.
He quickly puts his dagger back into its pocket in his armour, and his hand finds its way to hisback where the rapier stabbed him. As Nat casts Cure Wounds upon himself (7 HP), he twists very slightly to avoid an arrow flying to hit his attacker. Ha! That's more like it. Hey, floaty lady! he shouts to the archer, a few more of those, please. As he says this, he grants Bardic Inspiration (1d6) to the archer, his first tentative offer of an alliance.
Felkin notices the "support" from the mad woman with an a magical sword. Not exactly the most trustworthy person, and looking almost drunk from bloodlust. Another arrow flying over his heads reminds him of the floating archer, and this forces him to make his decision. "No, I'm not going to fight three people at the same time", he thinks as he rolls out of the way and tries to stay alive at any cost.
Retiog lets his rage fully subside. Looking around at the scene on this end he waits and stalks his next prey like a wolf. Seeing the flying woman with the bow begin her descent, he repositions so that he will have some cover from her deadly bow. The barbarian assumes a defensive stance should any attacks come his way.
"Healing yourself will only delay the inevitable. At least fight back while you die." Villanelle strikes the Bard again with Booming Blade aiming for the hole that just closed.
Attack: 21 Damage: 6
1 Thunder damage if he moves.
Rollback Post to RevisionRollBack
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
Duc takes another arrow, aiming to strike at the blond woman again, possibly to be finished off by one of the other combatants. "I hope they end you swiftly" she says as the arrows sails across the arena.
All this time she is slowly descending until she lands back on the ground, her feet barely impacting upon the sand.
Attack 19 for 11 and 6 sneak attack damage
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Nat turns, having watched the tricksy gnome escape his grasp, and faces the ferocious magic user as she once again strikes him with that strange, vibrating blade.
Attack: 21 Damage: 6
Fight or heal? Why not both? His cocky tone might be a little more convincing if he didn't wince with pain as he said it. With his bonus action, he casts Healing Word upon himself for 5 HP, then eyes the woman and awaits her retaliation.
This post has potentially manipulated dice roll results.
Felkin having had enough of all these dangerous people chasing after him, tries throws a spell without care into the fighting duo. Both of them have attacked him, so he did not care which one to stop, though after a quick thought, the chose the seafolk who calmly tried to kill him earlier.
Nat looks up at the floating woman and gives her a quick salute, then focuses his attention once again on his immediate quarry, the gnome sorcerer:
Shortsword: Attack: 18 Damage: 6
He mutters a curse and tries again:
Dagger: Attack: 18 Damage: 2
York will continue to attack Vill. Slashing upwards at her, followed by a quick jab.
Shortsword Attack: 7 Damage: 4
Unarmed Attack: 24 Damage: 5
Felkin is desperately trying to stay alive. With with enemies attacking from all sides, he reforms his mirror images
Mirror Image
(Roll first then RP, this time...)
Reckless Attack: 25 Damage: 16
With the resilience of his opponent, Retiog pushes back his rage for a moment to allow him to find his mark this time. He gives a nod of satisfaction but takes no time to gloat as there are others to take care of. He runs to the south to survey the battle in the rest of the area, staying on the ground and squeezing up to the platform to hopefully have a brief rest after his first battle.
Move: M10, on the ground
OOC: Alici and York are down. No saves, down.
Red Hand remains unseen but takes their movement.
Top of round 6 movement recap:
Alici out
Vill @A11
Duc @H1
York out
Nat @E11
Felkin @E10
Retiog @M10
Red Hand is in the wind.
ROUND 6
Vill is up!
Nat on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Duc feels excluded... ;)
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Alici breaths deeply, trying to refocus her mind on the battle before her. With clear eyes she watches as Retiog lashes out at her, and she raises her shield to take the brunt of his attack. She hears a loud crack and a peeling sound as the wooden shield splinters and the reverb shatters her arm, and she goes limp from the force of the blow as she is thrown back. Her body lays broken and the pace of her breathing is quick at first, she sees the dim light of the arena, watches Ducquesse floating above her. Her blood flows freely on the sand and she stops sweating. Her breathing stops. In her fading mind the voice of her mother echoes. Don't fret daughter. You must have expected this.You always were... a failure.
Her own voice does not respond. The dim light of the arena fades. Now there is only darkness.
~♡~
Villanelle's blade finds purchase between his ribs and she cackles as he collapses in a pool of his own blood. One fewer fool to deal with. She then moves to E12 to engage with the Triton Bard. "Now it's your turn to die." She once again channels arcane energy into her blade and casts Booming Blade
Attack: 14 Damage: 5
5 Thunder Damage if he moves.
And I think that he's engaged with Felkin, so he'll take 1 Sneak Attack damage if she connects.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
OOC: Apologies!!! Fixed it!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Watching the woman bleed out below her, two of her own arrows sticking out of gaps in her armour Duc sighs, it was always going to have been this way, people have to die, no time for regrets, taking another arrow from her quiver she releases it at the blond woman with the rapier, as much because she seems to be revelling in the kill she has made as anything else. As she watches the arrow fly she begins to descend in preparation for the final stages of the battle.
Attack 25 for 7 and 2 sneak attack damage
Crit dice 4 and 2
Movement was 20' down, so 20' off the floor
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Nat sneers as the gnome casts the same spell again: You need some new material, frie- and he gasps as a rapier plunges into his torso from behind. The pain is intense, and the strange vibration that accompanies it tingles with warning not to move.
He quickly puts his dagger back into its pocket in his armour, and his hand finds its way to hisback where the rapier stabbed him. As Nat casts Cure Wounds upon himself (7 HP), he twists very slightly to avoid an arrow flying to hit his attacker. Ha! That's more like it. Hey, floaty lady! he shouts to the archer, a few more of those, please. As he says this, he grants Bardic Inspiration (1d6) to the archer, his first tentative offer of an alliance.
Felkin notices the "support" from the mad woman with an a magical sword. Not exactly the most trustworthy person, and looking almost drunk from bloodlust. Another arrow flying over his heads reminds him of the floating archer, and this forces him to make his decision. "No, I'm not going to fight three people at the same time", he thinks as he rolls out of the way and tries to stay alive at any cost.
Disengage to H11
Retiog lets his rage fully subside. Looking around at the scene on this end he waits and stalks his next prey like a wolf. Seeing the flying woman with the bow begin her descent, he repositions so that he will have some cover from her deadly bow. The barbarian assumes a defensive stance should any attacks come his way.
Move M12, Dodge action
Red Hand remains unseen but takes their movement.
Round 7 recap of movement
Vill @E12
Duc @H1 20ft off the ground (right?)
Nat @E11
Felkin @H11
Retiog @M12 with dodge action readied.
Red Hand is in the wind.
ROUND 7
Vill is up!
Duc on deck!
Noted its the first map but moving it up as a reference:
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Healing yourself will only delay the inevitable. At least fight back while you die." Villanelle strikes the Bard again with Booming Blade aiming for the hole that just closed.
Attack: 21 Damage: 6
1 Thunder damage if he moves.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Duc is up!
Nat on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Duc takes another arrow, aiming to strike at the blond woman again, possibly to be finished off by one of the other combatants. "I hope they end you swiftly" she says as the arrows sails across the arena.
All this time she is slowly descending until she lands back on the ground, her feet barely impacting upon the sand.
Attack 19 for 11 and 6 sneak attack damage
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Nat turns, having watched the tricksy gnome escape his grasp, and faces the ferocious magic user as she once again strikes him with that strange, vibrating blade.
Attack: 21 Damage: 6
Fight or heal? Why not both? His cocky tone might be a little more convincing if he didn't wince with pain as he said it. With his bonus action, he casts Healing Word upon himself for 5 HP, then eyes the woman and awaits her retaliation.
Felkin up! (you have how many mirror images left my friend?)
Saute on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Felkin having had enough of all these dangerous people chasing after him, tries throws a spell without care into the fighting duo. Both of them have attacked him, so he did not care which one to stop, though after a quick thought, the chose the seafolk who calmly tried to kill him earlier.
Move to H8 Ice Knife on Nat.
Attack: 16 Damage: 1. Ice AOE for both Nat and Villa (DEX12 save): 1
Using a sorcery point ot reroll both damage dice (Empowered Spell). Attack damage 5, Ice AOE damage 5
(OOC: AA. Having recast mirror image previously, all 3 are still present)
EDIT 2: Ice Knife does 2d6 Ice damage, not 1d6, so here's another d6 to add 6 (total 7 ice damage)