Tyr expertly maneuvers himself not to be seen by the guards always slithering by every so often. Taking the time to duck under the crates when needed, crouching out of sight. All the captives nod and hold their position, waiting for something to happen.
Tyr makes his way back to the group, nodding that everyone is ready.
(We will say Tyr left the mace next to the Goliath so he can readily use it)
Once Tyr says that all the prisoners are free Priton will use thaumatergy to make a slight rumble in the ground and yell "Charge" As loud as he can as he runs into the the room towards the nearest snake (Intimidation?: 13 )
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
(Bottling Honeyton to take the dodge action. Please refer to who you’re attacking by using S1 - S8. They are grouped by two’s in different areas. There is a lot going on and I know it can be hard to visual to keep things straight, I’ll do my best)
The ground begins to shake and tremor giving all the snakemen pause and look around. Taken back by the charging force that was lurking in the shadows.
S1 and S2 were on patrol to the left, S3 and S4 were straight ahead looking over some supplies, S5and 6 were in the middle by the pit and Goliath/ two workers, S7 and S8 were by the prisoners on their beds.
You all rush forward to S3 as he was the closest. The panther, Tyr, and Hermenor are all able to land their strikes against him as he gasps in pain. He looks hurt but still ready for a fight.
This post has potentially manipulated dice roll results.
Goliath Con save: 6
8 poison damage.
prisoner 2 Con save: 15
The Goliath and two other prisoners put up a better fight. The Goliath was struggling with the venom infiltrating his veins before the final tail attack breaks his neck on impact.
(Nobody got bit, so no Con saves. The snakemen are beginning to swarm on you, while engaged with the first 4, the other 4 are close enough to make it to you next round. If Ryno comes back he can roll two attack to make up for last round)
You see the bodies of the prisoners around you draining blood into the floor as it begins to drip past the pit making a horrendous slow waterfall into the pits below. You catch glimpses of the other snakemen rushing towards you between the boxes. The large stone above you radiating the purple glow glow. As you are closer now you can see small glyphs engraved into it... these look familiar.
Priton will BA Channel Divinity for preserve life giving 5 health to himself 8 to Hermanor and 7 to Ragnir. The panther and boar will go to attack S3 as Priton goes to attack S3 again
Attack: 11 Damage: 5
Panther Attack: 21 Damage: 3
Boar Attack: 16 Damage: 6
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
This post has potentially manipulated dice roll results.
Professor Honeyton's eyes fill with sadness as he watches the prisoners be slain. He feels as though a dark cloud is now looming over him. He grits his teeth and digs his claws into the dirt. Snarling his fangs as he charges forward and unleashes a violent assault on Snakeman 4.
(Stealth 22: <- D/C just made it)
Tyr expertly maneuvers himself not to be seen by the guards always slithering by every so often. Taking the time to duck under the crates when needed, crouching out of sight. All the captives nod and hold their position, waiting for something to happen.
Tyr makes his way back to the group, nodding that everyone is ready.
(We will say Tyr left the mace next to the Goliath so he can readily use it)
(So this is your turn to take your surprise round, it will be your turn, workers, then the bad guys)
Once Tyr says that all the prisoners are free Priton will use thaumatergy to make a slight rumble in the ground and yell "Charge" As loud as he can as he runs into the the room towards the nearest snake (Intimidation?: 13 )
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
How about your panther?
I will have both of my animals follow behind me (Is it ok to have both follow me even if I can only control one on my BA?)
The Panther will go after whichever is closest and try and pounce (Dc 12 strength save or knocked prone if hits) Claw Attack: 22 Damage: 6
Then have the boar go after the same one and if they don't go prone (dc 11 strength save if hits) Attack: 13 Damage: 6
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
as soon as Priton says charge, Ragnir charges in there and will attack the nearest snakeman.
Movement: full movement or whatever i need to get into melee range of the nearest snakeman. (25ft)
Action: Attack: 6 (longsword/slashing)
Damage: (if it hits) 7 (slashing damage)
Bonus Action: no bonus action this turn.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Tyr will move through the shadows and throw a dagger at the first snake man he sees retreating back into the shadows.
OOC:
Movement: 20 stealth check: 13
Attack: 23 Damage: 6
Sneak Attack: 5
Bonus Action: Hide back into the shadows [skill]stealth[/skill check: 29
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
(OOC: They are surprised, right? Shouldn't everyone have advantage?)
Hemenor charges forward at the signal. Aiming at the same enemy his companions are focusing on.
Action: Attack
-> Jab vs Snake-centaur: Attack: 14 Damage: 10 magical bludgeoning.
Bonus action: Martial Arts
-> Cross-punch vs Snake-centaur: Attack: 9 Damage: 10 magical bludgeoning.
-> If indeed with advantage, here are two more rolls: 23 and 10.
(Bottling Honeyton to take the dodge action. Please refer to who you’re attacking by using S1 - S8. They are grouped by two’s in different areas. There is a lot going on and I know it can be hard to visual to keep things straight, I’ll do my best)
The ground begins to shake and tremor giving all the snakemen pause and look around. Taken back by the charging force that was lurking in the shadows.
S1 and S2 were on patrol to the left, S3 and S4 were straight ahead looking over some supplies, S5and 6 were in the middle by the pit and Goliath/ two workers, S7 and S8 were by the prisoners on their beds.
You all rush forward to S3 as he was the closest. The panther, Tyr, and Hermenor are all able to land their strikes against him as he gasps in pain. He looks hurt but still ready for a fight.
Tyr disappears back into the darkness.
Prisoners 1-3 get up from their beds, grabbing their shackles as whips and screaming as the launch an assault on S8.
Attack: 19 Damage: 3
Attack: 11 Damage: 4
Attack: 7 Damage: 2
the first prisoner smacks S8 right in the face reeling it back, but the other two remain ineffective.
The Goliath and the two other humans follow suit, bolstered by your presence attack S6.
Attack: 11 Damage: 8
Attack: 21 Damage: 8
Attack: 21 Damage: 5
thr Goliath grabs the mace and swings wildly, but misses. With the distraction the other two humans land solid blows against it.
(Top of the initiative, have you guys thought about back up characters yet? Snakemen go, then you guys are up)
S7 and S8 retaliate against prisoners 1-3.
S7
Bite Attack: 27 Damage: 13
Whip Attack: 13 Damage: 5
Tail Attack: 27 Damage: 22
S8
Bite Attack: 23 Damage: 9
Whip Attack: 18 Damage: 8
Tail Attack: 9 Damage: 13
prisoners 1-3 are completely eviscerated by the snakemen and turn their attention to you.
Snakemen 5 and 6 attack the prisoners 4-6
S5
Bite Attack: 12 Damage: 7
Whip Attack: 12 Damage: 5
Tail Attack: 14 Damage: 14
S6
Bite Attack: 22 Damage: 8
Whip Attack: 23 Damage: 5
Tail Attack: 27 Damage: 22
Goliath Con save: 6
8 poison damage.
prisoner 2 Con save: 15
The Goliath and two other prisoners put up a better fight. The Goliath was struggling with the venom infiltrating his veins before the final tail attack breaks his neck on impact.
All prisoners are dead.
S1-4 are attacking you guys.
S1 Attack on panther:
Bite Attack: 12 Damage: 10
Whip Attack: 11 Damage: 5
Tail Attack: 23 Damage: 16
S2 Attack on Priton:
Bite Attack: 18 Damage: 8
Whip Attack: 13 Damage: 5
Tail Attack: 13 Damage: 12
S3 Attack on Hermenor:
Bite Attack: 10 Damage: 12
Whip Attack: 15 Damage: 7
Tail Attack: 17 Damage: 13
S4 Attack on Ragnir:
Bite Attack: 22 Damage: 11
Whip Attack: 16 Damage: 5
Tail Attack: 23 Damage: 7
(Nobody got bit, so no Con saves. The snakemen are beginning to swarm on you, while engaged with the first 4, the other 4 are close enough to make it to you next round. If Ryno comes back he can roll two attack to make up for last round)
You see the bodies of the prisoners around you draining blood into the floor as it begins to drip past the pit making a horrendous slow waterfall into the pits below. You catch glimpses of the other snakemen rushing towards you between the boxes. The large stone above you radiating the purple glow glow. As you are closer now you can see small glyphs engraved into it... these look familiar.
Priton will BA Channel Divinity for preserve life giving 5 health to himself 8 to Hermanor and 7 to Ragnir. The panther and boar will go to attack S3 as Priton goes to attack S3 again
Attack: 11 Damage: 5
Panther Attack: 21 Damage: 3
Boar Attack: 16 Damage: 6
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Ragnir fills with rage and sadness as he sees all the prisoners fall to the ground dead, and will attack Snake man 4.
Movement: no movement this turn.
Action: Attack: 14 (longsword/slashing)
Damage: (if it hits) 8 (slashing damage)
Bonus Action: no bonus action this turn.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Hermenor piles on the healing (Thanks Priton!) with a potion of healing he was saving in his pockets, healing for 5HP.
OOC: Really! Two 1s? Darn it!
Hermenor then uses Patience Defense (1 Ki point) to dodge as a bonus action.
OOC: I removed the potion from my inventory... sadly.
Professor Honeyton's eyes fill with sadness as he watches the prisoners be slain. He feels as though a dark cloud is now looming over him. He grits his teeth and digs his claws into the dirt. Snarling his fangs as he charges forward and unleashes a violent assault on Snakeman 4.
Claw Attack
Attack: 17
Damage: 6
Bite Attack
Attack: 22
Damage: 12
DM: Waterdeep: Dragon Heist