With the onslaught and battling on either side, S3 has succumbed to the wounds from both rounds and exhales a a groan as he crumpled to the ground.
As the snakemen have come closer, you begin to see faint trails almost like black smoke tethering them to the black stone above the cavern. Tunes glowing a deep purple against the onyx like stone.
The snakemen spread out slithering quickly across the ground, meeting each one of you with a focused ferocity to their attacks. Striking with all weapons they have available. You hear constant hissing and and slithering around you. With each swing and movement they begin to leave behind trails of smoke that waft up into the stone.
Pritons down as well, as he falls he says to the party "If you get out, bomb these damn things... "as his head clunks onto the ground. And the boar/ panther is dead and the weasle will run over to one of the party and hide behind them
Before I take my actions, I need to know if Hermenor can reach the stone for melee attacks?
It would take a solid acrobatics check to be able tojump up to it and then not to fall into the pit below. You would also be open for an attack of opportunity if the SnakeMan chooses to do so.
Honeyton stands upright and brings down a paw to rake across S8’s face leaving a large wound on its face, but it’s able to squirm out of the way just it time to avoid the jaws of the bear.
Tyr lashes out with his swords landing considerable blows pushing S7 back in pain.
Hermenor throws a dart at the stone. Grazing the side of it, chips off a chunk of the rock. Sending purple sparks flying and spreading overhead. All the snakemen grab their heads apparently screaming in mental anguish. S7 drops to the ground in front of Tyr no longer moving. His body seemingly beginning to separate at the suture line.
Shaking off the resounding pain in their heads and begin to shuffle around to even out their attacks.
(I think Tyr and Hermenor are still up)
Hermenor is able to swiftly dodge out of the way of the barrage of attacks. Tyr is able to dodge and weave through some but ends up taking some damage.
Party’s initiative
(Ragnir, Priton, and Honeyton continue your death saving throws)
This post has potentially manipulated dice roll results.
"I'm kind of busy staying alive." Tyr shouts as he takes the beating from the the two snakemen his body opening in gashes from the whips and tail hitting him. As he feels the snake bite him and let go he takes the moment to disengage from the creatures and blend into the shadows moving towards the blackstone.
OOC:
Cunning Action: Disengage
Movement: 15 ft away from the creatures
Action: stealth check to hide from the snake men: 14
Continue movement using the remaining 15ft to get as close to the stone as possible.
Botting Tyr: Attack on S3 - Attack: 24 Damage: 6
5
stealth: 11
With the onslaught and battling on either side, S3 has succumbed to the wounds from both rounds and exhales a a groan as he crumpled to the ground.
As the snakemen have come closer, you begin to see faint trails almost like black smoke tethering them to the black stone above the cavern. Tunes glowing a deep purple against the onyx like stone.
S1 Attack on panther:
Bite Attack: 9 Damage: 13
Whip Attack: 11 Damage: 7
Tail Attack: 21 Damage: 11
S2 Attack on Priton:
Bite Attack: 22 Damage: 10
Whip Attack: 9 Damage: 6
Tail Attack: 17 Damage: 9
S5 Attack on Hermenor: (disadvantage)
Bite Attack: 13 Damage: 6
Whip Attack: 18 Damage: 8
Tail Attack: 9 Damage: 16
S4 Attack on Ragnir:
Bite Attack: 11 Damage: 11
Whip Attack: 21 Damage: 6
Tail Attack: 27 Damage: 16
S6 Attack on boar:
Bite Attack: 19 Damage: 11
Whip Attack: 18 Damage: 5
Tail Attack: 15 Damage: 13
S7 Attack on Tyr:
Bite Attack: 23 Damage: 12
Whip Attack: 13 Damage: 7
Tail Attack: 26 Damage: 12
S8 Attack on Honeyton:
Bite Attack: 13 Damage: 13
Whip Attack: 18 Damage: 5
Tail Attack: 15 Damage: 14
I believe that’s Con saves for: Hermenor, Ragnir, Honeyton, and boar (if still alive, panther too but I assume it’s dead - let me know)
as well as taking and extra 7 poison damage.(halved for Ragnir)
The snakemen spread out slithering quickly across the ground, meeting each one of you with a focused ferocity to their attacks. Striking with all weapons they have available. You hear constant hissing and and slithering around you. With each swing and movement they begin to leave behind trails of smoke that waft up into the stone.
Party’s initiative
Ragnir is unconcious from the 3 attacks.
edit: i meant to say 2 attacks, but ragnir is still down all the same.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Looking around the stone caverns you hear a hard metal crash as you watch Ragnir fall to the ground unconscious.
Pritons down as well, as he falls he says to the party "If you get out, bomb these damn things... "as his head clunks onto the ground. And the boar/ panther is dead and the weasle will run over to one of the party and hide behind them
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Hermenor is almost down as well, but not quite.
Hermenor's CON saving throw: 16
Hermenor yells out: "If you can still fight, aim for the curse stone. Destroy it and they may fall!"
Before I take my actions, I need to know if Hermenor can reach the stone for melee attacks?
It would take a solid acrobatics check to be able tojump up to it and then not to fall into the pit below. You would also be open for an attack of opportunity if the SnakeMan chooses to do so.
Tyr and Honeyton to act as well
Honeyton will strike the snakeman in front of him.
Claw Attack
Attack: 24
Damage: 10
Bite Attack
Attack: 7
Damage: 11
DM: Waterdeep: Dragon Heist
Tyr just dodges the attacks, taken back by the fact the snakeman found him. He draws his short swords and attack the snakeman.
OOC:
Attack 1: 18 Damage: 11
Attack 2: 15 Damage: 7
If there is another ally within 5ft of the enemy - sneak attack damage: 10
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Hermenor throws a dart at the stone, hoping this is enough.
Action: Attack
-> Dart vs cursed stone: Attack: 14 Damage: 9 piercing.
Hermenor then uses Patience Defense (last Ki point) to dodge as a bonus action.
"Bear, cat, break the stone!" He repeats himself.
Honeyton stands upright and brings down a paw to rake across S8’s face leaving a large wound on its face, but it’s able to squirm out of the way just it time to avoid the jaws of the bear.
Tyr lashes out with his swords landing considerable blows pushing S7 back in pain.
Hermenor throws a dart at the stone. Grazing the side of it, chips off a chunk of the rock. Sending purple sparks flying and spreading overhead. All the snakemen grab their heads apparently screaming in mental anguish. S7 drops to the ground in front of Tyr no longer moving. His body seemingly beginning to separate at the suture line.
S1 Attack on Hermenor (disadvantage)
Bite Attack: 13 Damage: 9
Whip Attack: 10 Damage: 6
Tail Attack: 11 Damage: 10
S2 Attack on Honeyton:
Bite Attack: 13 Damage: 13
Whip Attack: 10 Damage: 8
Tail Attack: 27 Damage: 17
S5 Attack on Hermenor: (disadvantage)
Bite Attack: 13 Damage: 7
Whip Attack: 13 Damage: 7
Tail Attack: 13 Damage: 15
S4 Attack on Tyr:
Bite Attack: 23 Damage: 7
Whip Attack: 25 Damage: 8
Tail Attack: 10 Damage: 9
S6 Attack on Tyr:
Bite Attack: 24 Damage: 17
Whip Attack: 17 Damage: 5
Tail Attack: 22 Damage: 13
S8 Attack on Honeyton:
Bite Attack: 12 Damage: 8
Whip Attack: 19 Damage: 5
Tail Attack: 18 Damage: 15
Shaking off the resounding pain in their heads and begin to shuffle around to even out their attacks.
(I think Tyr and Hermenor are still up)
Hermenor is able to swiftly dodge out of the way of the barrage of attacks. Tyr is able to dodge and weave through some but ends up taking some damage.
Party’s initiative
(Ragnir, Priton, and Honeyton continue your death saving throws)
Death Saving Throw: 14
DM: Waterdeep: Dragon Heist
Death Saving Throw: 6
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
"I'm kind of busy staying alive." Tyr shouts as he takes the beating from the the two snakemen his body opening in gashes from the whips and tail hitting him. As he feels the snake bite him and let go he takes the moment to disengage from the creatures and blend into the shadows moving towards the blackstone.
OOC:
Cunning Action: Disengage
Movement: 15 ft away from the creatures
Action: stealth check to hide from the snake men: 14
Continue movement using the remaining 15ft to get as close to the stone as possible.
End of Tyrs actions.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9