He looks among the group. “Hmm, I don’t know you’re interest in this but I don’t need to know why. Something is going on. Men are disappearing, the councils don’t want to believe it. Saying the just left town on a ship, easy to sweep it under the rug. Fishermen, carpenters, citizens here and travelers from abroad. The only reason I can tell is that my normal people have been replaced and my business has become far more erratic. I don’t know who or why, but if you can put an end to it and let me get back to my business I will tell you this. Go to the Footloose Sundries shop at low tide. When they greet you, say “Mighty nice day for a dip, the pearls are ripe for the picking.” Be prepared and armed. They will take you to the underground. Lots of miscreants... if anything is afoul it will be there.
"Thank you friend, we will assuredly do our best to help get to the bottom of this. Keep yourself safe, dangerous groups lurk in this cities depths." Priton says
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P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
"Thank you, old friend." Hermenor says sincerely. "Here, take this as an omen of good luck to you and your business. I know it is not much but let it be a reminder that once we achieve our goals here, you will have had a role in clearing whatever evil this is." Hermenor than hands the goliath the rabbit's foot that he carries within his backpack.
With that, Hermenor then leads the group towards the Footloose Sundries.
"Follow me, folks. We'll be there in a jiffy." Hermenor tries to motivate his companions as they walk to the Footloose Sundries (OOC: dancing like Kevin Bacon, I assume).
There are a couple of hours before low tide sets in. Going towards the merchant quarter you come to the area where the footloose sundries is. In a row of shops there looks to be an herbalist/apothecary, bookstore, clothing store, and a bakery all clumped together. The streets are busy and the storefronts all seem to keep their doors wide open, probably due to the heat.
I would expect nothing less from the shanty singing monk. A true triple threat. But there is a nautical root to the term footloose as well. Not purely a pop culture reference.
Looking around it seems like it’s a normal day. No suspicious people plotting around. Mostly people minding their own business. Keeping tabs on the footloose subsides however you begin to notice. Some people leaving that you didn’t see go in. The ones leaving like that appear to be quite wet. As well as some people going in that never seem to leave. It reaches that time you know it would be low tide.
The store looks to be well stocked with various light items for sailing, farming, and general supplies. Entering the room you see two very old humans tending to the shop. A bent and greyed woman sits in a rocking chair at the front. “How can I help you”. Her voice creaks out with a dry sharp voice.
“Hmmm, what was that my dear? I don’t hear to well you know.”
After repeating yourself again.
”Ninety Nine day’s a sip, Earl’s are strife from kicking? You make no sense child.
After raising your voice one more for clarity a younger man comes up hurriedly. “Nana, you know you can hear better than that, let the men handle their business.” Turning towards you “right this way gentlemen..... and bear?”
Honeyton stands upright, a terrifying sight for the man. “Hello friend” Honeyton says as he is giving him a hug.
The man replies under distress “oh, ok, get off me now.”
the man leads you to the back and as he opens a door. A staircase leads to a rocky floor and walls. The temperature very cool. Dark stains of water coat the walls as they go down. “Here you go, mum’s the word” the man states before closing the door behind you.
You enter a torchlit cave about 20 x 20 the ceiling is about 12 feet tall. Three tunnels exit through this foyer of sorts. There doesn’t seem to be any light source down any of them. In the distant echoes you here the dripping of water occasionally splashing down.
Ragnir: (to the man) "I know how much people around here don't like questions being asked, but someones business around here has been making people disappear, and thats not good for everyones business... I don't suppose you have an idea who is behind it or involved in it?"
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
This post has potentially manipulated dice roll results.
Persuasion: 7
before the man closes the door “I wish I could help, but only a few people come in and out through here. There are other outlets and entrances throughout the city. I don’t know anything. They just pay us a few gold to look the other way. They never bring anything out through here.”
Ragnir: (to the man) "No big deal. don't want you to step on anyone's toes on our behalf, but if your smart you'll think twice before letting any random strangers in here who just happen to know the password. I for one don't plan on these troublemakers spreading their brand of trouble any further. It hurts business, and we all just want to make another gold coin."
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
"Alright folks, any idea which one of these three paths we should be taking? Professor, what does your powerful smelling sense tell you?" Hermenor grasps at straws.
Ragnir: (to the party) "I could try using my sensing power, but from what we saw the cultists have all been human, so im not sure how useful it would be."
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
"I don't have any way to sense things but I can give us a bit of light." Priton says as he casts light on his hammer and holds it ahead of everyone "Tell me if you need anything else, I have gotten a few more tricks up my sleeve."
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
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He looks among the group. “Hmm, I don’t know you’re interest in this but I don’t need to know why. Something is going on. Men are disappearing, the councils don’t want to believe it. Saying the just left town on a ship, easy to sweep it under the rug. Fishermen, carpenters, citizens here and travelers from abroad. The only reason I can tell is that my normal people have been replaced and my business has become far more erratic. I don’t know who or why, but if you can put an end to it and let me get back to my business I will tell you this. Go to the Footloose Sundries shop at low tide. When they greet you, say “Mighty nice day for a dip, the pearls are ripe for the picking.” Be prepared and armed. They will take you to the underground. Lots of miscreants... if anything is afoul it will be there.
"Thank you friend, we will assuredly do our best to help get to the bottom of this. Keep yourself safe, dangerous groups lurk in this cities depths." Priton says
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Ragnir: (to everyone) "Yes, thank you very much Brelank, we will do our best."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
"Thank you, old friend." Hermenor says sincerely. "Here, take this as an omen of good luck to you and your business. I know it is not much but let it be a reminder that once we achieve our goals here, you will have had a role in clearing whatever evil this is." Hermenor than hands the goliath the rabbit's foot that he carries within his backpack.
With that, Hermenor then leads the group towards the Footloose Sundries.
"Follow me, folks. We'll be there in a jiffy." Hermenor tries to motivate his companions as they walk to the Footloose Sundries (OOC: dancing like Kevin Bacon, I assume).
Ragnir follows Hermenor.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
There are a couple of hours before low tide sets in. Going towards the merchant quarter you come to the area where the footloose sundries is. In a row of shops there looks to be an herbalist/apothecary, bookstore, clothing store, and a bakery all clumped together. The streets are busy and the storefronts all seem to keep their doors wide open, probably due to the heat.
I would expect nothing less from the shanty singing monk. A true triple threat. But there is a nautical root to the term footloose as well. Not purely a pop culture reference.
OOC: Right. I am sure Hermenor knew that. His player on the other hand, knows nothing about sailing.
Hermenor enters the shop without saying anything at first. He ensures his companions are following close behind and keeps an eye out for danger:
-> Perception: 9
(Was This right away or did we wait?)
Tyr just follows the lead of the group keep quite as he let's those around him do what they need to.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Dangerous Designs - Kaelen Stoneshard - Minotaur Cleric (War Domain) Lv. 2 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Looking around it seems like it’s a normal day. No suspicious people plotting around. Mostly people minding their own business. Keeping tabs on the footloose subsides however you begin to notice. Some people leaving that you didn’t see go in. The ones leaving like that appear to be quite wet. As well as some people going in that never seem to leave. It reaches that time you know it would be low tide.
The store looks to be well stocked with various light items for sailing, farming, and general supplies. Entering the room you see two very old humans tending to the shop. A bent and greyed woman sits in a rocking chair at the front. “How can I help you”. Her voice creaks out with a dry sharp voice.
Hermenor opens a wide smile and says: "Mighty nice day for a dip, the pearls are ripe for the picking."
“Hmmm, what was that my dear? I don’t hear to well you know.”
After repeating yourself again.
”Ninety Nine day’s a sip, Earl’s are strife from kicking? You make no sense child.
After raising your voice one more for clarity a younger man comes up hurriedly. “Nana, you know you can hear better than that, let the men handle their business.” Turning towards you “right this way gentlemen..... and bear?”
Honeyton stands upright, a terrifying sight for the man. “Hello friend” Honeyton says as he is giving him a hug.
The man replies under distress “oh, ok, get off me now.”
the man leads you to the back and as he opens a door. A staircase leads to a rocky floor and walls. The temperature very cool. Dark stains of water coat the walls as they go down. “Here you go, mum’s the word” the man states before closing the door behind you.
You enter a torchlit cave about 20 x 20 the ceiling is about 12 feet tall. Three tunnels exit through this foyer of sorts. There doesn’t seem to be any light source down any of them. In the distant echoes you here the dripping of water occasionally splashing down.
Ragnir: (to the man) "I know how much people around here don't like questions being asked, but someones business around here has been making people disappear, and thats not good for everyones business... I don't suppose you have an idea who is behind it or involved in it?"
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Persuasion: 7
before the man closes the door “I wish I could help, but only a few people come in and out through here. There are other outlets and entrances throughout the city. I don’t know anything. They just pay us a few gold to look the other way. They never bring anything out through here.”
Ragnir: (to the man) "No big deal. don't want you to step on anyone's toes on our behalf, but if your smart you'll think twice before letting any random strangers in here who just happen to know the password. I for one don't plan on these troublemakers spreading their brand of trouble any further. It hurts business, and we all just want to make another gold coin."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
"Alright folks, any idea which one of these three paths we should be taking? Professor, what does your powerful smelling sense tell you?" Hermenor grasps at straws.
Ragnir: (to the party) "I could try using my sensing power, but from what we saw the cultists have all been human, so im not sure how useful it would be."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
"Worth a shot, I'd say" Hermenor raises both of his hands and shrugs.
"I don't have any way to sense things but I can give us a bit of light." Priton says as he casts light on his hammer and holds it ahead of everyone "Tell me if you need anything else, I have gotten a few more tricks up my sleeve."
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM: