Honeyton pawses (Sorry) for a moment, then embraces Priton, purely copying the motion. There bear standing well over two feet taller than The 6’2” Priton. “Hey now, what’s this? I like this too. Do we do this to everyone?”
So this goes back and forth as Honeyton marvels at his newfound abilities. Otis walks up “hey! Look at what we have here. That’s surely is something. Y’llVon sent me fer ya. He’s ready for you.”
Making your way through the guild. Only thinking “Y’llvon” you wind up back in the Library where he first set you off on your mission. Honeyton stands up and hugs Y’llvon. A look most displeased on his face as the bear rejoins you. “I see you have a new.... member with you. Make sure he doesn’t make a mess on the carpet. I have deciphered the notes. While I don’t know what their efforts are for yet. I have uncovered an elaborate web of cultists. Infiltrating the entire country and beyond on a search for... something. The iconography that resembles these here on the emblem you have given has shown up at various sites. The capital, Estelben, Water’s Edge, Dragon’s Crest, Hammer Crest, and probably beyond. These cultists are catalysts for change. A change probably most nefarious of motives. Since you’re the only ones who have seen and defeated a sect already. I will give this job to you to investigate further. There will be other teams on this, an issue this scale requires it. But go where you think is best to begin. Investigate, reclaim, and eliminate this Evil. This Shadow force calls itself “Dark Hammer” he says all this as he paces back and forth. Only his nose and his words peak out from behind the hood. He stops looking away, hunched over a table with notes and maps all scrawled out.
"Sir is there any area with a significant number of disappearances, we saw that they had kidnapped maybe a dozen people to mine for them, maybe they might do this in other places? " Priton says as he stands a little bit taller with with more formality
Rollback Post to RevisionRollBack
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
"Those are two very good suggestions, my friends." Hermenor thanks Priton and Ragnir. "If it is up to us to choose, I must admit I am quite partial towards Water's Edge, but only because I know that town very well. Perhaps I can ask around a few old sailor friends of mine, some dockhands. They might be willing to share info on any cultist sightings if I were to share drink with them."
Ragnir: (to Y'llvon) "Other than the cultists being spotted in these locations is there anything else in the report? anything that might help us in this investigation?"
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list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Y’llvon continues “there was a limtied amount of information between the correspondence that you gave me. I was only able to pick up these locations because they were marked on a map. No other information of their objectives was written down; at least deliberately, they mention things but it’s all code words and code names. I’m sure once you talk to the local authorities or people, they will have noticed strange occurrences or crimes happening. It’s up to you to put the pieces together.”
Ragnir: (to the party) "Hermenor, if you feel confident that we can have an easier time gathering information, i'm all for going to Water's Edge first."
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list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
"I would be fine with going to Water's Edge as well, Thank you for the information given and we will do our best to what we can Y’llvon." Priton says as he nods his head to him
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P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
Being dismissed from Y’llvon you make your way to the front gates. You’re horses from before are ready to go. No cart this time, just the four horses (or three if one is riding Honeyton). Otis “Well that’s about it, I’ve included some tents for your journey. Felt bad about sticking you out in the weather last time. It gets awfully rainy down there.” He gives a lazy salute before he is tending to someone else’s arrival.
you all know it’s about 5 days travel to Water’s Crest, but 7 days back. The gradual decline makes the trek there easier than most. Especially since the rocky forest terrain opens up into grassland along the way. Like Otis says the area is known for its storms. It doesn’t particularly storm more often, but much more severe rains occur. There are tales that centuries ago the rains used to keep the area flooded.
You travel forth the five days to get to Water’s Crest. Surprisingly uneventful. The most action to speak of was Honeyton’s non stop barrage of questions. You make it the the city’s entrance. A steel Gate is guarded by four guards. Steel and chain armored with a trident and a crossbow for each. Instead of the normal greaves and pants, they were a light kilt and have leather strap sandals that wrap up pass the knee. The don’t pay too much mind to you as you enter the city.
There isn’t much height to the buildings in Waters Crest. Mostly single level buildings with angled roofing. Wood and Stone houses with Clay shingles roofs. The use of Iron is very rare due to the salt in the water and air. Wide open houses that are half covered and half open to the air and environment. Being a coastal city they have more room to grow out than up.
A large ditch like channel runs the middle of all the streets and walkways, clearly to improve water flow and reduce flooding in the streets. It’s entirely common to see people casually jump over the small stream. Naked children playing in small pools of water. The attire here the people wear are much more suited to the warmer climate and the culture doesn’t seem to mind mild nudity in most social occasions. (Hermenor May have informed you before you arrived)
Being the Biggest traffic area is down by the Sea and Harbor. Hermenor knows that all merchants, administrators, and most guard houses are further into the city. You can’t see the ocean yet, but the sky above displays signs of billowing dark clouds. Distant thunder threatening the land from afar. The dark clouds booming roll into each other like a symphony of angry predators growling. The storm will reach by nightfall. It’s about Midday now. What would you like to do?
Tyr just sits listening to the information as the guild leader begins to talk "I can reach out to my contacts and see what they know about this Dark Hammer or these cultists." before they set out Tyr will meet with his contact in the local thieves guild to determine what information may be in the less reputable channels about this cult. He will also inquire into the town of Water's Crest and try to get his contact to link him up with a connection to any arm of the thieves guild they may have.
As they approach Water's Crest he will just take in the beauty of the scenery and look to his companions "Quite a beautiful place."
[OOC]
Essentially hoping that using my Criminal Contact there maybe some word in the underground about this organization that they guild may not know such as items being smuggled or requests for artifacts to be stolen that maybe related to this cult. Do you want me to make some kind of roll for this?
There really isn’t a criminal section of the Guild. It remains a very neutral and morally grey area though. The lines between smuggling and free trade are very blurred as they act independently of the nation they are housed in. Still you go to your connection. Forj, a burly as they come human male. Unnaturally big for someone in the business of sneaking. But he has a reputation for a reason. “Tyr! My feline friend. Water’s Crest is a beautiful city! If you’re looking for some work or information go find Elena Stormspeaker. If anything happens that involves thievin’ she knows. She coops up at the Three Pelicans Inn.” He Gives you a hug and a hearty slap on the back. The slap on the back as always almost knocks you down, but you know he doesn’t mean anything by it.
since professor honeyton can talk and such, i do not think ragnir would ride him, and would treat him like an equal member of the party.
Ragnir: (to the party) "Where should we check out first? and should we consider splitting up and doing our own personal investigations in hopes of gathering more information quickly?"
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
"Splitting the party could be dangerous" Hermenor responds. "You never know when vengeful cultists might jump out of the shadows and ambush us. We are stronger together."
"Perhaps we could start by checking the docks. There is a chance I'll come across a few familiar faces there. What do you all say? I can lead the way."
Honeyton pawses (Sorry) for a moment, then embraces Priton, purely copying the motion. There bear standing well over two feet taller than The 6’2” Priton. “Hey now, what’s this? I like this too. Do we do this to everyone?”
Ragnir: (to the party) "That is what we call a hug, its an act of affection."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
“And yes, we do that to absolutely everyone, Professor. Welcome to the party!”
Hermenor hugs the bear too.
So this goes back and forth as Honeyton marvels at his newfound abilities. Otis walks up “hey! Look at what we have here. That’s surely is something. Y’llVon sent me fer ya. He’s ready for you.”
Making your way through the guild. Only thinking “Y’llvon” you wind up back in the Library where he first set you off on your mission. Honeyton stands up and hugs Y’llvon. A look most displeased on his face as the bear rejoins you. “I see you have a new.... member with you. Make sure he doesn’t make a mess on the carpet. I have deciphered the notes. While I don’t know what their efforts are for yet. I have uncovered an elaborate web of cultists. Infiltrating the entire country and beyond on a search for... something. The iconography that resembles these here on the emblem you have given has shown up at various sites. The capital, Estelben, Water’s Edge, Dragon’s Crest, Hammer Crest, and probably beyond. These cultists are catalysts for change. A change probably most nefarious of motives. Since you’re the only ones who have seen and defeated a sect already. I will give this job to you to investigate further. There will be other teams on this, an issue this scale requires it. But go where you think is best to begin. Investigate, reclaim, and eliminate this Evil. This Shadow force calls itself “Dark Hammer” he says all this as he paces back and forth. Only his nose and his words peak out from behind the hood. He stops looking away, hunched over a table with notes and maps all scrawled out.
"Sir is there any area with a significant number of disappearances, we saw that they had kidnapped maybe a dozen people to mine for them, maybe they might do this in other places? " Priton says as he stands a little bit taller with with more formality
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Ragnir: (to Y'llvon) "Cults usually worship something, perhaps that can be a lead we follow, if we know who or what they worship."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
"Those are two very good suggestions, my friends." Hermenor thanks Priton and Ragnir. "If it is up to us to choose, I must admit I am quite partial towards Water's Edge, but only because I know that town very well. Perhaps I can ask around a few old sailor friends of mine, some dockhands. They might be willing to share info on any cultist sightings if I were to share drink with them."
You’ll find that each of you might have some insight, depending on what City you go to. Your horses await you for when you’re ready. Y’llvon states
Ragnir: (to Y'llvon) "Other than the cultists being spotted in these locations is there anything else in the report? anything that might help us in this investigation?"
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Y’llvon continues “there was a limtied amount of information between the correspondence that you gave me. I was only able to pick up these locations because they were marked on a map. No other information of their objectives was written down; at least deliberately, they mention things but it’s all code words and code names. I’m sure once you talk to the local authorities or people, they will have noticed strange occurrences or crimes happening. It’s up to you to put the pieces together.”
Ragnir: (to the party) "Hermenor, if you feel confident that we can have an easier time gathering information, i'm all for going to Water's Edge first."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
"I would be fine with going to Water's Edge as well, Thank you for the information given and we will do our best to what we can Y’llvon." Priton says as he nods his head to him
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Being dismissed from Y’llvon you make your way to the front gates. You’re horses from before are ready to go. No cart this time, just the four horses (or three if one is riding Honeyton). Otis “Well that’s about it, I’ve included some tents for your journey. Felt bad about sticking you out in the weather last time. It gets awfully rainy down there.” He gives a lazy salute before he is tending to someone else’s arrival.
you all know it’s about 5 days travel to Water’s Crest, but 7 days back. The gradual decline makes the trek there easier than most. Especially since the rocky forest terrain opens up into grassland along the way. Like Otis says the area is known for its storms. It doesn’t particularly storm more often, but much more severe rains occur. There are tales that centuries ago the rains used to keep the area flooded.
1 5 6 6 2 3
You travel forth the five days to get to Water’s Crest. Surprisingly uneventful. The most action to speak of was Honeyton’s non stop barrage of questions. You make it the the city’s entrance. A steel Gate is guarded by four guards. Steel and chain armored with a trident and a crossbow for each. Instead of the normal greaves and pants, they were a light kilt and have leather strap sandals that wrap up pass the knee. The don’t pay too much mind to you as you enter the city.
There isn’t much height to the buildings in Waters Crest. Mostly single level buildings with angled roofing. Wood and Stone houses with Clay shingles roofs. The use of Iron is very rare due to the salt in the water and air. Wide open houses that are half covered and half open to the air and environment. Being a coastal city they have more room to grow out than up.
A large ditch like channel runs the middle of all the streets and walkways, clearly to improve water flow and reduce flooding in the streets. It’s entirely common to see people casually jump over the small stream. Naked children playing in small pools of water. The attire here the people wear are much more suited to the warmer climate and the culture doesn’t seem to mind mild nudity in most social occasions. (Hermenor May have informed you before you arrived)
Being the Biggest traffic area is down by the Sea and Harbor. Hermenor knows that all merchants, administrators, and most guard houses are further into the city. You can’t see the ocean yet, but the sky above displays signs of billowing dark clouds. Distant thunder threatening the land from afar. The dark clouds booming roll into each other like a symphony of angry predators growling. The storm will reach by nightfall. It’s about Midday now. What would you like to do?
Tyr just sits listening to the information as the guild leader begins to talk "I can reach out to my contacts and see what they know about this Dark Hammer or these cultists." before they set out Tyr will meet with his contact in the local thieves guild to determine what information may be in the less reputable channels about this cult. He will also inquire into the town of Water's Crest and try to get his contact to link him up with a connection to any arm of the thieves guild they may have.
As they approach Water's Crest he will just take in the beauty of the scenery and look to his companions "Quite a beautiful place."
[OOC]
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Dangerous Designs - Kaelen Stoneshard - Minotaur Cleric (War Domain) Lv. 2 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
There really isn’t a criminal section of the Guild. It remains a very neutral and morally grey area though. The lines between smuggling and free trade are very blurred as they act independently of the nation they are housed in. Still you go to your connection. Forj, a burly as they come human male. Unnaturally big for someone in the business of sneaking. But he has a reputation for a reason. “Tyr! My feline friend. Water’s Crest is a beautiful city! If you’re looking for some work or information go find Elena Stormspeaker. If anything happens that involves thievin’ she knows. She coops up at the Three Pelicans Inn.” He Gives you a hug and a hearty slap on the back. The slap on the back as always almost knocks you down, but you know he doesn’t mean anything by it.
since professor honeyton can talk and such, i do not think ragnir would ride him, and would treat him like an equal member of the party.
Ragnir: (to the party) "Where should we check out first? and should we consider splitting up and doing our own personal investigations in hopes of gathering more information quickly?"
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
"Splitting the party could be dangerous" Hermenor responds. "You never know when vengeful cultists might jump out of the shadows and ambush us. We are stronger together."
"Perhaps we could start by checking the docks. There is a chance I'll come across a few familiar faces there. What do you all say? I can lead the way."
Ragnir: (to the party) "I'm good with following your lead Hermenor."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
"Me as well friend." Priton says as he hoists his hammer over his shoulder and starts following Hermanor
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM: