This post has potentially manipulated dice roll results.
Stones strikes at both cats again.
STT 1: Attack: 24 Damage: 10
STT2: Attack: 13 Damage: 5
Bonus action: Defensive Flourish. expend one use of Bardic Inspiration to cause the weapon to deal extra 1 damage to STT1. You also add the number rolled to your AC until the start of your next turn.
After that I move next to STT1 so that I’ll be a little further than STT2.
Dog casts shield in reaction to the salamander's single-minded fusillade of blows. It only blocks one of them, but he's already looking pretty rough.
He uses his bonus action for second wind and heals 8hp.
When Tock uses his wand to make the centaur a giant house-wrecking machine, he says, "that wand seems broken" to himself. "We're usually better at this sort of thing!" he calls out to the gnome family. He bashfully looks back to Genny to make sure she's okay.
He tries hitting the salamander in the head a few times, doing his best to judge how much damage it's taken.
Bulwark shoves the offending Polar Bear off of him, before resuming his attacks on the Salamander, hoping to lay it low with two crushing, reckless blows to the chest.
This post has potentially manipulated dice roll results.
Dog's going to try to skirt between STT1 and PB1 without incurring AOOs, using the winged boots if necessary, to get to the rear of the archdruid at 8P.
(If in his judgment he can't make it between the two without getting an AOO from either, he'll move to 13P to attack PB1, flanking with wolf 6, so I'll roll with advantage, which can be ignored if he makes it to the archdruid!)
This post has potentially manipulated dice roll results.
Stones' first attack slays the saber-toothed tiger and he slides effortlessly over to its partner, landing two more hits. The beast is wounded, but still raring to fight.
Meannwhile, after Dog lands two solid blows, the centaur cries out, "Argh, you pests! and begins shrinking back to his normal size.
(I gotta learn slow lol)
”Help Dog! I’ll finish off this one! Friend you too!” Friend helps Dog on his next attack.
Gash fires off a scorching ray at the salamander
Attack: 25 Damage: 3
Attack: 18 Damage: 7
Attack: 24 Damage: 7
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Stones strikes at both cats again.
STT 1: Attack: 24 Damage: 10
STT2: Attack: 13 Damage: 5
Bonus action: Defensive Flourish. expend one use of Bardic Inspiration to cause the weapon to deal extra 1 damage to STT1. You also add the number rolled to your AC until the start of your next turn.
After that I move next to STT1 so that I’ll be a little further than STT2.
Dog casts shield in reaction to the salamander's single-minded fusillade of blows. It only blocks one of them, but he's already looking pretty rough.
He uses his bonus action for second wind and heals 8hp.
When Tock uses his wand to make the centaur a giant house-wrecking machine, he says, "that wand seems broken" to himself. "We're usually better at this sort of thing!" he calls out to the gnome family. He bashfully looks back to Genny to make sure she's okay.
He tries hitting the salamander in the head a few times, doing his best to judge how much damage it's taken.
Attack: 24 Damage: 14
Extra Attack: 26 Damage: 7
The salamander is severely injured but still standing. Gash's attacks dealt dramatic burns to the giant creature.
The centaur, reveling in his new form, assaults the house with his fists.
Attack: 19 Damage: 6
STT1 attacks Stones with a bite.
Bite Attack: 18 Damage: 15 And Stones manages to avoid the attack thanks to his flourish!
PB1 attacks Wolf 7 with its claws and Wolf 8 with a bite.
Claw Attack against wolf 7: 26 Damage: 13 (Dies!)
Bite Attack agaisnt wolf 8: 27 Damage: 17 (Dies!)
Keyrie, Wolves 1-6, Bulwark, and Tock are up.
Bulwark shoves the offending Polar Bear off of him, before resuming his attacks on the Salamander, hoping to lay it low with two crushing, reckless blows to the chest.
Action Attack: 17 Damage: 17
Bonus Action Attack: 27 Damage: 21
Tock hides (stealth check: 17) and takes a shot at the lizard as well (or at tiger number 2 if it's dead):
Attack: 22 Damage: 17
Bulwark's blows land heavily on the salamader, crushing it's skull. It blinks slowly, then topples with a earth-shaking thud.
Seeing the salamander fall, Tock shifts targets, planting a bolt solidly into the ribs of the nearest saber-toothed tiger.
Wolf 1 and 2 fall on STT2, snapping at it with snarling bites.
Bite Attack: 23 Damage: 7 (STR(11) check or fall prone: 16)
Bite Attack: 11 Damage: 9 (STR(11) check or fall prone: 14)
Wolf 3 and 4 attack STT1 in a similar fashion.
Bite Attack: 6 Damage: 7 (STR(11) check or fall prone: 8)
Bite Attack: 10 Damage: 7 (STR(11) check or fall prone: 14)
And wolf 5 and 6 attack PB1.
Bite Attack: 5 Damage: 7 (STR(11) check or fall prone: 19)
Bite Attack: 8 Damage: 8 (STR(11) check or fall prone: 20)
Keyrie runs over to Stones and casts Cure Wounds, healing him for 11 health.
Polar Bear 2 swipes at Bulwark and then attempts to bite him.
Claw Attack: 16 Damage: 9
Bite Attack: 12 Damage: 10
And STT2 attacks wolf 2 with a vicious claw attack.
Claw Attack: 24 Damage: 15
(Dog, Gash, and Stones are up.)
STT2 takes one hit from a wolf but doesn't fall prone. It is looking very bloody and ragged.
STT1 dodges both wolves and so does nto fall prone.
PB1 also avoids both attacks and stays standing.
Advantage rolls that I forgot against Bulwark: 17, 21 (everything misses)
Wolf 2 is killed by STT2.
(21 hits. Using my maul rn, so no shield bonus.)
Dog's going to try to skirt between STT1 and PB1 without incurring AOOs, using the winged boots if necessary, to get to the rear of the archdruid at 8P.
(If in his judgment he can't make it between the two without getting an AOO from either, he'll move to 13P to attack PB1, flanking with wolf 6, so I'll roll with advantage, which can be ignored if he makes it to the archdruid!)
Attack: 27 Damage: 7
Extra Attack: 25 Damage: 12
(Aha! Thanks Cytonus.)
Dog manages to slide between the polar bear and tiger and lands two quick blows on the oversized centaur.
(Gash and Stones are up!)
Stones sees Dog attack the centaur but knows he has to deal with the STT2 first, and puts his all into all three attacks (2 attacks plus bonus)
Attack: 13 Damage: 10
Attack: 12 Damage: 9
Attack: 25 Damage: 7
(At Disney world today. I think STT2 is down.)
(Nope, post #2710 says: “STT2 takes one hit from a wolf but doesn't fall prone. It is looking very bloody and ragged.”)
I meant after Stones' attack!
(Oh! Lol)
(btw, after a bit of reading I believe it possible to stop concentrating on a spell cast from the Wand of Wonder.. so Tock would do that)
Stones' first attack slays the saber-toothed tiger and he slides effortlessly over to its partner, landing two more hits. The beast is wounded, but still raring to fight.
Meannwhile, after Dog lands two solid blows, the centaur cries out, "Argh, you pests! and begins shrinking back to his normal size.
Gash lets loose with a Fire Bolt against PB2.
Fire bolt Attack: 11 Damage: 5
PB1 attacks both wolves. The first with claws and the second with a bite.
Claw Attack: 17 Damage: 13
Bite Attack: 11 Damage: 12
STT1 Bites at Stones with large, terrifying fangs.
Bite Attack: 13 Damage: 10
The druid, enraged, spins around and casts Poison Spray at Dog. CON(17) or take 20 damage: 5
(Bulwark, Keyrie, the remaining wolves, and Tock are all up.)
(Gash hits the polar bear. Wolf 5 is dead. Wolf 6 is wounded. Stones falls again. Dog resists the poison spray.)