Keyrie summons a Healing Spirit (at 3rd level) in the form of a ghostly fawn. It appears next to Dog. Keyrie then moves over the short stone wall behind it (which is behind Dog.) She regains 12 health. On Dog's turn, he will regain 2d6 health and anyone except Bulwark who moves within 5 feet of the ghostly deer on their turn will as well.
The last remaining polar bear charges at Bulwark, biting and slashing at him.
Dog shouts, "surrender or flee -- those are your choices! Leave this poor family in peace or it will be your end!"
He swings his warhammer again, seeing the panic in the druid's eyes and really wanting this fight to be over before he or any of his friends die because of his foolish decision to engage with this powerful creature in defense of a gnome family he doesn't even know.
Attack: 13 Damage: 8 Extra Attack: 15 Damage: 11
Desperate, Dog tries something risky, remembering the dryad's offer and wondering if the archdruid knows about any of this. "We're escorting Millil's child, to either a warlock, a king, or the cloud giant Mardek. Does that mean anything to you?"
The druid raises up his hands as Dog swings fruitlessly at the centaur. "I yield!" he says.
Anger still warps his face, but he remains passive in his stance. His scimitar drops to the ground. "I will leave, if you let me."
His eyes dart to the gnomes, cowering at the windows of the farm house, then back to Dog. "Our battle is done. The tresspassers are spared today," he says.
Dog looks back at the rest of his party, and also at the gnomes, trying to see what their reaction is, a questioning expression on his face.
After he sees their reactions, and given them a time to speak, he'll ask the druid, "Spared just today? Try forevermore. And you didn't answer my question."
"I don't care about your or your charge. My charge is the Brakenridge Woods And I'll not concede them to these trespassers forever. Today they get a reprieve. It is up to them to use it wisely. If you would claim the woods on their behalf, then I will die defending them."
"We want nothing with the woods," Dog says, panting heavily in pain and exertion. "I understand defending something that is important to you. I also understand the value of empathy and compassion in a dark and dangerous world. I will talk to the family and suggest that they stay clear of the woods, or at least, if you can tell them where in the woods it is safe for them to go and where to stay out, you might be able to get along better. We are just passersby and will be on our way and I for one will leave your woods in peace."
He steps back, permitting the archdruid space to leave without molestation, as long as it refrains from hostility. He looks at the house to see what the gnome family is doing, and motions for one of them to either come out or speak up, knowing that this is their best chance to work out some sort of arrangement with their powerful neighbor.
This post has potentially manipulated dice roll results.
Meanwhile Tock sneaks around the west side to position himself on the north side of the house, hiding there, listening to the conversation and being ready to finish this once and for all.
(stealth check: 26)
(Also, does the Brakenridge Woods mean anything to Tock? Not that it should, but just checking.)
"You have heard me," he says pointedly towards the house. "Start clear of the woods."
Clearly uninterested in further discussion, the centaur gently picks up his scimitar and sheaths it, then backs away from Dog and the house. At about fifty feet of distance, he turns and gallops away.
A middle-aged gnome comes out of the house, followed by a number of braver children. "Thank you, thank you," he says. Then, looking around, he laments. "Oh, the fall crop is ruined. This won't last us the winter at all. Not at all."
He looks back to Dog. "Still, we are alive. Food we can figure out. How can we possibly repay you for saving our lives?"
Gash walks to join the others, he hands Gentoa off to Dog.
"I'm sorry. I truly am about your crops. I really tried to spare what I could with my magic. But whoever it was who went in that forest, you mustn't go again... we will not be here next time and not every band of adventurers will come running. I don't wish for any payment, but..." Gash sighs as he thinks about what Dog has been asking every person they meet. "Do you happen to own anything from Masa -- or even a painting or something?"
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
(Could Tock have activated his Gem of Seeing as the centaur put his weapon away? He would have taken a look at him/it and also all around and the gnome family as well)
"Keyrie? Anything to be done about this family's crops? And do you think that archdruid will leave them in peace?" Dog stays by the totem (does it heal them any more?) and watches the centaur leave. He looks at the polar bear to see if it's still there.
When Tock and Gash near him, he will say, "you seem still ready for a fight, and I don't blame you. But that firestorm could have hit Genny. Or killed me. And I was a fool to start fighting here, I put us all at risk. This family didn't deserve to die, I'm sure, but it wasn't my business. I'm sorry everyone, for pulling you into a fight that had unknown variables, that might have killed us all, and that really was a distraction."
He looks over to the gnomes. "I am glad you are safe. What set off that druid? Was it really kids digging for potatoes near the woods? Have you interacted with him before? I do not require any sort of compensation, but my friend is right -- if you have an object that you know came from Masa, we would take it, and hopefully use it to help that brilliant wizard over there magically transport us there. We have important business there. However, I would love to just sit down right here for about an hour and be thankful none of us are dead, including myself."
(The totem disappeared before the fight restarted.)
Tock sees through his gem nothing surprising. The centaur was a truly a centaur.
Keyrie shrugs. "I can create some goodberries, which will feed them for today or, if they eat them tomorrow morning, tomorrow. I can help some of the plants that survived bloom."
A little boy runs out of the house holding a single die high in his hand. "Daddy, we found this in Masa! When we visited our cousins in the summer," he says.
"Stay as long as you like," the boy's mother is saying when he runs out yelling.
The boy's father looks pensively at the boy. "This is the one who has been testing the druid," he says with a edge of sternness to his voice. "He fancies himself a bit of an adventurer."
"It wasn't me this time!" the boy says with a pout.
His father nods slowly. "There will always be the risk of annoying that insufferable centaur as long as we live here." He cranes his neck to look squarely at Dog. "Perhaps we could impose one more favor on you," he says. His wife looks at him quizzically. "It might be time to mend things with your father, if he's open to it." While his wife grins, he looks again at Dog. "Perhaps your mage could transport us and some of our things to Masa as well. Our farm is lost, or at least too dangerous for us to stay."
Dog looks down at the boy, and says, "I admire your pluck, but adventuring, I've found, is not all the stories promise it to be."
He sits down where he stood, trying to bind his wounds together and rest. He beckons Genny over if she wants to join him, showing her a vegetable that was flash-frozen by the salamander and then roasted by a fireball, trying to see what it might taste like. He tries to comfort the child again by doing his usual puppy dog barking playful routine. After a while, he returns to the adults. Closing his eyes, he starts to do math. "As far as I can tell, the spell that can instantly take people to Masa has capacity for 8 people. With the die, if you are 100% certain it came from Masa, it's 100% certain to take those 8 people to Masa. Genny, Gash, Tock, myself, Keyrie, Stones, and Bulwark is 7. That leaves a spot for one more, if one of you wanted to join us."
He recalls his javelin of lightning back to his hands and stows it. Looking at Gash, he says, "we've used it once today, and didn't you say it has three charges? And it can regain a charge or three tomorrow. So. Teleport to Masa with one of you, plus an item from here that would allow an easy return, and then tomorrow, Gash could come back and bring up to 7 more to join you in Masa." He looks over at Keyrie and Stones. "Or some of us could stay here for a day, allowing one or two more of you to come with us." He looks back at Gash. "Do I have that right?"
Feeling sheepish, he looks over at Bulwark and Tock as well, and trying to speak only to his party members, he says, "I don't want to speak or plan for all of us, and here I go talking too much again, but we might have some options now to avoid more of this road and the dangers it presents, and awful hostels, and accidentally breaking a rule in one of the towns between here and our destination, if we can really go to Masa directly right now. And we could help out a family still threatened by a dangerous neighbor. I'm still not sure mercy was the right call with the druid, and I don't know that I should have revealed our plans. I may have erred there. But what do you think of our options? Should we teleport right there? And help this family? Some of us could stay for the night if they feel like it and rejoin in the morning."
He takes a deep breath and closes his eyes again. "Someone else feel free to decide for the group and I'm happy to go along with it. I'm very happy you're all alive and I hope you're not angry that I pulled everyone into this fight."
Both Bulwark and Tock hit the druid with blows that cause him to stagger.
(Keyrie is up next)
Keyrie summons a Healing Spirit (at 3rd level) in the form of a ghostly fawn. It appears next to Dog. Keyrie then moves over the short stone wall behind it (which is behind Dog.) She regains 12 health. On Dog's turn, he will regain 2d6 health and anyone except Bulwark who moves within 5 feet of the ghostly deer on their turn will as well.
The last remaining polar bear charges at Bulwark, biting and slashing at him.
Bite Attack: 10 Damage: 11
Claw Attack: 11 Damage: 12
Dog regains 8 health.
Dog, Gash, and Stones are up.!
(Bulwark takes no damage.)
Dog shouts, "surrender or flee -- those are your choices! Leave this poor family in peace or it will be your end!"
He swings his warhammer again, seeing the panic in the druid's eyes and really wanting this fight to be over before he or any of his friends die because of his foolish decision to engage with this powerful creature in defense of a gnome family he doesn't even know.
Attack: 13 Damage: 8
Extra Attack: 15 Damage: 11
Desperate, Dog tries something risky, remembering the dryad's offer and wondering if the archdruid knows about any of this. "We're escorting Millil's child, to either a warlock, a king, or the cloud giant Mardek. Does that mean anything to you?"
Gash starts conjuring up another fireball but he hears Dog's plea... Gash holds it there until the archdruid makes a hostile movement.
if released Dex Save DC 15 for 30 plus a little bit more oomph for fury of the small.
if the archdruid stops combat Gash will hold the spell as long as possible until it dissipates.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
The druid raises up his hands as Dog swings fruitlessly at the centaur. "I yield!" he says.
Anger still warps his face, but he remains passive in his stance. His scimitar drops to the ground. "I will leave, if you let me."
His eyes dart to the gnomes, cowering at the windows of the farm house, then back to Dog. "Our battle is done. The tresspassers are spared today," he says.
Dog looks back at the rest of his party, and also at the gnomes, trying to see what their reaction is, a questioning expression on his face.
After he sees their reactions, and given them a time to speak, he'll ask the druid, "Spared just today? Try forevermore. And you didn't answer my question."
Gash turns his back to the fight and scoops up Genny if he can see her.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
"I don't care about your or your charge. My charge is the Brakenridge Woods And I'll not concede them to these trespassers forever. Today they get a reprieve. It is up to them to use it wisely. If you would claim the woods on their behalf, then I will die defending them."
"Who do you believe went into the woods? Will you grant them a pass until another incident? Was anything harmed?"
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
"We want nothing with the woods," Dog says, panting heavily in pain and exertion. "I understand defending something that is important to you. I also understand the value of empathy and compassion in a dark and dangerous world. I will talk to the family and suggest that they stay clear of the woods, or at least, if you can tell them where in the woods it is safe for them to go and where to stay out, you might be able to get along better. We are just passersby and will be on our way and I for one will leave your woods in peace."
He steps back, permitting the archdruid space to leave without molestation, as long as it refrains from hostility. He looks at the house to see what the gnome family is doing, and motions for one of them to either come out or speak up, knowing that this is their best chance to work out some sort of arrangement with their powerful neighbor.
(Do we get another round of healing?)
Meanwhile Tock sneaks around the west side to position himself on the north side of the house, hiding there, listening to the conversation and being ready to finish this once and for all.
(stealth check: 26)
(Also, does the Brakenridge Woods mean anything to Tock? Not that it should, but just checking.)
(Brakenridge Woods means nothing to anyone.)
"You have heard me," he says pointedly towards the house. "Start clear of the woods."
Clearly uninterested in further discussion, the centaur gently picks up his scimitar and sheaths it, then backs away from Dog and the house. At about fifty feet of distance, he turns and gallops away.
A middle-aged gnome comes out of the house, followed by a number of braver children. "Thank you, thank you," he says. Then, looking around, he laments. "Oh, the fall crop is ruined. This won't last us the winter at all. Not at all."
He looks back to Dog. "Still, we are alive. Food we can figure out. How can we possibly repay you for saving our lives?"
Gash walks to join the others, he hands Gentoa off to Dog.
"I'm sorry. I truly am about your crops. I really tried to spare what I could with my magic. But whoever it was who went in that forest, you mustn't go again... we will not be here next time and not every band of adventurers will come running. I don't wish for any payment, but..." Gash sighs as he thinks about what Dog has been asking every person they meet. "Do you happen to own anything from Masa -- or even a painting or something?"
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
The gnome is joined by his wife carrying to young children. "Masa? I'm sure we do. My sister and her husband tend goats in East Masa. Why?"
A small whirlwind of children begin to flurry around the adventurers, curious at Bulwark's workings and fearful but curious of Gash.
(Could Tock have activated his Gem of Seeing as the centaur put his weapon away? He would have taken a look at him/it and also all around and the gnome family as well)
"Keyrie? Anything to be done about this family's crops? And do you think that archdruid will leave them in peace?" Dog stays by the totem (does it heal them any more?) and watches the centaur leave. He looks at the polar bear to see if it's still there.
When Tock and Gash near him, he will say, "you seem still ready for a fight, and I don't blame you. But that firestorm could have hit Genny. Or killed me. And I was a fool to start fighting here, I put us all at risk. This family didn't deserve to die, I'm sure, but it wasn't my business. I'm sorry everyone, for pulling you into a fight that had unknown variables, that might have killed us all, and that really was a distraction."
He looks over to the gnomes. "I am glad you are safe. What set off that druid? Was it really kids digging for potatoes near the woods? Have you interacted with him before? I do not require any sort of compensation, but my friend is right -- if you have an object that you know came from Masa, we would take it, and hopefully use it to help that brilliant wizard over there magically transport us there. We have important business there. However, I would love to just sit down right here for about an hour and be thankful none of us are dead, including myself."
(The totem disappeared before the fight restarted.)
Tock sees through his gem nothing surprising. The centaur was a truly a centaur.
Keyrie shrugs. "I can create some goodberries, which will feed them for today or, if they eat them tomorrow morning, tomorrow. I can help some of the plants that survived bloom."
A little boy runs out of the house holding a single die high in his hand. "Daddy, we found this in Masa! When we visited our cousins in the summer," he says.
"Stay as long as you like," the boy's mother is saying when he runs out yelling.
The boy's father looks pensively at the boy. "This is the one who has been testing the druid," he says with a edge of sternness to his voice. "He fancies himself a bit of an adventurer."
"It wasn't me this time!" the boy says with a pout.
His father nods slowly. "There will always be the risk of annoying that insufferable centaur as long as we live here." He cranes his neck to look squarely at Dog. "Perhaps we could impose one more favor on you," he says. His wife looks at him quizzically. "It might be time to mend things with your father, if he's open to it." While his wife grins, he looks again at Dog. "Perhaps your mage could transport us and some of our things to Masa as well. Our farm is lost, or at least too dangerous for us to stay."
Dog looks down at the boy, and says, "I admire your pluck, but adventuring, I've found, is not all the stories promise it to be."
He sits down where he stood, trying to bind his wounds together and rest. He beckons Genny over if she wants to join him, showing her a vegetable that was flash-frozen by the salamander and then roasted by a fireball, trying to see what it might taste like. He tries to comfort the child again by doing his usual puppy dog barking playful routine. After a while, he returns to the adults. Closing his eyes, he starts to do math. "As far as I can tell, the spell that can instantly take people to Masa has capacity for 8 people. With the die, if you are 100% certain it came from Masa, it's 100% certain to take those 8 people to Masa. Genny, Gash, Tock, myself, Keyrie, Stones, and Bulwark is 7. That leaves a spot for one more, if one of you wanted to join us."
He recalls his javelin of lightning back to his hands and stows it. Looking at Gash, he says, "we've used it once today, and didn't you say it has three charges? And it can regain a charge or three tomorrow. So. Teleport to Masa with one of you, plus an item from here that would allow an easy return, and then tomorrow, Gash could come back and bring up to 7 more to join you in Masa." He looks over at Keyrie and Stones. "Or some of us could stay here for a day, allowing one or two more of you to come with us." He looks back at Gash. "Do I have that right?"
Feeling sheepish, he looks over at Bulwark and Tock as well, and trying to speak only to his party members, he says, "I don't want to speak or plan for all of us, and here I go talking too much again, but we might have some options now to avoid more of this road and the dangers it presents, and awful hostels, and accidentally breaking a rule in one of the towns between here and our destination, if we can really go to Masa directly right now. And we could help out a family still threatened by a dangerous neighbor. I'm still not sure mercy was the right call with the druid, and I don't know that I should have revealed our plans. I may have erred there. But what do you think of our options? Should we teleport right there? And help this family? Some of us could stay for the night if they feel like it and rejoin in the morning."
He takes a deep breath and closes his eyes again. "Someone else feel free to decide for the group and I'm happy to go along with it. I'm very happy you're all alive and I hope you're not angry that I pulled everyone into this fight."
"Objective: Get to Masa. It seems this would achieve that goal within a shorter time-frame. Suggestion: Do so."