If no one has any objection, Dog will just walk down the south hallway to scope it out, since he thinks it might even meet up with the pool room. If he ends up at a dead end, or sees something dangerous, he'll duck back to the green room, teleporting away, and jump his way back to green with his companions, ready to go to the pool room. Perception: 10
Dog finds as he suspected. A dead end and a locked door that has the locking mechanism on this side of the door. It does not appear to be trapped and opening does not trigger anything painful.
“I’m ready to check out that pool.” Stone takes the stairs to the east and walks to the pool. He walks around the perimeter of it, looking in the water for anything that stands out, like items, images, statues, or something that might be an underwater passage way. If he doesn’t see anything while walking around, he’ll get on his knees and put his head in the water.
If Dog can't get back through the locked door (assuming not!) he will step back into green and cycle through till he is back at green and go to the pool and watch Stones out his head into the pool, eye out for anything moving or dangerous.
Dog is able to open the door and finds himself in the pool room with Stones. Neither find anything of value, nor any secrets here. They do find that a moderate sized leak is draining from the pool to the east and down the stairs.
With no one objecting, Dog heads down the stairs, following the water. He's eager to explore more of the labyrinth, even though his focus is on getting through the 'trial' and finding his friends. He's left FeyTok's remains in the teleportation room.
This post has potentially manipulated dice roll results.
The party descends the stones steps, splashing through cascading water as if giants descending a tiny waterfall. At the bottom, they enter a flooded room that must have been collecting the trickle of water for some time. Before the party can explore the room at all, four snake-like creatures composed entirely of water spout upwards and attack the party. (5) Dog is the only one that is left unmolested by the creatures. (Gash will get a first round attack since he cannot be surprised.)
WW1 Constrict Attack against Tock: 11 Damage: 15
WW2 Constrict Attack (below after initiative rolls)
WW3 Constrict Attack against Bulwark: 14 Damage: 8
WW4 Constrict Attack against Stones: 20 Damage: 16
DM Shield:
WWs: 7
Tock: 20
Dog: 20
Gash: 9
Bulwark: 14
Stones: 20
WW2 Constrict Attack against Gash: 9 Damage: 11
Gash may take a turn, then the above attacks happen, then Gash may go again. So take two turns right now for Gash. Everyone else will go after the water weirds take their second actions.
(Perfect. If the squares are five feet. Looks like I only get to 33 my first turn. My second turn I’d like to move out of the water to 34. As for the targets on turn 2 just focus them both on 3.)
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Dog will circle around to 40 to flank Water Weird The First, and try to play water baseball yet again with his warhammer.
Attack: 23 Damage: 9
Extra Attack: 22 Damage: Unable to parse dice roll.
(Would Dog see that his bludgeoning blows are not landing as heavily as he expects? If so, could he add on an action surge? No worries if this has to be next turn.)
“Hey now that we have a moment let me see a shard?”
Gash casts identify on one of the shard ritually
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Gash looks over a glowing shard through white glowing eyes.
Gash:
It is a simple item, but one that might prove useful.
If no one has any objection, Dog will just walk down the south hallway to scope it out, since he thinks it might even meet up with the pool room. If he ends up at a dead end, or sees something dangerous, he'll duck back to the green room, teleporting away, and jump his way back to green with his companions, ready to go to the pool room. Perception: 10
“Incredible. These shards can heal you. Just break it.”
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Dog finds as he suspected. A dead end and a locked door that has the locking mechanism on this side of the door. It does not appear to be trapped and opening does not trigger anything painful.
“I’m ready to check out that pool.” Stone takes the stairs to the east and walks to the pool. He walks around the perimeter of it, looking in the water for anything that stands out, like items, images, statues, or something that might be an underwater passage way. If he doesn’t see anything while walking around, he’ll get on his knees and put his head in the water.
Investigation check: 17
If Dog can't get back through the locked door (assuming not!) he will step back into green and cycle through till he is back at green and go to the pool and watch Stones out his head into the pool, eye out for anything moving or dangerous.
Dog is able to open the door and finds himself in the pool room with Stones. Neither find anything of value, nor any secrets here. They do find that a moderate sized leak is draining from the pool to the east and down the stairs.
Stones stands up, disappointed. “I really thought there would be a clue or exit or something there. *sigh* Oh well, where to next?”
Dog suggests looking down the stairs where the water is going to see if that might soon be a problem...
Tock is just quietly following Dog not chancing falling behind any more.
With no one objecting, Dog heads down the stairs, following the water. He's eager to explore more of the labyrinth, even though his focus is on getting through the 'trial' and finding his friends. He's left FeyTok's remains in the teleportation room.
Gash follows Dog a few steps behind him
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Stones follows as well.
The party descends the stones steps, splashing through cascading water as if giants descending a tiny waterfall. At the bottom, they enter a flooded room that must have been collecting the trickle of water for some time. Before the party can explore the room at all, four snake-like creatures composed entirely of water spout upwards and attack the party. (5) Dog is the only one that is left unmolested by the creatures. (Gash will get a first round attack since he cannot be surprised.)
WW1 Constrict Attack against Tock: 11 Damage: 15
WW2 Constrict Attack (below after initiative rolls)
WW3 Constrict Attack against Bulwark: 14 Damage: 8
WW4 Constrict Attack against Stones: 20 Damage: 16
DM Shield:
WW2 Constrict Attack against Gash: 9 Damage: 11
Gash may take a turn, then the above attacks happen, then Gash may go again. So take two turns right now for Gash. Everyone else will go after the water weirds take their second actions.
(Battle map forthcoming.)
Turn 1: Action: flaming sphere In an area to catch as many as I can, if I can get more than one.
Bonus action: Nimble escape to disengage and to move back as far as I can from the hostiles.
Flaming sphere dex save dc 13 for half of 8
—
Turn 2: Bonus Action slam sphere into damaged water dude. Flaming sphere dex save dc 13 for half of 10
Action: Magic Missile to damaged water dude
damage 8
Also let me know if my disengage and run would negate that attack on me.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Battle map:
(Yes, you can disengage and run, but you will end up in water, so it still catches up to you. Sphere at 35 to hit both 3 and 4 on your first attack?)
(Perfect. If the squares are five feet. Looks like I only get to 33 my first turn. My second turn I’d like to move out of the water to 34. As for the targets on turn 2 just focus them both on 3.)
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Dog will circle around to 40 to flank Water Weird The First, and try to play water baseball yet again with his warhammer.
Attack: 23 Damage: 9
Extra Attack: 22 Damage: Unable to parse dice roll.
(Would Dog see that his bludgeoning blows are not landing as heavily as he expects? If so, could he add on an action surge? No worries if this has to be next turn.)