“Ahhh Dog! Kill it kill it!”
I play in far too many games.
Arkhan Voldez - Lvl3 Dragonborn Fighter/Sorcerer - Sword Coast RamblingsGash "Gregory" - Lvl6 Goblin Wizard - The Long Road of the Mage KingGriffdar Goodwar - Lvl2 Dragonborn Paladin - Waterdeep Campaign (Dragon Heist) Koga - Lvl1 Elf Blood Hunter - LMoP
WIS(14) check for WW4: 3
The water weird writhes in agony at Stones' psychic assault.
(Tock and Bulwark are up.)
Tock steps forward a bit and takes a shot at #3:
Attack: 9 Damage: 17
Now also having bonus action available he directs Bulwark to use vertical slashes! (Advantage on next attack roll against WW3 )
Tock's bolt strikes the water but doesn't damage the water weird.
Bulwark winds up his maul again and strikes at WW3 with a heavy blow.
Maul Attack: 24 Damage: 11
The maul hits the weird with a splash, scattering some water but not nearly as much as he would have liked.
Gash is up!
Gash slams the sphere again into ww3 4
Gash then gets on the balls of his feet and starts hoping side to side. Dodge action
WW3 DEX(13) check: 9
WW2 attacks Doggear with a constricting attack.
Constrict Attack: 25 Damage: 21
WW3 attacks Bulwark.
Constrict Attack: 16 Damage: 14
WW4 attacks Stones, trying to reach out of the water and grab him.
Constrict Attack: 15 Damage: 17
(1 to determine Gash or Dog as target for WW2)
(All but Gash may go in any order.)
Stones dances back a step as the water weird attacks and then leans forward to hurl more Vicious Mockery at WW4 “you call that an attack? Kids playing in the pond splash more than you!”
WIS(14) check: 20
The water weird ripples in response to Stones' psychic attack but it does not seemed fazed by the attempt.
(Dog, Tock, and Bulwark are up.)
Tock inches forward to take another shot at WW3:
Attack: 10 Damage: 19
And then gives advantage on next attack roll against the same one to Bulwark.
Tock's bolt splashes harmlessly into the water again.
(Dog and Bulwark are up.)
(Dog can't dodge that constricting attack -- apart from the damage, is he actually restrained?)
Yes, but he can still fight while restrained, just with disadvantage. I have been giving a free STR(13) save on the initial attack, though. If he passes, then Dog slips free immediately before his turn.
Dog strength check: 18
He slips free! He'd also use his reaction from the last round to stone's endurance that hit to take 14 hp off of it.
He attacks Water Weird The Second again with his warhammer this round:
Attack: 28 Damage: 19
Extra Attack: 24 Damage: 12
Dog's attack pummels the water weird. It seems to dissipate into a cloud of mist but a long tendril of water forms, somewhat hazy and having trouble holding together.
Bulwark begins to attack recklessly, swinging his maul in a fury at WW3.
Maul Attack: 21 Damage: 8
He uses action surge to attack a second time.
Maul Attack: 23 Damage: 11
Rerolling a d6 because it was a 2: 1
Rerolling a previous d6 because it was a 2 as well: 3
WW3 begins to decohere as well, but it hasn't fallen yet.
(Gash is up next!)
Gash pulls out daggers and slashes both at WW2:
Attack: 8 Damage: 5
Offhand Attack: 8 Damage: 2
He then slams the flaming sphere into WW3: 9
Both dagger strikes slices through air as Gash nervously swings at the elemental.
DEX(13) check for WW3: 10
WW2 attacks (2) Gash:
Constrict Attack: 18 Damage: 15. It is a hit! It wraps around Gash, ready to pull him into the water again.
WW3 attacks Bulwark again.
And WW4 snakes out of the water and tries to wrap around Stones again.
Constrict Attack: 7 Damage: 12. Miss!
Constrict Attack: 7 Damage: 11 **** This was the one against Bulwark. Sorry, things got out of order. It is a miss!
(Nobody has moved, really, so we have the same map as before. Everyone but Gash may go in any order! Gash does get a free STR(13) check, though.)
“Ah! Let go of me!”
str check: 18
(Gash and Dog are both flanking WW2 right? Thus melee attacks get advantage? If so Gash would have been able to roll twice for his attacks I think...)
Tock tries for the third time against WW3:
Attack: 14 Damage: 18