Investigating carefully for traps and secrets (14), Dog explores the southern passageway. He finds two dead ends and a set of crystalline hoofprints embedded into the stone at the end of the longer passage. It appears to be an alcove for a resting crystal minotaur.
"Do I have to pay in advance? I am not sure exactly how long I will need to stable the horses. Would you happen to know how much your friend Pynat charges for the night?"
"For each day in advance, I can credit you a day for payment on your return. And Pynat changes 5sp per day for lodging and 3sp per meal. Tell him I referred you and he'll give you that first meal for free," Kristak says with a friendly snort.
Tock and Bulwark turn and look at each other in recognition. They know this intersection. A quick look around the nearby corners confirms where they are: The Yellow and Blue portal rooms!
Tock heads back and announces it to the rest of the group, "We've discovered the connection as we knew there had to be."
He thinks for a moment, "I believe there is still one path on this side of portals we have not checked.. and maybe one more as I don't recall where the mushroom room was."
Looking at Bulwark, "Lets be thorough before moving on to new areas." And he heads to the area north of the pool room.
With no light making its way around the corner, Tock casts Light on a crossbow bolt to keep from stumbling on something nasty. Even then, he almost falls into a deep, extremely dark chasm. Dropping the bolt in (and lighting another) reveals the chasm to be perhaps 60 feet deep. It is quite long as well. Firing a bolt across the chasm gives Tock an estimate of about 40 feet across. The passageway on the other side turns to the left, beyond which he cannot see anything.
Keyrie:
An amused look alights Kristak's face as he takes Keyrie's coin. "Ah, you seek entry into Taur. The trial is very dangerous, especially for one going alone."
He eyes Keyrie for a moment, silently judging her potential intentions. Satisfied with his judgment, he leans in and lowers his voice to a whisper. "There are ways into Taur that are much less dangerous. They do not come without a cost, however. Speaking of them is forbidden among the minotaur."
I forgot about the darkness. Stones will light a candle using Prestidigitationto aid with light for when Tock shoots a lit bolt away or if we get separated.
Tock heads back to the group and informs them that it's not exactly a dead end, but would take some effort to cross. He's proposes to follow someone else through the portals for some further exploration.
"Can I check something real quick?" Dog says, and he jumps through the yellow to pink and looks east down the hall to see if he sees the illuminated crossbow bolt, acting on a hunch. He jumps back in quickly to return either way to the group, not wanting to split the party.
He returns and tells them if he saw the light (meaning that across the chasm is the hallway that links to the other section of labyrinth they started in) and says 'nevermind ' if he didn't.
"It seems we have to figure out what we're here to do. Are we here to explore every nook and cranny? Some of these crannies are dangerous. We've already lost a friend. There doesn't appear to be any benefit, apart from some empathetic mushrooms, to looking around in detail. I'm fine with jumping through the new teleporter room. We have to be okay with potentially being stuck somewhere, though, since all the other ones we've seen loop together, and the purple might not. If we don't go in the purple, there is that area just south of the orange room with the dangerous mushroom people, and farther north of the blue room there's that area with the goop that I saw briefly and retreated. Are we looking for an exit? Keys? Answers? How are people holding up? Those elementals were pretty tough, and Stones I'm worried about you. Do we need to rest up and bind our wounds?"
"You know, Dog you have a point, we don't need to be risking our lives any further, sure there may be treasures or gold behind these doors... but we have Feytock to take care of. Maybe we just try the purple teleporter and leave... hopefully. It could bring us to another wing entirely..."
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Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
“To answer you question, I’m very sore and can’t take another beating. As for exploring, you are right. I do believe that there is more to this labyrinth than we’ve seen and there’s been no sign of an exit. The purple room could lead us to that, or might just be more hallways. I’m concerned about the sleeping crystal minotaur and I’m wondering if it wakes up when we activate another teleportation room like the purple one. I would also suggest we avoid the goop room. I can get easily distracted by new things but I agree the purpose for us is getting out of here.”
This post has potentially manipulated dice roll results.
"Do we have a way to disarm the traps? Or keep the mushroom people resting while we sneak past them to see if they're guarding something? Otherwise, I think we should try north of that hallway east of the pink room, and see if there's something close to where we came in. Let's also, as we walk, take our time to really look for hidden doors, compartments, markings, anything that would give a clue of what we're doing. Has anyone seen a loose ceiling tile? I'm almost tempted to try climbing down into the chasm to check if there's a way out of the maze separate from the maze itself. I feel like there's something big we're missing, as we keep finding more hallways and rooms with nothing to show for it."
Dog will really, really take his time as they walk, retracing their steps a bit to the hallways around them, to look for anything they've missed. Hell take another look at the chasm too, to see if it seems like there could be anything interesting in it, or holes on the sides or the bottom. And as he has done since he came in, he keeps looking at the ceiling for anything notable. Hoping he has help in this (if not, take the first roll): Perception: 19
"Uncertainty: I wonder if the correct course of action is to simply explore the labyrinth until we have a complete idea of the layout. With the defeat of the crystal minotaurs, we appear to have a lot more leeway in terms of time to rest, though I do not know if you wish to spend too long with your friends still captured. If we are to proceed, allow me to take the front and bear the brunt of any traps." He'll offer help to Dog in looking for traps, positioning himself at the front to hopefully tank any traps they come across with his danger sense.
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Investigating carefully for traps and secrets (14), Dog explores the southern passageway. He finds two dead ends and a set of crystalline hoofprints embedded into the stone at the end of the longer passage. It appears to be an alcove for a resting crystal minotaur.
"Do I have to pay in advance? I am not sure exactly how long I will need to stable the horses. Would you happen to know how much your friend Pynat charges for the night?"
Keyrie:
"For each day in advance, I can credit you a day for payment on your return. And Pynat changes 5sp per day for lodging and 3sp per meal. Tell him I referred you and he'll give you that first meal for free," Kristak says with a friendly snort.
After Dog explores the southern side, Tock takes a look at the eastern door / path.
Bulwark will move with Tock to assist him.
Tock and Bulwark turn and look at each other in recognition. They know this intersection. A quick look around the nearby corners confirms where they are: The Yellow and Blue portal rooms!
"For now I will pay for 5 nights in advance. Would you happen to know about the magic door and test being given out by some Minotaurs near here?
Tock heads back and announces it to the rest of the group, "We've discovered the connection as we knew there had to be."
He thinks for a moment, "I believe there is still one path on this side of portals we have not checked.. and maybe one more as I don't recall where the mushroom room was."
Looking at Bulwark, "Lets be thorough before moving on to new areas." And he heads to the area north of the pool room.
Stones follows Tock as he explores the next corridor.
With no light making its way around the corner, Tock casts Light on a crossbow bolt to keep from stumbling on something nasty. Even then, he almost falls into a deep, extremely dark chasm. Dropping the bolt in (and lighting another) reveals the chasm to be perhaps 60 feet deep. It is quite long as well. Firing a bolt across the chasm gives Tock an estimate of about 40 feet across. The passageway on the other side turns to the left, beyond which he cannot see anything.
Keyrie:
An amused look alights Kristak's face as he takes Keyrie's coin. "Ah, you seek entry into Taur. The trial is very dangerous, especially for one going alone."
He eyes Keyrie for a moment, silently judging her potential intentions. Satisfied with his judgment, he leans in and lowers his voice to a whisper. "There are ways into Taur that are much less dangerous. They do not come without a cost, however. Speaking of them is forbidden among the minotaur."
I forgot about the darkness. Stones will light a candle using Prestidigitation to aid with light for when Tock shoots a lit bolt away or if we get separated.
Tock heads back to the group and informs them that it's not exactly a dead end, but would take some effort to cross. He's proposes to follow someone else through the portals for some further exploration.
“Well we haven’t been through the purple one yet.”
"Can I check something real quick?" Dog says, and he jumps through the yellow to pink and looks east down the hall to see if he sees the illuminated crossbow bolt, acting on a hunch. He jumps back in quickly to return either way to the group, not wanting to split the party.
He returns and tells them if he saw the light (meaning that across the chasm is the hallway that links to the other section of labyrinth they started in) and says 'nevermind ' if he didn't.
"It seems we have to figure out what we're here to do. Are we here to explore every nook and cranny? Some of these crannies are dangerous. We've already lost a friend. There doesn't appear to be any benefit, apart from some empathetic mushrooms, to looking around in detail. I'm fine with jumping through the new teleporter room. We have to be okay with potentially being stuck somewhere, though, since all the other ones we've seen loop together, and the purple might not. If we don't go in the purple, there is that area just south of the orange room with the dangerous mushroom people, and farther north of the blue room there's that area with the goop that I saw briefly and retreated. Are we looking for an exit? Keys? Answers? How are people holding up? Those elementals were pretty tough, and Stones I'm worried about you. Do we need to rest up and bind our wounds?"
"You know, Dog you have a point, we don't need to be risking our lives any further, sure there may be treasures or gold behind these doors... but we have Feytock to take care of. Maybe we just try the purple teleporter and leave... hopefully. It could bring us to another wing entirely..."
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
“To answer you question, I’m very sore and can’t take another beating. As for exploring, you are right. I do believe that there is more to this labyrinth than we’ve seen and there’s been no sign of an exit. The purple room could lead us to that, or might just be more hallways. I’m concerned about the sleeping crystal minotaur and I’m wondering if it wakes up when we activate another teleportation room like the purple one. I would also suggest we avoid the goop room. I can get easily distracted by new things but I agree the purpose for us is getting out of here.”
Dog's hunch pays off as he figures out more of how the big chunks of the maze they have explored connect together.
(FYI, there was no sleeping crystal minotaur, just some crystal hoofprints where a crystal minotaur probably once stood.)
"Do we have a way to disarm the traps? Or keep the mushroom people resting while we sneak past them to see if they're guarding something? Otherwise, I think we should try north of that hallway east of the pink room, and see if there's something close to where we came in. Let's also, as we walk, take our time to really look for hidden doors, compartments, markings, anything that would give a clue of what we're doing. Has anyone seen a loose ceiling tile? I'm almost tempted to try climbing down into the chasm to check if there's a way out of the maze separate from the maze itself. I feel like there's something big we're missing, as we keep finding more hallways and rooms with nothing to show for it."
Dog will really, really take his time as they walk, retracing their steps a bit to the hallways around them, to look for anything they've missed. Hell take another look at the chasm too, to see if it seems like there could be anything interesting in it, or holes on the sides or the bottom. And as he has done since he came in, he keeps looking at the ceiling for anything notable. Hoping he has help in this (if not, take the first roll): Perception: 19
"Uncertainty: I wonder if the correct course of action is to simply explore the labyrinth until we have a complete idea of the layout. With the defeat of the crystal minotaurs, we appear to have a lot more leeway in terms of time to rest, though I do not know if you wish to spend too long with your friends still captured. If we are to proceed, allow me to take the front and bear the brunt of any traps." He'll offer help to Dog in looking for traps, positioning himself at the front to hopefully tank any traps they come across with his danger sense.