The goblin Rastin hit struggles for life, gasping while unconscious, but apparently, still alive...
Lightning emits from Adolmain's fingers, streaming a bright blue line of magical energy towards a hapless goblin. The energy cackles more loudly than the thunder storms off the Sword Coast.
"Nooooooooooooo!!!!!!!!!" a goblin (3) screams as he falls unconscience. The smell of burnt rotten flesh fills the air.
This post has potentially manipulated dice roll results.
Seeing two comrades fall, Goblin 2 considers fleeing, but the thought of warm blood fillings his soup bowl for dinner quashes the thought of flight. He moves toward the adventurer with lighting pulsating from his fingers, and swings his scimitar towards Adolmain.
(Attack: 23 Damage if Hit: 7)
The scimitar plunges into the side of Adolmain, dealing a potential fatal blow.
The lighting stops flowing from Adolmain's fingers, and as he struggles with the pain, everything goes dark.
(Adolmain is at 0 HP so he is now unconscience. Someone will need to stabilize him or he could die. He will make a death saving throw on his next turn. Please refer to player handbook on how to handle a player at zero HP.)
Solaris moves to goblin 2 with speed and hits goblin 2 with his quarterstaff Attack 23 damage : 5 he then follows through with an UNARMED STRIKE Attack : 25 Damage: 5 “Adolmain needs some aid”
Solaris' quarterstaff smashes into Goblin 2 with a loud thud. Goblin 2 bellows loudly as wood hits flesh. Before the Goblin finishes his scream, Solaris kicks the goblin squarely in the head, knocking him out and potentially killing the goblin.
(OOC: Goblin 2 is unconscience. Nick don't forget to state the location on the map you're moving too. I went ahead and assumed the current position).
This post has potentially manipulated dice roll results.
With little time to waste, Autzen quickly surmises the field of battle. Although his sword is thirsty, there is no time to make it to the forth goblin (Q12), too far. Realizing this he draws his Longbow from his back, fits an arrow against the bowstring, slowly draws, and in a flash releases towards the last vile goblin standing. In his native tongue, Autzen yells "Dyizm haf wyyc vorv vyizm haf mijy oaflv"....
Attack: 20 Damage: 4
Rollback Post to RevisionRollBack
Autzen the Arid of House Knight LVL 3 || Tiefling || Fighter "You may beat me, but you will have to bleed to do it"
Rastin feels the pull of devotion to aid those in need even more strongly than the draw to purge these vile creatures from existence. He rushes to Adolmain’s side and Lays Hands on him with his blessed touch. “Fear not, my friend, I will save you.”
[Rastin Vixus move to L9 and Lays Hands on Adolmain restoring 4 HPs]
This post has potentially manipulated dice roll results.
Solaris moves to P12 shouting in Goblin “prepare yourself for Stalker has come and has come for your soul” Solaris uses his quarterstaff and strikes with fury at this evil creature that has caused so much death and should the creature be able to withstand this fell blow will also follow through with his unarmed strike. Attack: 25. Damage: 7 Attack: 21. Damage: 7
Adolmain regains consciencess after receiving the warm touch of Rastin. An angel of death came for Adolmain, but the angel needs to wait a little longer to collect its prize.
As Adolmain begins to orient himself, he hears the gargling of blood as a goblin takes its final breath of blood and spit. Adolmain surveys the battle and notices another goblin is dead.
(Goblins 3 and 1 are dead)
Solaris's quarterstaff hit on goblin archer misses but a well placed kick to the chest shatters the goblin's ribs. The goblin spits up blood, vomit and bile, dropping his bow and falling to the ground. A wicked smile becomes the goblin's death mask.
(Goblin 4 is dead. Combat is over and each of you can do turns in any order. Goblin two is alive but unconscious so let me know what you want to do with him. You should all consider a short rest. Recall that you have two dead horses blocking your way, unchecked saddle bags, a map case, etc. Perhaps some investigation is in order and of course you have the unconscience goblin. Each of you receive 50 EXP. Please track your exp and hit points (e.g., Adolmain has 4 HP. Well done you survived your first battle!).
Solaris will search the saddlebags and secure the map case since he is standing by the horses now. “Checking the saddlebags, we should tie up that goblin and question him.” 18
Solaris will search the saddlebags and secure the map case since he is standing by the horses now. “Checking the saddlebags, we should tie up that goblin and question him.” 2
Solaris will search the saddlebags and secure the map case since he is standing by the horses now. “Checking the saddlebags, we should tie up that goblin and question him.” 18
Solaris notes that the saddle bags are empty. He opens the leather map case and finds a map.
The unconscious goblin has labored breathing and appears to be in distress. He won't live long unless stabilized.
Rollback Post to RevisionRollBack
Dungeon Master Private Game - Lost Mines of Phandelver.
Adolmain stands up walks over to the goblin and states “you should know that we can take you to death as many times as we like I saved you once from death and I can do it over and over again! Why not just tell us what we want now?” Interrogation 10
Adolmain stands up walks over to the goblin and states “you should know that we can take you to death as many times as we like I saved you once from death and I can do it over and over again! Why not just tell us what we want now?” Interrogation 10
(Adolmain's interrogation roll fails)
The goblin snickers at Adolmain. "You don't scare me! Do you forget that it was my blade that put you down. Next time you will not get up as a result of that paladin's God, because all of you will be dead! I'm errrrr…ummm……..I'm not afraid to die!!!"
The goblin spits in Adolmain direction but looks nervously at the rest of Adolmain's companions.
This post has potentially manipulated dice roll results.
Autzen knows his role. Torture is only a means to an end. Surely his companions have gutted a fish, butchered a fattened cow.. and surely there were no qualms in doing so. This goblin, who moments ago would have taken our lives, and would do so now, if not incapacitated, is no different.
Moving past Adolmain, Autzen reaches the goblin, and kneels down. In a controlled, passionless whisper, Autzen leans into the goblins ear, "keep your secrets for as long as you are able, I beg of you".
Intimidation 10
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Autzen the Arid of House Knight LVL 3 || Tiefling || Fighter "You may beat me, but you will have to bleed to do it"
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(Goblin 1 Death Save Throw - 17)
The goblin Rastin hit struggles for life, gasping while unconscious, but apparently, still alive...
Lightning emits from Adolmain's fingers, streaming a bright blue line of magical energy towards a hapless goblin. The energy cackles more loudly than the thunder storms off the Sword Coast.
"Nooooooooooooo!!!!!!!!!" a goblin (3) screams as he falls unconscience. The smell of burnt rotten flesh fills the air.
Dungeon Master Private Game - Lost Mines of Phandelver.
Seeing two comrades fall, Goblin 2 considers fleeing, but the thought of warm blood fillings his soup bowl for dinner quashes the thought of flight. He moves toward the adventurer with lighting pulsating from his fingers, and swings his scimitar towards Adolmain.
(Attack: 23 Damage if Hit: 7)
The scimitar plunges into the side of Adolmain, dealing a potential fatal blow.
The lighting stops flowing from Adolmain's fingers, and as he struggles with the pain, everything goes dark.
(Adolmain is at 0 HP so he is now unconscience. Someone will need to stabilize him or he could die. He will make a death saving throw on his next turn. Please refer to player handbook on how to handle a player at zero HP.)
Dungeon Master Private Game - Lost Mines of Phandelver.
Solaris moves to goblin 2 with speed and hits goblin 2 with his quarterstaff Attack 23 damage : 5 he then follows through with an UNARMED STRIKE Attack : 25 Damage: 5 “Adolmain needs some aid”
Solaris' quarterstaff smashes into Goblin 2 with a loud thud. Goblin 2 bellows loudly as wood hits flesh. Before the Goblin finishes his scream, Solaris kicks the goblin squarely in the head, knocking him out and potentially killing the goblin.
(OOC: Goblin 2 is unconscience. Nick don't forget to state the location on the map you're moving too. I went ahead and assumed the current position).
Dungeon Master Private Game - Lost Mines of Phandelver.
With little time to waste, Autzen quickly surmises the field of battle. Although his sword is thirsty, there is no time to make it to the forth goblin (Q12), too far. Realizing this he draws his Longbow from his back, fits an arrow against the bowstring, slowly draws, and in a flash releases towards the last vile goblin standing. In his native tongue, Autzen yells "Dyizm haf wyyc vorv vyizm haf mijy oaflv"....
Attack: 20 Damage: 4
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
"How?? Why?" the goblin thought as Autzen's arrow hit him squarely in the leg.
The goblin attempts to return the favor and let's an arrow loose towards Autzen. (Attack: 9 ; Damage: 7).
The arrow falls harmlessly away from Autzen (miss).
Dungeon Master Private Game - Lost Mines of Phandelver.
Rastin feels the pull of devotion to aid those in need even more strongly than the draw to purge these vile creatures from existence. He rushes to Adolmain’s side and Lays Hands on him with his blessed touch. “Fear not, my friend, I will save you.”
[Rastin Vixus move to L9 and Lays Hands on Adolmain restoring 4 HPs]
Solaris moves to P12 shouting in Goblin “prepare yourself for Stalker has come and has come for your soul” Solaris uses his quarterstaff and strikes with fury at this evil creature that has caused so much death and should the creature be able to withstand this fell blow will also follow through with his unarmed strike. Attack: 25. Damage: 7 Attack: 21. Damage: 7
Adolmain regains consciencess after receiving the warm touch of Rastin. An angel of death came for Adolmain, but the angel needs to wait a little longer to collect its prize.
As Adolmain begins to orient himself, he hears the gargling of blood as a goblin takes its final breath of blood and spit. Adolmain surveys the battle and notices another goblin is dead.
(Goblins 3 and 1 are dead)
Solaris's quarterstaff hit on goblin archer misses but a well placed kick to the chest shatters the goblin's ribs. The goblin spits up blood, vomit and bile, dropping his bow and falling to the ground. A wicked smile becomes the goblin's death mask.
(Goblin 4 is dead. Combat is over and each of you can do turns in any order. Goblin two is alive but unconscious so let me know what you want to do with him. You should all consider a short rest. Recall that you have two dead horses blocking your way, unchecked saddle bags, a map case, etc. Perhaps some investigation is in order and of course you have the unconscience goblin. Each of you receive 50 EXP. Please track your exp and hit points (e.g., Adolmain has 4 HP. Well done you survived your first battle!).
Dungeon Master Private Game - Lost Mines of Phandelver.
Solaris will search the saddlebags and secure the map case since he is standing by the horses now. “Checking the saddlebags, we should tie up that goblin and question him.” 18
Solaris will search the saddlebags and secure the map case since he is standing by the horses now. “Checking the saddlebags, we should tie up that goblin and question him.” 2
Solaris notes that the saddle bags are empty. He opens the leather map case and finds a map.
The unconscious goblin has labored breathing and appears to be in distress. He won't live long unless stabilized.
Dungeon Master Private Game - Lost Mines of Phandelver.
Adolmain will stabilize the goblin for questioning spare the dying and asks Autzen to tie up the captive.
The goblin opens his eyes, groaning in the common language.
"You ****ers will pay for this!" the goblin sputters. "King Grol will avenge! Pain and suffering awaits you!"
The goblin coughs up blood, too weak to get up.
(someone can tie the goblin up if rope is available).
Dungeon Master Private Game - Lost Mines of Phandelver.
Rastin whispers to Autzen, “If you will tie up that goblin so that he cannot escape or attack us, I will attempt to interrogate him.”
Solaris states “I speak goblin as well so I can help.”
"You sons of whores I'll never talk!" The goblin sits, looking scared but trying to put on a brave face (Goblin at 1 HP).
"Let me go and maybe I won't tell the others what you've done!!!"
Dungeon Master Private Game - Lost Mines of Phandelver.
Adolmain stands up walks over to the goblin and states “you should know that we can take you to death as many times as we like I saved you once from death and I can do it over and over again! Why not just tell us what we want now?” Interrogation 10
(Adolmain's interrogation roll fails)
The goblin snickers at Adolmain. "You don't scare me! Do you forget that it was my blade that put you down. Next time you will not get up as a result of that paladin's God, because all of you will be dead! I'm errrrr…ummm……..I'm not afraid to die!!!"
The goblin spits in Adolmain direction but looks nervously at the rest of Adolmain's companions.
Dungeon Master Private Game - Lost Mines of Phandelver.
Autzen knows his role. Torture is only a means to an end. Surely his companions have gutted a fish, butchered a fattened cow.. and surely there were no qualms in doing so. This goblin, who moments ago would have taken our lives, and would do so now, if not incapacitated, is no different.
Moving past Adolmain, Autzen reaches the goblin, and kneels down. In a controlled, passionless whisper, Autzen leans into the goblins ear, "keep your secrets for as long as you are able, I beg of you".
Intimidation 10
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"