Before heading down to see the Nothic again, Rastin searches each of the dead Redbrands and the room. "If they were gambling, surely they were playing for something of value," thinks Rastin. After collecting the loot, Rastin grabs one of the other dead Redbrands and begins dragging him by one leg down the hall to the Nothic. Rastin also calls out to Autzen, "Make sure Solaris and Adolmain search that dead Redbrand before giving him over to the Nothic." Initiative 22
Before heading down to see the Nothic again, Rastin searches each of the dead Redbrands and the room. "If they were gambling, surely they were playing for something of value," thinks Rastin. After collecting the loot, Rastin grabs one of the other dead Redbrands and begins dragging him by one leg down the hall to the Nothic. Rastin also calls out to Autzen, "Make sure Solaris and Adolmain search that dead Redbrand before giving him over to the Nothic." Initiative 22
Your party searches the dead, and finds 75 cp, 55 sp, 22 ep, 15 gp, and a gold earring set with a tiny ruby. No doubt the coin and ring belonged to Redbrand victims.
You enter the cavern of the Nothic. You see the Nothic across the crevasse and unsteady bridge. You also see Glasstaff, next to the Nothic, with a smile on his face.
"The mage offered me more bodies. I hope you can understand….," You hear in your head.
Ok, here is my final ruling on flying as we have two party members who fly. Unfortunately, D&D 5E does not give much guidance on flight, so I pulled from what I could from 1st authority (DM Guide, PHB, etc.) and “persuasive” authority (e.g., Jeremy Crawford writings, as he’s lead rules designer for 5E). I homebrewed the rest from seeing how other DMs handled. OK, the specifics.
1) You can only fly for 1 minute per long rest. Protector Assimar flight description states this so 1st Authority - https://www.dndbeyond.com/races/aasimar#ProtectorAasimar), so I will apply this to all flight skills as it adds some limits to it. Note that each turn is 6 seconds. Does not have to be consecutive therefore you need to track your flight time. The rationale is it requires exertion therefore need a long rest to recoup. You can add 1 minute per lvl above the level you initially learned to fly (home-brew).
6) If a bad guys knocks you prone while in flight, you fall to the ground. See falling link above as 1st authority. You can use hover as a reaction to avoid falling upon a successful DC 15 strength check (homebrew)
7) Attacks must be within range, whether melee or ranged attack (applies offensively and defensively)
8) Flight movement (including taking off or landing) can be a move, or regular action.
9) When in flight, you can use any bonus or regular attack action at any time if your turn allows. E.g., turn: 1) Move action (fly 30 feet in air), 2) Attack (longbow), 3) Bonus action: hover.
EDIT: I reserve the right to revise if I find there are game breaking mechanics that we missed.
Rastin addresses the Nothic and speaks aloud so his companions can hear him, although he suspects that the Nothic already knows what he is about to say, having likely read his mind. "Friend, my companions and I understand that you feel you were presented with a better offer and chose to accept it. Certainly that is your prerogative. We hold no ill will toward you." Rastin hopes the Nothic is able to discern his thoughts because he truly is unconcerned that the Nothic aceepted a seemingly better offer from the mage. If so, the Nothic would also know that Rastin's ire is directed squarely at Glasstaff, who attempted to deceive them and attacked his companion.
Rastin turns his attention to Glasstaff. "I am, however, quite troubled by you, Mage. I believe you attempted to mislead us as to your true motivations and intentions towards us. And you attacked my companion here, which I cannot ignore. I feel these greivances must be addressed, but there is no need to involve our friend the Nothic. Given your penchant for abruptly disappearing and reappearing, Mage, I think it best if you come here so we may sort this out face to face." Rastin utters the Commandloudly and clearly, "Approach!"
Rastin addresses the Nothic and speaks aloud so his companions can hear him, although he suspects that the Nothic already knows what he is about to say, having likely read his mind. "Friend, my companions and I understand that you feel you were presented with a better offer and chose to accept it. Certainly that is your prerogative. We hold no ill will toward you." Rastin hopes the Nothic is able to discern his thoughts because he truly is unconcerned that the Nothic aceepted a seemingly better offer from the mage. If so, the Nothic would also know that Rastin's ire is directed squarely at Glasstaff, who attempted to deceive them and attacked his companion.
Rastin turns his attention to Glasstaff. "I am, however, quite troubled by you, Mage. I believe you attempted to mislead us as to your true motivations and intentions towards us. And you attacked my companion here, which I cannot ignore. I feel these greivances must be addressed, but there is no need to involve our friend the Nothic. Given your penchant for abruptly disappearing and reappearing, Mage, I think it best if you come here so we may sort this out face to face." Rastin utters the Commandloudly and clearly, "Approach!"
(Wisdom Save - 12 )
The mage looks at Rastin with curiosity.....and caution. At first, he felt an urge to move. But Glasstaff knew that the paladin gained his power from the Gods, To the sheep that follow the Gods, Rastin’s words would have compelled. But the mage is not the sheep. He had no faith in the gods, and he ignored the words of the Paladin.
Where words have failed... might will not. Side stepping Rastin (C2), Autzen draws his bow and attacks AssHat, or whatever he calls himself
Attack: 13 Damage: 7
The arrow whistles in the air towards the mage, appearing to be a true shot by an experienced bowman such as Autzen. The mage's staff lights up, all while the mage smiles. A magical shield appears, enveloping the mage. The arrow falls harmlessly on the ground. (MISS)
The mage begins to laugh.
(Staff has shield reaction cast time that pops up on attack….)
The Nothic's eye locks on Adolmain. Adolmain tries to look away from the Nothic's eye, but begins to feel as if the eye, and the nothic, is invading his brain. Pain begins to overtake Adolmain, as he tries to gain control of his mind.
(Nothic casts Rotting Gaze - Adolmain must past a DC 12 constitution check or he suffers 5 neurotic damage)
A sharp pain overtakes Adolmain momentarily, but he is able to shake it off as his mind has been trained to combat against attacks on his mind (Adolmain resistant to neurotic damage, so half damage on fail, rounding down - 2 damage). The Nothic's evil grin turns to a frown, as Adolmain shakes off the pain.
The mage has had enough. He just wanted to "talk" but the adventurers in front of him are fools he thinks.
"Tell Sildar that his "friend" Iarno lbrek sends his regards….." he cackles. The mage seems to emphasize "Friend" with his voice.
Three magical darts emit from the the mage's hands, each hitting Rastin, Solaris and Adolmain. (Mage casts magic missile for 5 Force damage to each target)
This post has potentially manipulated dice roll results.
Adolmain looks at the Nothic and Glassstaff standing together and although he feels he should try to get the Nothic fighting for them he wants to do damage to this wizard that he won’t soon forget shatter. “Let the voice of god pierce you to your soul.” As he grips the piece of mica that is in his component pouch. With them standingso close together they will both feel the power of Adolmain. Adolmain will go one step further and use heightened spell against the wizard. Damage: 11
ooc heightened spell gives selected target disadvantage in saving throw
(Nothic Con Save Throw (Heightened spell only puts one creature at disadvantage): 5 )
The cavern shakes as the magic flowing from Adolmain producers a thunderous clap above Glasstaff and the nothic. Glasstaff screams loudly, and the nothic screams can be heard in your heads. A hideous scream, like a wounded animal stuck in a trap from a poacher.
(Saves failed, Glasstaff and Nothic take 11 damage)
Solaris see the opportunity to strike both as well with his longbow he takes aim at the wizard Attack:13and casts hail of thorns as he speaks the words to send a flurry of spikes into his enemies which will include the Nothic due to their close proximity to each other. Damage from Bow: 5 damage from thorns: 7
Solaris see the opportunity to strike both as well with his longbow he takes aim at the wizard Attack:13and casts hail of thorns as he speaks the words to send a flurry of spikes into his enemies which will include the Nothic due to their close proximity to each other. Damage from Bow: 5 damage from thorns: 7
Like Autzen's prior attack against the mage, Solaris' arrow seems true. But again, a magical shield envelopes the mage, and his arrow ricochets off the magic, falling harmlessly to the ground.
(MISS)
Rollback Post to RevisionRollBack
Dungeon Master Private Game - Lost Mines of Phandelver.
Rastin feels his party faltering in the face of these two strange and worthy adversaries. "I must inspire my companions with bold action and a display of mighty spiritual power that will make this insolent mage cower and the Nothic reconsider his allegiances,"Rastin tells himself (noting the Nothic may also be "listening."
Rastin easily springs over the crevasse and in seconds closes the gap between himself and Glasstaff. With Talon poised to strike, Rastin calls upon his God to imbue his weapon with divine power (Sacred Weapon). As Rastin bring the sword in a mighty arc slicing down through the now feeble looking mage, a blazing white light flashes out from the magical sword lighting up the dark cavern like a blazing star. Attack 20 / Damage 8
Rastin feels his party faltering in the face of these two strange and worthy adversaries. "I must inspire my companions with bold action and a display of mighty spiritual power that will make this insolent mage cower and the Nothic reconsider his allegiances,"Rastin tells himself (noting the Nothic may also be "listening."
Rastin easily springs over the crevasse and in seconds closes the gap between himself and Glasstaff. With Talon poised to strike, Rastin calls upon his God to imbue his weapon with divine power (Sacred Weapon). As Rastin bring the sword in a mighty arc slicing down through the now feeble looking mage, a blazing white light flashes out from the magical sword lighting up the dark cavern like a blazing star. Attack 20 / Damage 8
The mage watches the nimble Dragonborn leap towards him, and his heart sinks. The magical shield that he relied on wasn't coming, and he knew it. Instead, Death was coming for the mage.
The blade appears to cause the mage to explode, with a bright light emitting from the wound inflicted on the dying mage. The mage falls, as does his staff.
"It wasn't supposed to happen this way….." the mage says as his final statement.
(HIT - mage dead)
Rollback Post to RevisionRollBack
Dungeon Master Private Game - Lost Mines of Phandelver.
Autzen is not easily impressed, but his companions have done just that in consecutive attacks. They might not be the best judges of character, but there is certainly something there to work with. A hailstorm of thorns and a jump for the ages, impressive. Sadly, Autzen finds himself without the ability to call down the wrath of imaginary gods, or imbue blades with deity dust.
An arrow to the single eye of a foe who should have been dealt with during their first encounter will have to do, but at the bottom of a crevasse, Autzen finds himself in an awkward position. Easily rectified. Unfurling his wings, and giving a single pump and a shove off the ground with his legs, Autzen take to the air.
"Piqutid qav vfwz, picy zmuly kas ky zrfy!!"
And with that, Autzen releases an arrow aimed dead at the single eyed worm.
The Nothic grows concerned. His attack on one of the intruders was easily handled. The Dragonborn annihilated the man who promised him food. And now one of the enemy has arisen from the crevasse in front of him like an angel, hitting him with an arrow that drew blood (Autzen attack hit).
Recognizing that the adventurers may proof strong minded for his telepathic attacks, the Nothic attempts to do what he does best, fight with his claws.
He attacks Rastin, attempting to slice him from navel to throat, with two successive attacks (multiattack)
Attack 1: 24 - If Hit: 7
Attack 2: 19 - if Hit: 8
Both attack cut through the Dragonborn's armour and hit flesh, wounding Rastin badly. (both hit)
The party hears a cackle in their heads, undoubtedly from the Nothic, who looks eager to finish what he started
This post has potentially manipulated dice roll results.
Adolmain is shocked that this big black one eyed creature is a fighter. He thought that this creature would see the carnage and quit the fight but this bastard has doubled down. Adolmain bursts into light wings spring from his back and light shining from his eyes as he gains altitude At E1. He targets the Nothic with guiding bolt under inspiration Attack: 14 Damage: 18 Adolmain also calls upon the gods to bless this shot should his aim fail favored of the gods: 2 he will also add 3 radiant damage to his attack .
Before heading down to see the Nothic again, Rastin searches each of the dead Redbrands and the room. "If they were gambling, surely they were playing for something of value," thinks Rastin. After collecting the loot, Rastin grabs one of the other dead Redbrands and begins dragging him by one leg down the hall to the Nothic. Rastin also calls out to Autzen, "Make sure Solaris and Adolmain search that dead Redbrand before giving him over to the Nothic." Initiative 22
Your party searches the dead, and finds 75 cp, 55 sp, 22 ep, 15 gp, and a gold earring set with a tiny ruby. No doubt the coin and ring belonged to Redbrand victims.
You enter the cavern of the Nothic. You see the Nothic across the crevasse and unsteady bridge. You also see Glasstaff, next to the Nothic, with a smile on his face.
"The mage offered me more bodies. I hope you can understand….," You hear in your head.
(Nothic Initiative: 17 - Glasstaff Initiative: 14 )
(Nothic initiative: 23 - Glasstaff initiative: 6 )
Initiative Order:
Rastin
Autzen
Nothic - 11 Damage
Glasstaff - 17 damage
Adolmain
Solaris
(I accidentally rolled initiative for nothic and Glasstaff twice. Went with first roll)
Dungeon Master Private Game - Lost Mines of Phandelver.
OOC:
Ok, here is my final ruling on flying as we have two party members who fly. Unfortunately, D&D 5E does not give much guidance on flight, so I pulled from what I could from 1st authority (DM Guide, PHB, etc.) and “persuasive” authority (e.g., Jeremy Crawford writings, as he’s lead rules designer for 5E). I homebrewed the rest from seeing how other DMs handled. OK, the specifics.
1) You can only fly for 1 minute per long rest. Protector Assimar flight description states this so 1st Authority - https://www.dndbeyond.com/races/aasimar#ProtectorAasimar), so I will apply this to all flight skills as it adds some limits to it. Note that each turn is 6 seconds. Does not have to be consecutive therefore you need to track your flight time. The rationale is it requires exertion therefore need a long rest to recoup. You can add 1 minute per lvl above the level you initially learned to fly (home-brew).
2) Cannot fly with heavy armour on. Tiefling description states this so 1st authority - https://www.dndbeyond.com/races/tiefling.
3) You can hover at any time. Noted by Jeremy Crawford on his Twitter feed, therefore persuasive authority. See https://www.sageadvice.eu/2015/08/06/hover-flying-creature/. Can hover as a movement, action, regular action, or bonus action.
4) You fall if you have exceeded your 1 minute of flight time per long rest. Akin to potion of flying wearing off. See potion of flying description: https://www.dndbeyond.com/magic-items/potion-of-flying
5) If you fall, you take 1d6 damage per 10 feet in the air and you are prone – See falling 1st authority - https://www.dndbeyond.com/sources/xgte/dungeon-masters-tools#Falling
6) If a bad guys knocks you prone while in flight, you fall to the ground. See falling link above as 1st authority. You can use hover as a reaction to avoid falling upon a successful DC 15 strength check (homebrew)
7) Attacks must be within range, whether melee or ranged attack (applies offensively and defensively)
8) Flight movement (including taking off or landing) can be a move, or regular action.
9) When in flight, you can use any bonus or regular attack action at any time if your turn allows. E.g., turn: 1) Move action (fly 30 feet in air), 2) Attack (longbow), 3) Bonus action: hover.
EDIT: I reserve the right to revise if I find there are game breaking mechanics that we missed.
Dungeon Master Private Game - Lost Mines of Phandelver.
Rastin addresses the Nothic and speaks aloud so his companions can hear him, although he suspects that the Nothic already knows what he is about to say, having likely read his mind. "Friend, my companions and I understand that you feel you were presented with a better offer and chose to accept it. Certainly that is your prerogative. We hold no ill will toward you." Rastin hopes the Nothic is able to discern his thoughts because he truly is unconcerned that the Nothic aceepted a seemingly better offer from the mage. If so, the Nothic would also know that Rastin's ire is directed squarely at Glasstaff, who attempted to deceive them and attacked his companion.
Rastin turns his attention to Glasstaff. "I am, however, quite troubled by you, Mage. I believe you attempted to mislead us as to your true motivations and intentions towards us. And you attacked my companion here, which I cannot ignore. I feel these greivances must be addressed, but there is no need to involve our friend the Nothic. Given your penchant for abruptly disappearing and reappearing, Mage, I think it best if you come here so we may sort this out face to face." Rastin utters the Command loudly and clearly, "Approach!"
(Wisdom Save - 12 )
The mage looks at Rastin with curiosity.....and caution. At first, he felt an urge to move. But Glasstaff knew that the paladin gained his power from the Gods, To the sheep that follow the Gods, Rastin’s words would have compelled. But the mage is not the sheep. He had no faith in the gods, and he ignored the words of the Paladin.
(wisdom save successful)
Dungeon Master Private Game - Lost Mines of Phandelver.
Where words have failed... might will not. Side stepping Rastin (C2), Autzen draws his bow and attacks AssHat, or whatever he calls himself
Attack: 13
Damage: 7
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
The arrow whistles in the air towards the mage, appearing to be a true shot by an experienced bowman such as Autzen. The mage's staff lights up, all while the mage smiles. A magical shield appears, enveloping the mage. The arrow falls harmlessly on the ground. (MISS)
The mage begins to laugh.
(Staff has shield reaction cast time that pops up on attack….)
Dungeon Master Private Game - Lost Mines of Phandelver.
The Nothic surveys the three members of the group above the crevasse. His "eye" falls on one of you.
4 (Random target - 1-2 = Rastin, 3-4 = Adolmain, 5-6 = Solaris)
The Nothic's eye locks on Adolmain. Adolmain tries to look away from the Nothic's eye, but begins to feel as if the eye, and the nothic, is invading his brain. Pain begins to overtake Adolmain, as he tries to gain control of his mind.
(Nothic casts Rotting Gaze - Adolmain must past a DC 12 constitution check or he suffers 5 neurotic damage)
Dungeon Master Private Game - Lost Mines of Phandelver.
Adolmain 9
A sharp pain overtakes Adolmain momentarily, but he is able to shake it off as his mind has been trained to combat against attacks on his mind (Adolmain resistant to neurotic damage, so half damage on fail, rounding down - 2 damage). The Nothic's evil grin turns to a frown, as Adolmain shakes off the pain.
The mage has had enough. He just wanted to "talk" but the adventurers in front of him are fools he thinks.
"Tell Sildar that his "friend" Iarno lbrek sends his regards….." he cackles. The mage seems to emphasize "Friend" with his voice.
Three magical darts emit from the the mage's hands, each hitting Rastin, Solaris and Adolmain. (Mage casts magic missile for 5 Force damage to each target)
Dungeon Master Private Game - Lost Mines of Phandelver.
Adolmain looks at the Nothic and Glassstaff standing together and although he feels he should try to get the Nothic fighting for them he wants to do damage to this wizard that he won’t soon forget shatter. “Let the voice of god pierce you to your soul.” As he grips the piece of mica that is in his component pouch. With them standingso close together they will both feel the power of Adolmain. Adolmain will go one step further and use heightened spell against the wizard. Damage: 11
ooc heightened spell gives selected target disadvantage in saving throw
(Glasstaff Con Save w/Disadvantage: 12 )
(Nothic Con Save Throw (Heightened spell only puts one creature at disadvantage): 5 )
The cavern shakes as the magic flowing from Adolmain producers a thunderous clap above Glasstaff and the nothic. Glasstaff screams loudly, and the nothic screams can be heard in your heads. A hideous scream, like a wounded animal stuck in a trap from a poacher.
(Saves failed, Glasstaff and Nothic take 11 damage)
Dungeon Master Private Game - Lost Mines of Phandelver.
Solaris see the opportunity to strike both as well with his longbow he takes aim at the wizard Attack:13and casts hail of thorns as he speaks the words to send a flurry of spikes into his enemies which will include the Nothic due to their close proximity to each other. Damage from Bow: 5 damage from thorns: 7
Like Autzen's prior attack against the mage, Solaris' arrow seems true. But again, a magical shield envelopes the mage, and his arrow ricochets off the magic, falling harmlessly to the ground.
(MISS)
Dungeon Master Private Game - Lost Mines of Phandelver.
Rastin feels his party faltering in the face of these two strange and worthy adversaries. "I must inspire my companions with bold action and a display of mighty spiritual power that will make this insolent mage cower and the Nothic reconsider his allegiances," Rastin tells himself (noting the Nothic may also be "listening."
Rastin easily springs over the crevasse and in seconds closes the gap between himself and Glasstaff. With Talon poised to strike, Rastin calls upon his God to imbue his weapon with divine power (Sacred Weapon). As Rastin bring the sword in a mighty arc slicing down through the now feeble looking mage, a blazing white light flashes out from the magical sword lighting up the dark cavern like a blazing star. Attack 20 / Damage 8
The mage watches the nimble Dragonborn leap towards him, and his heart sinks. The magical shield that he relied on wasn't coming, and he knew it. Instead, Death was coming for the mage.
The blade appears to cause the mage to explode, with a bright light emitting from the wound inflicted on the dying mage. The mage falls, as does his staff.
"It wasn't supposed to happen this way….." the mage says as his final statement.
(HIT - mage dead)
Dungeon Master Private Game - Lost Mines of Phandelver.
Autzen is not easily impressed, but his companions have done just that in consecutive attacks. They might not be the best judges of character, but there is certainly something there to work with. A hailstorm of thorns and a jump for the ages, impressive. Sadly, Autzen finds himself without the ability to call down the wrath of imaginary gods, or imbue blades with deity dust.
An arrow to the single eye of a foe who should have been dealt with during their first encounter will have to do, but at the bottom of a crevasse, Autzen finds himself in an awkward position. Easily rectified. Unfurling his wings, and giving a single pump and a shove off the ground with his legs, Autzen take to the air.
"Piqutid qav vfwz, picy zmuly kas ky zrfy!!"
And with that, Autzen releases an arrow aimed dead at the single eyed worm.
Attack: 19
Damage: 8"
Autzen the Arid of House Knight
LVL 3 || Tiefling || Fighter
"You may beat me, but you will have to bleed to do it"
The Nothic grows concerned. His attack on one of the intruders was easily handled. The Dragonborn annihilated the man who promised him food. And now one of the enemy has arisen from the crevasse in front of him like an angel, hitting him with an arrow that drew blood (Autzen attack hit).
Recognizing that the adventurers may proof strong minded for his telepathic attacks, the Nothic attempts to do what he does best, fight with his claws.
He attacks Rastin, attempting to slice him from navel to throat, with two successive attacks (multiattack)
Attack 1: 24 - If Hit: 7
Attack 2: 19 - if Hit: 8
Both attack cut through the Dragonborn's armour and hit flesh, wounding Rastin badly. (both hit)
The party hears a cackle in their heads, undoubtedly from the Nothic, who looks eager to finish what he started
Dungeon Master Private Game - Lost Mines of Phandelver.
Initiative, Damage and Map Update
Rastin - 20 Damage
Autzen
Nothic - 39 Damage
Glasstaff - DEAD
Adolmain - 5 Damage
Solaris- 5 Damage
Dungeon Master Private Game - Lost Mines of Phandelver.
Adolmain is shocked that this big black one eyed creature is a fighter. He thought that this creature would see the carnage and quit the fight but this bastard has doubled down. Adolmain bursts into light wings spring from his back and light shining from his eyes as he gains altitude At E1. He targets the Nothic with guiding bolt under inspiration Attack: 14 Damage: 18 Adolmain also calls upon the gods to bless this shot should his aim fail favored of the gods: 2 he will also add 3 radiant damage to his attack .