A few of the works on the shelves deal with the worship of the sea god and date back to the original garrison, but most are later acquisitions brought by the hermits. By and large, these tomes deal with common philosophical quandaries and the passive contemplation of nature. The books are old and impressive-looking but have no monetary value. One of the books has a handwritten poem scrawled into the open cover of a book. The fragment was composed by someone named Oloran, the chaplain of the garrison, the morning after Tammeraut sank. It was intended as a paean to Procan, also known as the Storm Lord, and a warning to the god’s foes.
The heady scent of fermentation fills this dark, windowless hole. Its walls are rough masonry and its floor hard-packed earth. No ladder rises to the trapdoor in the ceiling. A table along the west wall holds a collection of copper tubing and vats. Next to it are several casks.
Carrhae allows Kali to lift her up so that she can look inside the trapdoor. "You know, it's fun not being the only one in a traveling party with some muscle. Where have you been my entire life?"
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Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
“Gettin’ high and bein’ some scientists guinea pig,” She sticks her tongue out playfully. “See anything up there?”
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Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Where this small guard tower once abutted the east side of the fortress, part of the fortress wall has been knocked out to create an open doorway into the interior, with a rickety-looking balcony beyond. Arrow slits around the tower give a view of the area outside the fortress and the stairs that access the tower door. A wooden trapdoor is set into the floor, with a cloying odor rising from it. A ten-foot ladder lies next to the trapdoor.
Carrhae climbs into Area 21 and then tosses down a rope so that the rest of the party can follow her up. Once everyone has climbed up, she'll lead the team through the doorway.
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Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
The door to this chamber hangs open, with the detached head of a mace on the floor acting as a doorstop. The room is modestly furnished with a cot, a table, a chest, and a chair. An oddly shaped basin rests on the table, with a small piece of mirror hanging from the wall above it.
The unlocked chest next to the cot contains a selection of threadbare garments and worn sandals. It also holds a religious icon set with fourteen small diamonds (100 gp each), two blocks of amber (50 gp each).
Carrhae suggests that Kali put the diamonds and amber in the Bag of Holding, so that they can sell it later. Then she examines the basin on the table. Once she learns of what it is, she takes the Helm of Underwater Action. "This will certainly be useful in fighting underwater zombies."
There's nothing else in the Prior's room other than what I mentioned above.
AREA 19 - DEFENSIVE OVERLOOK
Arrow slits set along the walls of this chamber make it a bit drafty. Murder holes open up in the center of the floor, overlooking the entryway into the level below. A fireplace is set into the south wall, with a dusty iron kettle close by. A trapdoor is set into the floor at either end of this chamber.
AREA 18 - SCRIPTORIUM
A partial wall divides this chamber into two sections. Two arrow slits are set into the west wall, and a small fireplace stands to the north. Several tables crowd the room, all covered with sheaves of paper, quills, ink pots, candles, and a few bound books. Numerous uncomfortable-looking stools stand around them. One of the ink pots has been overturned, resulting in a large black stain on one tabletop.
AREA 17 - BATTLEMENT
A walkway open to the sky overlooks a grotto formed by the island’s rocky peak and the hermitage’s walls, leading from the hermitage to the large tower along its west side. A crenellated battlement blocks the walkway in and is set with arrow slits.
AREA 16 - JUNK ROOM
Bundles, barrels, and boxes are piled haphazardly across this tower room. A narrow path leads through the clutter to a staircase curving along the chamber’s inner wall. The stairs rise to an open trapdoor in the celling. All kinds of mundane equipment is stored here, most of it having no value. This includes such things as a 1-foot length of hempen rope, a harp with only one string, a single left boot, a bucket with no bottom, and so forth.
FIRST FLOOR: AREA 1 - Pier and Beach: Complete AREA 2 - Courtyard Gardens: Complete AREA 3 - Yard and Cistern: Complete AREA 4 - Main Entry: Complete AREA 5 - Midden: Complete AREA 6 - Archers Post: Complete AREA 7 - Scullery: Complete AREA 8 - Dining Hall: Complete AREA 9 - Library: Complete AREA 10 - Distillery: Complete AREA 11 - ????? AREA 12 - ????? AREA 13 - ????? AREA 14 - ????? AREA 15 - ????? SECOND FLOOR: AREA 16 - Junk Room: Complete AREA 17 - Battlement: Complete AREA 18 - Scriptorium: Complete AREA 19 - Defensive Overlook: Complete AREA 20 - Prior's Quarters: Complete AREA 21 - Guard Tower: Complete ROOF: AREA 22 - Abandoned Quarters: ????? AREA 23 - Roof: ????? AREA 24 - Belfry: ????? CELLAR: AREA 25 - Bolt Hole: ?????
A cast-iron potbelly stove squats to the north of the upper level of the fortress’s main tower, its stovepipe extending out the arrow slit to the north. The wooden frame and slats of an old bed are pushed up against a spiral staircase that rises to a trapdoor in the ceiling, leading to the open belfry above. Under an arrow slit looking toward the island’s western peak, a dusty desk is covered in debris and fresh bird droppings. Hinges hang on either side of each arrow slit, indicating that at one time they had shutters to keep out the elements.
A section of the wall to the southwest has collapsed inward, opening up to the rocky slope of the island’s smaller hill ten feet below. The pile of rubble covers the smashed remains of a chair. The weathering of storms and the salty air has eroded the mortar in part of the wall, causing the collapse. The room is still secure.
Perception: DC15: ?!?!?!?!?!?!?
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Carrhae starts reading through the books, trying to see if they contain anything about the Rift.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
A few of the works on the shelves deal with the worship of the sea god and date back to the original garrison, but most are later acquisitions brought by the hermits. By and large, these tomes deal with common philosophical quandaries and the passive contemplation of nature. The books are old and impressive-looking but have no monetary value. One of the books has a handwritten poem scrawled into the open cover of a book. The fragment was composed by someone named Oloran, the chaplain of the garrison, the morning after Tammeraut sank. It was intended as a paean to Procan, also known as the Storm Lord, and a warning to the god’s foes.
AREA 10 - THE DISTILLERY
The heady scent of fermentation fills this dark, windowless hole. Its walls are rough masonry and its floor hard-packed earth. No ladder rises to the trapdoor in the ceiling. A table along the west wall holds a collection of copper tubing and vats. Next to it are several casks.
Erriviel points to the trapdoor in the ceiling, “Perhaps someone should check that out?”
Carrhae allows Kali to lift her up so that she can look inside the trapdoor. "You know, it's fun not being the only one in a traveling party with some muscle. Where have you been my entire life?"
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
“Gettin’ high and bein’ some scientists guinea pig,” She sticks her tongue out playfully. “See anything up there?”
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
As Carrhae opens the trap door, four globes of light fly past her and illuminate the area.
"That sounds fun. At least the getting high part does."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
AREA 21 - GUARD TOWER
Where this small guard tower once abutted the east side of the fortress, part of the fortress wall has been knocked out to create an open doorway into the interior, with a rickety-looking balcony beyond. Arrow slits around the tower give a view of the area outside the fortress and the stairs that access the tower door. A wooden trapdoor is set into the floor, with a cloying odor rising from it. A ten-foot ladder lies next to the trapdoor.
Carrhae climbs into Area 21 and then tosses down a rope so that the rest of the party can follow her up. Once everyone has climbed up, she'll lead the team through the doorway.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
AREA 20 - PRIOR'S QUARTERS
The door to this chamber hangs open, with the detached head of a mace on the floor acting as a doorstop. The room is modestly furnished with a cot, a table, a chest, and a chair. An oddly shaped basin rests on the table, with a small piece of mirror hanging from the wall above it.
The unlocked chest next to the cot contains a selection of threadbare garments and worn sandals. It also holds a religious icon set with fourteen small diamonds (100 gp each), two blocks of amber (50 gp each).
Carrhae suggests that Kali put the diamonds and amber in the Bag of Holding, so that they can sell it later. Then she examines the basin on the table. Once she learns of what it is, she takes the Helm of Underwater Action. "This will certainly be useful in fighting underwater zombies."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Sloop will spend a minute and rummage through the rest of the Prior's room, looking for any useful clues as to what happened here.
Investigation: 6
Last to know and first to be blamed...
As a free action, can I regret my life choices?
There's nothing else in the Prior's room other than what I mentioned above.
AREA 19 - DEFENSIVE OVERLOOK
Arrow slits set along the walls of this chamber make it a bit drafty. Murder holes open up in the center of the floor, overlooking the entryway into the level below. A fireplace is set into the south wall, with a dusty iron kettle close by. A trapdoor is set into the floor at either end of this chamber.
AREA 18 - SCRIPTORIUM
A partial wall divides this chamber into two sections. Two arrow slits are set into the west wall, and a small fireplace stands to the north. Several tables crowd the room, all covered with sheaves of paper, quills, ink pots, candles, and a few bound books. Numerous uncomfortable-looking stools stand around them. One of the ink pots has been overturned, resulting in a large black stain on one tabletop.
AREA 17 - BATTLEMENT
A walkway open to the sky overlooks a grotto formed by the island’s rocky peak and the hermitage’s walls, leading from the hermitage to the large tower along its west side. A crenellated battlement blocks the walkway in and is set with arrow slits.
AREA 16 - JUNK ROOM
Bundles, barrels, and boxes are piled haphazardly across this tower room. A narrow path leads through the clutter to a staircase curving along the chamber’s inner wall. The stairs rise to an open trapdoor in the celling. All kinds of mundane equipment is stored here, most of it having no value. This includes such things as a 1-foot length of hempen rope, a harp with only one string, a single left boot, a bucket with no bottom, and so forth.
This is the entire second floor.
Carrhae opens the trapdoors in Zone 19 and looks to see what's down there.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Looking down, they lead to AREA 5 and AREA 6.
Carrhae quickly shuts the trapdoors. "Let's not go down there again."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
FIRST FLOOR:
AREA 1 - Pier and Beach: Complete
AREA 2 - Courtyard Gardens: Complete
AREA 3 - Yard and Cistern: Complete
AREA 4 - Main Entry: Complete
AREA 5 - Midden: Complete
AREA 6 - Archers Post: Complete
AREA 7 - Scullery: Complete
AREA 8 - Dining Hall: Complete
AREA 9 - Library: Complete
AREA 10 - Distillery: Complete
AREA 11 - ?????
AREA 12 - ?????
AREA 13 - ?????
AREA 14 - ?????
AREA 15 - ?????
SECOND FLOOR:
AREA 16 - Junk Room: Complete
AREA 17 - Battlement: Complete
AREA 18 - Scriptorium: Complete
AREA 19 - Defensive Overlook: Complete
AREA 20 - Prior's Quarters: Complete
AREA 21 - Guard Tower: Complete
ROOF:
AREA 22 - Abandoned Quarters: ?????
AREA 23 - Roof: ?????
AREA 24 - Belfry: ?????
CELLAR:
AREA 25 - Bolt Hole: ?????
AREA 22 - ABANDONED QUARTERS
A cast-iron potbelly stove squats to the north of the upper level of the fortress’s main tower, its stovepipe extending out the arrow slit to the north. The wooden frame and slats of an old bed are pushed up against a spiral staircase that rises to a trapdoor in the ceiling, leading to the open belfry above. Under an arrow slit looking toward the island’s western peak, a dusty desk is covered in debris and fresh bird droppings. Hinges hang on either side of each arrow slit, indicating that at one time they had shutters to keep out the elements.
A section of the wall to the southwest has collapsed inward, opening up to the rocky slope of the island’s smaller hill ten feet below. The pile of rubble covers the smashed remains of a chair. The weathering of storms and the salty air has eroded the mortar in part of the wall, causing the collapse. The room is still secure.
Perception: DC15: ?!?!?!?!?!?!?