Having fully examined the cannons and satisfied herself that she knows exactly how they work, Sana debates going into town to talk to people. However, after a little she decides against it, electing instead to put down a blanket in the shadow of one of the guns and lie on top of it with her eyes closed, listening to the comforting, familiar sounds of the ships and harbor. Eventually, she drifts off to sleep.
Waking up some hours later, Sana sees the Captain returning to the ship. Mumbling a polite "Evening, Captain," she lifts her hand in a half wave as she starts to sit up, then decides it's too much effort to go down to her bunk for the night. It's perfectly nice out on deck anyway. Setting her head back down, Sana drifts back to sleep, content to let the sun wake her early the next morning.
Carrhae waved to the sleepy Sana, seeing her set up next to one of the cannons, which lets her know that this is intentional and not a result of constant drinking. So Carrhae lets her sleep there, instead heading down to her room, taking one of her pillows, and quietly walking up to Sana and laying it under the changelings head. She found it easier to walk silently while wearing sandals instead of her usual heavy boots. She also looked at her toes and made a mental note to get one of those Elven pedicures with the polish that she heard so much about. Carrhae decides to look at the stars while waiting for the second team to return. The stars in Saltmarsh were different from the ones in Waterdeep. It made sense, considering that in a way, she was further from home than she had ever been. Sure, she had spent four years in Acheron, but there, the sky was the same all the time. Now, she was back home on Toril and she wasn't even on the same continent as Waterdeep. Maybe she'd ask Trish about the constellations sometime.
This post has potentially manipulated dice roll results.
Still frightened, Sloop shakes like a leaf when stepping down into the cave floor. With his race’s natural night vision, he can easily see across the entire cave complex in the candle light, but the cult signs scare him even further. The hair on his back stands on end, and he suddenly appears like a fluffy scary keetie. Hoping to distract himself from thinking about what may be lurking around every corner down here, he steels himself to investigate the area.
"No, keetee." Misha said, patting his head. "Remain calm. Stick together. Here, look, Erriviel and I have found something. Come see."
On the desk are two books: A naval almanac listing tide times for the area of coast around Saltmarsh (a total of one hundred miles of coastline is covered), and a treatise concerning the God Tharizdun and its minions. Misha frowns at both items. Inside the second book is a sheet of parchment featuring a few simple words and phrases in the Common tongue and their equivalents in Goblin.
There is a lantern on the floor. It's a typical lantern used to signal sailing vessels. Next to the lantern is a box that contains twelve candles, flint and steel, and a piece of parchment. The parchment contains all the information on how to signal to another ship.
Misha looks up from the desk, to Erriviel. "Bane's Feest. Tharizdun. Eet ees posseeble the Brotherhood is signalling another sheep, that might be making port in the caves further ahead. What ees going on here?"
Away team one explored AREA 20. Away team two is at location X We can explore from here AREA 23, or the caves at AREA 25 since we found the secret door.
This post has potentially manipulated dice roll results.
Erriviel muses at all the ship related info, "Hmm. Misha, where is the brotherhood from originally? Perhaps they have a supplier sending them materials for something, or are getting reinforcements from their stronghold. Let's continue clearing out these rooms."
He checks the door in front of him for traps before motioning for Misha to open it.
"So, they ARE here." Misha breathes, explaining. "The Suel Imperium worships the God Tharizdun, The Dark God. He is known by many names. The Lord of Decay. The Ender. He of Eternal Darkness. Tharizdun is a evil god of destruction, entropy, malign knowledge, and insanity. According to Codex, Tharizdun appears as dark, amorphous form like..sentient sphere of annihilation. Contact weeth deity brings insanity and death, and no accurate surviving descriptions or depictions of him remain to thees day. Not even Acheronian Codex has more eenformation about him."
She slowly looks around at the blood markings on the walls.
"We hef entered a very, very dark place. We must be very careful and live to report thees to the Kapitan. Why they are here..I do not know."
On the walls, in small print, written almost everywhere, is a creed:
"Light must be snuffed, perfection decayed, order dissolved, and minds fragmented."
AREA 23 - SKELETON ROOM
Misha opens the door to AREA 23, holding her sheild up. Light spilling in from the large room behind you barely shows that the chamber is only about twelve feet across and the corners are filled with shadow. What little you can see is dingy and dirty. Six skeletons slowly emerge from debris, their years of dormancy making them slow, and sluggish. Misha raises her hammer and shield.
Kali wasn't all to bothered at not being chosen to go to the house with team two now that she had her new pet to worry about, at most, she hoped the group was doing okay. "They're capable people I think, right, Scabbers?" She looks over to the rat in the cage after having bandaged up the bite on her pinky finger. The rat lifted its head from the slice of apple it had been chewing on and wiggled its nose at her. She leaned in a little bit. "You got an attitude dontcha? You're lucky your cute." She quips. "Let's try this letting me pet you thing again..."
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Suddenly gaining a modicum of bravery (especially in front on his heart throb), Sloop rushes into the room with Misha and slices and dices away at the boney beasts (Skeleton19):
Looking over at Misha after he fumbled his first attack and hit her, he fumbles out "Imma cut to the chase...you wanna hook-up?" before swinging a second time and felling a skeleton.
"GYrGHh!" Misha grit her teeth and felt something very sharp miraculously enter her body through an exposed part of her armor. It pieced a number of her vital organs and it didn't feel so good. She whipped around to see Sloop pull the rapier out of her body, sheepishly quip out a horrible pick up line, but hit Skeleton6, killing it.
Misha shakily pulled a healing potion out of her pack, and as the world was growing dark. Darker, since the room was dark, she gulped it down in two chugs.
Invest: 18
In Tesla: 20
On the ship:
Having fully examined the cannons and satisfied herself that she knows exactly how they work, Sana debates going into town to talk to people. However, after a little she decides against it, electing instead to put down a blanket in the shadow of one of the guns and lie on top of it with her eyes closed, listening to the comforting, familiar sounds of the ships and harbor. Eventually, she drifts off to sleep.
Waking up some hours later, Sana sees the Captain returning to the ship. Mumbling a polite "Evening, Captain," she lifts her hand in a half wave as she starts to sit up, then decides it's too much effort to go down to her bunk for the night. It's perfectly nice out on deck anyway. Setting her head back down, Sana drifts back to sleep, content to let the sun wake her early the next morning.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Carrhae waved to the sleepy Sana, seeing her set up next to one of the cannons, which lets her know that this is intentional and not a result of constant drinking. So Carrhae lets her sleep there, instead heading down to her room, taking one of her pillows, and quietly walking up to Sana and laying it under the changelings head. She found it easier to walk silently while wearing sandals instead of her usual heavy boots. She also looked at her toes and made a mental note to get one of those Elven pedicures with the polish that she heard so much about. Carrhae decides to look at the stars while waiting for the second team to return. The stars in Saltmarsh were different from the ones in Waterdeep. It made sense, considering that in a way, she was further from home than she had ever been. Sure, she had spent four years in Acheron, but there, the sky was the same all the time. Now, she was back home on Toril and she wasn't even on the same continent as Waterdeep. Maybe she'd ask Trish about the constellations sometime.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Still frightened, Sloop shakes like a leaf when stepping down into the cave floor. With his race’s natural night vision, he can easily see across the entire cave complex in the candle light, but the cult signs scare him even further. The hair on his back stands on end, and he suddenly appears like a fluffy scary keetie. Hoping to distract himself from thinking about what may be lurking around every corner down here, he steels himself to investigate the area.
Sloop’s DC12 WIS save: 5
DC12 Investigation: 7
DC10 Investigation: 4
”Um, guys? Can we get outta here? Like, now?”
Last to know and first to be blamed...
As a free action, can I regret my life choices?
THE AWAY TEAM TWO
CELLAR
22. SANBALET'S PRIVATE QUARTERS
"No, keetee." Misha said, patting his head. "Remain calm. Stick together. Here, look, Erriviel and I have found something. Come see."
On the desk are two books: A naval almanac listing tide times for the area of coast around Saltmarsh (a total of one hundred miles of coastline is covered), and a treatise concerning the God Tharizdun and its minions. Misha frowns at both items. Inside the second book is a sheet of parchment featuring a few simple words and phrases in the Common tongue and their equivalents in Goblin.
There is a lantern on the floor. It's a typical lantern used to signal sailing vessels. Next to the lantern is a box that contains twelve candles, flint and steel, and a piece of parchment. The parchment contains all the information on how to signal to another ship.
Misha looks up from the desk, to Erriviel. "Bane's Feest. Tharizdun. Eet ees posseeble the Brotherhood is signalling another sheep, that might be making port in the caves further ahead. What ees going on here?"
Away team one explored AREA 20.
Away team two is at location X
We can explore from here AREA 23, or the caves at AREA 25 since we found the secret door.
Erriviel muses at all the ship related info, "Hmm. Misha, where is the brotherhood from originally? Perhaps they have a supplier sending them materials for something, or are getting reinforcements from their stronghold. Let's continue clearing out these rooms."
He checks the door in front of him for traps before motioning for Misha to open it.
Investigation: 6
"So, they ARE here." Misha breathes, explaining. "The Suel Imperium worships the God Tharizdun, The Dark God. He is known by many names. The Lord of Decay. The Ender. He of Eternal Darkness. Tharizdun is a evil god of destruction, entropy, malign knowledge, and insanity. According to Codex, Tharizdun appears as dark, amorphous form like..sentient sphere of annihilation. Contact weeth deity brings insanity and death, and no accurate surviving descriptions or depictions of him remain to thees day. Not even Acheronian Codex has more eenformation about him."
She slowly looks around at the blood markings on the walls.
"We hef entered a very, very dark place. We must be very careful and live to report thees to the Kapitan. Why they are here..I do not know."
On the walls, in small print, written almost everywhere, is a creed:
"Light must be snuffed, perfection decayed, order dissolved, and minds fragmented."
AREA 23 - SKELETON ROOM
Misha opens the door to AREA 23, holding her sheild up. Light spilling in from the large room behind you barely shows that the chamber is only about twelve feet across and the corners are filled with shadow. What little you can see is dingy and dirty. Six skeletons slowly emerge from debris, their years of dormancy making them slow, and sluggish. Misha raises her hammer and shield.
"To arms!" She says. "We have company."
“A gaggle of skeletons, here to block the way? Pathetic.”
Initiative: 22
Misha: 17
Skeleton1: 8
Skeleton2: 3
Skeleton3: 9
Skeleton4: 3
Skeleton5: 11
Skeleton6: 19
Erriviel22, Skeleton19, Misha17, Skeleton11, Skeleton9, Skeleton8, Skeleton1, Skeleton1
Erriviel lifts a hand and points a finger at the nearest skeleton before firing an eldritch blast at it.
Attack: 11 Damage: 9
Still sweating profusely, with hair standing on end like a giant puffball, Sloop withdraws his rapier and dagger and readies to attack:
Initiative: 11
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Initiative: 14
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Erriviel22, Skeleton19, Misha17, Skeleton11, Skeleton9, Skeleton8, Skeleton1a, Skeleton1b
Erriviel's eldrirch blast missed as Skeleton19 rushed in to counterattack. Misha stayed close to Erriviel.
Erriviel22, Skeleton19, Misha17, Skeleton11, Skeleton9, Skeleton8, Skeleton1a, Skeleton1b
Skeleton19 Attack: 10 Damage: 4
Misha uses her Sentinel Feat reaction to counterattack Skeleton19.
"Watch out!" she called out.
Warhammer Attack: 22 Damage: 4
Erriviel22, Skeleton19, Sloop18, Misha17, Chandor14, Skeleton11, Skeleton9, Skeleton8, Skeleton1a, Skeleton1b
Misha swung at Skeleton19 again.
Warhammer Attack: 7 Damage: 4
Erriviel22, Skeleton19VERY HURT, Sloop18, Misha17, Chandor14, Skeleton11, Skeleton9, Skeleton8, Skeleton1a, Skeleton1b
Chandor rushes forth, swinging his short swords at Skeleton 5.
Attack: 10 Damage: 6
Attack: 20 Damage: 5
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Erriviel22, Skeleton19VERY HURT, Sloop18, Misha17, Chandor14, Skeleton11HURT, Skeleton9, Skeleton8, Skeleton1a, Skeleton1b
The second attack hits! Sloop is up!
Erriviel22, Skeleton6VERY HURT, Sloop18, Misha17, Chandor14, Skeleton5HURT, Skeleton4, Skeleton3, Skeleton2, Skeleton1
Kali wasn't all to bothered at not being chosen to go to the house with team two now that she had her new pet to worry about, at most, she hoped the group was doing okay. "They're capable people I think, right, Scabbers?" She looks over to the rat in the cage after having bandaged up the bite on her pinky finger. The rat lifted its head from the slice of apple it had been chewing on and wiggled its nose at her. She leaned in a little bit. "You got an attitude dontcha? You're lucky your cute." She quips. "Let's try this letting me pet you thing again..."
AH: 8
"****!"
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Suddenly gaining a modicum of bravery (especially in front on his heart throb), Sloop rushes into the room with Misha and slices and dices away at the boney beasts (Skeleton19):
Rapier Attack: 6 Damage: 10
Dagger Attack: 21 Damage: 4
Grinning sneak attack damage whilst winking @ Misha: 6
OOC: YIKES! Sorry babe!
Looking over at Misha after he fumbled his first attack and hit her, he fumbles out "Imma cut to the chase...you wanna hook-up?" before swinging a second time and felling a skeleton.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
SALTMARSH
Scabbers: CHOMP!
AWAY TEAM TWO
THE CELLARS
Erriviel22, Skeleton6VERYHURT, Sloop18, Misha17, Chandor14, Skeleton5HURT, Skeleton4, Skeleton3, Skeleton2, Skeleton1
"GYrGHh!" Misha grit her teeth and felt something very sharp miraculously enter her body through an exposed part of her armor. It pieced a number of her vital organs and it didn't feel so good. She whipped around to see Sloop pull the rapier out of her body, sheepishly quip out a horrible pick up line, but hit Skeleton6, killing it.
Erriviel22, Sloop18, Misha17, Chandor14, Skeleton5HURT, Skeleton4, Skeleton3, Skeleton2, Skeleton1
Misha shakily pulled a healing potion out of her pack, and as the world was growing dark. Darker, since the room was dark, she gulped it down in two chugs.
Potion of healing: 6
Erriviel22, Sloop18, Misha17, Chandor14, Skeleton5HURT, Skeleton4, Skeleton3, Skeleton2, Skeleton1