This post has potentially manipulated dice roll results.
(OOC): The rolls were rolled again as the post reflects the roll were manipulated. The skeleton originally didn't Crit against Eldon. I edited the rolls since I forgot to have S2 roll with disadvantage and that broke the dice roller mechanic apparently. As mentioned above, I'm posting Kestrell's action for him.
Kestrell actually managed to avoid the strike from the skeleton with evasive footwork and he watches as Zed strikes it down. Kestrell averts his gaze onto the remaining skeleton and says"Ha, you and your skele-buddies are bad and you should feel bad." Kestrell says in a mocking tone as he enchants his insult with psionic magic to cast Vicious Mockery
Wisdom DC: 13 or 2 psychic damage and have disadvantage on his next attack.
Urgog and Zed work in unison to rush toward the remaining skeleton. As they both charge the skeleton, Kestrell is viciously mocking the skeleton in conjunction of Zed and Urgog smashing the skeleton to pieces. The skeleton gets obliterated and its bones get splattered all over the quarters.
This post has potentially manipulated dice roll results.
Urgog looks at Eldon for a moment then turns to look for anything the skeleton's may have had on them. He particularly looks for a shortbow and all the arrows the skeletons may have had.
Urgog can see that the weapons the skeletons were wielding are heavily obscured with rust and are chipped. The blades and bows are withered and the arrows are virtually dull.
Kestrell mans the mechanism to raise the bucket from the depth of the well. As he raises the bucket up, he sees it's filled with blood rather than water, and the bucket has decomposed organs inside and bones. The body parts have a foul odor as they've been inside the well for quite some time. After Kestrell nearly vomits, he rushes off to the more eastern bedroom, to spot the bed and footlocker. Kestrell's curious after gaining his composure, and opens the trunk to see that there's a pouch inside that's made from human skin, containing 11 gold pieces and 60 silver pieces.
Zed parts down the hall way, moving up a small set up stairs. He sees that there's a hallway on his right, and another set of stairs straight ahead. Which way will Zed go now?
Zed comes to the cross in the path and stops for a brief moment to listen for the direction of the chanting. He turns his head down each path and listens intently.
Perception: 18
Rollback Post to RevisionRollBack
Shaxus - Lvl 8 Bard, College of Swords - Storm King's Thunder Shanxus - Lvl 4 Fighter, Champion - One Piece Homebrew Snaxus - Lvl 1 Rogue, Arcane Trickster - Heist of Waterdeep Amelia - Lvl 8 Cleric, Order Domain - Lvl 4 Fighter, Champion - Ravnica Homebrew Rha'EL - Lvl 3 Paladin, Oath of the Reaper - Tiamat Homebrew Zed - Lvl 2 Fighter, Gunslinger - Curse of Strahd
Zed focuses on listening to the chanting, and is able to discern that the chanting is louder in the tunnel on his right than it is upstairs in front of him.
Urgog looks at the silvered blade and takes a couple practice swings as he steps out of the room. He looks as Zed comes back in and nods. He slips the short sword into his belt carefully thinking that he will need to get a sheathe for it. The slender blade of the weapon makes him think it would be good to use on someone from behind. He moves towards Zed and pauses waiting for the rest of the group.
This post has potentially manipulated dice roll results.
The group exits the Cultists Quarters in unison, forming a single-file line as they progress down the narrow tunnel of the basement. As they ascend the first flight of stairs, Zed turns right to continue moving down the narrow tunnel as opposed to going straight ahead up the other set of stairs. Everyone follows suit, and Zed continues traveling down the path. Everyone notices that the chanting echoing throughout the basement seems to be a bit louder here.
Zed doesn't notice that there's a spot in the floor that has a thin layer of dirt as he's focused on staring straight ahead. The terrain they're walking on is rocky filled with dirt. Zed stumbles onto a part of the floor that is wooden. As Zed's entire body weight is on the wooden planks, everyone hears a snapping noise as the boards Zed's standing on breaks underneath his feet, and he falls 10 feet into a hole. Zed yelps as he falls into the hidden pit, only to see that the bottom of this pit has sharpened wooden spikes waiting for him. He crashes into the spikes and takes 22 damage from ramming into the spikes, as well as falling prone.
He crashes into the spikes with a thunderous thud and the sharpened spikes impale his body. He's bleeding out profusely in this 10-feet deep hole and has now fallen unconscious and is on the verge of dying. Urgog was behind him, and can peer down the hole to see Zed's condition.
(OOC): Since we're out of combat, Zed needs to make a Death Save.
(OOC): The rolls were rolled again as the post reflects the roll were manipulated. The skeleton originally didn't Crit against Eldon. I edited the rolls since I forgot to have S2 roll with disadvantage and that broke the dice roller mechanic apparently. As mentioned above, I'm posting Kestrell's action for him.
Kestrell actually managed to avoid the strike from the skeleton with evasive footwork and he watches as Zed strikes it down. Kestrell averts his gaze onto the remaining skeleton and says "Ha, you and your skele-buddies are bad and you should feel bad." Kestrell says in a mocking tone as he enchants his insult with psionic magic to cast Vicious Mockery
Wisdom DC: 13 or 2 psychic damage and have disadvantage on his next attack.
DM: Waterdeep: Dragon Heist
(OOC): I forgot to play out Zed's action, S2 is actually dead now. I'm updating the map accordingly.
DM: Waterdeep: Dragon Heist
"Sorry, I got a bit lost in thought!" Zed says with a smirk as he lunges forward with his shortsword once again, this time aiming for Skeleton 2.
Attack: 14
Damage: 7
Shaxus - Lvl 8 Bard, College of Swords - Storm King's Thunder
Shanxus - Lvl 4 Fighter, Champion - One Piece Homebrew
Snaxus - Lvl 1 Rogue, Arcane Trickster - Heist of Waterdeep
Amelia - Lvl 8 Cleric, Order Domain - Lvl 4 Fighter, Champion - Ravnica Homebrew
Rha'EL - Lvl 3 Paladin, Oath of the Reaper - Tiamat Homebrew
Zed - Lvl 2 Fighter, Gunslinger - Curse of Strahd
S1 Wisdom Saving Throw: 15
Urgog and Zed work in unison to rush toward the remaining skeleton. As they both charge the skeleton, Kestrell is viciously mocking the skeleton in conjunction of Zed and Urgog smashing the skeleton to pieces. The skeleton gets obliterated and its bones get splattered all over the quarters.
The combat has ended.
DM: Waterdeep: Dragon Heist
Eldon places his hand on the wall using it for support for a second as he gathers his breath "By Pelors brazier - that was not a good time."
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Urgog looks at Eldon for a moment then turns to look for anything the skeleton's may have had on them. He particularly looks for a shortbow and all the arrows the skeletons may have had.
Perception: 6
Urgog "One Eye" Borg - Level 3 Fighter/ Rogue - Bugbear - Ryno628 Curse of Strahd.
Andraste Nailo - Level 1 Shadar Kai Cleric - grave domain -
Mathiall Darksoul - level 12 Aasimar Druid/ Wizard - Storm King - Campaign completed
Urgog can see that the weapons the skeletons were wielding are heavily obscured with rust and are chipped. The blades and bows are withered and the arrows are virtually dull.
DM: Waterdeep: Dragon Heist
Zed sighs. "I'd hate to find any more enemies down here in this hell hole."
He sheathes his sword and once again readies his hand crossbow. He shakes his head before continuing left around the corner of the unsearched hall.
Shaxus - Lvl 8 Bard, College of Swords - Storm King's Thunder
Shanxus - Lvl 4 Fighter, Champion - One Piece Homebrew
Snaxus - Lvl 1 Rogue, Arcane Trickster - Heist of Waterdeep
Amelia - Lvl 8 Cleric, Order Domain - Lvl 4 Fighter, Champion - Ravnica Homebrew
Rha'EL - Lvl 3 Paladin, Oath of the Reaper - Tiamat Homebrew
Zed - Lvl 2 Fighter, Gunslinger - Curse of Strahd
"I agree. But let's investigate all of these chests and the well before we go on."
Kestrell raises the bucket up from the well and smells the water.
If all looks normal with the well and the bucket and the water, he will investigate the bed and the trunk in the room nearest to where S1 was.
Investigation for well: 21
Investigation if needed for Bed and Trunk: 17
Kestrell mans the mechanism to raise the bucket from the depth of the well. As he raises the bucket up, he sees it's filled with blood rather than water, and the bucket has decomposed organs inside and bones. The body parts have a foul odor as they've been inside the well for quite some time. After Kestrell nearly vomits, he rushes off to the more eastern bedroom, to spot the bed and footlocker. Kestrell's curious after gaining his composure, and opens the trunk to see that there's a pouch inside that's made from human skin, containing 11 gold pieces and 60 silver pieces.
Zed parts down the hall way, moving up a small set up stairs. He sees that there's a hallway on his right, and another set of stairs straight ahead. Which way will Zed go now?
DM: Waterdeep: Dragon Heist
Zed comes to the cross in the path and stops for a brief moment to listen for the direction of the chanting. He turns his head down each path and listens intently.
Perception: 18
Shaxus - Lvl 8 Bard, College of Swords - Storm King's Thunder
Shanxus - Lvl 4 Fighter, Champion - One Piece Homebrew
Snaxus - Lvl 1 Rogue, Arcane Trickster - Heist of Waterdeep
Amelia - Lvl 8 Cleric, Order Domain - Lvl 4 Fighter, Champion - Ravnica Homebrew
Rha'EL - Lvl 3 Paladin, Oath of the Reaper - Tiamat Homebrew
Zed - Lvl 2 Fighter, Gunslinger - Curse of Strahd
Zed focuses on listening to the chanting, and is able to discern that the chanting is louder in the tunnel on his right than it is upstairs in front of him.
DM: Waterdeep: Dragon Heist
Urgog shakes his head at Kestrell running and turns to the southern room and checks it out and opens the chest.
Urgog "One Eye" Borg - Level 3 Fighter/ Rogue - Bugbear - Ryno628 Curse of Strahd.
Andraste Nailo - Level 1 Shadar Kai Cleric - grave domain -
Mathiall Darksoul - level 12 Aasimar Druid/ Wizard - Storm King - Campaign completed
Urgog stumbles into the western room, on the right, and opens the trunk to see that it contains a silvered shortsword.
DM: Waterdeep: Dragon Heist
"I think the chanting is coming from this direction lads." Zed says as he pops back around into the main room with the rest of the crew.
Shaxus - Lvl 8 Bard, College of Swords - Storm King's Thunder
Shanxus - Lvl 4 Fighter, Champion - One Piece Homebrew
Snaxus - Lvl 1 Rogue, Arcane Trickster - Heist of Waterdeep
Amelia - Lvl 8 Cleric, Order Domain - Lvl 4 Fighter, Champion - Ravnica Homebrew
Rha'EL - Lvl 3 Paladin, Oath of the Reaper - Tiamat Homebrew
Zed - Lvl 2 Fighter, Gunslinger - Curse of Strahd
Urgog looks at the silvered blade and takes a couple practice swings as he steps out of the room. He looks as Zed comes back in and nods. He slips the short sword into his belt carefully thinking that he will need to get a sheathe for it. The slender blade of the weapon makes him think it would be good to use on someone from behind. He moves towards Zed and pauses waiting for the rest of the group.
Urgog "One Eye" Borg - Level 3 Fighter/ Rogue - Bugbear - Ryno628 Curse of Strahd.
Andraste Nailo - Level 1 Shadar Kai Cleric - grave domain -
Mathiall Darksoul - level 12 Aasimar Druid/ Wizard - Storm King - Campaign completed
"Alright, but there's a bunch of gold in these chests. Let's come back and look inside each one."
Kestrell follows Urgog, horn held high, lantern even higher.
(OOC: I'm so sorry I haven't been here!)
Cinna follows the others to continue looking for the chanting.
KestrelEliot on Twitter
Eldon moves with his companions staying behind Zed and Urgog muttering a prayer under his breath.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
The group exits the Cultists Quarters in unison, forming a single-file line as they progress down the narrow tunnel of the basement. As they ascend the first flight of stairs, Zed turns right to continue moving down the narrow tunnel as opposed to going straight ahead up the other set of stairs. Everyone follows suit, and Zed continues traveling down the path. Everyone notices that the chanting echoing throughout the basement seems to be a bit louder here.
Zed doesn't notice that there's a spot in the floor that has a thin layer of dirt as he's focused on staring straight ahead. The terrain they're walking on is rocky filled with dirt. Zed stumbles onto a part of the floor that is wooden. As Zed's entire body weight is on the wooden planks, everyone hears a snapping noise as the boards Zed's standing on breaks underneath his feet, and he falls 10 feet into a hole. Zed yelps as he falls into the hidden pit, only to see that the bottom of this pit has sharpened wooden spikes waiting for him. He crashes into the spikes and takes 22 damage from ramming into the spikes, as well as falling prone.
He crashes into the spikes with a thunderous thud and the sharpened spikes impale his body. He's bleeding out profusely in this 10-feet deep hole and has now fallen unconscious and is on the verge of dying. Urgog was behind him, and can peer down the hole to see Zed's condition.
(OOC): Since we're out of combat, Zed needs to make a Death Save.
DM: Waterdeep: Dragon Heist