Nicholas looks around, “We should move quickly before anyone comes back with reinforcements.” He will send the spider toward the end of the hallway, and hold it there for a moment until they’re all ready.
Ruki looks at Lusith, "Why no kill? Now more will come. Many more." He looks to the Goblins who have also run. "Hope your Gods powerful, now we are more dangerous to goblins than orcs and more to orcs than goblins."
Orcs were armed with 1 javelin, buckler, battleaxes, hide armor each
Goblins are armed with short bow, 20 arrows, scimitar, buckler and scimitar each.
Keestake comes out of the room and is ready to keep heading east.
Eurim laughs. "You should know the value of fear, Ruki. Come - when they come again, we will be ready."
Eurim tries on an oversized piece of hide armor, then discards it in favor of one that belonged to an orc of lesser stature. He nods to Keestake once the armor is secured.
With a nervous glance down the south hallway where the Goblins retreated, Keestake leads you around the corner and north along the hallway to the second to last door on the right.
OCC
If you picked up arms or armor, please make sure your character reflects.
Maps are updated, you are at the blue dot outside the door with the arrow.
If you want to go back and explore anything, let me know.
Looking at the leaf map for a moment, Nicholas says, "I mean, there might be stuff in these rooms, this one says Art, this one around the corner says Officers...but we should keep pressing right?"
Looking at the leaf map for a moment, Nicholas says, "I mean, there might be stuff in these rooms, this one says Art, this one around the corner says Officers...but we should keep pressing right?"
Denethir
Briefly glancing at Keestake, the half-elf replies to Nicholas. "Despite his apparent change of heart, our friend here did invite us to liberate this island of its treasures, and while we may be able to chase away some goblins and orcs at the moment, our investigating has acquired us some potentially useful items. If we were to vote on the matter, then I would cast mine i favour of exploring some more rooms."
Eyeing the sleeping goblins on the floor, he continues. "Might be worth putting these out of their misery before they wake up, though?"
Round 2 (Goblins):
Keestake- FledGoblin 4 - FledOrc 2Orc 3 (5 dmg)Goblins vs DC 10 (Morale): 5
Abandoning their sleeping comrades, the three Goblins turn to run through the door, from which they emerged.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Round 2 (Orcs):
Keestake- FledGoblin 4 - FledOrc 2Orc 3 (5 dmg)Orc 1 (13 dmg)Orcs vs DC 10 (Morale): 7
Seeing their number whittled down with ease, the Orc's turn to flee.
Ruki
Attack: 24 Damage: 9
As the injured Orc (1) turns, Ruki lunges at its back burying his sword deep into kidney.
Lusith
Opportunity attack...
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
"Good hit, Ruki!" Eurim shouts, grimacing as the painful healing courses through him.
Caught up in the moment, Lusith will move to strike at the orc as it turns to flee, but catch himself and allow the defeated enemy to retreat.
Nicholas looks around, “We should move quickly before anyone comes back with reinforcements.” He will send the spider toward the end of the hallway, and hold it there for a moment until they’re all ready.
Ruki looks at Lusith, "Why no kill? Now more will come. Many more." He looks to the Goblins who have also run. "Hope your Gods powerful, now we are more dangerous to goblins than orcs and more to orcs than goblins."
Orcs were armed with 1 javelin, buckler, battleaxes, hide armor each
Goblins are armed with short bow, 20 arrows, scimitar, buckler and scimitar each.
Keestake comes out of the room and is ready to keep heading east.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Lyle scoops up arrows, Scimitar and buckler, loading them up in his awkward pack
Paladin - warforged - orange
Eurim laughs. "You should know the value of fear, Ruki. Come - when they come again, we will be ready."
Eurim tries on an oversized piece of hide armor, then discards it in favor of one that belonged to an orc of lesser stature. He nods to Keestake once the armor is secured.
With a nervous glance down the south hallway where the Goblins retreated, Keestake leads you around the corner and north along the hallway to the second to last door on the right.
OCC
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
(Is the magic javelin recoverable, or did it run away on the shield of one of the surviving orcs? I believe it was lodged in Orc 4's shield)
Recoverable :) Better luck with the next throw.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
(Excellent - adding that to his arsenal.)
Lusith to Ruki, "Its not right to strike a fleeing enemy."
Lusith will keep up by Keestake, watching for any threats and trying to determine which way the goblins went.
Looking at the leaf map for a moment, Nicholas says, "I mean, there might be stuff in these rooms, this one says Art, this one around the corner says Officers...but we should keep pressing right?"
Level UP
Sorry, totally forgot. That little scuffle brings everyone up to 918xp.
Busy day, but will try and post after lunch.
Didn't expect you to fight that one, let alone win... :)
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Oh wow, that’s level 3.
Paladin - warforged - orange
Denethir
Briefly glancing at Keestake, the half-elf replies to Nicholas. "Despite his apparent change of heart, our friend here did invite us to liberate this island of its treasures, and while we may be able to chase away some goblins and orcs at the moment, our investigating has acquired us some potentially useful items. If we were to vote on the matter, then I would cast mine i favour of exploring some more rooms."
Eyeing the sleeping goblins on the floor, he continues. "Might be worth putting these out of their misery before they wake up, though?"
Eurim laughs grimly. "Yes, I suppose so. Not every gob'll have a change of heart."
Lyle assists in quickly putting down the goblins with a dagger.
Paladin - warforged - orange
Nic will come back down the hall and do a quick check in the art room while the others are dispatching the goblins.
Perception before entering to see if there is any one on the other side of the door: 5