This post has potentially manipulated dice roll results.
Erric steps in, looking all around the bedroom for anything he might be missing - a trap, someone hiding, a magical spell keeping the woman asleep/unrestful, an item he didn't see when the door opened, someone behind the door, etc
Perception 3
Aracana 19
As he passes Maldorn, he casually and quietly notes "that key we found might fit into the casket, or something here, so let's not forget it."
If nothing happens or jumps out, he will gently say "Clarice? Can you hear us?"
Erric steps just a few feet into the room, holding the torch aloft. "Clarice? Can you hear us?" The woman does not appear to have heard him.
As far as Erric can tell, there is no trap, no one hiding, an item he didn't see when the door opened, or anyone behind the door. As for magic, as far as Erric knows, the whole place is magical, and this room feels no different.
"There has to be something here holding her against her will. She's not comfortable. It looks like she's having a nightmare. Should we try to wake her up?" Erric looks under the bed with the torch, and for any closets: the traditional hiding places of monsters. Do we recognize her at all? Anything unique about her face? Are her hands dirty? Hair done up? Wearing any jewelry? Also Erric is looking very hard for keyholes, of course.
As Jambiya reaches the side of the bed, a familiar floating form appears on the opposite side of the room. It is the wailing creature which appeared in the mirror. Now, after seeing the sleeping woman in the bed, you come to the conclusion that this creature must be, in fact, some hideous version of Clarice!
DM rollz: 20
Everyone is surprised!
The creature drops its jaw much wider than a normal human can and wails as it did before.
Everyone needs to roll three times: 1) a DC12 INT saving throw, 2) initiative (if you don't make the DC for the INT saving throw, roll initiative at disadvantage), and 3) a DC10 CHA saving throw or take 4 psychic damage and be frightened of the specter until the end of your next turn.
Sneaky ghost! Even though we have been burned so many times in this damn house and cam in expecting shenanigans? Oh boy, this might not go well for our valiant and currently sober-ish heroes!!!
(Of course Erric with huge charisma and halfling advantage against being frightened barely squeaks by the CHA save but easily rocks the initiative at disadvantage after failing the INT save. I am wishing you all so much luck on the CHA saves and deeply deeply wish we had a chance to rest so he could inspire/heal all of you. Still, let's imagine that Erric's started singing in a surprisingly gravelly deep baritone voice, resonating around the room, pushing back against the dark, a song of hope and bravery (sort of like Bruce Springsteen's The Rising).
(Ack I just refreshed and saw that the previous post is flagged - it was fine with the first publishing while I waited to see if he passed the INT save, and then just edited it by adding the initiative roll at disadvantage. I've seen that happen once or twice trying to do such a thing on mobile - if you want me to roll a fresh one I can, but would probably have to wait till late tonight to not risk the same thing happening again on mobile.)
The rolls didn't change at all - that paragraph I wrote afterward about being amazed the disadvantage rolls were good and the advantage rolls not great were reacting to those exact rolls.
Usually on mobile when I've used the dice roller, everything goes fine. Sometimes when I roll for combat there though, it doesn't add the bonuses I've typed in (and I can see the correct code before i publish but it just gets lost in the transfer). Rarely, when I've gone back to edit something not related to the dice code at all, it's flagged the edited post as manipulated.
I try to avoid mobile posting but sometimes it's unavoidable!
Taking Lerus17's advice of reordering the dice rolls in that post to keep the original's order, everything's the same except the initiative which is now 12, which isn't what it was before, but there's no flag anymore so it's fine by me to go with 12.
================================================== [ooc : on mobile sorry for no formatting] intelligence : 8 initiative : 5 charisma : 16 disadvantage for initiative : 3
OOC: You're right! Thanks! Also, I realize now I put Round 1 in post 578, but we're actually in round 2.
Jambiya sighs, “We’re just trying to help, Clarice!” She slides up against the wall and fires a blast of green white energy at the apparition. The blast seems to both hit the creature as well as go through it and splash against the wall.
DM rollz: 1
As Jambiya's blast sails across the room, the ghost-like creature eyes the three adventurers it can see, setting its sights on (1=Jambiya, 2=Anafrey, 3=Erric: 2) the little green goblin girl. It floats over the bed (F2) and reached out one of its semi-transparent, ghastly hands in an attempt to touch Jambiya. (Touch attack: 20, damage: Unable to parse dice roll. necrotic damage) Jambiya's eyes go wide as the creature makes contact, then the warlock collapses to the floor.
Erric steps in, looking all around the bedroom for anything he might be missing - a trap, someone hiding, a magical spell keeping the woman asleep/unrestful, an item he didn't see when the door opened, someone behind the door, etc
Perception 3
Aracana 19
As he passes Maldorn, he casually and quietly notes "that key we found might fit into the casket, or something here, so let's not forget it."
If nothing happens or jumps out, he will gently say "Clarice? Can you hear us?"
Erric steps just a few feet into the room, holding the torch aloft. "Clarice? Can you hear us?" The woman does not appear to have heard him.
As far as Erric can tell, there is no trap, no one hiding, an item he didn't see when the door opened, or anyone behind the door. As for magic, as far as Erric knows, the whole place is magical, and this room feels no different.
Jambiya will pull the key out and hand it to Erric, and then will approach the woman on the bed. “Clarice?” she says gently, from the bedside.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
"There has to be something here holding her against her will. She's not comfortable. It looks like she's having a nightmare. Should we try to wake her up?" Erric looks under the bed with the torch, and for any closets: the traditional hiding places of monsters. Do we recognize her at all? Anything unique about her face? Are her hands dirty? Hair done up? Wearing any jewelry? Also Erric is looking very hard for keyholes, of course.
As Jambiya reaches the side of the bed, a familiar floating form appears on the opposite side of the room. It is the wailing creature which appeared in the mirror. Now, after seeing the sleeping woman in the bed, you come to the conclusion that this creature must be, in fact, some hideous version of Clarice!
DM rollz: 20
Everyone is surprised!
The creature drops its jaw much wider than a normal human can and wails as it did before.
Everyone needs to roll three times: 1) a DC12 INT saving throw, 2) initiative (if you don't make the DC for the INT saving throw, roll initiative at disadvantage), and 3) a DC10 CHA saving throw or take 4 psychic damage and be frightened of the specter until the end of your next turn.
Sneaky ghost! Even though we have been burned so many times in this damn house and cam in expecting shenanigans? Oh boy, this might not go well for our valiant and currently sober-ish heroes!!!
Erric INT: 11
CHA saving throw: 12
Initiative: 12
(Of course Erric with huge charisma and halfling advantage against being frightened barely squeaks by the CHA save but easily rocks the initiative at disadvantage after failing the INT save. I am wishing you all so much luck on the CHA saves and deeply deeply wish we had a chance to rest so he could inspire/heal all of you. Still, let's imagine that Erric's started singing in a surprisingly gravelly deep baritone voice, resonating around the room, pushing back against the dark, a song of hope and bravery (sort of like Bruce Springsteen's The Rising).
(Ack I just refreshed and saw that the previous post is flagged - it was fine with the first publishing while I waited to see if he passed the INT save, and then just edited it by adding the initiative roll at disadvantage. I've seen that happen once or twice trying to do such a thing on mobile - if you want me to roll a fresh one I can, but would probably have to wait till late tonight to not risk the same thing happening again on mobile.)
Jambiya’s various rolls...
Intelligence Save (vs DC 12): 13
Initiative: 22
Charisma Save (vs DC 10): 19
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
OOC > I’m in the Minneapolis airport an hour from leaving for London. So I’m going to post Jambiya’s move, and DDP can sort it where it goes.
Jambiya sighs, “We’re just trying to help, Clarice!” But she will move north one square, up against the wall, and shoot a blast at the apparition.
Attack: 14 to hit, for 9 force damage.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Maldorn's rolls:
-> INT saving throw {DC 12}: 2;
-> Initiative at disadvantage: 6;
-> CHA saving throw {DC 10}: 5 - takes 4 psychic damage and is frightened;
(OOC: Maldorn and his tendency to get several consecutive low rolls is really annoying me...)
(OOC He is saving them up for the next arc/mission in which he will be a high-rolling machine!)
Erric, did you pay attention to what your rolls were? Did they change?
The rolls didn't change at all - that paragraph I wrote afterward about being amazed the disadvantage rolls were good and the advantage rolls not great were reacting to those exact rolls.
Sounds good. I believe you.
Usually on mobile when I've used the dice roller, everything goes fine. Sometimes when I roll for combat there though, it doesn't add the bonuses I've typed in (and I can see the correct code before i publish but it just gets lost in the transfer). Rarely, when I've gone back to edit something not related to the dice code at all, it's flagged the edited post as manipulated.
I try to avoid mobile posting but sometimes it's unavoidable!
Taking Lerus17's advice of reordering the dice rolls in that post to keep the original's order, everything's the same except the initiative which is now 12, which isn't what it was before, but there's no flag anymore so it's fine by me to go with 12.
==================================================
[ooc : on mobile sorry for no formatting]
intelligence : 8
initiative : 5charisma : 16
disadvantage for initiative : 3
~♡~
Round 2: Jambiya, aberration, Erric, Maldorn (frightened), Anafrey
Jambiya, you're up!
(I think the traveling Mingofaust posted Jambiya's move above? EB?)
OOC: You're right! Thanks! Also, I realize now I put Round 1 in post 578, but we're actually in round 2.
Jambiya sighs, “We’re just trying to help, Clarice!” She slides up against the wall and fires a blast of green white energy at the apparition. The blast seems to both hit the creature as well as go through it and splash against the wall.
DM rollz: 1
As Jambiya's blast sails across the room, the ghost-like creature eyes the three adventurers it can see, setting its sights on (1=Jambiya, 2=Anafrey, 3=Erric: 2) the little green goblin girl. It floats over the bed (F2) and reached out one of its semi-transparent, ghastly hands in an attempt to touch Jambiya. (Touch attack: 20, damage: Unable to parse dice roll. necrotic damage) Jambiya's eyes go wide as the creature makes contact, then the warlock collapses to the floor.
Jambiya, please roll a CON saving throw.
Erric, you're up!