Jambiya does not hesitate. "No, thank you, I think I'll keep the dagger. Keeping souvenirs runs in the family." She will stow the dagger on her belt, ready for use if she needs one.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
"I hope it comes in handy," Eilikasys says honestly. "If we were back home in Waterdeep, I could send you to half a dozen individuals in whom I trust to give an honest appraisal of an item's magical properties. Unfortunately, up here in the wild country, I haven't the foggiest who might be able to help you." She looks back at Erric. "95 gold for the box? I'm quite ready to start heading home now that I know young Ebokk is in capable hands. People to see. Treasures to buy."
"You had asked about the ship," Ebokk says to the room, not really focusing on any one individual. "The ship is moored at that small fishing village southwest of here and is ready to go whenever we are."
Ebokk refers to Mantrelle, an out-of-the-way halfling community. It is the closest port (if you can call it that) — half a day's journey southwest of Seldom Spring on the Sea of Swords. It is comprised of a general store, a very small tavern, and several homes belonging to fishers and their families, who also do some farming on community land. While Jambiya, Erric and Anafrey have heard of Mantrelle, Maldorn has been there a few times, but he doesn't like to go. Those who call Mantrelle home are suspicious and downright rude to outsiders.
Erric looks to Maldorn. "You had the bravery to grab the box, so I say it's up to you. 100 sounded fair to me."
He casts minor illusion to make the surface of the box seem to emit a glimmer of golden light, but barely visible. Just a hint seen out of the corner of the eye.
Maldorn agrees to the sale: "It doesn't look like she is willing to tip us the extra 5 gold pieces I mentioned, dear Leric. So be it. Let not a good trade be wasted on such a small disagreement." Maldorn pushes the casket back toward Eilikasys and adds: "Please give the 95 Waterdavian dragons you certainly carry to our loyal Meric here. He is better with this sort of stuff than I could ever be."
A few moment later, when Ebokk mentions the fishing village, Maldorn opines: "Oh no.. not Mantrelle, is it? I've been there a few times in the past and not once was I welcomed." He looks at Erric: "For folk that that are usually proud of their welcoming manners, some of your kin can be rudely quick to distrust a passerby, you know." Back to Ebokk: "How did they treat you upon arrival, Master Redlock?"
"It's Ebokk," the dwarf says, placing a hand to the back of his head and screwing up his face. "I've had better receptions, but they were at least willing to leave the ship alone while Eilikasys and I came here. It was made clear those that remained behind should stay on the ship. From the little time I've spend in Bosun Grout's company, I've gathered he's not impulsive, and he's capable of keeping his men in line. He's a brute, but a reliable one."
Eilikasys, who has been counting coins, now hands Erric the nine platinum and five gold disks. "It's been a pleasure doing business with you, young man," she says to Erric. "I believe you're right when you boast of your worth." She eyes him up and down, her face still a blank. "If I'm still doing business then, come see me in about 15 years. I might have a job for you after you get a little more experience under your belt."
"Thank you, my Lady. I think," Erric says, as he accepts the coins and gives two platinum and one gold to Maldorn and Jambiya each, and looking over at Anafrey at the bar, deciding to talk to her about the funds when she's finished.
"Ebokk, we just got back into town. Do you mean to go right now or do we have some time to stop by our homes, refresh, go to the general store, and perhaps get some rest?" He glances again at Anafrey. "If you need to go soon, we can make that happen but we'll be sharper in the morning. Also what is your plan of attack here? Just sail to the wreck and look around? Are there any preparations you've made?"
(OOC: we have 2 platinum and 1 gold coming to Anafrey when she wakes up, and then 1 platinum and 1 gold in the party gold fund, which, I think had something in it from when Jambiya found some coin on one of the zombies? Erric's happy to give her the party gold to keep it all in one place.)
Jambiya does not know much about long term money, again, she's never really had to work for anything in her short life. But she's happy to hold on to it. Though she's not the strongest one.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Erric will make some small talk with Ebokk and Eilikasys as he finishes his pint and meal. If his companions have any questions or wish to talk over something he will chat amiably if tiredly. He takes the stage and plays some happy, contemplative music and sings a bit, giving the Inn a soft debut of the song he wrote about their adventure. He considers this more than enough to cover his tab and eventually takes off to visit his room above the general store to drop his things, catnap, wash his clothes, etc. He stops by the storefront and gives a dramatic update of the last few days.
What items does the store have for sale? And how much could Erric sell his old rapier for?
Jambiya will slip into her barmaid job, almost without noticing she is doing it, except she's particularly attentive to her new adventuring companions, also without noticing she is doing it. She will secure/prepare rooms for Eilikasys and Ebokk, and make sure meals are had, tend to other customers, etc. If Anafrey is unstable, she'll offer her an actual bed to sleep in (unheard of before this, they always made her stumble off into the woods), and eventually fall into her own bed dog tired.
(Unless, you know, something happens before then.)
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Kul'ra, the proprietor of the Welcome Exchange, greets Erric with his customary warmness when the halfling appears in the shop. "Well, if it isn't Seldom Springs's favorite bard," the bronze dragonborn says with a toothy grin. "I thought I heard you tromping around above my head earlier. Where have you been the last few days? You couldn't have been to Luskan or Neverwinter." He listens with rapt attention as the bard tells the tale. "My, my. To think Dirk and Brunthor allowed little Jambiya to go along. Anyway, you mentioned you now have a surplus rapier. If it's still in good condition, I'd be willing to give you 10 gold for it. Or, if you're ok with it, I could exchange 15 gold worth of supplies instead."
Maldorn smiles at the mention of the agreed upon departure time. He finishes his cigarette and simply says: "I have to prepare for tomorrow. I'll see you all right here bright and early."
Maldorn leaves and goes back to the hunting lodge, where he takes off all his gear, massages his callused hands and feet, and generally rests and recovers from the tiresome adventure. He is getting too old for this type of hunting...
In the morning he grabs his pack, judging he has enough supplies in it already. He then goes back to Dirk's tavern, ready to leave. On his arm, a live, coiled, green snake hisses. "I caught this little bugger trying to bite me last night. It fell for my snare, but in the end I think it was just looking for some warmth. Isn't he a handsome beast?"
This post has potentially manipulated dice roll results.
After he finishes his story, he begins rummaging around the store and then stops in front of the small display of musical instruments. He looks up at the lute.
"Thank you my dear Kul'ra! I would love to exchange this fine rapier for that lute I've had my eye on for a few months. I was trained on a lute and it's not doing much good hung up on your wall, now is it."
He strums a few chords and begins tuning it.
"I'm hoping it meets a better fate than the one I had before. She was stolen from me by a former business associate of mine. But here is the rapier, and 20 gold for the remainder of what" you're charging, if you'll throw in four waterskins to sweeten the deal. I am not telling you why I need four of them. It's a surprise."
Persuasion: 18
Edit: why does Erric roll so well when he absolutely does not need it? If he notices that Kul'ra seems obliging, he'll try to remember if the dragonborn has any rare items that may suddenly be cheaper than normal. Or mention a credit on his rent for the room upstairs.
Regardless, he'll finish the deal by asking Kul'ra if he's heard of a pirate named Flindbar, dwarf beard rings, or anything about shipwrecks on the Sea of Swords. Then after another hopefully on-the-house dinner and drinks at the Inn, and more performing with the new lute, he'll crash in his room and be ready to move in the morning with everyone else. He eyes Maldorn's snake with a bit of suspicion but begins playing his birdpipes to attempt to entertain it.
OOC: It's an awesome roll, but Kul'ra has to make a living. He's not going to give you the earth simply because you're so persuasive.
Kul'ra joins Erric in looking at the lute. He rubs his scaly chin and says, "I don't remember that being there. I didn't realize I carried any musical instruments since I clearly said I only carry adventuring gear." He gives a shrug and takes the lute down off the wall and hands it to the bard. After hearing the bard's offer, he grins at the halfling. "You've got a silver tongue, that's for sure," the dragonborn says with a laugh. "Tell you what. I'll give you the lute and four waterskins for the rapier, 20 gold and 4 silver."
When Erric asks about Flindbar, dwarf beard rings, and anything about shipwrecks on the Sea of Swords, Kul'ra looks thoughtful. "It seems like I might have heard something about this pirate Flindbar, but I can't remember any specifics. Don't know much about dwarves, though. With or without beard rings. And, of course, you hear about shipwrecks. Happen all the time, unfortunately."
"Oh look, Master Meric" Maldorn smiles. "The snaky fellow likes your tunes too." The snake moves its head to the side, along with the part of its body that could be considered its neck. Its tongue flicks out and two over-sized wings, which up to this point were kept quite flush with the rest of its serpentine body, spread out in a show of appreciation. At least that's how Maldorn is interpreting it.
Anafrey comes stumbling back into town. She looks like she spent the night drunkenly wandering the woods and never made it back to the underground den she calls a home; twigs caught in her long, tangled, white hair, dust and mud on her clothes. She smacks her lips together thirstily, and pinches the bridge of her nose as she takes slow, careful steps toward the tavern, her back slightly hunched.
Jambiya does not hesitate. "No, thank you, I think I'll keep the dagger. Keeping souvenirs runs in the family." She will stow the dagger on her belt, ready for use if she needs one.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
"I hope it comes in handy," Eilikasys says honestly. "If we were back home in Waterdeep, I could send you to half a dozen individuals in whom I trust to give an honest appraisal of an item's magical properties. Unfortunately, up here in the wild country, I haven't the foggiest who might be able to help you." She looks back at Erric. "95 gold for the box? I'm quite ready to start heading home now that I know young Ebokk is in capable hands. People to see. Treasures to buy."
"You had asked about the ship," Ebokk says to the room, not really focusing on any one individual. "The ship is moored at that small fishing village southwest of here and is ready to go whenever we are."
Ebokk refers to Mantrelle, an out-of-the-way halfling community. It is the closest port (if you can call it that) — half a day's journey southwest of Seldom Spring on the Sea of Swords. It is comprised of a general store, a very small tavern, and several homes belonging to fishers and their families, who also do some farming on community land. While Jambiya, Erric and Anafrey have heard of Mantrelle, Maldorn has been there a few times, but he doesn't like to go. Those who call Mantrelle home are suspicious and downright rude to outsiders.
Erric looks to Maldorn. "You had the bravery to grab the box, so I say it's up to you. 100 sounded fair to me."
He casts minor illusion to make the surface of the box seem to emit a glimmer of golden light, but barely visible. Just a hint seen out of the corner of the eye.
Maldorn agrees to the sale: "It doesn't look like she is willing to tip us the extra 5 gold pieces I mentioned, dear Leric. So be it. Let not a good trade be wasted on such a small disagreement." Maldorn pushes the casket back toward Eilikasys and adds: "Please give the 95 Waterdavian dragons you certainly carry to our loyal Meric here. He is better with this sort of stuff than I could ever be."
A few moment later, when Ebokk mentions the fishing village, Maldorn opines: "Oh no.. not Mantrelle, is it? I've been there a few times in the past and not once was I welcomed." He looks at Erric: "For folk that that are usually proud of their welcoming manners, some of your kin can be rudely quick to distrust a passerby, you know." Back to Ebokk: "How did they treat you upon arrival, Master Redlock?"
"It's Ebokk," the dwarf says, placing a hand to the back of his head and screwing up his face. "I've had better receptions, but they were at least willing to leave the ship alone while Eilikasys and I came here. It was made clear those that remained behind should stay on the ship. From the little time I've spend in Bosun Grout's company, I've gathered he's not impulsive, and he's capable of keeping his men in line. He's a brute, but a reliable one."
Eilikasys, who has been counting coins, now hands Erric the nine platinum and five gold disks. "It's been a pleasure doing business with you, young man," she says to Erric. "I believe you're right when you boast of your worth." She eyes him up and down, her face still a blank. "If I'm still doing business then, come see me in about 15 years. I might have a job for you after you get a little more experience under your belt."
"Thank you, my Lady. I think," Erric says, as he accepts the coins and gives two platinum and one gold to Maldorn and Jambiya each, and looking over at Anafrey at the bar, deciding to talk to her about the funds when she's finished.
"Ebokk, we just got back into town. Do you mean to go right now or do we have some time to stop by our homes, refresh, go to the general store, and perhaps get some rest?" He glances again at Anafrey. "If you need to go soon, we can make that happen but we'll be sharper in the morning. Also what is your plan of attack here? Just sail to the wreck and look around? Are there any preparations you've made?"
(OOC: we have 2 platinum and 1 gold coming to Anafrey when she wakes up, and then 1 platinum and 1 gold in the party gold fund, which, I think had something in it from when Jambiya found some coin on one of the zombies? Erric's happy to give her the party gold to keep it all in one place.)
Jambiya does not know much about long term money, again, she's never really had to work for anything in her short life. But she's happy to hold on to it. Though she's not the strongest one.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
"We can leave in the morning," Ebokk says cordially.
Eilikasys sighs.
Erric will make some small talk with Ebokk and Eilikasys as he finishes his pint and meal. If his companions have any questions or wish to talk over something he will chat amiably if tiredly. He takes the stage and plays some happy, contemplative music and sings a bit, giving the Inn a soft debut of the song he wrote about their adventure. He considers this more than enough to cover his tab and eventually takes off to visit his room above the general store to drop his things, catnap, wash his clothes, etc. He stops by the storefront and gives a dramatic update of the last few days.
What items does the store have for sale? And how much could Erric sell his old rapier for?
Jambiya will slip into her barmaid job, almost without noticing she is doing it, except she's particularly attentive to her new adventuring companions, also without noticing she is doing it. She will secure/prepare rooms for Eilikasys and Ebokk, and make sure meals are had, tend to other customers, etc. If Anafrey is unstable, she'll offer her an actual bed to sleep in (unheard of before this, they always made her stumble off into the woods), and eventually fall into her own bed dog tired.
(Unless, you know, something happens before then.)
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Kul'ra, the proprietor of the Welcome Exchange, greets Erric with his customary warmness when the halfling appears in the shop. "Well, if it isn't Seldom Springs's favorite bard," the bronze dragonborn says with a toothy grin. "I thought I heard you tromping around above my head earlier. Where have you been the last few days? You couldn't have been to Luskan or Neverwinter." He listens with rapt attention as the bard tells the tale. "My, my. To think Dirk and Brunthor allowed little Jambiya to go along. Anyway, you mentioned you now have a surplus rapier. If it's still in good condition, I'd be willing to give you 10 gold for it. Or, if you're ok with it, I could exchange 15 gold worth of supplies instead."
The Welcome Exchange carries standard adventuring gear.
Maldorn smiles at the mention of the agreed upon departure time. He finishes his cigarette and simply says: "I have to prepare for tomorrow. I'll see you all right here bright and early."
Maldorn leaves and goes back to the hunting lodge, where he takes off all his gear, massages his callused hands and feet, and generally rests and recovers from the tiresome adventure. He is getting too old for this type of hunting...
In the morning he grabs his pack, judging he has enough supplies in it already. He then goes back to Dirk's tavern, ready to leave. On his arm, a live, coiled, green snake hisses. "I caught this little bugger trying to bite me last night. It fell for my snare, but in the end I think it was just looking for some warmth. Isn't he a handsome beast?"
After he finishes his story, he begins rummaging around the store and then stops in front of the small display of musical instruments. He looks up at the lute.
"Thank you my dear Kul'ra! I would love to exchange this fine rapier for that lute I've had my eye on for a few months. I was trained on a lute and it's not doing much good hung up on your wall, now is it."
He strums a few chords and begins tuning it.
"I'm hoping it meets a better fate than the one I had before. She was stolen from me by a former business associate of mine. But here is the rapier, and 20 gold for the remainder of what" you're charging, if you'll throw in four waterskins to sweeten the deal. I am not telling you why I need four of them. It's a surprise."
Persuasion: 18
Edit: why does Erric roll so well when he absolutely does not need it? If he notices that Kul'ra seems obliging, he'll try to remember if the dragonborn has any rare items that may suddenly be cheaper than normal. Or mention a credit on his rent for the room upstairs.
Regardless, he'll finish the deal by asking Kul'ra if he's heard of a pirate named Flindbar, dwarf beard rings, or anything about shipwrecks on the Sea of Swords. Then after another hopefully on-the-house dinner and drinks at the Inn, and more performing with the new lute, he'll crash in his room and be ready to move in the morning with everyone else. He eyes Maldorn's snake with a bit of suspicion but begins playing his birdpipes to attempt to entertain it.
OOC: It's an awesome roll, but Kul'ra has to make a living. He's not going to give you the earth simply because you're so persuasive.
Kul'ra joins Erric in looking at the lute. He rubs his scaly chin and says, "I don't remember that being there. I didn't realize I carried any musical instruments since I clearly said I only carry adventuring gear." He gives a shrug and takes the lute down off the wall and hands it to the bard. After hearing the bard's offer, he grins at the halfling. "You've got a silver tongue, that's for sure," the dragonborn says with a laugh. "Tell you what. I'll give you the lute and four waterskins for the rapier, 20 gold and 4 silver."
When Erric asks about Flindbar, dwarf beard rings, and anything about shipwrecks on the Sea of Swords, Kul'ra looks thoughtful. "It seems like I might have heard something about this pirate Flindbar, but I can't remember any specifics. Don't know much about dwarves, though. With or without beard rings. And, of course, you hear about shipwrecks. Happen all the time, unfortunately."
(OOC: Wait the instruments aren't part of the same section of adventuring gear? Sorry I thought it was the same thing!! I can change if you want!!!)
Nah, it's OK.
Erric accepts the offer and hands over two platinum and 4 silver. He thanks Kul'ra.
When Erric plays his pipes to the snake:
"Oh look, Master Meric" Maldorn smiles. "The snaky fellow likes your tunes too." The snake moves its head to the side, along with the part of its body that could be considered its neck. Its tongue flicks out and two over-sized wings, which up to this point were kept quite flush with the rest of its serpentine body, spread out in a show of appreciation. At least that's how Maldorn is interpreting it.
Visual aid:
Anafrey comes stumbling back into town. She looks like she spent the night drunkenly wandering the woods and never made it back to the underground den she calls a home; twigs caught in her long, tangled, white hair, dust and mud on her clothes. She smacks her lips together thirstily, and pinches the bridge of her nose as she takes slow, careful steps toward the tavern, her back slightly hunched.
~♡~
"Anafrey, are you okay?" Erric asks, seeing her inch closer. "Do you want to... freshen up? Or are you ready to go?"