This post has potentially manipulated dice roll results.
Dirk slings vicious insults at one of the ghosts. WIS Save: 6 The ghost is visibly upset.
Absinthe slices through the ghost with his sword which makes it wince with pain but its ethereal form repairs itself. The punch connects but doesn't have the impact that punches usually do.
Az Emberi goes wolfy and brings down a radiant beam of light on the ghost. CON Save: 14 It resists the brunt of it but is still shaken, and its form is not held together quite as well anymore.
The ghost on the left slowly floats to the edge of the top level. It then contorts its face into a Horrifying Visage, accompanied by a loud scream. The scream / visage combo is enough to make you want to run away. Everyone must make a WIS Save DC 13 or be Frightened. (A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can't willingly move closer to the source of its fear.)
The ghost on the right looks into Absinthe's soul. A sickly smile comes across its lips, and it reaches its hand inside Absinthe's chest cavity. Absinthe must also make a CHA Save DC 13, then the ghost will finish its turn.
Round 1: Ghost Guards
23- Hymir (Bardic Inspiration) 17- Fjolnir (Hunter's Mark on #2) 14- Dustfinger (Mirror Image: 3 copies) 7- Dirk (Invisible) 5- Absinthe 4- Az Emberi (Gone Wolfy) 4- Ghosts 1) Taken 2 damage 2) Taken 30 damage (Looks hurt)
Everyone manages to fight through the fear of the visage with the exception of Absinthe and Dustfinger. Unfortunately, the two of you also feel your bodies aging rapidly as you fast forward through years of life. (You failed so hard, the effects of the Horrifying Visage also ages you 3 X10 years. Sorry, but this is why I didn't want to roll it for you. I'll edit your sheets. So mechanically this doesn't mean anything, but if you continually gain aging effects and age past your races life expectancy, you could outright die of natural causes, the worst way for an adventurer to go.) You can make another WIS Save at the end of your turn to try and shake the frightened condition.
Absinthe, being frightened by one of the ghosts, refused to allow the other to hold sway over him and forced it out of his chest. The creature hissed and recoiled, readying the next strike.
Your turns for round 2.
Round 2: Ghost Guards
23- Hymir (Bardic Inspiration, Immune to Ghost 1 Horrific Visage) 17- Fjolnir (Hunter's Mark on #2, Immune to Ghost 1 Horrific Visage) 14- Dustfinger (Mirror Image: 3 copies, Frightened by Ghost 1) 7- Dirk (Invisible, Immune to Ghost 1 Horrific Visage) 5- Absinthe (Frightened by Ghost 1) 4- Az Emberi (Gone Wolfy, Immune to Ghost 1 Horrific Visage) 4- Ghosts 1) Taken 2 damage 2) Taken 30 damage (Looks hurt)
Fjolnir drops his Longbow and gambles he might have a better chance with Hew, charging the 2nd Ghost and heaving the axe into it with both hands like a tree that had knocked over his beer.
This post has potentially manipulated dice roll results.
Dustfinger might be frightened, but he is also pissed. He moves behind the invisible Dirk and edges around the corner to stand behind Az. "Face the flame, ****er." Dust growls, his outstretched palm erupting with a spew of force energy at the ghost who frightened him.
If necessary I move within range of the apparition assailing Absinthe for Vicious Mockery I noticed your failed love connection with my comrade. Rejected by literal rocks, and the best you can do is the better failure between the sad, vaporous perverts. You should try that handjob on me, I can spare a shred of sympathy for your molesting attempts at love. 2
This post has potentially manipulated dice roll results.
Hymir nopes it on out with a serious blast from a thunderous orb that disrupts the form of the ghost. It reforms and isn't quite out of the fight yet. It seems resistant to the thunder.
Fjolnir unfortunately misses his shot and curses under his breath about sphincters or something.
Dustfinger thinks he hits with an eldritch blast, but it looks like he just hit between its arm and torso. After that, he realizes he has faced his fear and overcome it!
Dirk insults the other one this time, for some effect.
Absinthe focuses his rage on the one in front of him. With a solid hit from his sword and two connections with his fists, the ghost dissipates and fades into the ether.
Az Emberi moves the moonbeam to the other ghost. 20 It starts burning in the light. It isn't looking so good.
Furious and desperate, it rushes at Az Emberi. Roll a CHA Save, DC 13.
Round 2: Ghost Guards
23- Hymir (Bardic Inspiration, Immune to Ghost 1 Horrific Visage) 17- Fjolnir (Hunter's Mark on #2, Immune to Ghost 1 Horrific Visage) 14- Dustfinger (Mirror Image: 3 copies, No longer frightened by Ghost 1) 7- Dirk (Invisible, Immune to Ghost 1 Horrific Visage) 5- Absinthe (Frightened by Ghost 1) 4- Az Emberi (Gone Wolfy, Immune to Ghost 1 Horrific Visage) 4- Ghosts 1) Taken 41 damage, Looks rough 2) Dead... again
Everyone, including Az Emberi, watches in horror as the ghost disappears inside of Az Emberi's body. Az's thoughts and vision are still his own, but his actions belong to the spirit now and he must bear silent witness to what the ghost is doing without the ability to stop it.
Az turns to face Dustfinger, palming his already magical shillelagh with an evil grin on his face.
Absinthe moves to the closest Ghost and swings at it with his short sword.
Sword Attack: 25 Damage: 5
"If I can't punch you, you're going to make me so mad I'm going to punch you. Or something like that!"
Punch Attack: 25 Damage: 7
Dirk slings vicious insults at one of the ghosts. WIS Save: 6 The ghost is visibly upset.
Absinthe slices through the ghost with his sword which makes it wince with pain but its ethereal form repairs itself. The punch connects but doesn't have the impact that punches usually do.
Az Emberi goes wolfy and brings down a radiant beam of light on the ghost. CON Save: 14 It resists the brunt of it but is still shaken, and its form is not held together quite as well anymore.
The ghost on the left slowly floats to the edge of the top level. It then contorts its face into a Horrifying Visage, accompanied by a loud scream. The scream / visage combo is enough to make you want to run away. Everyone must make a WIS Save DC 13 or be Frightened. (A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can't willingly move closer to the source of its fear.)
The ghost on the right looks into Absinthe's soul. A sickly smile comes across its lips, and it reaches its hand inside Absinthe's chest cavity. Absinthe must also make a CHA Save DC 13, then the ghost will finish its turn.
Round 1: Ghost Guards
23- Hymir (Bardic Inspiration)
17- Fjolnir (Hunter's Mark on #2)
14- Dustfinger (Mirror Image: 3 copies)
7- Dirk (Invisible)
5- Absinthe
4- Az Emberi (Gone Wolfy)
4- Ghosts
1) Taken 2 damage
2) Taken 30 damage (Looks hurt)
-We are all just one failed saving throw away from someone else's fantasy...
Wis dom save 10
Wis save 3
Wis save 15
Wisdom saving throw 20
Chronomancy!!!
Wis save 13
Rainbow....... Mooo....
Charisma: 18
******* wisdom: 4
Everyone manages to fight through the fear of the visage with the exception of Absinthe and Dustfinger. Unfortunately, the two of you also feel your bodies aging rapidly as you fast forward through years of life. (You failed so hard, the effects of the Horrifying Visage also ages you 3 X10 years. Sorry, but this is why I didn't want to roll it for you. I'll edit your sheets. So mechanically this doesn't mean anything, but if you continually gain aging effects and age past your races life expectancy, you could outright die of natural causes, the worst way for an adventurer to go.) You can make another WIS Save at the end of your turn to try and shake the frightened condition.
Absinthe, being frightened by one of the ghosts, refused to allow the other to hold sway over him and forced it out of his chest. The creature hissed and recoiled, readying the next strike.
Your turns for round 2.
Round 2: Ghost Guards
23- Hymir (Bardic Inspiration, Immune to Ghost 1 Horrific Visage)
17- Fjolnir (Hunter's Mark on #2, Immune to Ghost 1 Horrific Visage)
14- Dustfinger (Mirror Image: 3 copies, Frightened by Ghost 1)
7- Dirk (Invisible, Immune to Ghost 1 Horrific Visage)
5- Absinthe (Frightened by Ghost 1)
4- Az Emberi (Gone Wolfy, Immune to Ghost 1 Horrific Visage)
4- Ghosts
1) Taken 2 damage
2) Taken 30 damage (Looks hurt)
-We are all just one failed saving throw away from someone else's fantasy...
Fjolnir drops his Longbow and gambles he might have a better chance with Hew, charging the 2nd Ghost and heaving the axe into it with both hands like a tree that had knocked over his beer.
Hew 7 dmg 6 Hunters' Mark 3
I movemoon beam to follow the hurt one 13
Ba shillelagh
Dustfinger might be frightened, but he is also pissed. He moves behind the invisible Dirk and edges around the corner to stand behind Az. "Face the flame, ****er." Dust growls, his outstretched palm erupting with a spew of force energy at the ghost who frightened him.
Eldritch Blast w/ da 24 Damage 7
Wis save 20
If necessary I move within range of the apparition assailing Absinthe for Vicious Mockery I noticed your failed love connection with my comrade. Rejected by literal rocks, and the best you can do is the better failure between the sad, vaporous perverts. You should try that handjob on me, I can spare a shred of sympathy for your molesting attempts at love. 2
Rainbow....... Mooo....
Absinthe, frightened by ghost 1, begins to rage and scream swings at the ghost with fury.
Sword Attack: 22 Damage: 9
Punch Attack: 21 Damage: 6
Ki point punch Attack: 8 Damage: 6
"Rage!"
Nope just no chromatic orb lvl 2 thunder I roll a crit 20 ghost 1 the one that isnt hurt very much 38
Chronomancy!!!
Hymir nopes it on out with a serious blast from a thunderous orb that disrupts the form of the ghost. It reforms and isn't quite out of the fight yet. It seems resistant to the thunder.
Fjolnir unfortunately misses his shot and curses under his breath about sphincters or something.
Dustfinger thinks he hits with an eldritch blast, but it looks like he just hit between its arm and torso. After that, he realizes he has faced his fear and overcome it!
Dirk insults the other one this time, for some effect.
Absinthe focuses his rage on the one in front of him. With a solid hit from his sword and two connections with his fists, the ghost dissipates and fades into the ether.
Az Emberi moves the moonbeam to the other ghost. 20 It starts burning in the light. It isn't looking so good.
Furious and desperate, it rushes at Az Emberi. Roll a CHA Save, DC 13.
Round 2: Ghost Guards
23- Hymir (Bardic Inspiration, Immune to Ghost 1 Horrific Visage)
17- Fjolnir (Hunter's Mark on #2, Immune to Ghost 1 Horrific Visage)
14- Dustfinger (Mirror Image: 3 copies, No longer frightened by Ghost 1)
7- Dirk (Invisible, Immune to Ghost 1 Horrific Visage)
5- Absinthe (Frightened by Ghost 1)
4- Az Emberi (Gone Wolfy, Immune to Ghost 1 Horrific Visage)
4- Ghosts
1) Taken 41 damage, Looks rough
2) Dead... again
-We are all just one failed saving throw away from someone else's fantasy...
Cha save 5
Con for concentration on moonbeam 9
Everyone, including Az Emberi, watches in horror as the ghost disappears inside of Az Emberi's body. Az's thoughts and vision are still his own, but his actions belong to the spirit now and he must bear silent witness to what the ghost is doing without the ability to stop it.
Az turns to face Dustfinger, palming his already magical shillelagh with an evil grin on his face.
Hymir, Fjolnir and Dustfinger are up.
-We are all just one failed saving throw away from someone else's fantasy...
Wisdom save: 17
Everyone back up Az Emberi is strong enough to fight this off stay at the ready even if he attacks give him a chance to exercise this spirit himself
I move back 6 spaces to get out of his reach (of I need to move a couple more I will dash but I just want to be out of reach not to far away)
Chronomancy!!!