Az Emberi enters the room and notes the lamps on the wall insets. They appear to be simple oil lamps that have long burned out. They are empty, and probably will not light without refilling them.
Fjolnir finds nothing useful, anything left is rusted to the point of brittleness. The bones are dusty and left with not a single scrap of flesh upon them. Even the clothing has rotted to nothing, though the distinction of Dwarf and Orc skeleton is obvious.
The South passageway has two paths to the East and West but ends in a cave-in. Unlike the other passages that appeared to have been dug out and stopped, this looks like it used to be an entrance at one point.
The East tunnel appears natural and curves out of sight.
You notice one of the offshoots from a previous hallway at this angle. It ends in a door.
(If anyone else wants to do anything right now you may. I will give anyone besides Fjolnir and Az time to do so before letting Az Emberi continue exploring.)
Dust whispers back to the rest of the group with him, before setting off to explore the hallway stealthily. "I don't like the looks of this cavern. Too many paths lead to it. We should try not to get caught in there by whoever or whatever is lurking down here. We could be easily surrounded. I'm going to double back and get a good look at that hallway. If any of you follow me, stay near the entrance in case anything pops out behind me."
As half the party inspects things and the other half waits in the hall for the all clear, Fjolnir and Az Emberi hear a soft fluttering sound above them. They both instinctively look up to see:
Stirges!They are flying down at you from the 30' cave ceiling, directly above Fjolnir. There are 10 of them.
Initiative for surprise round: Stirges: 23 Fjolnir: 19 Az Emberi: 3
Anyone else can roll initiative, but you can't act until next round, it'll just get you in the initiative order.
Az and Fjolnir may act.
Stirges have an AC of 14 and very low HP. Assume if you hit one you've killed it, and feel free to put it in your description.
This post has potentially manipulated dice roll results.
I ba magic stones. And hurl one
Atk 13 dmg. 5
The rock obliterates the bidy of the stirge. The wings hang in the air for a moment and a final inconcievable flap is observed. Then the wings fall softly to the ground.
This post has potentially manipulated dice roll results.
"Ah, for a second I thought no one was home!" Fjolnir grabs two arrows, nocks, draws, and looses one after the other at the bald flying squirrel aardvarks.
Az Emberi's action, though it obliterates one of the tiny beasts, reveals his location to the others.
Fjolnir lets two arrows fly upward. One sticks right through an eye socket and the other through a different one's chest. Both creatures stop flying and continue their trajectory right into the ground at Fjolnir's feet.
The remaining seven stirges split up now that Az Emberi is a visible target. Four continue speeding at Fjolnir while three break off at Az. vs Fjolnir: Attack: 15 Damage: 5 and is now attached to you. Attack: 6 Damage: 7 missed Attack: 18 Damage: 4 and is now attached to you. Attack: 25 Damage: 8 missed vs Az Emberi: Attack: 22 Damage: 6 missed Attack: 8 Damage: 7 missed Attack: 21 Damage: 5 missed
Two stirges manage to latch on to Fjolnir and drain some blood, the other two are fluttering around him waiting for another opportunity. One stirge gets close to Az Emberi but he knocks it away with his shield, the other two miss completely.
Remember: Attached stirges can be removed with an action, no roll required.
Surprise round over.
Round 1: Bald flying squirrel aardvarks!
19: Az Emberi and Hymir 18: Dustfinger 15: Fjolnir 12: Absinthe 11: Dirk 11: Stirges 1) Attached to Fjolnir 2) 3) Attached to Fjolnir 4) 5) 6) 7)
Dustfinger hears a stirring in the main room and steps around the corner to see Fjolnir surrounded by all those goddam mosquitas. Not wanting to risk destroying Fjolnir outright with a stray display of eldritch power, Dustfinger issues a word of power while striking the air as if striking a bell. "DONG! DONG!" The sound of calamity falls on one unfortunate stirge, hastening it to its end.
Target priority: Damaged Attached > Attached > Damaged Unattached > Unattached... just pick one that fits the priority, in case whatever happens before my turn kicks off changes things.
Toll the Dead, Wis save vs 14, Damage 4 if stirge is undamaged, 10 if target stirge is already damaged
Fjolnir drops his bow as the flying wads of bollock skin swarm he and Az, drawing his scimitar and dagger, swatting at the attached nasties, trying to cut them free from him.
Absinthe, with 40' of movement just gets up to the stirge bothering Fjolnir and slashes it in half. (You can't reach the 3 around Az even with your extra 10' of movement from the Drunken Technique, so I refunded your ki point for you. You could use it to take a dash action and get to them, but not do anything else, so I figured you wouldn't want to waste it.)
Dirk manages to put the three stirges to sleep, and not Az Emebri. They softly flutter to the ground in a magical slumber.
The Stirges snore through their proboscises.
Az Emberi, Hymir, and Dustfinger are up, the three stirges are all asleep at Az Emberi's feet.
Round 2: Bald flying squirrel aardvarks!
19: Az Emberi and Hymir 18: Dustfinger 15: Fjolnir 12: Absinthe 11: Dirk 11: Stirges (x3) AC 14: All Unconscious (Attacks have advantage, auto-fail STR and DEX saves), Prone (Ranged attacks have Disadvantage, which evens out with the other advantage)
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
To post a comment, please login or register a new account.
Az Emberi enters the room and notes the lamps on the wall insets. They appear to be simple oil lamps that have long burned out. They are empty, and probably will not light without refilling them.
Fjolnir finds nothing useful, anything left is rusted to the point of brittleness. The bones are dusty and left with not a single scrap of flesh upon them. Even the clothing has rotted to nothing, though the distinction of Dwarf and Orc skeleton is obvious.
The South passageway has two paths to the East and West but ends in a cave-in. Unlike the other passages that appeared to have been dug out and stopped, this looks like it used to be an entrance at one point.
The East tunnel appears natural and curves out of sight.
You notice one of the offshoots from a previous hallway at this angle. It ends in a door.
(If anyone else wants to do anything right now you may. I will give anyone besides Fjolnir and Az time to do so before letting Az Emberi continue exploring.)
-We are all just one failed saving throw away from someone else's fantasy...
When its time I will continue south and look in each direction east and west but I'm focusing west.
I feel like spiting the gods, any one else? Anyone? I whisper, nobody puts baby in the corner.
Rainbow....... Mooo....
Dust whispers back to the rest of the group with him, before setting off to explore the hallway stealthily. "I don't like the looks of this cavern. Too many paths lead to it. We should try not to get caught in there by whoever or whatever is lurking down here. We could be easily surrounded. I'm going to double back and get a good look at that hallway. If any of you follow me, stay near the entrance in case anything pops out behind me."
Stealth 6
Perception 4
6
As half the party inspects things and the other half waits in the hall for the all clear, Fjolnir and Az Emberi hear a soft fluttering sound above them. They both instinctively look up to see:
Stirges!They are flying down at you from the 30' cave ceiling, directly above Fjolnir. There are 10 of them.
Initiative for surprise round:
Stirges: 23
Fjolnir: 19
Az Emberi: 3
Anyone else can roll initiative, but you can't act until next round, it'll just get you in the initiative order.
Az and Fjolnir may act.
Stirges have an AC of 14 and very low HP. Assume if you hit one you've killed it, and feel free to put it in your description.
-We are all just one failed saving throw away from someone else's fantasy...
I ba magic stones. And hurl one
Atk 13 dmg. 5
The rock obliterates the bidy of the stirge. The wings hang in the air for a moment and a final inconcievable flap is observed. Then the wings fall softly to the ground.
Init 18
Initiative. 11
Rainbow....... Mooo....
Initiative: 12
Initiative 19
Chronomancy!!!
"Ah, for a second I thought no one was home!" Fjolnir grabs two arrows, nocks, draws, and looses one after the other at the bald flying squirrel aardvarks.
Longbow 21 9
Hordebreaker 10 4
Az Emberi's action, though it obliterates one of the tiny beasts, reveals his location to the others.
Fjolnir lets two arrows fly upward. One sticks right through an eye socket and the other through a different one's chest. Both creatures stop flying and continue their trajectory right into the ground at Fjolnir's feet.
The remaining seven stirges split up now that Az Emberi is a visible target. Four continue speeding at Fjolnir while three break off at Az.
vs Fjolnir:
Attack: 15 Damage: 5 and is now attached to you.
Attack: 6 Damage: 7 missed
Attack: 18 Damage: 4 and is now attached to you.
Attack: 25 Damage: 8 missed
vs Az Emberi:
Attack: 22 Damage: 6 missed
Attack: 8 Damage: 7 missed
Attack: 21 Damage: 5 missed
Two stirges manage to latch on to Fjolnir and drain some blood, the other two are fluttering around him waiting for another opportunity.
One stirge gets close to Az Emberi but he knocks it away with his shield, the other two miss completely.
Remember: Attached stirges can be removed with an action, no roll required.
Surprise round over.
Round 1: Bald flying squirrel aardvarks!
19: Az Emberi and Hymir
18: Dustfinger
15: Fjolnir
12: Absinthe
11: Dirk
11: Stirges
1) Attached to Fjolnir
2)
3) Attached to Fjolnir
4)
5)
6)
7)
Az Emberi, Hymir, and Dustfinger are up!
-We are all just one failed saving throw away from someone else's fantasy...
Dustfinger hears a stirring in the main room and steps around the corner to see Fjolnir surrounded by all those goddam mosquitas. Not wanting to risk destroying Fjolnir outright with a stray display of eldritch power, Dustfinger issues a word of power while striking the air as if striking a bell. "DONG! DONG!" The sound of calamity falls on one unfortunate stirge, hastening it to its end.
Target priority: Damaged Attached > Attached > Damaged Unattached > Unattached... just pick one that fits the priority, in case whatever happens before my turn kicks off changes things.
Toll the Dead, Wis save vs 14, Damage 4 if stirge is undamaged, 10 if target stirge is already damaged
AZ! Hit the deck!Shatter above Az head to hit the 4 above him with shatter con save or half damage and damages non magical objects as well thunder dmg 14Chronomancy!!!
Fjolnir drops his bow as the flying wads of bollock skin swarm he and Az, drawing his scimitar and dagger, swatting at the attached nasties, trying to cut them free from him.
Scimitar 13 7
Dagger 13 4
Ba shillelagh
Atk. 11 Dmg. 10
Viscira slides down the club. It is unclear if its from the stirge itself or the stirges last meal
Con. 9
Az, actually misses the Stirge, it flutters too close to him to swing at properly.
DeX saves from Hymir's acid: 6/12 they both die in a melting fit and Fjolnir is currently free of sucking insectoid beasts.
Dustfinger causes the life to leave one of the last 2 surrounding Fjolnir.
But Fjolnir misses the last one fluttering near him, twice.
There is 1 left near Fjolnir and 3 left near Az Emberi.
Absinthe and Dirk are up.
-We are all just one failed saving throw away from someone else's fantasy...
Fleas? Gotta put em down. L1 sleep covering Az's bug problem..... 17
Bardic Inspiration on Dustfinger.
Rainbow....... Mooo....
Assuming Dirk put the 3 near Az asleep, Absinthe charges toward them like a child trying to scare a flock of nesting birds.
Short sword Attack: 11 Damage: Unable to parse dice roll.
Stomp on a different ones head Attack: 19 Damage: 6
Ki point for the third bird Attack: 17 Damage: 5
Absinthe, with 40' of movement just gets up to the stirge bothering Fjolnir and slashes it in half. (You can't reach the 3 around Az even with your extra 10' of movement from the Drunken Technique, so I refunded your ki point for you. You could use it to take a dash action and get to them, but not do anything else, so I figured you wouldn't want to waste it.)
Dirk manages to put the three stirges to sleep, and not Az Emebri. They softly flutter to the ground in a magical slumber.
The Stirges snore through their proboscises.
Az Emberi, Hymir, and Dustfinger are up, the three stirges are all asleep at Az Emberi's feet.
Round 2: Bald flying squirrel aardvarks!
19: Az Emberi and Hymir
18: Dustfinger
15: Fjolnir
12: Absinthe
11: Dirk
11: Stirges (x3) AC 14: All Unconscious (Attacks have advantage, auto-fail STR and DEX saves), Prone (Ranged attacks have Disadvantage, which evens out with the other advantage)
-We are all just one failed saving throw away from someone else's fantasy...