This post has potentially manipulated dice roll results.
Dust walks to the end of the hall towards the main cavern where the action is happening. He strikes the air as if ringing a bell, the gong of death pealing over one of the living remaining stirges.
Az Emberi sends viscera flying in every directon, and between everyone else, including Absinthe's butt attack, the last two Stirges are thoroughly obliterated, even though you woke one of them up first with a ringing bell noise.
Everyone gains 42 experience from smushing the tiny bug- beast things.
Splintered stone benches and heaps of rubble from a partially collapsed ceiling fill this room. Amid ruined stone bunks and toppled weapon racks are the bones of several dwarves and orcs.
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-We are all just one failed saving throw away from someone else's fantasy...
As the three of you are investigating the bones and such, and the other three wait outside, the bones begin to stir and knit together, forming nine skeletons. Perception: 3 Disadvantage: 9
Dirk and Az Emberi remain unseen by the skeletons and may act in a surprise round. After that, we'll roll initiative and commence round 1, as per the usual.
I move to the door I wait for Dust to make his choice. Then I punch the ground and cast spike growth from the point I was standing at that should put each skeleton and myself in the spikes. I ba shillelagh and smack the head of the club in my free hand.
This post has potentially manipulated dice roll results.
Dirk shoots and hits Skeleton 9, and shatters some of its ribs but it still stands. Then he calls for a GTFO and he Dustfinger and Az move to a safer position.
Az stays in the doorway to cast spike growth on the room, catching all the skeletons within its radius, and prepares his beatin' stick for smashing skulls.
"Let's make these meatless bastards work for it. We can hang out right here and take shots in while they try to get to us and bottleneck in the doorway if they get that far." Dust lights up the skeleton closest to the center of the spike growth (skeleton 7) with a sweet effervescent spray of butt kicking magic.
Fjolnir stops in his tracks right at the corner, watching the skeletons advance a brief second, and thinking quite out-loud, "Ya know, this shite is why more people ought burn their dead."
He sights Skeleton 9 through the doorframe and sails an arrow at the cantankerous re-animate wind-chime.
This post has potentially manipulated dice roll results.
I move 25ft to get behind Az which should just barely get sight on #4 do acid splash hitting him and #5 which is 5ft diagonal to him for 4 if fail a DC 13 dex save no damage on success then I move up 5ft to not block the door
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Chronomancy!!!
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Smash with my club
Atk. 21 dmg. 9
Crit dmg. 8
Dust walks to the end of the hall towards the main cavern where the action is happening. He strikes the air as if ringing a bell, the gong of death pealing over one of the living remaining stirges.
Toll the Dead, Wis vs 14, 1 Damage
Az Emberi sends viscera flying in every directon, and between everyone else, including Absinthe's butt attack, the last two Stirges are thoroughly obliterated, even though you woke one of them up first with a ringing bell noise.
Everyone gains 42 experience from smushing the tiny bug- beast things.
What next?
-We are all just one failed saving throw away from someone else's fantasy...
i high five my self then my spider that is painted to look mechanical
Chronomancy!!!
"Anyone hurt?"
Lift my hood and stealth. 9
If no one needs a heal I walk dsouth ans look east and west ficusing on west.
Doors!
-We are all just one failed saving throw away from someone else's fantasy...
Stealth 21 Perception 11 Perception, trailing behind Lee 15 ft
Rainbow....... Mooo....
I quietly open the west door
Splintered stone benches and heaps of rubble from a partially collapsed ceiling fill this room. Amid ruined stone bunks and toppled weapon racks are the bones of several dwarves and orcs.
-We are all just one failed saving throw away from someone else's fantasy...
I investigate the room.
"Why are there always ruined beds anywhere we go?" Dustfinger muses as he strolls in behind Az.
10 Bones and rack investigation.
Rainbow....... Mooo....
As the three of you are investigating the bones and such, and the other three wait outside, the bones begin to stir and knit together, forming nine skeletons. Perception: 3 Disadvantage: 9
Dirk and Az Emberi remain unseen by the skeletons and may act in a surprise round. After that, we'll roll initiative and commence round 1, as per the usual.
-We are all just one failed saving throw away from someone else's fantasy...
Crossbow attack on nearest Attack: 21 Damage: 5 Mantle of inspiration on allies in the room and GTFO of room just to SE of Fjolnir
Rainbow....... Mooo....
I move to the door I wait for Dust to make his choice. Then I punch the ground and cast spike growth from the point I was standing at that should put each skeleton and myself in the spikes. I ba shillelagh and smack the head of the club in my free hand.
Initiative. 3
Dirk shoots and hits Skeleton 9, and shatters some of its ribs but it still stands. Then he calls for a GTFO and he Dustfinger and Az move to a safer position.
Az stays in the doorway to cast spike growth on the room, catching all the skeletons within its radius, and prepares his beatin' stick for smashing skulls.
Initiative: Skeletons 3 / Absinthe 18 / Az Emberi 4 / Dirk 15 / Dustfinger 17 / Fjolnir 17 / Hymir 23
21- Fjolnir
18- Dustfinger
15- Hymir
11- Dirk
10- Absinthe
8- Skeletons AC 13
9) Taken 5 damage
3- Az Emberi
-We are all just one failed saving throw away from someone else's fantasy...
"Let's make these meatless bastards work for it. We can hang out right here and take shots in while they try to get to us and bottleneck in the doorway if they get that far." Dust lights up the skeleton closest to the center of the spike growth (skeleton 7) with a sweet effervescent spray of butt kicking magic.
Eldritch Blast 12 Damage 1
Fjolnir stops in his tracks right at the corner, watching the skeletons advance a brief second, and thinking quite out-loud, "Ya know, this shite is why more people ought burn their dead."
He sights Skeleton 9 through the doorframe and sails an arrow at the cantankerous re-animate wind-chime.
Longbow 13 9
Fjolnir's arrow sails right past Az Emberi to crack the damaged skeleton's skull. It crumples back into an inert pile of bones.
Dustfinger just misses with his eldritch blast.
Hymir, Dirk and Absinthe are up.
21- Fjolnir
18- Dustfinger
15- Hymir
11- Dirk
10- Absinthe
8- Skeletons AC 13
1)
2)
3)
4)
5)
6)
7)
8)
9) Dead
3- Az Emberi
-We are all just one failed saving throw away from someone else's fantasy...
I move 25ft to get behind Az which should just barely get sight on #4 do acid splash hitting him and #5 which is 5ft diagonal to him for 4 if fail a DC 13 dex save no damage on success then I move up 5ft to not block the door
Chronomancy!!!