Fjolnir gets 25' into the cave, holding his arrow ready in case something hostile come through the darkness, or until it goes away and he can see something deeper in. He's also holding his cheeks together.
Dustfinger gives the ball bearing enchanted with darkness to Az Emberi, wields a double-bladed scimitar and magically creates 3 illusory copies of himself that stand with him, but still remains inside the darkness.
Absinthe lets loose a mighty squeak then bravely runs right into the sphere of darkness. He can't see his own hand in front of his eyes but he's ready to strike anything that gets close.
A commanding voice echoes through the cave in common. You haven't heard this voice yet. It's louder, more gruff, the owner of this voice has seen some shit. "What's going on? What wizardry is this? Many Arrows Tribe, attack the darkness! Gog! Wake up! Time to smash!" A rumbling fills the cave as Gog apparently wakes up and two large pounding footsteps are heard, followed by a loud roar of a deep bellowing voice. Absinthe:
The voice is from deeper in the cave and speaks in giant: "GOG SMASH!"
Dustfinger (and no one else) sees a larger orc run from the South around the corner. This orc is heavily scarred, most notable of which are the two scars that go straight back past both corners of his mouth, and both of his bottom tusks are cut off at the same height. (I know the rest of you can't see him yet but this saves me from forgetting to tell everyone what he looks like.) He lobs a javelin at the center of the darkness (AKA, Az Emberi) Attack: 6 Damage: 6 The javelin hits nothing, Az Emberi doesn't even know it was aimed at him.
At the same time, Hymir...
Round 1: Orc Camp 21- Fjolnir 18- Absinthe 18- Dustfinger (Concentrating on Darkness) 15- Orc Leader 15- Hymir 11- Orcs 10- Az Emberi 7- Gog 4- Dirk
i move up to the darkness and let out a deep sigh, because once again my vision has been obscured even though i'm a spell sniper,
I cast earthen grasp randomly in front of the darkness so the orcs can see not grasping anything but putting it out there and make it mock out the song of little bunny foo foo and i accompany it with song
"Little bunny Foo Foo Hopping through the forest Scooping up the field mice And boppin' 'em on the head!
Down came the good fairy And the good fairy said: "Little bunny Foo Foo, I don't wanna see you Scooping up the field mice and boppin' 'em on the head! I'm gonna give you three chances, Then I'm gonna turn you into a goon!"
Right after Hymir does that, the orcs file in to follow their master's orders, each lobbing javelins at the darkness. Only Dustfinger sees how many, but Az Emberi counts the javelin strike sounds. Six. There are six orcs, aside from their leader, and a Gog, whatever that is. Attack: 10 Damage: 9 Attack: 9 Damage: 6 Attack: 15 Damage: 8 Attack: 15 Damage: 9 Attack: 12 Damage: 4 Attack: 13 Damage: 7 They are proficient at attacking the darkness, because that is all they hit. Two of them came close, under the arm and between the legs close, but none struck him.
"I think it's time for me to dawn my grappling attire!" Absinthe drops his robe revealing his Goliath dong once again, which no one can yet see since I'm in the darkness. "That giant is going down, or something like that!"
"I'm tired of fighting these mother fucking unknowns in the mother fucking unknown." I drop the bearing in my pocket to drop darkness. I stepup to orc 2 and if my math is right a 15 ft cube will hit 1, 2, 3, 5, and 6. I cast level 2 thunderwave they do a dc 14 dex save or take. 7 thunder dmg and get pushed back. Half on sucess. I yell "Dirk can we fairie fire these unkown unknowns?"
Inspiration to Az Emberi for Samuel Jackson-esque dialogue. Indeed! You can hit those very orcs, Here are their individual saves: 4 / 20 / 11 / 10 / 19 A thunderous BOOM fills the cave, made even more impressive by the echo. Orcs 2 and 6 hold fast, albeit a bit shaken. Orcs 1, 3 and 5 tumble backwards.
Seeing so many orcs at once after the darkness drops, Fjolnir isn't sure which to release his arrow at. He sees 3 tumbling backwards and thinks maybe that would be funny. Attack: 17 Damage: 7 Sure enough, as it rolls backwards it finds an arrow right in its ass cheek. That particular orc is looking rough.
Absinthe held a melee attack, so he can't do much from where he is.
You all hear pounding footsteps as a lumbering figure stomps out from behind a natural column. "HA HA! BRUGHOR SAY GOG SMASH! SQUISHY MEAT! HA HA HA!" He sounds like... he's not all there, but it's not his fault, ya know, his parents did their best with what they had. I mean, look how little room there is for brain in there. Poor fella. You guys know at this point it's basically a hate crime? He rushes the party with surprising speed for his size and weaves through the now dispersed orcs, giggling in a low, childlike voice.
Round 1: Orc Camp 21- Fjolnir 18- Absinthe (Readied Attack) 18- Dustfinger (Concentrating on Darkness) 15- Brughor Axe-Biter 15- Hymir (Concentrating on Bunny Foo Foo) 11- Orcs: AC 13 1) Taken 7 damage 2) Taken 3 damage 3) Taken 7 damage 4) 5) Taken 7 damage 6) Taken 3 damage 10- Az Emberi (Holding Darkness ball) 7- Gog 4- Dirk
I move as far as I can staying to the left and aiming north next to Absinthe. I cast Bear's endurance on him laying a hand on his shoulder. 6Don't get to carried away, but do Smash things. BA mantle of inspiration on Hymir, Fjolnir, Az Emberi and myself. Immedietly taking the opportunity to run far north along the left side of that looped passage. (5 bonus health for them and 6 for Absinthe)
Fjolnir, Absinthe and Dustfinger are up. If Hymir wants to move 30' he can, which happens before Fjolnir's turn. After all that, Hymir and Brughor are both up, so it'll be whichever one of us gets to it first.
Round 2: Orc Camp 21- Fjolnir 18- Absinthe (Readied Attack) 18- Dustfinger (Concentrating on Darkness) 15- Brughor Axe-Biter 15- Hymir (Concentrating on Bunny Foo Foo) 11- Orcs: AC 13 2) Taken 3 damage 3) Taken 7 damage 4) 5) Taken 7 damage 6) Taken 3 damage 10- Az Emberi (Holding Darkness ball) 7- Gog 4- Dirk
"...Stinking fucking Orc..." Fjolnir draws two arrows, and whispers a Hail of Thorns conjuration on one. "Felek inbar" and looses one at the legs of the Fatarse, and then using Hordebreaker skills, a second at Orc 2.
Fjolnir fires two arrows, the first one loaded with piss and vinegar. It strikes Gog and encircles him and everything adjacent to him in a thorny storm, to maximum effect. They all try to maneuver to lessen the blow. DEX Saves: 19 / 7 / 21 / 7 / 4 Gog and Orc 1 (Orc 1 was already dead, I forgot to delete him from the map, so only Gog saved from full damage) manage to not take full damage from the thorns, but the arrows are deadly enough. Orc 2, 6 and Brughor Axe-Biter all take 10 damage from the thorns. The second arrow and the Hail of Thorns were enough to kill Orc #2.
Absinthe is up. (With 40' of movement, you could get in melee with Gog, Orc 3, 4, or 6)
Round 2: Orc Camp 21- Fjolnir 18- Absinthe (Readied Attack did not trigger) 18- Dustfinger (Concentrating on Darkness / 3 Mirror Copies) 15- Brughor Axe-Biter (Taken 10 damage) 15- Hymir (Concentrating on Bunny Foo Foo) 11- Orcs: AC 13 2) Dead 3) Taken 7 damage 4) 5) Taken 7 damage 6) Taken 13 damage 10- Az Emberi (Holding Darkness ball) 7- Gog (Taken 15 damage) 4- Dirk
Absinthe swirls his dong in a hypnotic pattern while charging straight at Gog. The poor, simple ogre is mesmerized, jaw agape until Absinthe is upon him. Absinthe lands all three hits against the distracted giant-kin, who snaps out of his hypnosis and starts laughing.
Dustfinger Tolls the Bell at Gog (but he doesn't really understand what happened) and rushes up to stand by Absinthe.
Hymir casts Shatter in the air near Gog's head and catches most of the orcs in the fringe of the spell. CON Saves: 21 / 8 / 17 / 20 / 11 Gog, Orc 3 and 5 withstand some of the damage. Brughor and Orc 6 take the full brunt, and it proves too much for orc 6 to continue standing.
Absinthe and Dustfinger must also make CON Saves. DC 13. A successful save gets you 7 damage, a failed save is 14.
At the same time the air was shattered, Brughor yells: Kill them!and rushes Absinthe swinging his greataxe. Attack: 25 Damage: 19 and hits, critically!
Absinthe, you may as well add your shrug damage roll to your CON save post, you might be hurting otherwise.
The three orcs left alive follow orders and swarm around Absinthe and Dustfinger, also carrying greataxes. Dustfinger: Orc 3) Attack: 14 Damage: 9 Targets the real Dustfinger, but misses! Orc 4) Attack: 12 Damage: 7 Targets a mirror image, and it disperses, leaving 2 copies. Absinthe: Orc 5) Attack: 7 Damage: 12 A miss.
(Dustfinger Mirror Image Rolls: 47)
Round 2: Orc Camp 21- Fjolnir 18- Absinthe 18- Dustfinger (Concentrating on Darkness / 2 Mirror Copies) 15- Brughor Axe-Biter (Taken 24 damage looks rough) 15- Hymir (Concentrating on Bunny Foo Foo) 11- Orcs: AC 13 3) Taken 14 damage (looks rough) 4) 5) Taken 14 damage (looks rough) 6) Dead 10- Az Emberi (Holding Darkness ball) 7- Gog (Taken 39 damage, looks hurt) 4- Dirk