Everyone pitches in to clear the webs. It takes quite a while, but in the process, you realize the webs have been piled upon themselves for years, and there are many layers, some of which holding skeletal remains that have been forgotten and covered once there was no more meat to be gained from the carcass. Some of them appear to have been humanoid, and some of those were carrying items that survived the ages.
After the room is finally cleared there appear to be no traps in the spider's nest, and the three new blade traps you find in the hallway are deactivated. You also get a look into the adjacent hallways, but there is nothing of interest in either location.
In total, you find on all the scattered corpses: (adding all gold and gems to party loot) 20X100 (2,000) CP, 11X100 (1,100) SP, 6X10 (60) GP, 9 10GP Gems, and 2 other items. 10
2 Potions. One potion looks very similar to a healing potion, but, bigger. (Potion of Superior Healing) The other potion has a mix of red and clear liquid. The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
(since someone is shaking it, I've decided that is me) Guys, this... might be past the expiration date. I think it might be peck de-greaser. What the hell, I try to figure out what it is. 17 + a modifier that is likely 1 or 2. I of course share my thoughts with everyone. 2
Dirk rubs some of the potion on his peck, to try and de-grease it, and it shrinks. Congratulations! You have successfully identified a shrinking potion! (Drinking the potion gives the effects of the Reduce spell for 1d4 hours, which turns a medium creature small, large to medium, small to tiny, etc.)
Oh shit. Huh, so this is what it feels like to be Venomfang. As Venomfang. Rawr I'm so mad and insecure due to my small penis, I'm going to be a dick to everyone and outlive my usefulness to the world, inevitably being conquered by the most obnoxious group of creatures. Makes me so mad, so mad I'm going to poison breath them all! I extend my palm towards Fjonlir and cast poison spray, him most certainly being beyond the 10ft range.
Dirk turns invisible and checks out the South room at the end of the hall. It's empty. He heads just North and sees a small room that joins to the previous hallway with the blade traps, at the corner, (just past where you had explored in that hall) is a lever currently in the up position.
Disembodied voice My gut tells me this room isn't safe, and that lever should be actuated from the other side if at all. If no one else has any action they want to take, I'm doubling back to the newly realized NE room